Applicability of Electronic Games in Geocience Education: propositions for the game Red Dead Redemption 2
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Geografia (Londrina) |
Texto Completo: | https://ojs.uel.br/revistas/uel/index.php/geografia/article/view/39139 |
Resumo: | While videogames have been a popular form of entertainment for decades, only recently they have caught attention of the academy. While there are a burgeoning number of video game scholars in the new media and Gamestudies, geography is just beginning to address the games and their associated practices. This work has a research problem to understand how the game Red Dead Redemption 2 contributes to the teaching of this science. Thus, its objective was to investigate geographic elements of the game as subsidies for teaching aspects of physical geography, for students from the 9th grade. This paper use of the methodology created by geographer James Ash (2009) to analyze Gamestudies epistemology through a geographical approach, which proposes to underline the geographies in videogames (in terms of representations), and then make use of the game Red Dead Redemption 2 as a pedagogical tool for teaching some aspects of physical geography to 8th grade students onwards. As a result of this work a survey of several images of the game was carried out that allow the assimilation by representation of various aspects of Geography and Geology, such as relief and specific rock formations, which, once applied, may bring to light a systematic geographical approach. videogames in their various possibilities of analysis and will allow the understanding of the interconnection of games with the teaching of geography. |
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Applicability of Electronic Games in Geocience Education: propositions for the game Red Dead Redemption 2Aplicabilidad de los Juegos Electrónicos en la Educación en Geociencia: propuestas para el juego Red Dead Redemption 2Aplicabilidade dos Jogos Eletrônicos no Ensino de Geografia: proposições para o jogo Red Dead Redemption 2VideogamesGeosciencesEducation.VideojuegoGeociênciaEnseñanza.VideogamesGeografiaEnsino.While videogames have been a popular form of entertainment for decades, only recently they have caught attention of the academy. While there are a burgeoning number of video game scholars in the new media and Gamestudies, geography is just beginning to address the games and their associated practices. This work has a research problem to understand how the game Red Dead Redemption 2 contributes to the teaching of this science. Thus, its objective was to investigate geographic elements of the game as subsidies for teaching aspects of physical geography, for students from the 9th grade. This paper use of the methodology created by geographer James Ash (2009) to analyze Gamestudies epistemology through a geographical approach, which proposes to underline the geographies in videogames (in terms of representations), and then make use of the game Red Dead Redemption 2 as a pedagogical tool for teaching some aspects of physical geography to 8th grade students onwards. As a result of this work a survey of several images of the game was carried out that allow the assimilation by representation of various aspects of Geography and Geology, such as relief and specific rock formations, which, once applied, may bring to light a systematic geographical approach. videogames in their various possibilities of analysis and will allow the understanding of the interconnection of games with the teaching of geography.Mientras los videojuegos han sido una forma popular de práctica y entretenimento por décadas, solo ahora recientemiente están llamando la atención de la academia. Aunque haya numerosos de estudiosos que trabajan con videojuegos en los medios y Gamestudies, la geografía apenas está empezando a abordar sobre los juegos e sus prácticas que se associan a ellos. Este trabajo utiliza la metodología creada por el geógrafo James Ash (2009) para analizar la epistemología de los Gamestudies atraves del enfoque geográfico que propone subrayar las geografías en los videojuegos (con términos de representaciones), y con eso, utilizar el juego Red Dead Redemption 2 como herramienta pedagogica para enseñar algunos aspectos de la geografia física a los alumnos del 8º grado en adelante. Como resultado de este trabajo se realizó un levantamiento de varias imagenes del juego que permite la comparación por representaciones de diversos aspectos de la geografia e de la geologia como el relievo y formaciones rocosas específicas que, una vez aplicada, puede sacar a la luz un sistemático enfoque geografico de los videojuegos con diversas posibilidades de analise y permitir la comprensión de la interconexión de los juegos, enseñando la geografia.Enquanto os videogames têm sido uma forma de entretenimento por décadas, só recentemente eles têm chamado a atenção da academia. Embora haja um número crescente de estudiosos que trabalham com videogames nas novas mídias e Gamestudies, a Geografia está apenas começando a se debruçar sobre os jogos e as práticas a eles associadas. Portanto, este trabalho tem como problema de pesquisa perceber de que forma o jogo Red Dead Redemption 2 contribui para o ensino desta ciência. Assim, seu objetivo foi investigar elementos geográficos do jogo como subsídios para o ensino de aspectos da Geografia física, para a alunos a partir do 9º ano. O artigo faz uso da metodologia criada por Ash (2009) para analisar a epistemologia dos Gamestudies através de uma abordagem geográfica, a qual propõe destacar as geografias nos videogames (em termos de representações), e então fazer uso do jogo como ferramenta pedagógica. Como resultado deste trabalho, foi realizado um levantamento de diversas imagens do jogo que permitem assimilar aspectos como relevo, formações rochosas e fósseis, entre outros, que podem ser incorporadas no planejamento de aulas que envolvam estas temáticas. A partir deste estudo espera-se ampliar a abordagem geográfica dos videogames e permitir a compreensão da interconexão dos jogos com o ensino.Universidade Estadual de Londrina2020-06-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionAvaliado pelos paresapplication/pdfhttps://ojs.uel.br/revistas/uel/index.php/geografia/article/view/3913910.5433/2447-1747.2020v29n2p279GEOGRAFIA (Londrina); v. 29 n. 2 (2020); 279 - 2982447-1747reponame:Geografia (Londrina)instname:Universidade Estadual de Londrina (UEL)instacron:UELporhttps://ojs.uel.br/revistas/uel/index.php/geografia/article/view/39139/27620Copyright (c) 2020 GEOGRAFIA (Londrina)http://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessBaptista, LeandroReis, Diego Geovan dos2022-09-20T15:47:33Zoai:ojs.pkp.sfu.ca:article/39139Revistahttps://www.uel.br/revistas/uel/index.php/geografiaPUBhttps://www.uel.br/revistas/uel/index.php/geografia/oairevista.geografia.uel@gmail.com||marcar@uel.br||laudi@uel.br2447-17470102-3888opendoar:2022-09-20T15:47:33Geografia (Londrina) - Universidade Estadual de Londrina (UEL)false |
dc.title.none.fl_str_mv |
Applicability of Electronic Games in Geocience Education: propositions for the game Red Dead Redemption 2 Aplicabilidad de los Juegos Electrónicos en la Educación en Geociencia: propuestas para el juego Red Dead Redemption 2 Aplicabilidade dos Jogos Eletrônicos no Ensino de Geografia: proposições para o jogo Red Dead Redemption 2 |
title |
Applicability of Electronic Games in Geocience Education: propositions for the game Red Dead Redemption 2 |
spellingShingle |
Applicability of Electronic Games in Geocience Education: propositions for the game Red Dead Redemption 2 Baptista, Leandro Videogames Geosciences Education. Videojuego Geociência Enseñanza. Videogames Geografia Ensino. |
title_short |
Applicability of Electronic Games in Geocience Education: propositions for the game Red Dead Redemption 2 |
title_full |
Applicability of Electronic Games in Geocience Education: propositions for the game Red Dead Redemption 2 |
title_fullStr |
Applicability of Electronic Games in Geocience Education: propositions for the game Red Dead Redemption 2 |
title_full_unstemmed |
Applicability of Electronic Games in Geocience Education: propositions for the game Red Dead Redemption 2 |
title_sort |
Applicability of Electronic Games in Geocience Education: propositions for the game Red Dead Redemption 2 |
author |
Baptista, Leandro |
author_facet |
Baptista, Leandro Reis, Diego Geovan dos |
author_role |
author |
author2 |
Reis, Diego Geovan dos |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Baptista, Leandro Reis, Diego Geovan dos |
dc.subject.por.fl_str_mv |
Videogames Geosciences Education. Videojuego Geociência Enseñanza. Videogames Geografia Ensino. |
topic |
Videogames Geosciences Education. Videojuego Geociência Enseñanza. Videogames Geografia Ensino. |
description |
While videogames have been a popular form of entertainment for decades, only recently they have caught attention of the academy. While there are a burgeoning number of video game scholars in the new media and Gamestudies, geography is just beginning to address the games and their associated practices. This work has a research problem to understand how the game Red Dead Redemption 2 contributes to the teaching of this science. Thus, its objective was to investigate geographic elements of the game as subsidies for teaching aspects of physical geography, for students from the 9th grade. This paper use of the methodology created by geographer James Ash (2009) to analyze Gamestudies epistemology through a geographical approach, which proposes to underline the geographies in videogames (in terms of representations), and then make use of the game Red Dead Redemption 2 as a pedagogical tool for teaching some aspects of physical geography to 8th grade students onwards. As a result of this work a survey of several images of the game was carried out that allow the assimilation by representation of various aspects of Geography and Geology, such as relief and specific rock formations, which, once applied, may bring to light a systematic geographical approach. videogames in their various possibilities of analysis and will allow the understanding of the interconnection of games with the teaching of geography. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-06-30 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Avaliado pelos pares |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://ojs.uel.br/revistas/uel/index.php/geografia/article/view/39139 10.5433/2447-1747.2020v29n2p279 |
url |
https://ojs.uel.br/revistas/uel/index.php/geografia/article/view/39139 |
identifier_str_mv |
10.5433/2447-1747.2020v29n2p279 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://ojs.uel.br/revistas/uel/index.php/geografia/article/view/39139/27620 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 GEOGRAFIA (Londrina) http://creativecommons.org/licenses/by-nc/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 GEOGRAFIA (Londrina) http://creativecommons.org/licenses/by-nc/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Estadual de Londrina |
publisher.none.fl_str_mv |
Universidade Estadual de Londrina |
dc.source.none.fl_str_mv |
GEOGRAFIA (Londrina); v. 29 n. 2 (2020); 279 - 298 2447-1747 reponame:Geografia (Londrina) instname:Universidade Estadual de Londrina (UEL) instacron:UEL |
instname_str |
Universidade Estadual de Londrina (UEL) |
instacron_str |
UEL |
institution |
UEL |
reponame_str |
Geografia (Londrina) |
collection |
Geografia (Londrina) |
repository.name.fl_str_mv |
Geografia (Londrina) - Universidade Estadual de Londrina (UEL) |
repository.mail.fl_str_mv |
revista.geografia.uel@gmail.com||marcar@uel.br||laudi@uel.br |
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1799315432435351552 |