Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia

Detalhes bibliográficos
Autor(a) principal: Silva, Danna Thayne Gomes da
Data de Publicação: 2022
Tipo de documento: Trabalho de conclusão de curso
Idioma: por
Título da fonte: Repositório Institucional da UFAM
Texto Completo: http://riu.ufam.edu.br/handle/prefix/6521
Resumo: The present project proposes the creation of a board game that helps in the literacy of children with dyslexia. The work was carried out based on bibliographic research that focused on searching for methodologies that are used to help dyslexic children during this period. Research was carried out on the influence of game design, on the experiences of teachers in the public school system and their understanding of dyslexia. And also about how dyslexic children feel when they are not optimally included in schools. Game design has contributed to several areas of education, especially the branch of children's literature that helps children's cognitive development. It was observed that the parents' lack of knowledge and experience of some teachers in the primary education network generates frustration in children who suffer from some learning disorder. To improve their experience in schools, several games are created to meet this need during the literacy phase, making education more inclusive, since they are classified as didactic tools. In conclusion, the project met the previously imposed needs, but to achieve better results, there is a recommendation to carry out tests to have a better application.
id UFAM-1_d63abc29a589bc054d721cc6174d5c0b
oai_identifier_str oai:localhost:prefix/6521
network_acronym_str UFAM-1
network_name_str Repositório Institucional da UFAM
repository_id_str
spelling Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com DislexiaJogos educativosEducational gamesDislexiaDyslexiaAlfabetizaçãoLiteracyInclusão Social PedagógicaPedagogical Social InclusionCIENCIAS SOCIAIS APLICADASDislexiaJogos educativosThe present project proposes the creation of a board game that helps in the literacy of children with dyslexia. The work was carried out based on bibliographic research that focused on searching for methodologies that are used to help dyslexic children during this period. Research was carried out on the influence of game design, on the experiences of teachers in the public school system and their understanding of dyslexia. And also about how dyslexic children feel when they are not optimally included in schools. Game design has contributed to several areas of education, especially the branch of children's literature that helps children's cognitive development. It was observed that the parents' lack of knowledge and experience of some teachers in the primary education network generates frustration in children who suffer from some learning disorder. To improve their experience in schools, several games are created to meet this need during the literacy phase, making education more inclusive, since they are classified as didactic tools. In conclusion, the project met the previously imposed needs, but to achieve better results, there is a recommendation to carry out tests to have a better application.O presente projeto tem como proposta a criação de um board game que ajude na alfabetização de crianças com dislexia. O trabalho foi realizado com base em pesquisas bibliográficas que tinha como foco buscar por metodologias que são usadas para ajudar crianças disléxicas durante esse período. Foi feito pesquisas sobre a influência do design de jogos, sobre experiências de professores da rede pública de ensino e seus entendimentos sobre dislexia. E também sobre como as crianças disléxicas se sentem quando não são incluídas da melhor forma nas escolas. O design de jogos tem contribuído com disversas áreas da educação, principalmente o ramo da literatura infantil que auxilia no desenvolvimento cognitivo das crianças. Observou-se que a falta de conhecimento dos pais e experiência de alguns professores da rede de ensino primário gera frustração nas crianças que sofrem de algum distúrbio de aprendizado. Para melhorar a experiência das mesmas nas escolas, diversos jogos são criados para atender essa necessidade durante a fase de alfabetização, deixando a educação mais inclusiva, visto que, se classificam como ferramentas didáticas. Como conclusão, o projeto atendeu as necessidades impostas previamente, mas que para alcançar resultados melhores, há a recomendação de fazer testes para ter uma melhor aplicação.3SimBrasilFT - Faculdade de TecnologiaManaus - AMDesign - Bacharelado - ManausMota, Sheila Cordeirohttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4751501D2&tokenCaptchar=03AIIukzgXR5LaBfhUIZ2OyvpCvihIdRZVs4_sVCXvUkVCqMSeFfEdmwiDIVhTQ7_-gEmvxKAuKfPvxoCjHtqg6EJT1_gyLnLsCbgIzemwM34PtzhyRkH8R9fSJS1psKoX1ChdVFiEa5iwEBSqYqSjCcqqpf7xQuvH3LyJoaRYMRMbSLodw7YfS-2if7-6qfdoJTE6RXP7UOtXBJYOG-1LXLk8n9fjFTO2lVe1MzuVB95sTuiO_f4GydRw78_sn3Hf3b-e9GZh0H0Kce31aJB5gUKLji09d1eBIx_RdStq_RknNoI8HEIG4DbCUfkavuDKJHPxFFMykcoYzLKJ_WRLYGFSS47EN38H85nz2NadIsp4XvgIe1gHn4sHtXeAnXjqvTf1c4kRHIe7UxvZDpdA7NLeygFgbTjz6MOMYapPMtsJJkIxEwhTSPxQ8pq3Ad_UPHfzjf4UhDImeZ0YEz3HUDk9dOhnrj5ohNzQsDEJxrkBACPITj7y-QuVBTTz5JltsR8SkTYfhqOVJBe407Ye2zwpyD2zKc43mJkFmXNl6RgQJ4MPkdNOAZ1ATOkOX7jOEJ97W2Z1FupxRQSoiqmCFMamwC4P_xJpbAAlencar, Larissahttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4293378P5&tokenCaptchar=03AIIukzhtkICHNVGntPQcRC_KemaK1tUYPflm-QiImCgYmOoNhrd0fQHX4Cx5VGzFHbF_JaiTyDnMzWDFJoEY5-J1z4AHc4JjVGcAf2FT7eCRT3DxRcWAUjAvB2eUpDY_WFINfSyyA3ykw4lflj06yaVZAQtyZDqDvjI2U4Vi4UkYlzgzSSH4mZnKkGhJxtJzyQ5PCxvJkBEXwipPiNh6e1Dcz_MuwiUAuP3BKgle03dWs3SxNhPXTSfGopQnpoNDGGMR3vQJ1--Q8zpoWy7u9DMgz-I5vgtjwVdGrRjwwwS1k4uVaSbfcOU794dXR-UwHCnyWISNMAaSVJw1_uYgTqT-UCmx0jp3Kh3EqvHVB7Wa43pRup0GHePBk3Gai2s9iQpPgvLLBuWzx0XKr-X3t_4bpaa6sOUQFeji170FYzoFOoDD86dv4CaSfQomg5Y7HViBVsiZa11NABKt1vdDvTTLb2-igfKJLvNZfVH_Gm0msnM_1skGYVOK36l-LFzLTxb3h_5V3j6kU_keCOQywjOYZefHIr2g48bFewHa3AR2FY64E6Sp7RFt5RE7LC8AGh0FME_eXgSO89CUG8Ohu_tgtkAE987_sAAndrade, Allisson J. Fernandes deSilva, Danna Thayne Gomes da2022-10-26T18:49:03Z2022-10-262022-10-26T18:49:03Z2022-09-21info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesishttp://riu.ufam.edu.br/handle/prefix/6521porinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFAMinstname:Universidade Federal do Amazonas (UFAM)instacron:UFAM2022-10-26T18:49:52Zoai:localhost:prefix/6521Repositório InstitucionalPUBhttp://riu.ufam.edu.br/oai/requestopendoar:2022-10-26T18:49:52Repositório Institucional da UFAM - Universidade Federal do Amazonas (UFAM)false
dc.title.none.fl_str_mv Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia
title Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia
spellingShingle Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia
Silva, Danna Thayne Gomes da
Jogos educativos
Educational games
Dislexia
Dyslexia
Alfabetização
Literacy
Inclusão Social Pedagógica
Pedagogical Social Inclusion
CIENCIAS SOCIAIS APLICADAS
Dislexia
Jogos educativos
title_short Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia
title_full Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia
title_fullStr Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia
title_full_unstemmed Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia
title_sort Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia
author Silva, Danna Thayne Gomes da
author_facet Silva, Danna Thayne Gomes da
author_role author
dc.contributor.none.fl_str_mv Mota, Sheila Cordeiro
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4751501D2&tokenCaptchar=03AIIukzgXR5LaBfhUIZ2OyvpCvihIdRZVs4_sVCXvUkVCqMSeFfEdmwiDIVhTQ7_-gEmvxKAuKfPvxoCjHtqg6EJT1_gyLnLsCbgIzemwM34PtzhyRkH8R9fSJS1psKoX1ChdVFiEa5iwEBSqYqSjCcqqpf7xQuvH3LyJoaRYMRMbSLodw7YfS-2if7-6qfdoJTE6RXP7UOtXBJYOG-1LXLk8n9fjFTO2lVe1MzuVB95sTuiO_f4GydRw78_sn3Hf3b-e9GZh0H0Kce31aJB5gUKLji09d1eBIx_RdStq_RknNoI8HEIG4DbCUfkavuDKJHPxFFMykcoYzLKJ_WRLYGFSS47EN38H85nz2NadIsp4XvgIe1gHn4sHtXeAnXjqvTf1c4kRHIe7UxvZDpdA7NLeygFgbTjz6MOMYapPMtsJJkIxEwhTSPxQ8pq3Ad_UPHfzjf4UhDImeZ0YEz3HUDk9dOhnrj5ohNzQsDEJxrkBACPITj7y-QuVBTTz5JltsR8SkTYfhqOVJBe407Ye2zwpyD2zKc43mJkFmXNl6RgQJ4MPkdNOAZ1ATOkOX7jOEJ97W2Z1FupxRQSoiqmCFMamwC4P_xJpbA
Alencar, Larissa
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4293378P5&tokenCaptchar=03AIIukzhtkICHNVGntPQcRC_KemaK1tUYPflm-QiImCgYmOoNhrd0fQHX4Cx5VGzFHbF_JaiTyDnMzWDFJoEY5-J1z4AHc4JjVGcAf2FT7eCRT3DxRcWAUjAvB2eUpDY_WFINfSyyA3ykw4lflj06yaVZAQtyZDqDvjI2U4Vi4UkYlzgzSSH4mZnKkGhJxtJzyQ5PCxvJkBEXwipPiNh6e1Dcz_MuwiUAuP3BKgle03dWs3SxNhPXTSfGopQnpoNDGGMR3vQJ1--Q8zpoWy7u9DMgz-I5vgtjwVdGrRjwwwS1k4uVaSbfcOU794dXR-UwHCnyWISNMAaSVJw1_uYgTqT-UCmx0jp3Kh3EqvHVB7Wa43pRup0GHePBk3Gai2s9iQpPgvLLBuWzx0XKr-X3t_4bpaa6sOUQFeji170FYzoFOoDD86dv4CaSfQomg5Y7HViBVsiZa11NABKt1vdDvTTLb2-igfKJLvNZfVH_Gm0msnM_1skGYVOK36l-LFzLTxb3h_5V3j6kU_keCOQywjOYZefHIr2g48bFewHa3AR2FY64E6Sp7RFt5RE7LC8AGh0FME_eXgSO89CUG8Ohu_tgtkAE987_sA
Andrade, Allisson J. Fernandes de
dc.contributor.author.fl_str_mv Silva, Danna Thayne Gomes da
dc.subject.por.fl_str_mv Jogos educativos
Educational games
Dislexia
Dyslexia
Alfabetização
Literacy
Inclusão Social Pedagógica
Pedagogical Social Inclusion
CIENCIAS SOCIAIS APLICADAS
Dislexia
Jogos educativos
topic Jogos educativos
Educational games
Dislexia
Dyslexia
Alfabetização
Literacy
Inclusão Social Pedagógica
Pedagogical Social Inclusion
CIENCIAS SOCIAIS APLICADAS
Dislexia
Jogos educativos
description The present project proposes the creation of a board game that helps in the literacy of children with dyslexia. The work was carried out based on bibliographic research that focused on searching for methodologies that are used to help dyslexic children during this period. Research was carried out on the influence of game design, on the experiences of teachers in the public school system and their understanding of dyslexia. And also about how dyslexic children feel when they are not optimally included in schools. Game design has contributed to several areas of education, especially the branch of children's literature that helps children's cognitive development. It was observed that the parents' lack of knowledge and experience of some teachers in the primary education network generates frustration in children who suffer from some learning disorder. To improve their experience in schools, several games are created to meet this need during the literacy phase, making education more inclusive, since they are classified as didactic tools. In conclusion, the project met the previously imposed needs, but to achieve better results, there is a recommendation to carry out tests to have a better application.
publishDate 2022
dc.date.none.fl_str_mv 2022-10-26T18:49:03Z
2022-10-26
2022-10-26T18:49:03Z
2022-09-21
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/bachelorThesis
format bachelorThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://riu.ufam.edu.br/handle/prefix/6521
url http://riu.ufam.edu.br/handle/prefix/6521
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Brasil
FT - Faculdade de Tecnologia
Manaus - AM
Design - Bacharelado - Manaus
publisher.none.fl_str_mv Brasil
FT - Faculdade de Tecnologia
Manaus - AM
Design - Bacharelado - Manaus
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFAM
instname:Universidade Federal do Amazonas (UFAM)
instacron:UFAM
instname_str Universidade Federal do Amazonas (UFAM)
instacron_str UFAM
institution UFAM
reponame_str Repositório Institucional da UFAM
collection Repositório Institucional da UFAM
repository.name.fl_str_mv Repositório Institucional da UFAM - Universidade Federal do Amazonas (UFAM)
repository.mail.fl_str_mv
_version_ 1813274318615871488