Fantasy sport design in the context of eSports: design of a platform for the game League of Legends
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Data de Publicação: | 2022 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Projética Revista Científica de Design |
Texto Completo: | https://ojs.uel.br/revistas/uel/index.php/projetica/article/view/42240 |
Resumo: | The rise of eSports (electronic games formed by teams) has revealed the emergence of a new segment, called Fantasy Games. In this proposition, online games have their scoring mechanics linked to other games played by teams, and thus, when selecting a virtual player, the game offers a direct connection with a real player. Among the eSports games, League of Legends has stood out internationally. Considering this scenario, this article presents the development of the League Fantasy platform, a Fantasy Game related to the League of Legends game, based on the methodology of game design by Rollings and Morris (2004). |
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Fantasy sport design in the context of eSports: design of a platform for the game League of LegendsDesign de esporte fantasy no contexto dos eSports: projeto de uma plataforma para o jogo League of LegendsFantasy SportLeague of LegendseSportsOnline GamingEsporte FantasyLeague of LegendseSportsJogo onlineThe rise of eSports (electronic games formed by teams) has revealed the emergence of a new segment, called Fantasy Games. In this proposition, online games have their scoring mechanics linked to other games played by teams, and thus, when selecting a virtual player, the game offers a direct connection with a real player. Among the eSports games, League of Legends has stood out internationally. Considering this scenario, this article presents the development of the League Fantasy platform, a Fantasy Game related to the League of Legends game, based on the methodology of game design by Rollings and Morris (2004).A ascensão dos eSports tem revelado o surgimento de um novo segmento, denominado Esporte Fantasy. Nesta proposição, jogos online possuem sua mecânica de pontuação atrelados a outros jogos praticados por equipes e desta forma, ao selecionar um jogador virtual, este acaba tendo conexão direta com um jogador real. Dentre os jogos de eSports, League of Legends tem se destacado internacionalmente. Considerando este cenário, este artigo apresenta o desenvolvimento da plataforma League Fantasy, um Esporte Fantasy relacionado ao jogo League of Legends, baseado na metodologia de design de jogos de Rollings e Morris (2004).Universidade Estadual de Londrina2022-06-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://ojs.uel.br/revistas/uel/index.php/projetica/article/view/4224010.5433/2236-2207.2022v13n1p316Projetica; v. 13 n. 1 (2022); 316-3432236-2207reponame:Projética Revista Científica de Designinstname:Universidade Estadual de Londrina (UEL)instacron:UELporhttps://ojs.uel.br/revistas/uel/index.php/projetica/article/view/42240/32203Copyright (c) 2022 Projeticainfo:eu-repo/semantics/openAccessMulling, Tobias TessmannKosby, João2022-06-29T20:22:42Zoai:ojs.pkp.sfu.ca:article/42240Revistahttps://www.uel.br/revistas/uel/index.php/projetica/PUBhttps://www.uel.br/revistas/uel/index.php/projetica/oai||projetica@uel.br2236-22072236-2207opendoar:2022-06-29T20:22:42Projética Revista Científica de Design - Universidade Estadual de Londrina (UEL)false |
dc.title.none.fl_str_mv |
Fantasy sport design in the context of eSports: design of a platform for the game League of Legends Design de esporte fantasy no contexto dos eSports: projeto de uma plataforma para o jogo League of Legends |
title |
Fantasy sport design in the context of eSports: design of a platform for the game League of Legends |
spellingShingle |
Fantasy sport design in the context of eSports: design of a platform for the game League of Legends Mulling, Tobias Tessmann Fantasy Sport League of Legends eSports Online Gaming Esporte Fantasy League of Legends eSports Jogo online |
title_short |
Fantasy sport design in the context of eSports: design of a platform for the game League of Legends |
title_full |
Fantasy sport design in the context of eSports: design of a platform for the game League of Legends |
title_fullStr |
Fantasy sport design in the context of eSports: design of a platform for the game League of Legends |
title_full_unstemmed |
Fantasy sport design in the context of eSports: design of a platform for the game League of Legends |
title_sort |
Fantasy sport design in the context of eSports: design of a platform for the game League of Legends |
author |
Mulling, Tobias Tessmann |
author_facet |
Mulling, Tobias Tessmann Kosby, João |
author_role |
author |
author2 |
Kosby, João |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Mulling, Tobias Tessmann Kosby, João |
dc.subject.por.fl_str_mv |
Fantasy Sport League of Legends eSports Online Gaming Esporte Fantasy League of Legends eSports Jogo online |
topic |
Fantasy Sport League of Legends eSports Online Gaming Esporte Fantasy League of Legends eSports Jogo online |
description |
The rise of eSports (electronic games formed by teams) has revealed the emergence of a new segment, called Fantasy Games. In this proposition, online games have their scoring mechanics linked to other games played by teams, and thus, when selecting a virtual player, the game offers a direct connection with a real player. Among the eSports games, League of Legends has stood out internationally. Considering this scenario, this article presents the development of the League Fantasy platform, a Fantasy Game related to the League of Legends game, based on the methodology of game design by Rollings and Morris (2004). |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-06-29 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://ojs.uel.br/revistas/uel/index.php/projetica/article/view/42240 10.5433/2236-2207.2022v13n1p316 |
url |
https://ojs.uel.br/revistas/uel/index.php/projetica/article/view/42240 |
identifier_str_mv |
10.5433/2236-2207.2022v13n1p316 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://ojs.uel.br/revistas/uel/index.php/projetica/article/view/42240/32203 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Projetica info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Projetica |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Estadual de Londrina |
publisher.none.fl_str_mv |
Universidade Estadual de Londrina |
dc.source.none.fl_str_mv |
Projetica; v. 13 n. 1 (2022); 316-343 2236-2207 reponame:Projética Revista Científica de Design instname:Universidade Estadual de Londrina (UEL) instacron:UEL |
instname_str |
Universidade Estadual de Londrina (UEL) |
instacron_str |
UEL |
institution |
UEL |
reponame_str |
Projética Revista Científica de Design |
collection |
Projética Revista Científica de Design |
repository.name.fl_str_mv |
Projética Revista Científica de Design - Universidade Estadual de Londrina (UEL) |
repository.mail.fl_str_mv |
||projetica@uel.br |
_version_ |
1799315451911602176 |