The demiurgic power of natural and artificial languages in Galatea, by Emily Short
Autor(a) principal: | |
---|---|
Data de Publicação: | 2020 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Acta Scientiarum. Language and Culture (Online) |
Texto Completo: | http://www.periodicos.uem.br/ojs/index.php/ActaSciLangCult/article/view/52629 |
Resumo: | The Greek myth of Pygmalion and Galatea, from which many intertexts in fine arts, drama, literature and audiovisual works derive, has crossed ages, languages and media in its potencies of meaning. Marked by themes as the love between creator and creature, the demiurgic power of artistic creation, and the motive power of desire, the story of the artist who falls in love with a sculpture to the point of giving it life is a recurrent motif in horror, sci-fi and in other genres that involve art and technology. Among other actualizations of this myth, special attention should be given to the electronic work of interactive fiction Galatea, by Emily Short (2000), as a computer program in which the reader/user interacts with a textual interface to converse with a character that stands for Pygmalion’s beloved one. In that process, each new input typed by the reader/user triggers an unexpected reply or action by the digital interlocutor. Thereby the statue comes progressively alive in this dialogue, as the desire to read the text also becomes the desire to see her move, answer, take stances. Considering this piece of interactive fiction, a genre of electronic literature that has still been little studied by scholars in Brazil, this paper aims to analyze the demiurgic power taken by natural language and programming code when, together, they give life to Galatea through dialogue. To do so, we herein use references on the relations between human and machinal semiosis (Hayles, 2005), on interactive fiction as a genre within electronic literature (Montfort, 2005), and on the role of natural and artificial languages in the creation of golems and other automata (Nazario & Nascimento, 2004). |
id |
UEM-2_f313cf5abe2532f5f2aa187ce8b29414 |
---|---|
oai_identifier_str |
oai:periodicos.uem.br/ojs:article/52629 |
network_acronym_str |
UEM-2 |
network_name_str |
Acta Scientiarum. Language and Culture (Online) |
repository_id_str |
|
spelling |
The demiurgic power of natural and artificial languages in Galatea, by Emily ShortO poder demiúrgico de linguagens naturais e artificiais em Galatea, de Emily ShortGalateainteractive fictionnatural languagesprogramming languagesGalateaficção interativalinguagens naturaislinguagens de programação The Greek myth of Pygmalion and Galatea, from which many intertexts in fine arts, drama, literature and audiovisual works derive, has crossed ages, languages and media in its potencies of meaning. Marked by themes as the love between creator and creature, the demiurgic power of artistic creation, and the motive power of desire, the story of the artist who falls in love with a sculpture to the point of giving it life is a recurrent motif in horror, sci-fi and in other genres that involve art and technology. Among other actualizations of this myth, special attention should be given to the electronic work of interactive fiction Galatea, by Emily Short (2000), as a computer program in which the reader/user interacts with a textual interface to converse with a character that stands for Pygmalion’s beloved one. In that process, each new input typed by the reader/user triggers an unexpected reply or action by the digital interlocutor. Thereby the statue comes progressively alive in this dialogue, as the desire to read the text also becomes the desire to see her move, answer, take stances. Considering this piece of interactive fiction, a genre of electronic literature that has still been little studied by scholars in Brazil, this paper aims to analyze the demiurgic power taken by natural language and programming code when, together, they give life to Galatea through dialogue. To do so, we herein use references on the relations between human and machinal semiosis (Hayles, 2005), on interactive fiction as a genre within electronic literature (Montfort, 2005), and on the role of natural and artificial languages in the creation of golems and other automata (Nazario & Nascimento, 2004). O mito grego de Pigmalião e Galatéia, de que se derivam múltiplos intertextos nas artes plásticas, no teatro, na literatura e no audiovisual, atravessa eras, linguagens e mídias em sua potência de significação. Permeada por temas como o amor entre criador e criatura, o poder demiúrgico da criação artística e a força motriz do desejo, a história do artista que se apaixona pela escultura a ponto de dar-lhe vida é um recorrente motivo na ficção científica e em outros contextos que envolvem arte e tecnologia. Entre outras atualizações do mito, merece destaque a obra eletrônica de ficção interativa Galatea, de Emily Short (2000), como programa computacional em que o leitor/usuário interage com uma interface textual para entabular diálogo com uma personagem que faz as vezes de amada de Pigmalião. Nesse processo, cada novo input digitado pelo leitor/usuário desencadeia inaudita resposta ou ação da interlocutora digital; a estátua vai então progressivamente ganhando vida nessa conversa, à medida que o desejo de ler o texto se torna também desejo de vê-la mover-se, redarguir, colocar-se. Diante desta obra de ficção interativa, gênero da literatura eletrônica ainda pouco estudado pela comunidade acadêmica de Letras no Brasil, o presente trabalho pretende analisar a dimensão demiúrgica que linguagem natural e código de programação assumem quando, imbricados, dão vida, pelo diálogo, à personagem de Galatéia. Para tanto, serão utilizados referenciais teóricos que discutem as relações entre semioses humanas e maquínicas (Hayles, 2005), a ficção interativa como gênero de literatura eletrônica (Montfort, 2005) e o papel de linguagens naturais e artificiais na criação de Golems ou outros autômatos (Nazario & Nascimento, 2004).Universidade Estadual De Maringá2020-07-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://www.periodicos.uem.br/ojs/index.php/ActaSciLangCult/article/view/5262910.4025/actascilangcult.v42i2.52629Acta Scientiarum. Language and Culture; Vol 42 No 2 (2020): July-Dec.; e52629Acta Scientiarum. Language and Culture; v. 42 n. 2 (2020): July-Dec.; e526291983-46831983-4675reponame:Acta Scientiarum. Language and Culture (Online)instname:Universidade Estadual de Maringá (UEM)instacron:UEMporhttp://www.periodicos.uem.br/ojs/index.php/ActaSciLangCult/article/view/52629/751375150417Copyright (c) 2020 Acta Scientiarum. Language and Culturehttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessPereira, Vinícius Carvalho 2022-02-20T22:24:39Zoai:periodicos.uem.br/ojs:article/52629Revistahttp://periodicos.uem.br/ojs/index.php/ActaSciLangCultPUBhttp://www.periodicos.uem.br/ojs/index.php/ActaSciLangCult/oai||actalan@uem.br1983-46831983-4675opendoar:2022-02-20T22:24:39Acta Scientiarum. Language and Culture (Online) - Universidade Estadual de Maringá (UEM)false |
dc.title.none.fl_str_mv |
The demiurgic power of natural and artificial languages in Galatea, by Emily Short O poder demiúrgico de linguagens naturais e artificiais em Galatea, de Emily Short |
title |
The demiurgic power of natural and artificial languages in Galatea, by Emily Short |
spellingShingle |
The demiurgic power of natural and artificial languages in Galatea, by Emily Short Pereira, Vinícius Carvalho Galatea interactive fiction natural languages programming languages Galatea ficção interativa linguagens naturais linguagens de programação |
title_short |
The demiurgic power of natural and artificial languages in Galatea, by Emily Short |
title_full |
The demiurgic power of natural and artificial languages in Galatea, by Emily Short |
title_fullStr |
The demiurgic power of natural and artificial languages in Galatea, by Emily Short |
title_full_unstemmed |
The demiurgic power of natural and artificial languages in Galatea, by Emily Short |
title_sort |
The demiurgic power of natural and artificial languages in Galatea, by Emily Short |
author |
Pereira, Vinícius Carvalho |
author_facet |
Pereira, Vinícius Carvalho |
author_role |
author |
dc.contributor.author.fl_str_mv |
Pereira, Vinícius Carvalho |
dc.subject.por.fl_str_mv |
Galatea interactive fiction natural languages programming languages Galatea ficção interativa linguagens naturais linguagens de programação |
topic |
Galatea interactive fiction natural languages programming languages Galatea ficção interativa linguagens naturais linguagens de programação |
description |
The Greek myth of Pygmalion and Galatea, from which many intertexts in fine arts, drama, literature and audiovisual works derive, has crossed ages, languages and media in its potencies of meaning. Marked by themes as the love between creator and creature, the demiurgic power of artistic creation, and the motive power of desire, the story of the artist who falls in love with a sculpture to the point of giving it life is a recurrent motif in horror, sci-fi and in other genres that involve art and technology. Among other actualizations of this myth, special attention should be given to the electronic work of interactive fiction Galatea, by Emily Short (2000), as a computer program in which the reader/user interacts with a textual interface to converse with a character that stands for Pygmalion’s beloved one. In that process, each new input typed by the reader/user triggers an unexpected reply or action by the digital interlocutor. Thereby the statue comes progressively alive in this dialogue, as the desire to read the text also becomes the desire to see her move, answer, take stances. Considering this piece of interactive fiction, a genre of electronic literature that has still been little studied by scholars in Brazil, this paper aims to analyze the demiurgic power taken by natural language and programming code when, together, they give life to Galatea through dialogue. To do so, we herein use references on the relations between human and machinal semiosis (Hayles, 2005), on interactive fiction as a genre within electronic literature (Montfort, 2005), and on the role of natural and artificial languages in the creation of golems and other automata (Nazario & Nascimento, 2004). |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-07-31 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://www.periodicos.uem.br/ojs/index.php/ActaSciLangCult/article/view/52629 10.4025/actascilangcult.v42i2.52629 |
url |
http://www.periodicos.uem.br/ojs/index.php/ActaSciLangCult/article/view/52629 |
identifier_str_mv |
10.4025/actascilangcult.v42i2.52629 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
http://www.periodicos.uem.br/ojs/index.php/ActaSciLangCult/article/view/52629/751375150417 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 Acta Scientiarum. Language and Culture http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 Acta Scientiarum. Language and Culture http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Estadual De Maringá |
publisher.none.fl_str_mv |
Universidade Estadual De Maringá |
dc.source.none.fl_str_mv |
Acta Scientiarum. Language and Culture; Vol 42 No 2 (2020): July-Dec.; e52629 Acta Scientiarum. Language and Culture; v. 42 n. 2 (2020): July-Dec.; e52629 1983-4683 1983-4675 reponame:Acta Scientiarum. Language and Culture (Online) instname:Universidade Estadual de Maringá (UEM) instacron:UEM |
instname_str |
Universidade Estadual de Maringá (UEM) |
instacron_str |
UEM |
institution |
UEM |
reponame_str |
Acta Scientiarum. Language and Culture (Online) |
collection |
Acta Scientiarum. Language and Culture (Online) |
repository.name.fl_str_mv |
Acta Scientiarum. Language and Culture (Online) - Universidade Estadual de Maringá (UEM) |
repository.mail.fl_str_mv |
||actalan@uem.br |
_version_ |
1799317466798620672 |