CONHEÇO, ENTENDO, LOGO CRIO: ARTE DIGITAL E AS NARRATIVAS SOBRE O PROCESSO CRIATIVO DOS ACADÊMICOS DO CURSO DE LICENCIATURA EM ARTES VISUAIS – UEPG

Detalhes bibliográficos
Autor(a) principal: Andrade Júnior, Anselmo Rodrigues de
Data de Publicação: 2014
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da UEPG
Texto Completo: http://tede2.uepg.br/jspui/handle/prefix/1171
Resumo: This paper was developed searching for answers about what are the priorities of students in the third year of Visual Arts Licentiate in UEPG during the process of learning and creation art by computer in a educational structure with an atmosphere when contradictions arising from material conditions, own social, economic, political and philosophical issues of each. To respond these concerns, the following objectives were elected: Identify the primary concepts of the Digital Art students from the third year of the Visual Arts Licentiate UEPG and their possible transformations, check the priority of academics regarding the design and implementation of Digital Poetics in their quest for understanding of creative essence, to ascertain whether the material conditions of academic and contradictions present in their conceptions of reality determines the realization of their productions, as well as understanding the production of academic computer via their gazes on Digital Poetics. To conduct the research was elected the method of dialectical materialism research, with contributions from: Marx (1998, 2003, 2005, 2007), Gamboa (2007), Abbagnano (1998), Jaeger (2001), Abraham (1999), Triviños (1987) and Malagodi (2010). Canclini (1984), Vazquez (1978) and Fischer (1976): Concerning the dialogue between art and the Critical Perspective authors were listed. For the concepts of Art, Technology, Digital Art and Poetry were chosen: Ferraz and Fusari (2001), Gombrich (1999), A. Nunes (2003, 2009, 2012), B. Nunes (2008), Cauquelin (2005) Janson (2001), Argan (2003, 2004), Bell (2008), Pareyson (2001), Marx (2007), Dubois (2004) Hunt (2003), Levy (2000), Becker (2009), Venturelli (2004, 2007), Prette (2009), Alpers (1999), Lieser (2009), Barros (2002) and Arantes (2005). Chose a qualitative approach, content analysis, and data were obtained by the tools: semi-structured questionnaire, digital diary and digital poetic memorial. An important tool of analysis was the table "3x3 matrix", drawn from the studies Baccon (2005, 2011) and Alvarez (2011). Under this view, amounted analysis categories and divisions of the stages of the studies that provided findings on the concepts of Digital Art, Digital Poetics, beyond the priorities of the subjects in the learning and digital art creation process. These understandings demonstrated, sometimes technical, sometimes learning and, most obviously, the intrinsic positions related expressions in the design of digital works. The evidence subsidized less apparent and closer reading of the essence of academics in their interactions with the computer designed in learning and creating digital art. Collaborating for a comprehensive look at the "Creative Digital Praxis".
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spelling Nunes, Ana Luiza RuschelCPF:48038555015http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4703615E4Oliveira, Ronaldo Alexandre deCPF:40452913691http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4706052U9Baccon, Ana Lúcia PereiraCPF:69387583953http://dgp.cnpq.br/buscaoperacional/detalhepesq.jsp?pesq=4341211442617752CPF:04711447970http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4205873J6Andrade Júnior, Anselmo Rodrigues de2017-07-21T20:31:20Z2015-03-232017-07-21T20:31:20Z2014-11-28ANDRADE JÚNIOR, Anselmo Rodrigues de. Know, Understand, then Create: Digital Art and narratives about the creative process of students in the Visual Arts Licentiate UEPG. 2014. 226 f. Dissertação (Mestrado em Educação) - UNIVERSIDADE ESTADUAL DE PONTA GROSSA, Ponta Grossa, 2014.http://tede2.uepg.br/jspui/handle/prefix/1171This paper was developed searching for answers about what are the priorities of students in the third year of Visual Arts Licentiate in UEPG during the process of learning and creation art by computer in a educational structure with an atmosphere when contradictions arising from material conditions, own social, economic, political and philosophical issues of each. To respond these concerns, the following objectives were elected: Identify the primary concepts of the Digital Art students from the third year of the Visual Arts Licentiate UEPG and their possible transformations, check the priority of academics regarding the design and implementation of Digital Poetics in their quest for understanding of creative essence, to ascertain whether the material conditions of academic and contradictions present in their conceptions of reality determines the realization of their productions, as well as understanding the production of academic computer via their gazes on Digital Poetics. To conduct the research was elected the method of dialectical materialism research, with contributions from: Marx (1998, 2003, 2005, 2007), Gamboa (2007), Abbagnano (1998), Jaeger (2001), Abraham (1999), Triviños (1987) and Malagodi (2010). Canclini (1984), Vazquez (1978) and Fischer (1976): Concerning the dialogue between art and the Critical Perspective authors were listed. For the concepts of Art, Technology, Digital Art and Poetry were chosen: Ferraz and Fusari (2001), Gombrich (1999), A. Nunes (2003, 2009, 2012), B. Nunes (2008), Cauquelin (2005) Janson (2001), Argan (2003, 2004), Bell (2008), Pareyson (2001), Marx (2007), Dubois (2004) Hunt (2003), Levy (2000), Becker (2009), Venturelli (2004, 2007), Prette (2009), Alpers (1999), Lieser (2009), Barros (2002) and Arantes (2005). Chose a qualitative approach, content analysis, and data were obtained by the tools: semi-structured questionnaire, digital diary and digital poetic memorial. An important tool of analysis was the table "3x3 matrix", drawn from the studies Baccon (2005, 2011) and Alvarez (2011). Under this view, amounted analysis categories and divisions of the stages of the studies that provided findings on the concepts of Digital Art, Digital Poetics, beyond the priorities of the subjects in the learning and digital art creation process. These understandings demonstrated, sometimes technical, sometimes learning and, most obviously, the intrinsic positions related expressions in the design of digital works. The evidence subsidized less apparent and closer reading of the essence of academics in their interactions with the computer designed in learning and creating digital art. Collaborating for a comprehensive look at the "Creative Digital Praxis".Este trabalho foi desenvolvido a partir da busca por respostas sobre quais são as prioridades dos acadêmicos de licenciatura do terceiro ano do Curso de Artes Visuais da UEPG durante o processo de aprendizagem e criação artística via computador dentro de uma estrutura física de ensino permeada por uma atmosfera de contradições provenientes das condições materiais, questões sociais, econômicas, políticas e filosóficas próprias de cada um. Para a clareza dessas inquietações, foram eleitos os seguintes objetivos: Identificar as concepções primárias de Arte Digital dos acadêmicos do terceiro ano do Curso de Licenciatura em Artes Visuais da UEPG e as suas possíveis transformações, verificar as prioridades dos acadêmicos relativas as concepção e execução de suas Poéticas Digitais numa busca pela compreensão da essência criativa, constatar se as condições materiais dos acadêmicos e as contradições presentes nas suas concepções de realidade determinam a realização de suas produções, bem como compreender na produção via computador dos acadêmicos os seus olhares sobre Poéticas Digitais. Para a execução da pesquisa elegeu-se o método de investigação materialista dialético, com contribuições de: Marx (1998; 2003, 2005, 2007), Gamboa (2007), Abbagnano (1998), Jaeger (2001), Abrão (1999), Triviños (1987) e Malagodi (2010). No que diz respeito ao diálogo entre a Arte e a Perspectiva Crítica foram elencados os autores: Canclini (1984), Vàzquez (1978) e Fischer (1976). Para os conceitos de Arte, Tecnologia, Arte Digital e Poética foram escolhidos: Ferraz e Fusari (2001), Gombrich (1999), Nunes A. (2003, 2009, 2012), Nunes B. (2008), Cauquelin (2005), Janson (2001), Argan (2003, 2004), Bell (2008), Pareyson (2001), Marx (2007), Dubois (2004), Hunt (2003), Lévy (2000), Becker (2009), Venturelli (2004, 2007), Prette (2009), Alpers (1999), Lieser (2009), Barros (2002) e Arantes (2005). Elegeu-se a abordagem qualitativa, a Análise de Conteúdo e os dados foram obtidos pelas ferramentas: questionário semiestruturado, diário digital e memorial poético digital. Um instrumento de análise importante foi a tabela “Matriz 3x3”, elaborada a partir dos estudos de Baccon (2005, 2011) e Arruda (2011). Nessa ótica, ascenderam categorias de análise e as divisões das etapas dos estudos que proporcionaram constatações sobre os conceitos de Arte Digital, Poéticas Digitais, além das prioridades dos sujeitos no processo de aprendizagem e criação artística digital. Essas compreensões demonstraram, ora caráter técnico, ora de aprendizagem e, com maior evidência, posições ligadas as expressões intrínsecas na concepção de obras digitais. As comprovações subsidiaram uma leitura menos aparente e mais próxima da essência dos acadêmicos nas suas interações com o computador concebidas na aprendizagem e criação de Arte digital. Colaborando para um olhar compreensivo da “Práxis Criadora Digital”.Made available in DSpace on 2017-07-21T20:31:20Z (GMT). No. of bitstreams: 1 Anselmo R Andrade Junior.pdf: 14740571 bytes, checksum: 5f892ad1f59ec3ea94d827704ec36609 (MD5) Previous issue date: 2014-11-28application/pdfporUNIVERSIDADE ESTADUAL DE PONTA GROSSAPrograma de Pós-Graduação em EducaçãoUEPGBREducaçãotecnologiaArtes Visuaisarte digitalaprendizagempoéticastechnologyvisual artsdigital artlearningpoeticsCNPQ::CIENCIAS HUMANAS::EDUCACAOCONHEÇO, ENTENDO, LOGO CRIO: ARTE DIGITAL E AS NARRATIVAS SOBRE O PROCESSO CRIATIVO DOS ACADÊMICOS DO CURSO DE LICENCIATURA EM ARTES VISUAIS – UEPGKnow, Understand, then Create: Digital Art and narratives about the creative process of students in the Visual Arts Licentiate UEPGinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UEPGinstname:Universidade Estadual de Ponta Grossa (UEPG)instacron:UEPGORIGINALAnselmo R Andrade Junior.pdfapplication/pdf14740571http://tede2.uepg.br/jspui/bitstream/prefix/1171/1/Anselmo%20R%20Andrade%20Junior.pdf5f892ad1f59ec3ea94d827704ec36609MD51prefix/11712017-07-21 17:31:20.493oai:tede2.uepg.br:prefix/1171Biblioteca Digital de Teses e Dissertaçõeshttps://tede2.uepg.br/jspui/PUBhttp://tede2.uepg.br/oai/requestbicen@uepg.br||mv_fidelis@yahoo.com.bropendoar:2017-07-21T20:31:20Biblioteca Digital de Teses e Dissertações da UEPG - Universidade Estadual de Ponta Grossa (UEPG)false
dc.title.por.fl_str_mv CONHEÇO, ENTENDO, LOGO CRIO: ARTE DIGITAL E AS NARRATIVAS SOBRE O PROCESSO CRIATIVO DOS ACADÊMICOS DO CURSO DE LICENCIATURA EM ARTES VISUAIS – UEPG
dc.title.alternative.eng.fl_str_mv Know, Understand, then Create: Digital Art and narratives about the creative process of students in the Visual Arts Licentiate UEPG
title CONHEÇO, ENTENDO, LOGO CRIO: ARTE DIGITAL E AS NARRATIVAS SOBRE O PROCESSO CRIATIVO DOS ACADÊMICOS DO CURSO DE LICENCIATURA EM ARTES VISUAIS – UEPG
spellingShingle CONHEÇO, ENTENDO, LOGO CRIO: ARTE DIGITAL E AS NARRATIVAS SOBRE O PROCESSO CRIATIVO DOS ACADÊMICOS DO CURSO DE LICENCIATURA EM ARTES VISUAIS – UEPG
Andrade Júnior, Anselmo Rodrigues de
tecnologia
Artes Visuais
arte digital
aprendizagem
poéticas
technology
visual arts
digital art
learning
poetics
CNPQ::CIENCIAS HUMANAS::EDUCACAO
title_short CONHEÇO, ENTENDO, LOGO CRIO: ARTE DIGITAL E AS NARRATIVAS SOBRE O PROCESSO CRIATIVO DOS ACADÊMICOS DO CURSO DE LICENCIATURA EM ARTES VISUAIS – UEPG
title_full CONHEÇO, ENTENDO, LOGO CRIO: ARTE DIGITAL E AS NARRATIVAS SOBRE O PROCESSO CRIATIVO DOS ACADÊMICOS DO CURSO DE LICENCIATURA EM ARTES VISUAIS – UEPG
title_fullStr CONHEÇO, ENTENDO, LOGO CRIO: ARTE DIGITAL E AS NARRATIVAS SOBRE O PROCESSO CRIATIVO DOS ACADÊMICOS DO CURSO DE LICENCIATURA EM ARTES VISUAIS – UEPG
title_full_unstemmed CONHEÇO, ENTENDO, LOGO CRIO: ARTE DIGITAL E AS NARRATIVAS SOBRE O PROCESSO CRIATIVO DOS ACADÊMICOS DO CURSO DE LICENCIATURA EM ARTES VISUAIS – UEPG
title_sort CONHEÇO, ENTENDO, LOGO CRIO: ARTE DIGITAL E AS NARRATIVAS SOBRE O PROCESSO CRIATIVO DOS ACADÊMICOS DO CURSO DE LICENCIATURA EM ARTES VISUAIS – UEPG
author Andrade Júnior, Anselmo Rodrigues de
author_facet Andrade Júnior, Anselmo Rodrigues de
author_role author
dc.contributor.advisor1.fl_str_mv Nunes, Ana Luiza Ruschel
dc.contributor.advisor1ID.fl_str_mv CPF:48038555015
dc.contributor.advisor1Lattes.fl_str_mv http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4703615E4
dc.contributor.referee1.fl_str_mv Oliveira, Ronaldo Alexandre de
dc.contributor.referee1ID.fl_str_mv CPF:40452913691
dc.contributor.referee1Lattes.fl_str_mv http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4706052U9
dc.contributor.referee2.fl_str_mv Baccon, Ana Lúcia Pereira
dc.contributor.referee2ID.fl_str_mv CPF:69387583953
dc.contributor.referee2Lattes.fl_str_mv http://dgp.cnpq.br/buscaoperacional/detalhepesq.jsp?pesq=4341211442617752
dc.contributor.authorID.fl_str_mv CPF:04711447970
dc.contributor.authorLattes.fl_str_mv http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4205873J6
dc.contributor.author.fl_str_mv Andrade Júnior, Anselmo Rodrigues de
contributor_str_mv Nunes, Ana Luiza Ruschel
Oliveira, Ronaldo Alexandre de
Baccon, Ana Lúcia Pereira
dc.subject.por.fl_str_mv tecnologia
Artes Visuais
arte digital
aprendizagem
poéticas
topic tecnologia
Artes Visuais
arte digital
aprendizagem
poéticas
technology
visual arts
digital art
learning
poetics
CNPQ::CIENCIAS HUMANAS::EDUCACAO
dc.subject.eng.fl_str_mv technology
visual arts
digital art
learning
poetics
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS HUMANAS::EDUCACAO
description This paper was developed searching for answers about what are the priorities of students in the third year of Visual Arts Licentiate in UEPG during the process of learning and creation art by computer in a educational structure with an atmosphere when contradictions arising from material conditions, own social, economic, political and philosophical issues of each. To respond these concerns, the following objectives were elected: Identify the primary concepts of the Digital Art students from the third year of the Visual Arts Licentiate UEPG and their possible transformations, check the priority of academics regarding the design and implementation of Digital Poetics in their quest for understanding of creative essence, to ascertain whether the material conditions of academic and contradictions present in their conceptions of reality determines the realization of their productions, as well as understanding the production of academic computer via their gazes on Digital Poetics. To conduct the research was elected the method of dialectical materialism research, with contributions from: Marx (1998, 2003, 2005, 2007), Gamboa (2007), Abbagnano (1998), Jaeger (2001), Abraham (1999), Triviños (1987) and Malagodi (2010). Canclini (1984), Vazquez (1978) and Fischer (1976): Concerning the dialogue between art and the Critical Perspective authors were listed. For the concepts of Art, Technology, Digital Art and Poetry were chosen: Ferraz and Fusari (2001), Gombrich (1999), A. Nunes (2003, 2009, 2012), B. Nunes (2008), Cauquelin (2005) Janson (2001), Argan (2003, 2004), Bell (2008), Pareyson (2001), Marx (2007), Dubois (2004) Hunt (2003), Levy (2000), Becker (2009), Venturelli (2004, 2007), Prette (2009), Alpers (1999), Lieser (2009), Barros (2002) and Arantes (2005). Chose a qualitative approach, content analysis, and data were obtained by the tools: semi-structured questionnaire, digital diary and digital poetic memorial. An important tool of analysis was the table "3x3 matrix", drawn from the studies Baccon (2005, 2011) and Alvarez (2011). Under this view, amounted analysis categories and divisions of the stages of the studies that provided findings on the concepts of Digital Art, Digital Poetics, beyond the priorities of the subjects in the learning and digital art creation process. These understandings demonstrated, sometimes technical, sometimes learning and, most obviously, the intrinsic positions related expressions in the design of digital works. The evidence subsidized less apparent and closer reading of the essence of academics in their interactions with the computer designed in learning and creating digital art. Collaborating for a comprehensive look at the "Creative Digital Praxis".
publishDate 2014
dc.date.issued.fl_str_mv 2014-11-28
dc.date.available.fl_str_mv 2015-03-23
2017-07-21T20:31:20Z
dc.date.accessioned.fl_str_mv 2017-07-21T20:31:20Z
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dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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dc.identifier.citation.fl_str_mv ANDRADE JÚNIOR, Anselmo Rodrigues de. Know, Understand, then Create: Digital Art and narratives about the creative process of students in the Visual Arts Licentiate UEPG. 2014. 226 f. Dissertação (Mestrado em Educação) - UNIVERSIDADE ESTADUAL DE PONTA GROSSA, Ponta Grossa, 2014.
dc.identifier.uri.fl_str_mv http://tede2.uepg.br/jspui/handle/prefix/1171
identifier_str_mv ANDRADE JÚNIOR, Anselmo Rodrigues de. Know, Understand, then Create: Digital Art and narratives about the creative process of students in the Visual Arts Licentiate UEPG. 2014. 226 f. Dissertação (Mestrado em Educação) - UNIVERSIDADE ESTADUAL DE PONTA GROSSA, Ponta Grossa, 2014.
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