Impacto do videogame ativo sobre o perfil lipídico de adolescentes com excesso de peso: Ensaio clínico randomizado
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da UEPB |
Texto Completo: | http://tede.bc.uepb.edu.br/jspui/handle/tede/4458 |
Resumo: | Introduction: Given the low levels of physical activity among adolescents and the high prevalence of obesity, there is an urgent need to identify innovative options for physical activity. The objective was to analyze the impact of physical exercise, through the active video game, on the lipid profile of overweight adolescent schoolchildren. Objective: Evaluate the impact of physical activity, performed through an active video game, with the aid of gamification, on the lipid profile of overweight or obese adolescents. Methods: Randomized clinical trial, developed in two public elementary schools in the city of Campina Grande - PB, from March to August 2018. The participants in the experimental group performed physical activity with the aid of an active video game, held three times a week, over a period of eight weeks, while the control group did not perform this intervention. They were issued to survey sociodemographic and lifestyle data; laboratory tests (total cholesterol, LDL cholesterol, HDL-cholesterol, non-HDL-cholesterol and triglycerides). The collected data were entered twice and then validated by the Epi Info 6.04 Validate subprogram. To carry out the statistical analysis process, the program used was the statistical software R version 3.5.3 and its graphical interface Rstudio version 1.1.463. The study was developed in accordance with Resolution 466/2012 of the National Health Council and was approved by the Research Ethics Committee, CAAE: 84019518.3.0000.5187. Results: The study showed that dance, with the aid of the active video game, during 12 weeks, had a reduction in the values of weight, BMI, total cholesterol, LDL, HDL and NHDL of the intervention group, comparing before and after the practice of physical activity. And when comparing the two groups, after the intervention, there was a change that was expressly stateless without total cholesterol, without HDL and without LDL of adolescents with obesity / overweight. Conclusions: Thus, the results obtained that the active video game can achieve a fundamental challenge, which is the participation of adolescents in physical activity, causing a fun and enjoyable activity that will be sustained over time. |
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Simões, Mônica Oliveira da SilvaFook, Sayonara Maria LiaPortela, Alyne da SilvaBarros, Amanda Maria Guimarães2022-11-01T21:00:13Z2020-11-16BARROS, Amanda Maria Guimarães. Impacto do videogame ativo sobre o perfil lipídico de adolescentes com excesso de peso: Ensaio clínico randomizado. 2020. 88f. Dissertação (Programa de Pós-Graduação em Saúde Pública - PPGSP) - Universidade Estadual da Paraíba, Campina Grande, 2022.http://tede.bc.uepb.edu.br/jspui/handle/tede/4458Introduction: Given the low levels of physical activity among adolescents and the high prevalence of obesity, there is an urgent need to identify innovative options for physical activity. The objective was to analyze the impact of physical exercise, through the active video game, on the lipid profile of overweight adolescent schoolchildren. Objective: Evaluate the impact of physical activity, performed through an active video game, with the aid of gamification, on the lipid profile of overweight or obese adolescents. Methods: Randomized clinical trial, developed in two public elementary schools in the city of Campina Grande - PB, from March to August 2018. The participants in the experimental group performed physical activity with the aid of an active video game, held three times a week, over a period of eight weeks, while the control group did not perform this intervention. They were issued to survey sociodemographic and lifestyle data; laboratory tests (total cholesterol, LDL cholesterol, HDL-cholesterol, non-HDL-cholesterol and triglycerides). The collected data were entered twice and then validated by the Epi Info 6.04 Validate subprogram. To carry out the statistical analysis process, the program used was the statistical software R version 3.5.3 and its graphical interface Rstudio version 1.1.463. The study was developed in accordance with Resolution 466/2012 of the National Health Council and was approved by the Research Ethics Committee, CAAE: 84019518.3.0000.5187. Results: The study showed that dance, with the aid of the active video game, during 12 weeks, had a reduction in the values of weight, BMI, total cholesterol, LDL, HDL and NHDL of the intervention group, comparing before and after the practice of physical activity. And when comparing the two groups, after the intervention, there was a change that was expressly stateless without total cholesterol, without HDL and without LDL of adolescents with obesity / overweight. Conclusions: Thus, the results obtained that the active video game can achieve a fundamental challenge, which is the participation of adolescents in physical activity, causing a fun and enjoyable activity that will be sustained over time.Introdução: Diante dos baixos níveis de atividade física dos adolescentes e a alta prevalência de obesidade, há uma necessidade urgente de identificar opções inovadoras de atividade física. O objetivo foi analisar o impacto da prática de exercício físico, através do videogame ativo, no perfil lipídico adolescentes escolares com excesso de peso. Objetivo: Avaliar o impacto da prática de atividade física, realizado através de videogame ativo, com o auxílio da gamificação, no perfil lipídico de adolescentes com sobrepeso ou obesidade. Métodos: Ensaio clínico randomizado, desenvolvido em duas escolas públicas de ensino fundamental do município de Campina Grande – PB, no período de março a agosto de 2018. Os participantes do grupo experimental realizaram prática de atividade física com auxílio de um videogame ativo, realizado três vezes por semana, no período de oito semanas, enquanto o grupo controle não realizou essa intervenção. Foram aplicados formulários para obtenção dos dados sociodemográficos e de estilo de vida; exames laboratoriais (colesterol total, LDL-colesterol, HDL-colesterol, não HDL colesterol e triglicerídeos). Os dados coletados foram duplamente digitados e depois validados pelo subprograma Validate do Epi Info 6.04. Para a realização do processo de análises estatísticas o programa utilizado foi o software estatístico R versão 3.5.3 e sua interface gráfica Rstudio versão 1.1.463. Resultados: O estudo mostrou que a dança, com auxílio do videogame ativo, durantes 8 semanas, teve uma redução nos valores do peso, IMC, colesterol total, LDL, HDL e Não-HDL do grupo intervenção, comparando antes e após a prática da atividade física. E quando comparado os dois grupos, após a intervenção, houve uma mudança estasticamente significativa no colesterol total, no HDL e no LDL dos adolescentes com obesidade/sobrepeso. Conclusões: Dessa forma, os resultados sugerem que o videogame ativo pode alcançar um efeito benéfico no perfil lipídico de adolescentes com excesso de peso.Submitted by Jean Medeiros (jeanletras@uepb.edu.br) on 2022-11-01T14:14:43Z No. of bitstreams: 1 DS - Amanda Maria Guimarães Barros.pdf: 1744962 bytes, checksum: d3824c767f6ea9c509ec1d95e1451cf6 (MD5)Approved for entry into archive by Jean Medeiros (jeanletras@uepb.edu.br) on 2022-11-01T14:28:04Z (GMT) No. of bitstreams: 1 DS - Amanda Maria Guimarães Barros.pdf: 1744962 bytes, checksum: d3824c767f6ea9c509ec1d95e1451cf6 (MD5)Made available in DSpace on 2022-11-01T21:00:13Z (GMT). No. of bitstreams: 1 DS - Amanda Maria Guimarães Barros.pdf: 1744962 bytes, checksum: d3824c767f6ea9c509ec1d95e1451cf6 (MD5) Previous issue date: 2020-11-16application/pdfporUniversidade Estadual da ParaíbaPrograma de Pós-Graduação em Saúde Pública - PPGSPUEPBBrasilPró-Reitoria de Pós-Graduação e Pesquisa - PRPGPDislipidemiasObesidadeVideogame ativoAdolescentesActive videogameDyslipidemiaAdolescentsObesitySAUDE COLETIVA::SAUDE PUBLICAImpacto do videogame ativo sobre o perfil lipídico de adolescentes com excesso de peso: Ensaio clínico randomizadoinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis-4979121372796375736006006005248714503811102783112649244584600979info:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UEPBinstname:Universidade Estadual da Paraíba (UEPB)instacron:UEPBORIGINALDS - Amanda Maria Guimarães Barros.pdfDS - Amanda Maria Guimarães Barros.pdfapplication/pdf1744962http://tede.bc.uepb.edu.br/jspui/bitstream/tede/4458/2/DS+-+Amanda+Maria+Guimar%C3%A3es+Barros.pdfd3824c767f6ea9c509ec1d95e1451cf6MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-81960http://tede.bc.uepb.edu.br/jspui/bitstream/tede/4458/1/license.txt6052ae61e77222b2086e666b7ae213ceMD51tede/44582022-11-01 18:00:13.378oai:tede.bc.uepb.edu.br: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Biblioteca Digital de Teses e Dissertaçõeshttp://tede.bc.uepb.edu.br/jspui/PUBhttp://tede.bc.uepb.edu.br/oai/requestbc@uepb.edu.br||opendoar:2022-11-01T21:00:13Biblioteca Digital de Teses e Dissertações da UEPB - Universidade Estadual da Paraíba (UEPB)false |
dc.title.por.fl_str_mv |
Impacto do videogame ativo sobre o perfil lipídico de adolescentes com excesso de peso: Ensaio clínico randomizado |
title |
Impacto do videogame ativo sobre o perfil lipídico de adolescentes com excesso de peso: Ensaio clínico randomizado |
spellingShingle |
Impacto do videogame ativo sobre o perfil lipídico de adolescentes com excesso de peso: Ensaio clínico randomizado Barros, Amanda Maria Guimarães Dislipidemias Obesidade Videogame ativo Adolescentes Active videogame Dyslipidemia Adolescents Obesity SAUDE COLETIVA::SAUDE PUBLICA |
title_short |
Impacto do videogame ativo sobre o perfil lipídico de adolescentes com excesso de peso: Ensaio clínico randomizado |
title_full |
Impacto do videogame ativo sobre o perfil lipídico de adolescentes com excesso de peso: Ensaio clínico randomizado |
title_fullStr |
Impacto do videogame ativo sobre o perfil lipídico de adolescentes com excesso de peso: Ensaio clínico randomizado |
title_full_unstemmed |
Impacto do videogame ativo sobre o perfil lipídico de adolescentes com excesso de peso: Ensaio clínico randomizado |
title_sort |
Impacto do videogame ativo sobre o perfil lipídico de adolescentes com excesso de peso: Ensaio clínico randomizado |
author |
Barros, Amanda Maria Guimarães |
author_facet |
Barros, Amanda Maria Guimarães |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Simões, Mônica Oliveira da Silva |
dc.contributor.referee1.fl_str_mv |
Fook, Sayonara Maria Lia |
dc.contributor.referee2.fl_str_mv |
Portela, Alyne da Silva |
dc.contributor.author.fl_str_mv |
Barros, Amanda Maria Guimarães |
contributor_str_mv |
Simões, Mônica Oliveira da Silva Fook, Sayonara Maria Lia Portela, Alyne da Silva |
dc.subject.por.fl_str_mv |
Dislipidemias Obesidade Videogame ativo Adolescentes |
topic |
Dislipidemias Obesidade Videogame ativo Adolescentes Active videogame Dyslipidemia Adolescents Obesity SAUDE COLETIVA::SAUDE PUBLICA |
dc.subject.eng.fl_str_mv |
Active videogame Dyslipidemia Adolescents Obesity |
dc.subject.cnpq.fl_str_mv |
SAUDE COLETIVA::SAUDE PUBLICA |
description |
Introduction: Given the low levels of physical activity among adolescents and the high prevalence of obesity, there is an urgent need to identify innovative options for physical activity. The objective was to analyze the impact of physical exercise, through the active video game, on the lipid profile of overweight adolescent schoolchildren. Objective: Evaluate the impact of physical activity, performed through an active video game, with the aid of gamification, on the lipid profile of overweight or obese adolescents. Methods: Randomized clinical trial, developed in two public elementary schools in the city of Campina Grande - PB, from March to August 2018. The participants in the experimental group performed physical activity with the aid of an active video game, held three times a week, over a period of eight weeks, while the control group did not perform this intervention. They were issued to survey sociodemographic and lifestyle data; laboratory tests (total cholesterol, LDL cholesterol, HDL-cholesterol, non-HDL-cholesterol and triglycerides). The collected data were entered twice and then validated by the Epi Info 6.04 Validate subprogram. To carry out the statistical analysis process, the program used was the statistical software R version 3.5.3 and its graphical interface Rstudio version 1.1.463. The study was developed in accordance with Resolution 466/2012 of the National Health Council and was approved by the Research Ethics Committee, CAAE: 84019518.3.0000.5187. Results: The study showed that dance, with the aid of the active video game, during 12 weeks, had a reduction in the values of weight, BMI, total cholesterol, LDL, HDL and NHDL of the intervention group, comparing before and after the practice of physical activity. And when comparing the two groups, after the intervention, there was a change that was expressly stateless without total cholesterol, without HDL and without LDL of adolescents with obesity / overweight. Conclusions: Thus, the results obtained that the active video game can achieve a fundamental challenge, which is the participation of adolescents in physical activity, causing a fun and enjoyable activity that will be sustained over time. |
publishDate |
2020 |
dc.date.issued.fl_str_mv |
2020-11-16 |
dc.date.accessioned.fl_str_mv |
2022-11-01T21:00:13Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/masterThesis |
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publishedVersion |
dc.identifier.citation.fl_str_mv |
BARROS, Amanda Maria Guimarães. Impacto do videogame ativo sobre o perfil lipídico de adolescentes com excesso de peso: Ensaio clínico randomizado. 2020. 88f. Dissertação (Programa de Pós-Graduação em Saúde Pública - PPGSP) - Universidade Estadual da Paraíba, Campina Grande, 2022. |
dc.identifier.uri.fl_str_mv |
http://tede.bc.uepb.edu.br/jspui/handle/tede/4458 |
identifier_str_mv |
BARROS, Amanda Maria Guimarães. Impacto do videogame ativo sobre o perfil lipídico de adolescentes com excesso de peso: Ensaio clínico randomizado. 2020. 88f. Dissertação (Programa de Pós-Graduação em Saúde Pública - PPGSP) - Universidade Estadual da Paraíba, Campina Grande, 2022. |
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http://tede.bc.uepb.edu.br/jspui/handle/tede/4458 |
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