Análise das estruturas narrativas de jogos massive multiplayer online role playing game

Detalhes bibliográficos
Autor(a) principal: Eduardo, João Pedro Osawa Vaz
Data de Publicação: 2019
Tipo de documento: Trabalho de conclusão de curso
Idioma: por
Título da fonte: Repositório Institucional da Universidade Federal do Ceará (UFC)
Texto Completo: http://www.repositorio.ufc.br/handle/riufc/55123
Resumo: This study has the objective of analysing the narrative’s structure of the games Ragnarok Online (RO), World of Warcraft (WoW), Star Wars: The Old Republic (SWTOR) e Elite: Dangerous (ED) in order to understand how these game’s stories were implemented and the relation of massive multiplayer game’s players with its narrative. The chosen games are categorized as Massive Multiplayer Online (MMO) games and they have some features of Role Playing Games (RPG). With a great presence of narrative elements, these games also allow the players to interact with each other in a world that evolves even when they’re not playing them. Thus, the analysis seeks to understand how this amount of people interacting at the same time was considered when determining these virtual environment’s narrative aspects. These games were chosen due to the amplitude of the virtual world in which the narrative is inserted. The players are presented to a story that helps compose the environment around them and, from that, they’re stimulated to explore the maps in seeking to develop the narratives created by the game developers or to create their own. Many similarities were observed among the narrative structures of the studied games, which present main stories linked to the users’ characters. In the game RO, the development of this narrative line doesn’t depend on the characters’ class, differently from the games WoW and SWTOR, that have a main story to each playable class. Furthermore, ED has proved to be and exception for it didn’t present a narrative line to the players’ characters.
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spelling Análise das estruturas narrativas de jogos massive multiplayer online role playing gameAnalysis of the narrative structures of massive multiplayer online role playing gamesJogos eletrônicosNarrativaRole playing gameThis study has the objective of analysing the narrative’s structure of the games Ragnarok Online (RO), World of Warcraft (WoW), Star Wars: The Old Republic (SWTOR) e Elite: Dangerous (ED) in order to understand how these game’s stories were implemented and the relation of massive multiplayer game’s players with its narrative. The chosen games are categorized as Massive Multiplayer Online (MMO) games and they have some features of Role Playing Games (RPG). With a great presence of narrative elements, these games also allow the players to interact with each other in a world that evolves even when they’re not playing them. Thus, the analysis seeks to understand how this amount of people interacting at the same time was considered when determining these virtual environment’s narrative aspects. These games were chosen due to the amplitude of the virtual world in which the narrative is inserted. The players are presented to a story that helps compose the environment around them and, from that, they’re stimulated to explore the maps in seeking to develop the narratives created by the game developers or to create their own. Many similarities were observed among the narrative structures of the studied games, which present main stories linked to the users’ characters. In the game RO, the development of this narrative line doesn’t depend on the characters’ class, differently from the games WoW and SWTOR, that have a main story to each playable class. Furthermore, ED has proved to be and exception for it didn’t present a narrative line to the players’ characters.Este trabalho tem como objetivo analisar as estruturas narrativas dos jogos Ragnarok Online (RO), World of Warcraft (WoW), Star Wars: The Old Republic (SWTOR) e Elite: Dangerous (ED) a fim de entender a forma como as histórias dos respectivos jogos foram implementadas e as relações dos jogadores de um mundo massivo com suas narrativas. Os jogos escolhidos fazem parte da categoria Massive Multiplayer Online (MMO), ou Multijogador Massivo On-line em tradução livre, e possuem elementos de Role Playing Game (RPG). Com grande presença de elementos narrativos, esses jogos permitem, também, que os jogadores interajam entre si em um mundo que se desenvolve mesmo quando eles não estão em sessão de jogo. Assim, a análise procura entender como a presença de diversas pessoas interagindo, ao mesmo tempo, foi considerada no momento de determinar os elementos narrativos desses ambientes virtuais. Os jogos analisados foram escolhidos por suas características de amplitude do mundo virtual onde as narrativas são inseridas. Neles os jogadores e jogadoras são apresentados a histórias que ajudam a compor a ambientação que estão imersos e, à partir disso, são estimulados a explorar os mapas em busca de desenvolver narrativas criadas pelos desenvolvedores, ou criar as próprias histórias. Percebeu-se muitas similaridades entre as estruturas narrativas dos jogos estudados, que apresentam histórias principais vinculadas aos personagens dos usuários. No jogo RO o desenvolvimento dessa linha narrativa acontece independente da classe, diferente dos jogos WoW e SWTOR, que possuem uma história principal para cada classe jogável. Ademais, o jogo ED mostrou ser uma exceção, uma vez que ele não apresentou uma linha narrativa primária para o personagem do jogador.Sarmento, Wellington Wagner FerreiraEduardo, João Pedro Osawa Vaz2020-11-09T17:09:47Z2020-11-09T17:09:47Z2019info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesisapplication/pdfEDUARDO, João Pedro Osawa Vaz. Análise das estruturas narrativas de jogos massive multiplayer online role playing game. 2019. 47 f. TCC (Graduação em Sistemas e Mídias Digitais)-Universidade Federal do Ceará, Fortaleza, 2019.http://www.repositorio.ufc.br/handle/riufc/55123porreponame:Repositório Institucional da Universidade Federal do Ceará (UFC)instname:Universidade Federal do Ceará (UFC)instacron:UFCinfo:eu-repo/semantics/openAccess2020-11-09T17:10:31Zoai:repositorio.ufc.br:riufc/55123Repositório InstitucionalPUBhttp://www.repositorio.ufc.br/ri-oai/requestbu@ufc.br || repositorio@ufc.bropendoar:2024-09-11T18:19:14.014621Repositório Institucional da Universidade Federal do Ceará (UFC) - Universidade Federal do Ceará (UFC)false
dc.title.none.fl_str_mv Análise das estruturas narrativas de jogos massive multiplayer online role playing game
Analysis of the narrative structures of massive multiplayer online role playing games
title Análise das estruturas narrativas de jogos massive multiplayer online role playing game
spellingShingle Análise das estruturas narrativas de jogos massive multiplayer online role playing game
Eduardo, João Pedro Osawa Vaz
Jogos eletrônicos
Narrativa
Role playing game
title_short Análise das estruturas narrativas de jogos massive multiplayer online role playing game
title_full Análise das estruturas narrativas de jogos massive multiplayer online role playing game
title_fullStr Análise das estruturas narrativas de jogos massive multiplayer online role playing game
title_full_unstemmed Análise das estruturas narrativas de jogos massive multiplayer online role playing game
title_sort Análise das estruturas narrativas de jogos massive multiplayer online role playing game
author Eduardo, João Pedro Osawa Vaz
author_facet Eduardo, João Pedro Osawa Vaz
author_role author
dc.contributor.none.fl_str_mv Sarmento, Wellington Wagner Ferreira
dc.contributor.author.fl_str_mv Eduardo, João Pedro Osawa Vaz
dc.subject.por.fl_str_mv Jogos eletrônicos
Narrativa
Role playing game
topic Jogos eletrônicos
Narrativa
Role playing game
description This study has the objective of analysing the narrative’s structure of the games Ragnarok Online (RO), World of Warcraft (WoW), Star Wars: The Old Republic (SWTOR) e Elite: Dangerous (ED) in order to understand how these game’s stories were implemented and the relation of massive multiplayer game’s players with its narrative. The chosen games are categorized as Massive Multiplayer Online (MMO) games and they have some features of Role Playing Games (RPG). With a great presence of narrative elements, these games also allow the players to interact with each other in a world that evolves even when they’re not playing them. Thus, the analysis seeks to understand how this amount of people interacting at the same time was considered when determining these virtual environment’s narrative aspects. These games were chosen due to the amplitude of the virtual world in which the narrative is inserted. The players are presented to a story that helps compose the environment around them and, from that, they’re stimulated to explore the maps in seeking to develop the narratives created by the game developers or to create their own. Many similarities were observed among the narrative structures of the studied games, which present main stories linked to the users’ characters. In the game RO, the development of this narrative line doesn’t depend on the characters’ class, differently from the games WoW and SWTOR, that have a main story to each playable class. Furthermore, ED has proved to be and exception for it didn’t present a narrative line to the players’ characters.
publishDate 2019
dc.date.none.fl_str_mv 2019
2020-11-09T17:09:47Z
2020-11-09T17:09:47Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/bachelorThesis
format bachelorThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv EDUARDO, João Pedro Osawa Vaz. Análise das estruturas narrativas de jogos massive multiplayer online role playing game. 2019. 47 f. TCC (Graduação em Sistemas e Mídias Digitais)-Universidade Federal do Ceará, Fortaleza, 2019.
http://www.repositorio.ufc.br/handle/riufc/55123
identifier_str_mv EDUARDO, João Pedro Osawa Vaz. Análise das estruturas narrativas de jogos massive multiplayer online role playing game. 2019. 47 f. TCC (Graduação em Sistemas e Mídias Digitais)-Universidade Federal do Ceará, Fortaleza, 2019.
url http://www.repositorio.ufc.br/handle/riufc/55123
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Repositório Institucional da Universidade Federal do Ceará (UFC)
instname:Universidade Federal do Ceará (UFC)
instacron:UFC
instname_str Universidade Federal do Ceará (UFC)
instacron_str UFC
institution UFC
reponame_str Repositório Institucional da Universidade Federal do Ceará (UFC)
collection Repositório Institucional da Universidade Federal do Ceará (UFC)
repository.name.fl_str_mv Repositório Institucional da Universidade Federal do Ceará (UFC) - Universidade Federal do Ceará (UFC)
repository.mail.fl_str_mv bu@ufc.br || repositorio@ufc.br
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