Videogames and Literature: From Nimrod to Neuromancer

Detalhes bibliográficos
Autor(a) principal: Araújo, Naiara Sales
Data de Publicação: 2023
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista Letras Raras
Texto Completo: https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1566
Resumo: DOI: https://dx.doi.org/10.35572/rlr.v7i1.967 The present article aims to reflect on the relationship between videogames and literature, from the fifties to the eighties, showing how the interface between these two vehicles has provided important dialogues in the techno-scientific and artistic fields contributing to a vast production of electronic games developed by a constant reconstruction and adaptation process. It is known that literature has provided the process of technological development with the impulse that every agent needs to initiate an action. Such an impulse has occurred in several spheres of human knowledge, manifesting itself in the most varied forms, especially in the artistic-cultural field. In this sense, videogame can be pointed as an important element of measurement given its changeable and innovative character. If one take into account the trajectory and improvement of the techno-scientific discoveries over time, one will see that there is a continuation of what was idealized with the industrial revolution. In this context, there is also a trajectory of literary narratives that, through fiction, anticipated, accompanied and continue to follow this process, while being adapted or reinvented to other media.
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spelling Videogames and Literature: From Nimrod to NeuromancerVídeo gamesLiteraturaDiálogo DOI: https://dx.doi.org/10.35572/rlr.v7i1.967 The present article aims to reflect on the relationship between videogames and literature, from the fifties to the eighties, showing how the interface between these two vehicles has provided important dialogues in the techno-scientific and artistic fields contributing to a vast production of electronic games developed by a constant reconstruction and adaptation process. It is known that literature has provided the process of technological development with the impulse that every agent needs to initiate an action. Such an impulse has occurred in several spheres of human knowledge, manifesting itself in the most varied forms, especially in the artistic-cultural field. In this sense, videogame can be pointed as an important element of measurement given its changeable and innovative character. If one take into account the trajectory and improvement of the techno-scientific discoveries over time, one will see that there is a continuation of what was idealized with the industrial revolution. In this context, there is also a trajectory of literary narratives that, through fiction, anticipated, accompanied and continue to follow this process, while being adapted or reinvented to other media. Editora Universitaria da UFCG2023-10-15info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdfhttps://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1566Revista Letras Raras; Vol. 7 No. 1 (2018): A Literatura contemporânea e suas interfaces; 148-158Revista Letras Raras; Vol. 7 Núm. 1 (2018): A Literatura contemporânea e suas interfaces; 148-158Revista Letras Raras; Vol. 7 No 1 (2018): A Literatura contemporânea e suas interfaces; 148-158Revista Letras Raras; v. 7 n. 1 (2018): A Literatura contemporânea e suas interfaces; 148-1582317-2347reponame:Revista Letras Rarasinstname:Universidade Federal de Campina Grande (UFCG)instacron:UFCGporhttps://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1566/1501© 2023 Revista Letras Rarashttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessAraújo, Naiara Sales 2024-01-04T23:53:31Zoai:ojs2.revistas.editora.ufcg.edu.br:article/1566Revistahttps://revistas.editora.ufcg.edu.br/index.php/RLRPUBhttps://revistas.editora.ufcg.edu.br/index.php/RLR/oai||letrasrarasufcg@gmail.com2317-23472317-2347opendoar:2024-01-04T23:53:31Revista Letras Raras - Universidade Federal de Campina Grande (UFCG)false
dc.title.none.fl_str_mv Videogames and Literature: From Nimrod to Neuromancer
title Videogames and Literature: From Nimrod to Neuromancer
spellingShingle Videogames and Literature: From Nimrod to Neuromancer
Araújo, Naiara Sales
Vídeo games
Literatura
Diálogo
title_short Videogames and Literature: From Nimrod to Neuromancer
title_full Videogames and Literature: From Nimrod to Neuromancer
title_fullStr Videogames and Literature: From Nimrod to Neuromancer
title_full_unstemmed Videogames and Literature: From Nimrod to Neuromancer
title_sort Videogames and Literature: From Nimrod to Neuromancer
author Araújo, Naiara Sales
author_facet Araújo, Naiara Sales
author_role author
dc.contributor.author.fl_str_mv Araújo, Naiara Sales
dc.subject.por.fl_str_mv Vídeo games
Literatura
Diálogo
topic Vídeo games
Literatura
Diálogo
description DOI: https://dx.doi.org/10.35572/rlr.v7i1.967 The present article aims to reflect on the relationship between videogames and literature, from the fifties to the eighties, showing how the interface between these two vehicles has provided important dialogues in the techno-scientific and artistic fields contributing to a vast production of electronic games developed by a constant reconstruction and adaptation process. It is known that literature has provided the process of technological development with the impulse that every agent needs to initiate an action. Such an impulse has occurred in several spheres of human knowledge, manifesting itself in the most varied forms, especially in the artistic-cultural field. In this sense, videogame can be pointed as an important element of measurement given its changeable and innovative character. If one take into account the trajectory and improvement of the techno-scientific discoveries over time, one will see that there is a continuation of what was idealized with the industrial revolution. In this context, there is also a trajectory of literary narratives that, through fiction, anticipated, accompanied and continue to follow this process, while being adapted or reinvented to other media.
publishDate 2023
dc.date.none.fl_str_mv 2023-10-15
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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Artigo avaliado pelos pares
format article
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dc.identifier.uri.fl_str_mv https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1566
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dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1566/1501
dc.rights.driver.fl_str_mv © 2023 Revista Letras Raras
https://creativecommons.org/licenses/by-nc/4.0
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rights_invalid_str_mv © 2023 Revista Letras Raras
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eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Editora Universitaria da UFCG
publisher.none.fl_str_mv Editora Universitaria da UFCG
dc.source.none.fl_str_mv Revista Letras Raras; Vol. 7 No. 1 (2018): A Literatura contemporânea e suas interfaces; 148-158
Revista Letras Raras; Vol. 7 Núm. 1 (2018): A Literatura contemporânea e suas interfaces; 148-158
Revista Letras Raras; Vol. 7 No 1 (2018): A Literatura contemporânea e suas interfaces; 148-158
Revista Letras Raras; v. 7 n. 1 (2018): A Literatura contemporânea e suas interfaces; 148-158
2317-2347
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repository.name.fl_str_mv Revista Letras Raras - Universidade Federal de Campina Grande (UFCG)
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