“Welcome to Summoner’s Rift”: notes about League of Legends professionalization process
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Data de Publicação: | 2021 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista da Educação física/UEM (Online) |
Texto Completo: | https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54156 |
Resumo: | With the development of electronic games in recent years, the game League of Legends stood out for its championship structure and number of players and spectators. It was noticed that, since its release, in 2009, the game went through a process of professionalization, with some players being considered as professionals. Therefore, the aim of this paper was to understand how the professionalization of the game League of Legends has been treated in published papers about the theme. The methodology used was exploratory descriptive, in which, through the reading of titles, abstract and articles, it was selected twenty articles for a literature review. Thus, it was found that the professionalization of League of Legends is linked to two factors: the launch of the League Championship Series (LCS) and its other leagues scattered in other regions, allowing players to earn wages, and the specialization of players in specific positions within the game. |
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“Welcome to Summoner’s Rift”: notes about League of Legends professionalization process“Bem-vindos à Summoner’s Rift”: apontamentos sobre o processo de profissionalização do League of Legendssociologyelectronic gamesmultiplayer online battle-arenaLeague of Legendsprofessionalizationsociologiaesportes eletrônicosmultiplayer online battle-arenaLeague of LegendsprofissionalizaçãoWith the development of electronic games in recent years, the game League of Legends stood out for its championship structure and number of players and spectators. It was noticed that, since its release, in 2009, the game went through a process of professionalization, with some players being considered as professionals. Therefore, the aim of this paper was to understand how the professionalization of the game League of Legends has been treated in published papers about the theme. The methodology used was exploratory descriptive, in which, through the reading of titles, abstract and articles, it was selected twenty articles for a literature review. Thus, it was found that the professionalization of League of Legends is linked to two factors: the launch of the League Championship Series (LCS) and its other leagues scattered in other regions, allowing players to earn wages, and the specialization of players in specific positions within the game.Com o desenvolvimento dos jogos eletrônicos nos últimos anos, o jogo League of Legends passou a se destacar com sua estrutura de campeonato e número de jogadores e espectadores. Percebeu-se que, desde o ano de seu lançamento, em 2009, houve uma profissionalização do jogo, com alguns jogadores sendo considerados profissionais. Pensando nisso, o objetivo deste trabalho foi analisar como a profissionalização do League of Legends no contexto dos esportes eletrônicos tem sido tratada em referenciais das áreas que abordam a temática. A metodologia utilizada foi a exploratória descritiva, em que, através de leitura de títulos, resumos e artigos propriamente ditos, selecionou-se vinte artigos para uma revisão de literatura. Concluiu-se, assim, que a profissionalização do jogo League of Legends se deu por conta de dois agentes: a criação das ligas oficiais da Riot Games, chamada de League of Legends Championship Series (LCS), e a especialização dos jogadores em posições específicas.Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil2021-08-12info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/5415610.4025/jphyseduc.v32i1.3267Journal of Physical Education; Vol 32 No 1 (2021): Journal of Physical Education; e-3267Journal of Physical Education; Vol. 32 Núm. 1 (2021): Journal of Physical Education; e-3267Journal of Physical Education; v. 32 n. 1 (2021): Journal of Physical Education; e-32672448-2455reponame:Revista da Educação física/UEM (Online)instname:Universidade Estadual de Maringá (UEM)instacron:UEMporhttps://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54156/751375152516Copyright (c) 2021 Journal of Physical Education https://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessBarbosa Ferreira, JéssicaMarchi Júnior, Wanderley2023-09-20T13:44:26Zoai:periodicos.uem.br/ojs:article/54156Revistahttps://periodicos.uem.br/ojs/index.php/RevEducFis/PUBhttps://periodicos.uem.br/ojs/index.php/RevEducFis/oai||revdef@uem.br1983-30830103-3948opendoar:2023-09-20T13:44:26Revista da Educação física/UEM (Online) - Universidade Estadual de Maringá (UEM)false |
dc.title.none.fl_str_mv |
“Welcome to Summoner’s Rift”: notes about League of Legends professionalization process “Bem-vindos à Summoner’s Rift”: apontamentos sobre o processo de profissionalização do League of Legends |
title |
“Welcome to Summoner’s Rift”: notes about League of Legends professionalization process |
spellingShingle |
“Welcome to Summoner’s Rift”: notes about League of Legends professionalization process Barbosa Ferreira, Jéssica sociology electronic games multiplayer online battle-arena League of Legends professionalization sociologia esportes eletrônicos multiplayer online battle-arena League of Legends profissionalização |
title_short |
“Welcome to Summoner’s Rift”: notes about League of Legends professionalization process |
title_full |
“Welcome to Summoner’s Rift”: notes about League of Legends professionalization process |
title_fullStr |
“Welcome to Summoner’s Rift”: notes about League of Legends professionalization process |
title_full_unstemmed |
“Welcome to Summoner’s Rift”: notes about League of Legends professionalization process |
title_sort |
“Welcome to Summoner’s Rift”: notes about League of Legends professionalization process |
author |
Barbosa Ferreira, Jéssica |
author_facet |
Barbosa Ferreira, Jéssica Marchi Júnior, Wanderley |
author_role |
author |
author2 |
Marchi Júnior, Wanderley |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Barbosa Ferreira, Jéssica Marchi Júnior, Wanderley |
dc.subject.por.fl_str_mv |
sociology electronic games multiplayer online battle-arena League of Legends professionalization sociologia esportes eletrônicos multiplayer online battle-arena League of Legends profissionalização |
topic |
sociology electronic games multiplayer online battle-arena League of Legends professionalization sociologia esportes eletrônicos multiplayer online battle-arena League of Legends profissionalização |
description |
With the development of electronic games in recent years, the game League of Legends stood out for its championship structure and number of players and spectators. It was noticed that, since its release, in 2009, the game went through a process of professionalization, with some players being considered as professionals. Therefore, the aim of this paper was to understand how the professionalization of the game League of Legends has been treated in published papers about the theme. The methodology used was exploratory descriptive, in which, through the reading of titles, abstract and articles, it was selected twenty articles for a literature review. Thus, it was found that the professionalization of League of Legends is linked to two factors: the launch of the League Championship Series (LCS) and its other leagues scattered in other regions, allowing players to earn wages, and the specialization of players in specific positions within the game. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-08-12 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54156 10.4025/jphyseduc.v32i1.3267 |
url |
https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54156 |
identifier_str_mv |
10.4025/jphyseduc.v32i1.3267 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54156/751375152516 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Journal of Physical Education https://creativecommons.org/licenses/by-nc-nd/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Journal of Physical Education https://creativecommons.org/licenses/by-nc-nd/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil |
publisher.none.fl_str_mv |
Department of Physical Education - State University of Maringá (UEM), Maringá-PR, Brazil |
dc.source.none.fl_str_mv |
Journal of Physical Education; Vol 32 No 1 (2021): Journal of Physical Education; e-3267 Journal of Physical Education; Vol. 32 Núm. 1 (2021): Journal of Physical Education; e-3267 Journal of Physical Education; v. 32 n. 1 (2021): Journal of Physical Education; e-3267 2448-2455 reponame:Revista da Educação física/UEM (Online) instname:Universidade Estadual de Maringá (UEM) instacron:UEM |
instname_str |
Universidade Estadual de Maringá (UEM) |
instacron_str |
UEM |
institution |
UEM |
reponame_str |
Revista da Educação física/UEM (Online) |
collection |
Revista da Educação física/UEM (Online) |
repository.name.fl_str_mv |
Revista da Educação física/UEM (Online) - Universidade Estadual de Maringá (UEM) |
repository.mail.fl_str_mv |
||revdef@uem.br |
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