The demiurgic power of natural and artificial languages in Galatea, by Emily Short

Detalhes bibliográficos
Autor(a) principal: Pereira, Vinícius Carvalho
Data de Publicação: 2020
Tipo de documento: Artigo
Idioma: por
Título da fonte: Acta Scientiarum. Language and Culture (Online)
Texto Completo: http://www.periodicos.uem.br/ojs/index.php/ActaSciLangCult/article/view/52629
Resumo:  The Greek myth of Pygmalion and Galatea, from which many intertexts in fine arts, drama, literature and audiovisual works derive, has crossed ages, languages and media in its potencies of meaning. Marked by themes as the love between creator and creature, the demiurgic power of artistic creation, and the motive power of desire, the story of the artist who falls in love with a sculpture to the point of giving it life is a recurrent motif in horror, sci-fi and in other genres that involve art and technology. Among other actualizations of this myth, special attention should be given to the electronic work of interactive fiction Galatea, by Emily Short (2000), as a computer program in which the reader/user interacts with a textual interface to converse with a character that stands for Pygmalion’s beloved one. In that process, each new input typed by the reader/user triggers an unexpected reply or action by the digital interlocutor. Thereby the statue comes progressively alive in this dialogue, as the desire to read the text also becomes the desire to see her move, answer, take stances. Considering this piece of interactive fiction, a genre of electronic literature that has still been little studied by scholars in Brazil, this paper aims to analyze the demiurgic power taken by natural language and programming code when, together, they give life to Galatea through dialogue. To do so, we herein use references on the relations between human and machinal semiosis (Hayles, 2005), on interactive fiction as a genre within electronic literature (Montfort, 2005), and on the role of natural and artificial languages in the creation of golems and other automata (Nazario & Nascimento, 2004).
id UEM-2_f313cf5abe2532f5f2aa187ce8b29414
oai_identifier_str oai:periodicos.uem.br/ojs:article/52629
network_acronym_str UEM-2
network_name_str Acta Scientiarum. Language and Culture (Online)
repository_id_str
spelling The demiurgic power of natural and artificial languages in Galatea, by Emily ShortO poder demiúrgico de linguagens naturais e artificiais em Galatea, de Emily ShortGalateainteractive fictionnatural languagesprogramming languagesGalateaficção interativalinguagens naturaislinguagens de programação The Greek myth of Pygmalion and Galatea, from which many intertexts in fine arts, drama, literature and audiovisual works derive, has crossed ages, languages and media in its potencies of meaning. Marked by themes as the love between creator and creature, the demiurgic power of artistic creation, and the motive power of desire, the story of the artist who falls in love with a sculpture to the point of giving it life is a recurrent motif in horror, sci-fi and in other genres that involve art and technology. Among other actualizations of this myth, special attention should be given to the electronic work of interactive fiction Galatea, by Emily Short (2000), as a computer program in which the reader/user interacts with a textual interface to converse with a character that stands for Pygmalion’s beloved one. In that process, each new input typed by the reader/user triggers an unexpected reply or action by the digital interlocutor. Thereby the statue comes progressively alive in this dialogue, as the desire to read the text also becomes the desire to see her move, answer, take stances. Considering this piece of interactive fiction, a genre of electronic literature that has still been little studied by scholars in Brazil, this paper aims to analyze the demiurgic power taken by natural language and programming code when, together, they give life to Galatea through dialogue. To do so, we herein use references on the relations between human and machinal semiosis (Hayles, 2005), on interactive fiction as a genre within electronic literature (Montfort, 2005), and on the role of natural and artificial languages in the creation of golems and other automata (Nazario & Nascimento, 2004). O mito grego de Pigmalião e Galatéia, de que se derivam múltiplos intertextos nas artes plásticas, no teatro, na literatura e no audiovisual, atravessa eras, linguagens e mídias em sua potência de significação. Permeada por temas como o amor entre criador e criatura, o poder demiúrgico da criação artística e a força motriz do desejo, a história do artista que se apaixona pela escultura a ponto de dar-lhe vida é um recorrente motivo na ficção científica e em outros contextos que envolvem arte e tecnologia. Entre outras atualizações do mito, merece destaque a obra eletrônica de ficção interativa Galatea, de Emily Short (2000), como programa computacional em que o leitor/usuário interage com uma interface textual para entabular diálogo com uma personagem que faz as vezes de amada de Pigmalião. Nesse processo, cada novo input digitado pelo leitor/usuário desencadeia inaudita resposta ou ação da interlocutora digital; a estátua vai então progressivamente ganhando vida nessa conversa, à medida que o desejo de ler o texto se torna também desejo de vê-la mover-se, redarguir, colocar-se. Diante desta obra de ficção interativa, gênero da literatura eletrônica ainda pouco estudado pela comunidade acadêmica de Letras no Brasil, o presente trabalho pretende analisar a dimensão demiúrgica que linguagem natural e código de programação assumem quando, imbricados, dão vida, pelo diálogo, à personagem de Galatéia. Para tanto, serão utilizados referenciais teóricos que discutem as relações entre semioses humanas e maquínicas (Hayles, 2005), a ficção interativa como gênero de literatura eletrônica (Montfort, 2005) e o papel de linguagens naturais e artificiais na criação de Golems ou outros autômatos (Nazario & Nascimento, 2004).Universidade Estadual De Maringá2020-07-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://www.periodicos.uem.br/ojs/index.php/ActaSciLangCult/article/view/5262910.4025/actascilangcult.v42i2.52629Acta Scientiarum. Language and Culture; Vol 42 No 2 (2020): July-Dec.; e52629Acta Scientiarum. Language and Culture; v. 42 n. 2 (2020): July-Dec.; e526291983-46831983-4675reponame:Acta Scientiarum. Language and Culture (Online)instname:Universidade Estadual de Maringá (UEM)instacron:UEMporhttp://www.periodicos.uem.br/ojs/index.php/ActaSciLangCult/article/view/52629/751375150417Copyright (c) 2020 Acta Scientiarum. Language and Culturehttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessPereira, Vinícius Carvalho 2022-02-20T22:24:39Zoai:periodicos.uem.br/ojs:article/52629Revistahttp://periodicos.uem.br/ojs/index.php/ActaSciLangCultPUBhttp://www.periodicos.uem.br/ojs/index.php/ActaSciLangCult/oai||actalan@uem.br1983-46831983-4675opendoar:2022-02-20T22:24:39Acta Scientiarum. Language and Culture (Online) - Universidade Estadual de Maringá (UEM)false
dc.title.none.fl_str_mv The demiurgic power of natural and artificial languages in Galatea, by Emily Short
O poder demiúrgico de linguagens naturais e artificiais em Galatea, de Emily Short
title The demiurgic power of natural and artificial languages in Galatea, by Emily Short
spellingShingle The demiurgic power of natural and artificial languages in Galatea, by Emily Short
Pereira, Vinícius Carvalho
Galatea
interactive fiction
natural languages
programming languages
Galatea
ficção interativa
linguagens naturais
linguagens de programação
title_short The demiurgic power of natural and artificial languages in Galatea, by Emily Short
title_full The demiurgic power of natural and artificial languages in Galatea, by Emily Short
title_fullStr The demiurgic power of natural and artificial languages in Galatea, by Emily Short
title_full_unstemmed The demiurgic power of natural and artificial languages in Galatea, by Emily Short
title_sort The demiurgic power of natural and artificial languages in Galatea, by Emily Short
author Pereira, Vinícius Carvalho
author_facet Pereira, Vinícius Carvalho
author_role author
dc.contributor.author.fl_str_mv Pereira, Vinícius Carvalho
dc.subject.por.fl_str_mv Galatea
interactive fiction
natural languages
programming languages
Galatea
ficção interativa
linguagens naturais
linguagens de programação
topic Galatea
interactive fiction
natural languages
programming languages
Galatea
ficção interativa
linguagens naturais
linguagens de programação
description  The Greek myth of Pygmalion and Galatea, from which many intertexts in fine arts, drama, literature and audiovisual works derive, has crossed ages, languages and media in its potencies of meaning. Marked by themes as the love between creator and creature, the demiurgic power of artistic creation, and the motive power of desire, the story of the artist who falls in love with a sculpture to the point of giving it life is a recurrent motif in horror, sci-fi and in other genres that involve art and technology. Among other actualizations of this myth, special attention should be given to the electronic work of interactive fiction Galatea, by Emily Short (2000), as a computer program in which the reader/user interacts with a textual interface to converse with a character that stands for Pygmalion’s beloved one. In that process, each new input typed by the reader/user triggers an unexpected reply or action by the digital interlocutor. Thereby the statue comes progressively alive in this dialogue, as the desire to read the text also becomes the desire to see her move, answer, take stances. Considering this piece of interactive fiction, a genre of electronic literature that has still been little studied by scholars in Brazil, this paper aims to analyze the demiurgic power taken by natural language and programming code when, together, they give life to Galatea through dialogue. To do so, we herein use references on the relations between human and machinal semiosis (Hayles, 2005), on interactive fiction as a genre within electronic literature (Montfort, 2005), and on the role of natural and artificial languages in the creation of golems and other automata (Nazario & Nascimento, 2004).
publishDate 2020
dc.date.none.fl_str_mv 2020-07-31
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://www.periodicos.uem.br/ojs/index.php/ActaSciLangCult/article/view/52629
10.4025/actascilangcult.v42i2.52629
url http://www.periodicos.uem.br/ojs/index.php/ActaSciLangCult/article/view/52629
identifier_str_mv 10.4025/actascilangcult.v42i2.52629
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv http://www.periodicos.uem.br/ojs/index.php/ActaSciLangCult/article/view/52629/751375150417
dc.rights.driver.fl_str_mv Copyright (c) 2020 Acta Scientiarum. Language and Culture
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 Acta Scientiarum. Language and Culture
http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Estadual De Maringá
publisher.none.fl_str_mv Universidade Estadual De Maringá
dc.source.none.fl_str_mv Acta Scientiarum. Language and Culture; Vol 42 No 2 (2020): July-Dec.; e52629
Acta Scientiarum. Language and Culture; v. 42 n. 2 (2020): July-Dec.; e52629
1983-4683
1983-4675
reponame:Acta Scientiarum. Language and Culture (Online)
instname:Universidade Estadual de Maringá (UEM)
instacron:UEM
instname_str Universidade Estadual de Maringá (UEM)
instacron_str UEM
institution UEM
reponame_str Acta Scientiarum. Language and Culture (Online)
collection Acta Scientiarum. Language and Culture (Online)
repository.name.fl_str_mv Acta Scientiarum. Language and Culture (Online) - Universidade Estadual de Maringá (UEM)
repository.mail.fl_str_mv ||actalan@uem.br
_version_ 1799317466798620672