“Welcome to Summoner’s Rift”: notes about League of Legends professionalization process

Detalhes bibliográficos
Autor(a) principal: Barbosa Ferreira, Jéssica
Data de Publicação: 2021
Outros Autores: Marchi Júnior, Wanderley
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista da Educação física/UEM (Online)
Texto Completo: https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54156
Resumo: With the development of electronic games in recent years, the game League of Legends stood out for its championship structure and number of players and spectators. It was noticed that, since its release, in 2009, the game went through a process of professionalization, with some players being considered as professionals. Therefore, the aim of this paper was to understand how the professionalization of the game League of Legends has been treated in published papers about the theme. The methodology used was exploratory descriptive, in which, through the reading of titles, abstract and articles, it was selected twenty articles for a literature review. Thus, it was found that the professionalization of League of Legends is linked to two factors: the launch of the League Championship Series (LCS) and its other leagues scattered in other regions, allowing players to earn wages, and the specialization of players in specific positions within the game.
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spelling “Welcome to Summoner’s Rift”: notes about League of Legends professionalization process“Bem-vindos à Summoner’s Rift”: apontamentos sobre o processo de profissionalização do League of Legendssociologyelectronic gamesmultiplayer online battle-arenaLeague of Legendsprofessionalizationsociologiaesportes eletrônicosmultiplayer online battle-arenaLeague of LegendsprofissionalizaçãoWith the development of electronic games in recent years, the game League of Legends stood out for its championship structure and number of players and spectators. It was noticed that, since its release, in 2009, the game went through a process of professionalization, with some players being considered as professionals. Therefore, the aim of this paper was to understand how the professionalization of the game League of Legends has been treated in published papers about the theme. The methodology used was exploratory descriptive, in which, through the reading of titles, abstract and articles, it was selected twenty articles for a literature review. Thus, it was found that the professionalization of League of Legends is linked to two factors: the launch of the League Championship Series (LCS) and its other leagues scattered in other regions, allowing players to earn wages, and the specialization of players in specific positions within the game.Com o desenvolvimento dos jogos eletrônicos nos últimos anos, o jogo League of Legends passou a se destacar com sua estrutura de campeonato e número de jogadores e espectadores. Percebeu-se que, desde o ano de seu lançamento, em 2009, houve uma profissionalização do jogo, com alguns jogadores sendo considerados profissionais. Pensando nisso, o objetivo deste trabalho foi analisar como a profissionalização do League of Legends no contexto dos esportes eletrônicos tem sido tratada em referenciais das áreas que abordam a temática. A metodologia utilizada foi a exploratória descritiva, em que, através de leitura de títulos, resumos e artigos propriamente ditos, selecionou-se vinte artigos para uma revisão de literatura. Concluiu-se, assim, que a profissionalização do jogo League of Legends se deu por conta de dois agentes: a criação das ligas oficiais da Riot Games, chamada de League of Legends Championship Series (LCS), e a especialização dos jogadores em posições específicas.Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil2021-08-12info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/5415610.4025/jphyseduc.v32i1.3267Journal of Physical Education; Vol 32 No 1 (2021): Journal of Physical Education; e-3267Journal of Physical Education; Vol. 32 Núm. 1 (2021): Journal of Physical Education; e-3267Journal of Physical Education; v. 32 n. 1 (2021): Journal of Physical Education; e-32672448-2455reponame:Revista da Educação física/UEM (Online)instname:Universidade Estadual de Maringá (UEM)instacron:UEMporhttps://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54156/751375152516Copyright (c) 2021 Journal of Physical Education https://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessBarbosa Ferreira, JéssicaMarchi Júnior, Wanderley2023-09-20T13:44:26Zoai:periodicos.uem.br/ojs:article/54156Revistahttps://periodicos.uem.br/ojs/index.php/RevEducFis/PUBhttps://periodicos.uem.br/ojs/index.php/RevEducFis/oai||revdef@uem.br1983-30830103-3948opendoar:2023-09-20T13:44:26Revista da Educação física/UEM (Online) - Universidade Estadual de Maringá (UEM)false
dc.title.none.fl_str_mv “Welcome to Summoner’s Rift”: notes about League of Legends professionalization process
“Bem-vindos à Summoner’s Rift”: apontamentos sobre o processo de profissionalização do League of Legends
title “Welcome to Summoner’s Rift”: notes about League of Legends professionalization process
spellingShingle “Welcome to Summoner’s Rift”: notes about League of Legends professionalization process
Barbosa Ferreira, Jéssica
sociology
electronic games
multiplayer online battle-arena
League of Legends
professionalization
sociologia
esportes eletrônicos
multiplayer online battle-arena
League of Legends
profissionalização
title_short “Welcome to Summoner’s Rift”: notes about League of Legends professionalization process
title_full “Welcome to Summoner’s Rift”: notes about League of Legends professionalization process
title_fullStr “Welcome to Summoner’s Rift”: notes about League of Legends professionalization process
title_full_unstemmed “Welcome to Summoner’s Rift”: notes about League of Legends professionalization process
title_sort “Welcome to Summoner’s Rift”: notes about League of Legends professionalization process
author Barbosa Ferreira, Jéssica
author_facet Barbosa Ferreira, Jéssica
Marchi Júnior, Wanderley
author_role author
author2 Marchi Júnior, Wanderley
author2_role author
dc.contributor.author.fl_str_mv Barbosa Ferreira, Jéssica
Marchi Júnior, Wanderley
dc.subject.por.fl_str_mv sociology
electronic games
multiplayer online battle-arena
League of Legends
professionalization
sociologia
esportes eletrônicos
multiplayer online battle-arena
League of Legends
profissionalização
topic sociology
electronic games
multiplayer online battle-arena
League of Legends
professionalization
sociologia
esportes eletrônicos
multiplayer online battle-arena
League of Legends
profissionalização
description With the development of electronic games in recent years, the game League of Legends stood out for its championship structure and number of players and spectators. It was noticed that, since its release, in 2009, the game went through a process of professionalization, with some players being considered as professionals. Therefore, the aim of this paper was to understand how the professionalization of the game League of Legends has been treated in published papers about the theme. The methodology used was exploratory descriptive, in which, through the reading of titles, abstract and articles, it was selected twenty articles for a literature review. Thus, it was found that the professionalization of League of Legends is linked to two factors: the launch of the League Championship Series (LCS) and its other leagues scattered in other regions, allowing players to earn wages, and the specialization of players in specific positions within the game.
publishDate 2021
dc.date.none.fl_str_mv 2021-08-12
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54156
10.4025/jphyseduc.v32i1.3267
url https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54156
identifier_str_mv 10.4025/jphyseduc.v32i1.3267
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54156/751375152516
dc.rights.driver.fl_str_mv Copyright (c) 2021 Journal of Physical Education
https://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2021 Journal of Physical Education
https://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil
publisher.none.fl_str_mv Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil
dc.source.none.fl_str_mv Journal of Physical Education; Vol 32 No 1 (2021): Journal of Physical Education; e-3267
Journal of Physical Education; Vol. 32 Núm. 1 (2021): Journal of Physical Education; e-3267
Journal of Physical Education; v. 32 n. 1 (2021): Journal of Physical Education; e-3267
2448-2455
reponame:Revista da Educação física/UEM (Online)
instname:Universidade Estadual de Maringá (UEM)
instacron:UEM
instname_str Universidade Estadual de Maringá (UEM)
instacron_str UEM
institution UEM
reponame_str Revista da Educação física/UEM (Online)
collection Revista da Educação física/UEM (Online)
repository.name.fl_str_mv Revista da Educação física/UEM (Online) - Universidade Estadual de Maringá (UEM)
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