Desenvolvimento e testagem de gerontecnologia educacional do tipo jogo de tabuleiro para prevenção de quedas em idosos
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Institucional da Universidade Federal do Ceará (UFC) |
Texto Completo: | http://www.repositorio.ufc.br/handle/riufc/57348 |
Resumo: | The objective was to develop and test educational gerontechnology of the board game type to prevent falls in the elderly. Exploratory, descriptive study carried out in four stages: (I) Approaching the theme through an integrative review and studies on falls and games; (II) development of gerontechnology according to the elements of game design (narrative, mechanics, aesthetics and technology) and use of the components individual experiences, feelings and knowledge about the specific behavior and expected result of Nola Pender's Health Promotion Model; (III) Evaluation by specialists; (IV) Testing with target audience. Data analysis was performed by measuring the proportion of agreement between specialists and the elderly considering an Agreement Index (CI) greater than 80%. The research was approved by the Research Ethics Committee of the Federal University of Ceará, opinion No. 3,921,131. The approach to the theme enabled the development of Prototype 1. In this, the elements of game design were incorporated, the narrative was based on the health promotion model comprising individual aspects, benefits and barriers in the adoption of behavior to prevent falls. In mechanics, objectives and rules were outlined, we opted for a cooperative game, from one to seven players, in which the board represents the rooms of a house with risks of falling. Seven illustrative cards were constructed, a roulette with seven items, in which each item corresponds to a room and 17 written letters involving the components of the health promotion model. After identifying the risks, the player points out the safe ways to prevent falls, using the illustrative cards. Aesthetics included layout and illustrations. The technology involved: board (55 x 66 cm), letters written in a safe and risky way about falls (10 x 8 cm), pin (5 x 7 cm), roulette (13 x 15 cm) and instruction manual, constituting Prototype 2. This was evaluated by 36 specialists, 18 (50%) nurses, 13 (36.11%) physiotherapists, two (5.55%) occupational therapists and physical educators and one (2.77%) engineer from computing. The CI was 93.22%. The experts suggested changes, such as: top view of the board, floor, addition of a rocking chair, ladder, tools, waste basket and clothesline, resulting in Prototype 3. This was tested with 31 elderly women from the community in a community center, with mean age of 74.74 years. The CI was 99%. The suggestions of the elderly women were: to change the image of a shoe for sandals and to improve the illustrations of the fan and lampshade, resulting in the final version, called Prev’Quedas. However, due to the COVID-19 pandemic, the game was not tested with a maximum number of players and only women came for the test. It is noteworthy that the use of game design, applied in a pioneering way in the field of nursing, associated with the theoretical model enabled the development of an innovative gerontechnology for the prevention of falls, which can generate important impacts in reducing this problem when used as an educational tool in health and with the potential to become a virtual game. It is suggested, intervention studies with elderly people of both sexes, maximum number of participants and in different scenarios. |
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Desenvolvimento e testagem de gerontecnologia educacional do tipo jogo de tabuleiro para prevenção de quedas em idososIdosoTecnologia EducacionalAcidentes por QuedasPromoção da SaúdeThe objective was to develop and test educational gerontechnology of the board game type to prevent falls in the elderly. Exploratory, descriptive study carried out in four stages: (I) Approaching the theme through an integrative review and studies on falls and games; (II) development of gerontechnology according to the elements of game design (narrative, mechanics, aesthetics and technology) and use of the components individual experiences, feelings and knowledge about the specific behavior and expected result of Nola Pender's Health Promotion Model; (III) Evaluation by specialists; (IV) Testing with target audience. Data analysis was performed by measuring the proportion of agreement between specialists and the elderly considering an Agreement Index (CI) greater than 80%. The research was approved by the Research Ethics Committee of the Federal University of Ceará, opinion No. 3,921,131. The approach to the theme enabled the development of Prototype 1. In this, the elements of game design were incorporated, the narrative was based on the health promotion model comprising individual aspects, benefits and barriers in the adoption of behavior to prevent falls. In mechanics, objectives and rules were outlined, we opted for a cooperative game, from one to seven players, in which the board represents the rooms of a house with risks of falling. Seven illustrative cards were constructed, a roulette with seven items, in which each item corresponds to a room and 17 written letters involving the components of the health promotion model. After identifying the risks, the player points out the safe ways to prevent falls, using the illustrative cards. Aesthetics included layout and illustrations. The technology involved: board (55 x 66 cm), letters written in a safe and risky way about falls (10 x 8 cm), pin (5 x 7 cm), roulette (13 x 15 cm) and instruction manual, constituting Prototype 2. This was evaluated by 36 specialists, 18 (50%) nurses, 13 (36.11%) physiotherapists, two (5.55%) occupational therapists and physical educators and one (2.77%) engineer from computing. The CI was 93.22%. The experts suggested changes, such as: top view of the board, floor, addition of a rocking chair, ladder, tools, waste basket and clothesline, resulting in Prototype 3. This was tested with 31 elderly women from the community in a community center, with mean age of 74.74 years. The CI was 99%. The suggestions of the elderly women were: to change the image of a shoe for sandals and to improve the illustrations of the fan and lampshade, resulting in the final version, called Prev’Quedas. However, due to the COVID-19 pandemic, the game was not tested with a maximum number of players and only women came for the test. It is noteworthy that the use of game design, applied in a pioneering way in the field of nursing, associated with the theoretical model enabled the development of an innovative gerontechnology for the prevention of falls, which can generate important impacts in reducing this problem when used as an educational tool in health and with the potential to become a virtual game. It is suggested, intervention studies with elderly people of both sexes, maximum number of participants and in different scenarios.Objetivou-se desenvolver e testar gerontecnologia educacional do tipo jogo de tabuleiro para prevenção de quedas em idosos. Estudo exploratório, descritivo realizado em quatro etapas: (I) Aproximação com o tema através de revisão integrativa e estudos sobre quedas e jogos; (II) desenvolvimento da gerontecnologia segundo os elementos do design de jogos (narrativa, mecânica, estética e tecnologia) e utilização dos componentes experiências individuais, sentimentos e conhecimentos acerca do comportamento específico e resultado esperado do Modelo de Promoção da Saúde de Nola Pender; (III) Avaliação por especialistas; (IV) Testagem com público-alvo. A análise dos dados ocorreu por mensuração da proporção de concordância dos especialistas e idosos considerando Índice de Concordância (IC) maior a 80%. A pesquisa foi aprovada pelo Comitê de Ética em Pesquisa da Universidade Federal do Ceará, parecer Nº 3.921.131. A aproximação com o tema possibilitou o desenvolvimento do Protótipo 1. Neste, incorporou-se os elementos do design de jogos, a narrativa foi embasada no modelo de promoção da saúde compreendendo aspectos individuais, benefícios e barreiras na adoção de comportamento para prevenção de quedas. Na mecânica, delineou-se objetivos e regras, optou-se por jogo cooperativo, de um a sete jogadores, em que o tabuleiro representa os cômodos de uma casa com riscos de quedas. Construiu-se sete cartas ilustrativas, uma roleta com sete itens, em que cada item corresponde a um cômodo e 17 cartas escritas envolvendo os componentes do modelo de promoção da saúde. Após a identificação dos riscos, o jogador aponta as formas seguras para prevenir quedas, por meio das cartas ilustrativas. A estética abrangeu layout e ilustrações. A tecnologia envolveu: tabuleiro (55 x 66 cm), cartas escritas com a forma segura e de risco sobre quedas (10 x 8 cm), pino (5 x 7 cm), roleta (13 x 15 cm) e manual de instrução, constituindo Protótipo 2. Este, foi avaliado por 36 especialistas, 18 (50%) enfermeiros, 13 (36,11%) fisioterapeutas, dois (5,55%) terapeutas ocupacionais e educadores físicos e um (2,77%) engenheiro da computação. O IC foi de 93,22%. Os especialistas sugeriram alterações, tais como: visão superior do tabuleiro, piso, acréscimo de cadeira de balanço, escada, ferramentas, cesto de lixo e varal, resultando no Protótipo 3. Este testado com 31 idosas da comunidade em um centro de convivência, com média de idade de 74,74 anos. O IC foi de 99%. As sugestões das idosas foram: trocar imagem de sapato por sandálias e melhorar ilustrações do ventilador e abajour, resultando na versão final, denominado Prev’Quedas. Todavia, devido à pandemia da COVID-19, o jogo não foi testado com número máximo de jogadores e apenas mulheres compareceram para o teste. Destaca-se que a utilização do design de jogos, aplicado de forma pioneira na área da enfermagem, associado ao modelo teórico possibilitou o desenvolvimento de uma gerontecnologia inovadora para prevenção de quedas, podendo gerar impactos importantes na redução desse agravo quando utilizado como ferramenta de educação em saúde e com potencial, ainda, de se tornar um jogo virtual. Sugere se, estudos de intervenção com idosos de ambos os sexos, número máximo de participantes e em diferentes cenários.Coutinho, Janaína Fonseca VictorDiniz, Jamylle Lucas2021-03-18T20:00:49Z2021-03-18T20:00:49Z2021-02-19info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfDINIZ, J. L. Desenvolvimento e testagem de gerontecnologia educacional do tipo jogo de tabuleiro para prevenção de quedas em idosos. 2021. 21 f. Dissertação (Mestrado em Enfermagem) - Faculdade de Farmácia, Odontologia e Enfermagem, Universidade Federal do Ceará, Fortaleza, 2021.http://www.repositorio.ufc.br/handle/riufc/57348porreponame:Repositório Institucional da Universidade Federal do Ceará (UFC)instname:Universidade Federal do Ceará (UFC)instacron:UFCinfo:eu-repo/semantics/openAccess2023-03-03T11:18:09Zoai:repositorio.ufc.br:riufc/57348Repositório InstitucionalPUBhttp://www.repositorio.ufc.br/ri-oai/requestbu@ufc.br || repositorio@ufc.bropendoar:2024-09-11T19:02:56.382169Repositório Institucional da Universidade Federal do Ceará (UFC) - Universidade Federal do Ceará (UFC)false |
dc.title.none.fl_str_mv |
Desenvolvimento e testagem de gerontecnologia educacional do tipo jogo de tabuleiro para prevenção de quedas em idosos |
title |
Desenvolvimento e testagem de gerontecnologia educacional do tipo jogo de tabuleiro para prevenção de quedas em idosos |
spellingShingle |
Desenvolvimento e testagem de gerontecnologia educacional do tipo jogo de tabuleiro para prevenção de quedas em idosos Diniz, Jamylle Lucas Idoso Tecnologia Educacional Acidentes por Quedas Promoção da Saúde |
title_short |
Desenvolvimento e testagem de gerontecnologia educacional do tipo jogo de tabuleiro para prevenção de quedas em idosos |
title_full |
Desenvolvimento e testagem de gerontecnologia educacional do tipo jogo de tabuleiro para prevenção de quedas em idosos |
title_fullStr |
Desenvolvimento e testagem de gerontecnologia educacional do tipo jogo de tabuleiro para prevenção de quedas em idosos |
title_full_unstemmed |
Desenvolvimento e testagem de gerontecnologia educacional do tipo jogo de tabuleiro para prevenção de quedas em idosos |
title_sort |
Desenvolvimento e testagem de gerontecnologia educacional do tipo jogo de tabuleiro para prevenção de quedas em idosos |
author |
Diniz, Jamylle Lucas |
author_facet |
Diniz, Jamylle Lucas |
author_role |
author |
dc.contributor.none.fl_str_mv |
Coutinho, Janaína Fonseca Victor |
dc.contributor.author.fl_str_mv |
Diniz, Jamylle Lucas |
dc.subject.por.fl_str_mv |
Idoso Tecnologia Educacional Acidentes por Quedas Promoção da Saúde |
topic |
Idoso Tecnologia Educacional Acidentes por Quedas Promoção da Saúde |
description |
The objective was to develop and test educational gerontechnology of the board game type to prevent falls in the elderly. Exploratory, descriptive study carried out in four stages: (I) Approaching the theme through an integrative review and studies on falls and games; (II) development of gerontechnology according to the elements of game design (narrative, mechanics, aesthetics and technology) and use of the components individual experiences, feelings and knowledge about the specific behavior and expected result of Nola Pender's Health Promotion Model; (III) Evaluation by specialists; (IV) Testing with target audience. Data analysis was performed by measuring the proportion of agreement between specialists and the elderly considering an Agreement Index (CI) greater than 80%. The research was approved by the Research Ethics Committee of the Federal University of Ceará, opinion No. 3,921,131. The approach to the theme enabled the development of Prototype 1. In this, the elements of game design were incorporated, the narrative was based on the health promotion model comprising individual aspects, benefits and barriers in the adoption of behavior to prevent falls. In mechanics, objectives and rules were outlined, we opted for a cooperative game, from one to seven players, in which the board represents the rooms of a house with risks of falling. Seven illustrative cards were constructed, a roulette with seven items, in which each item corresponds to a room and 17 written letters involving the components of the health promotion model. After identifying the risks, the player points out the safe ways to prevent falls, using the illustrative cards. Aesthetics included layout and illustrations. The technology involved: board (55 x 66 cm), letters written in a safe and risky way about falls (10 x 8 cm), pin (5 x 7 cm), roulette (13 x 15 cm) and instruction manual, constituting Prototype 2. This was evaluated by 36 specialists, 18 (50%) nurses, 13 (36.11%) physiotherapists, two (5.55%) occupational therapists and physical educators and one (2.77%) engineer from computing. The CI was 93.22%. The experts suggested changes, such as: top view of the board, floor, addition of a rocking chair, ladder, tools, waste basket and clothesline, resulting in Prototype 3. This was tested with 31 elderly women from the community in a community center, with mean age of 74.74 years. The CI was 99%. The suggestions of the elderly women were: to change the image of a shoe for sandals and to improve the illustrations of the fan and lampshade, resulting in the final version, called Prev’Quedas. However, due to the COVID-19 pandemic, the game was not tested with a maximum number of players and only women came for the test. It is noteworthy that the use of game design, applied in a pioneering way in the field of nursing, associated with the theoretical model enabled the development of an innovative gerontechnology for the prevention of falls, which can generate important impacts in reducing this problem when used as an educational tool in health and with the potential to become a virtual game. It is suggested, intervention studies with elderly people of both sexes, maximum number of participants and in different scenarios. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-03-18T20:00:49Z 2021-03-18T20:00:49Z 2021-02-19 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
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masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
DINIZ, J. L. Desenvolvimento e testagem de gerontecnologia educacional do tipo jogo de tabuleiro para prevenção de quedas em idosos. 2021. 21 f. Dissertação (Mestrado em Enfermagem) - Faculdade de Farmácia, Odontologia e Enfermagem, Universidade Federal do Ceará, Fortaleza, 2021. http://www.repositorio.ufc.br/handle/riufc/57348 |
identifier_str_mv |
DINIZ, J. L. Desenvolvimento e testagem de gerontecnologia educacional do tipo jogo de tabuleiro para prevenção de quedas em idosos. 2021. 21 f. Dissertação (Mestrado em Enfermagem) - Faculdade de Farmácia, Odontologia e Enfermagem, Universidade Federal do Ceará, Fortaleza, 2021. |
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http://www.repositorio.ufc.br/handle/riufc/57348 |
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