Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Tipo de documento: | Trabalho de conclusão de curso |
Idioma: | por |
Título da fonte: | Repositório Institucional da UFAM |
Texto Completo: | http://riu.ufam.edu.br/handle/prefix/6521 |
Resumo: | The present project proposes the creation of a board game that helps in the literacy of children with dyslexia. The work was carried out based on bibliographic research that focused on searching for methodologies that are used to help dyslexic children during this period. Research was carried out on the influence of game design, on the experiences of teachers in the public school system and their understanding of dyslexia. And also about how dyslexic children feel when they are not optimally included in schools. Game design has contributed to several areas of education, especially the branch of children's literature that helps children's cognitive development. It was observed that the parents' lack of knowledge and experience of some teachers in the primary education network generates frustration in children who suffer from some learning disorder. To improve their experience in schools, several games are created to meet this need during the literacy phase, making education more inclusive, since they are classified as didactic tools. In conclusion, the project met the previously imposed needs, but to achieve better results, there is a recommendation to carry out tests to have a better application. |
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Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com DislexiaJogos educativosEducational gamesDislexiaDyslexiaAlfabetizaçãoLiteracyInclusão Social PedagógicaPedagogical Social InclusionCIENCIAS SOCIAIS APLICADASDislexiaJogos educativosThe present project proposes the creation of a board game that helps in the literacy of children with dyslexia. The work was carried out based on bibliographic research that focused on searching for methodologies that are used to help dyslexic children during this period. Research was carried out on the influence of game design, on the experiences of teachers in the public school system and their understanding of dyslexia. And also about how dyslexic children feel when they are not optimally included in schools. Game design has contributed to several areas of education, especially the branch of children's literature that helps children's cognitive development. It was observed that the parents' lack of knowledge and experience of some teachers in the primary education network generates frustration in children who suffer from some learning disorder. To improve their experience in schools, several games are created to meet this need during the literacy phase, making education more inclusive, since they are classified as didactic tools. In conclusion, the project met the previously imposed needs, but to achieve better results, there is a recommendation to carry out tests to have a better application.O presente projeto tem como proposta a criação de um board game que ajude na alfabetização de crianças com dislexia. O trabalho foi realizado com base em pesquisas bibliográficas que tinha como foco buscar por metodologias que são usadas para ajudar crianças disléxicas durante esse período. Foi feito pesquisas sobre a influência do design de jogos, sobre experiências de professores da rede pública de ensino e seus entendimentos sobre dislexia. E também sobre como as crianças disléxicas se sentem quando não são incluídas da melhor forma nas escolas. O design de jogos tem contribuído com disversas áreas da educação, principalmente o ramo da literatura infantil que auxilia no desenvolvimento cognitivo das crianças. Observou-se que a falta de conhecimento dos pais e experiência de alguns professores da rede de ensino primário gera frustração nas crianças que sofrem de algum distúrbio de aprendizado. Para melhorar a experiência das mesmas nas escolas, diversos jogos são criados para atender essa necessidade durante a fase de alfabetização, deixando a educação mais inclusiva, visto que, se classificam como ferramentas didáticas. Como conclusão, o projeto atendeu as necessidades impostas previamente, mas que para alcançar resultados melhores, há a recomendação de fazer testes para ter uma melhor aplicação.3SimBrasilFT - Faculdade de TecnologiaManaus - AMDesign - Bacharelado - ManausMota, Sheila Cordeirohttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4751501D2&tokenCaptchar=03AIIukzgXR5LaBfhUIZ2OyvpCvihIdRZVs4_sVCXvUkVCqMSeFfEdmwiDIVhTQ7_-gEmvxKAuKfPvxoCjHtqg6EJT1_gyLnLsCbgIzemwM34PtzhyRkH8R9fSJS1psKoX1ChdVFiEa5iwEBSqYqSjCcqqpf7xQuvH3LyJoaRYMRMbSLodw7YfS-2if7-6qfdoJTE6RXP7UOtXBJYOG-1LXLk8n9fjFTO2lVe1MzuVB95sTuiO_f4GydRw78_sn3Hf3b-e9GZh0H0Kce31aJB5gUKLji09d1eBIx_RdStq_RknNoI8HEIG4DbCUfkavuDKJHPxFFMykcoYzLKJ_WRLYGFSS47EN38H85nz2NadIsp4XvgIe1gHn4sHtXeAnXjqvTf1c4kRHIe7UxvZDpdA7NLeygFgbTjz6MOMYapPMtsJJkIxEwhTSPxQ8pq3Ad_UPHfzjf4UhDImeZ0YEz3HUDk9dOhnrj5ohNzQsDEJxrkBACPITj7y-QuVBTTz5JltsR8SkTYfhqOVJBe407Ye2zwpyD2zKc43mJkFmXNl6RgQJ4MPkdNOAZ1ATOkOX7jOEJ97W2Z1FupxRQSoiqmCFMamwC4P_xJpbAAlencar, Larissahttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4293378P5&tokenCaptchar=03AIIukzhtkICHNVGntPQcRC_KemaK1tUYPflm-QiImCgYmOoNhrd0fQHX4Cx5VGzFHbF_JaiTyDnMzWDFJoEY5-J1z4AHc4JjVGcAf2FT7eCRT3DxRcWAUjAvB2eUpDY_WFINfSyyA3ykw4lflj06yaVZAQtyZDqDvjI2U4Vi4UkYlzgzSSH4mZnKkGhJxtJzyQ5PCxvJkBEXwipPiNh6e1Dcz_MuwiUAuP3BKgle03dWs3SxNhPXTSfGopQnpoNDGGMR3vQJ1--Q8zpoWy7u9DMgz-I5vgtjwVdGrRjwwwS1k4uVaSbfcOU794dXR-UwHCnyWISNMAaSVJw1_uYgTqT-UCmx0jp3Kh3EqvHVB7Wa43pRup0GHePBk3Gai2s9iQpPgvLLBuWzx0XKr-X3t_4bpaa6sOUQFeji170FYzoFOoDD86dv4CaSfQomg5Y7HViBVsiZa11NABKt1vdDvTTLb2-igfKJLvNZfVH_Gm0msnM_1skGYVOK36l-LFzLTxb3h_5V3j6kU_keCOQywjOYZefHIr2g48bFewHa3AR2FY64E6Sp7RFt5RE7LC8AGh0FME_eXgSO89CUG8Ohu_tgtkAE987_sAAndrade, Allisson J. Fernandes deSilva, Danna Thayne Gomes da2022-10-26T18:49:03Z2022-10-262022-10-26T18:49:03Z2022-09-21info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesishttp://riu.ufam.edu.br/handle/prefix/6521porinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFAMinstname:Universidade Federal do Amazonas (UFAM)instacron:UFAM2022-10-26T18:49:52Zoai:localhost:prefix/6521Repositório InstitucionalPUBhttp://riu.ufam.edu.br/oai/requestopendoar:2022-10-26T18:49:52Repositório Institucional da UFAM - Universidade Federal do Amazonas (UFAM)false |
dc.title.none.fl_str_mv |
Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia |
title |
Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia |
spellingShingle |
Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia Silva, Danna Thayne Gomes da Jogos educativos Educational games Dislexia Dyslexia Alfabetização Literacy Inclusão Social Pedagógica Pedagogical Social Inclusion CIENCIAS SOCIAIS APLICADAS Dislexia Jogos educativos |
title_short |
Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia |
title_full |
Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia |
title_fullStr |
Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia |
title_full_unstemmed |
Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia |
title_sort |
Jogo Didático com Intuito de Ajudar na Alfabetização de Crianças com Dislexia |
author |
Silva, Danna Thayne Gomes da |
author_facet |
Silva, Danna Thayne Gomes da |
author_role |
author |
dc.contributor.none.fl_str_mv |
Mota, Sheila Cordeiro http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4751501D2&tokenCaptchar=03AIIukzgXR5LaBfhUIZ2OyvpCvihIdRZVs4_sVCXvUkVCqMSeFfEdmwiDIVhTQ7_-gEmvxKAuKfPvxoCjHtqg6EJT1_gyLnLsCbgIzemwM34PtzhyRkH8R9fSJS1psKoX1ChdVFiEa5iwEBSqYqSjCcqqpf7xQuvH3LyJoaRYMRMbSLodw7YfS-2if7-6qfdoJTE6RXP7UOtXBJYOG-1LXLk8n9fjFTO2lVe1MzuVB95sTuiO_f4GydRw78_sn3Hf3b-e9GZh0H0Kce31aJB5gUKLji09d1eBIx_RdStq_RknNoI8HEIG4DbCUfkavuDKJHPxFFMykcoYzLKJ_WRLYGFSS47EN38H85nz2NadIsp4XvgIe1gHn4sHtXeAnXjqvTf1c4kRHIe7UxvZDpdA7NLeygFgbTjz6MOMYapPMtsJJkIxEwhTSPxQ8pq3Ad_UPHfzjf4UhDImeZ0YEz3HUDk9dOhnrj5ohNzQsDEJxrkBACPITj7y-QuVBTTz5JltsR8SkTYfhqOVJBe407Ye2zwpyD2zKc43mJkFmXNl6RgQJ4MPkdNOAZ1ATOkOX7jOEJ97W2Z1FupxRQSoiqmCFMamwC4P_xJpbA Alencar, Larissa http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4293378P5&tokenCaptchar=03AIIukzhtkICHNVGntPQcRC_KemaK1tUYPflm-QiImCgYmOoNhrd0fQHX4Cx5VGzFHbF_JaiTyDnMzWDFJoEY5-J1z4AHc4JjVGcAf2FT7eCRT3DxRcWAUjAvB2eUpDY_WFINfSyyA3ykw4lflj06yaVZAQtyZDqDvjI2U4Vi4UkYlzgzSSH4mZnKkGhJxtJzyQ5PCxvJkBEXwipPiNh6e1Dcz_MuwiUAuP3BKgle03dWs3SxNhPXTSfGopQnpoNDGGMR3vQJ1--Q8zpoWy7u9DMgz-I5vgtjwVdGrRjwwwS1k4uVaSbfcOU794dXR-UwHCnyWISNMAaSVJw1_uYgTqT-UCmx0jp3Kh3EqvHVB7Wa43pRup0GHePBk3Gai2s9iQpPgvLLBuWzx0XKr-X3t_4bpaa6sOUQFeji170FYzoFOoDD86dv4CaSfQomg5Y7HViBVsiZa11NABKt1vdDvTTLb2-igfKJLvNZfVH_Gm0msnM_1skGYVOK36l-LFzLTxb3h_5V3j6kU_keCOQywjOYZefHIr2g48bFewHa3AR2FY64E6Sp7RFt5RE7LC8AGh0FME_eXgSO89CUG8Ohu_tgtkAE987_sA Andrade, Allisson J. Fernandes de |
dc.contributor.author.fl_str_mv |
Silva, Danna Thayne Gomes da |
dc.subject.por.fl_str_mv |
Jogos educativos Educational games Dislexia Dyslexia Alfabetização Literacy Inclusão Social Pedagógica Pedagogical Social Inclusion CIENCIAS SOCIAIS APLICADAS Dislexia Jogos educativos |
topic |
Jogos educativos Educational games Dislexia Dyslexia Alfabetização Literacy Inclusão Social Pedagógica Pedagogical Social Inclusion CIENCIAS SOCIAIS APLICADAS Dislexia Jogos educativos |
description |
The present project proposes the creation of a board game that helps in the literacy of children with dyslexia. The work was carried out based on bibliographic research that focused on searching for methodologies that are used to help dyslexic children during this period. Research was carried out on the influence of game design, on the experiences of teachers in the public school system and their understanding of dyslexia. And also about how dyslexic children feel when they are not optimally included in schools. Game design has contributed to several areas of education, especially the branch of children's literature that helps children's cognitive development. It was observed that the parents' lack of knowledge and experience of some teachers in the primary education network generates frustration in children who suffer from some learning disorder. To improve their experience in schools, several games are created to meet this need during the literacy phase, making education more inclusive, since they are classified as didactic tools. In conclusion, the project met the previously imposed needs, but to achieve better results, there is a recommendation to carry out tests to have a better application. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-10-26T18:49:03Z 2022-10-26 2022-10-26T18:49:03Z 2022-09-21 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/bachelorThesis |
format |
bachelorThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://riu.ufam.edu.br/handle/prefix/6521 |
url |
http://riu.ufam.edu.br/handle/prefix/6521 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
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openAccess |
dc.publisher.none.fl_str_mv |
Brasil FT - Faculdade de Tecnologia Manaus - AM Design - Bacharelado - Manaus |
publisher.none.fl_str_mv |
Brasil FT - Faculdade de Tecnologia Manaus - AM Design - Bacharelado - Manaus |
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reponame:Repositório Institucional da UFAM instname:Universidade Federal do Amazonas (UFAM) instacron:UFAM |
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Universidade Federal do Amazonas (UFAM) |
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UFAM |
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UFAM |
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Repositório Institucional da UFAM |
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Repositório Institucional da UFAM |
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Repositório Institucional da UFAM - Universidade Federal do Amazonas (UFAM) |
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