Aplicativo BIM: promoção do autocuidado na doença renal crônica infantojuvenil
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Institucional da UFG |
dARK ID: | ark:/38995/00130000021tm |
Texto Completo: | http://repositorio.bc.ufg.br/tede/handle/tede/9790 |
Resumo: | This work describes the development and use of a serious game aimed at children and adolescents with Chronic Kidney Disease (CKD). It aimed to contribute to the promotion of self-care in this population. This is a descriptive and exploratory field research, with a qualitative approach, associated with a mode of technological production of an experimental nature. It comprised two phases: the development of the app and its use. The using process was performed in two units, for child and youth dialysis, located in Goiânia-Goiás. The sample had eight patients, their relatives and a care team. The collection of data was in three steps and were used as instruments: document analysis, interview and observation. In the intervention stage, the game was made available to patients for sixty days, forty minutes a day, during their hemodialysis sessions. For analysis of the data, it was opted for the method of Content Analysis through the modality thematic analysis with the aid the software ATLAS. 7.5.1. The data allowed defining the following categories: Motivation, Perception of the clinical condition of the character, Perception of care, Potentiality for the learning and Impact of the game on self-care. The analysis indicated that the game generated motivation due to its simple interface and easy operation. The self-identification with the clinical condition of the character allowed children to exercise care and reflect about inherent conditioning of the CKD, but has no proof on the impact of the game in the promotion of self-care. Factors such as age and family habits were considered difficulties. Although the study has demonstrated that the app is a feasible tool for the teaching process, it is believed that it is necessary to develop new resources in the game and to carry out new interventions, with the participation of the family and the assistance team, to strengthen self-care actions in this population. |
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Naghettini, Alessandra Vitorinohttp://lattes.cnpq.br/2496399309339551Costa, Renata Mazaro ehttp://lattes.cnpq.br/5625298314637434Naghettini, Alessandra VitorinoMartins, Cleusa AlvesBarreto, Gilson OliveiraCosta , Renata Mazaro eCosta, Nilce Maria da Silva Camposhttp://lattes.cnpq.br/4041709990945432Santana, Cristina Célia de Almeida Pereira2019-07-04T13:58:03Z2017-12-11SANTANA, Cristina Célia de Almeida Pereira. Aplicativo BIM: promoção do autocuidado na doença renal crônica infantojuvenil. 2017. 136 f. Dissertação (Mestrado em Ensino na Saúde) - Universidade Federal de Goiás, Goiânia, 2017.http://repositorio.bc.ufg.br/tede/handle/tede/9790ark:/38995/00130000021tmThis work describes the development and use of a serious game aimed at children and adolescents with Chronic Kidney Disease (CKD). It aimed to contribute to the promotion of self-care in this population. This is a descriptive and exploratory field research, with a qualitative approach, associated with a mode of technological production of an experimental nature. It comprised two phases: the development of the app and its use. The using process was performed in two units, for child and youth dialysis, located in Goiânia-Goiás. The sample had eight patients, their relatives and a care team. The collection of data was in three steps and were used as instruments: document analysis, interview and observation. In the intervention stage, the game was made available to patients for sixty days, forty minutes a day, during their hemodialysis sessions. For analysis of the data, it was opted for the method of Content Analysis through the modality thematic analysis with the aid the software ATLAS. 7.5.1. The data allowed defining the following categories: Motivation, Perception of the clinical condition of the character, Perception of care, Potentiality for the learning and Impact of the game on self-care. The analysis indicated that the game generated motivation due to its simple interface and easy operation. The self-identification with the clinical condition of the character allowed children to exercise care and reflect about inherent conditioning of the CKD, but has no proof on the impact of the game in the promotion of self-care. Factors such as age and family habits were considered difficulties. Although the study has demonstrated that the app is a feasible tool for the teaching process, it is believed that it is necessary to develop new resources in the game and to carry out new interventions, with the participation of the family and the assistance team, to strengthen self-care actions in this population.O trabalho descreve o desenvolvimento e a utilização de um serious game voltado ao paciente infantojuvenil com Doença Renal Crônica (DRC). Objetivou contribuir na promoção do autocuidado nessa população. Trata-se de uma pesquisa de campo descritiva e exploratória, com abordagem qualitativa, associada a uma modalidade de produção tecnológica de natureza experimental. Compreendeu duas fases: o desenvolvimento do aplicativo e sua utilização. O processo de utilização foi realizado em duas unidades referência no tratamento dialítico infantojuvenil, localizadas em Goiânia-Goiás. A amostra contou com oito pacientes, seus familiares e equipe assistencial. A coleta de dados ocorreu em três etapas e utilizou-se como instrumentos a análise de documentos, entrevista e a observação. Na etapa de intervenção, o jogo foi disponibilizado aos pacientes por sessenta dias, quarenta minutos durante suas sessões de hemodiálise. Para a análise dos dados optou-se pelo método Análise do Conteúdo, na modalidade análise temática com o auxílio do software ATLAS. ti 7.5.1. Os dados permitiram definir as seguintes categorias: Motivação com o aplicativo, Percepção da condição clínica do personagem, Percepção do cuidado, Potencialidade para o aprendizado e Impacto do jogo no autocuidado. A análise indicou que o jogo gerou motivação devido sua interface simples e fácil operacionalidade. A identificação com a condição clínica do personagem permitiu às crianças e adolescentes o exercício do cuidado e a reflexão de condicionantes inerentes a DRC, porém não houve comprovação do impacto do jogo na promoção do autocuidado. Fatores como a idade e os hábitos familiares foram considerados dificultadores. O estudo mostrou que o aplicativo é uma ferramenta factível ao processo de ensino, contudo, acredita-se serem necessários o desenvolvimento de novos recursos no jogo e novas intervenções, com a participação ativa da família e da equipe assistencial, para o fortalecimento de ações promotoras do autocuidado nessa população.Submitted by Marlene Santos (marlene.bc.ufg@gmail.com) on 2019-07-04T13:12:36Z No. of bitstreams: 2 Dissertação - Cristina Célia de Almeida Pereira Santana - 2017.pdf: 4625008 bytes, checksum: 96db43451877f58018ddcec3b8a67b67 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2019-07-04T13:58:03Z (GMT) No. of bitstreams: 2 Dissertação - Cristina Célia de Almeida Pereira Santana - 2017.pdf: 4625008 bytes, checksum: 96db43451877f58018ddcec3b8a67b67 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Made available in DSpace on 2019-07-04T13:58:03Z (GMT). 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dc.title.eng.fl_str_mv |
Aplicativo BIM: promoção do autocuidado na doença renal crônica infantojuvenil |
dc.title.alternative.eng.fl_str_mv |
BIM APP: promotion of self-care in chronic kidney disease |
title |
Aplicativo BIM: promoção do autocuidado na doença renal crônica infantojuvenil |
spellingShingle |
Aplicativo BIM: promoção do autocuidado na doença renal crônica infantojuvenil Santana, Cristina Célia de Almeida Pereira Educação em saúde Aplicativos móveis Serious games Doença renal crônica Autocuidado Health education Mobile apllications Renal Insufficiency chronic Self Care CIENCIAS DA SAUDE |
title_short |
Aplicativo BIM: promoção do autocuidado na doença renal crônica infantojuvenil |
title_full |
Aplicativo BIM: promoção do autocuidado na doença renal crônica infantojuvenil |
title_fullStr |
Aplicativo BIM: promoção do autocuidado na doença renal crônica infantojuvenil |
title_full_unstemmed |
Aplicativo BIM: promoção do autocuidado na doença renal crônica infantojuvenil |
title_sort |
Aplicativo BIM: promoção do autocuidado na doença renal crônica infantojuvenil |
author |
Santana, Cristina Célia de Almeida Pereira |
author_facet |
Santana, Cristina Célia de Almeida Pereira |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Naghettini, Alessandra Vitorino |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/2496399309339551 |
dc.contributor.advisor-co1.fl_str_mv |
Costa, Renata Mazaro e |
dc.contributor.advisor-co1Lattes.fl_str_mv |
http://lattes.cnpq.br/5625298314637434 |
dc.contributor.referee1.fl_str_mv |
Naghettini, Alessandra Vitorino |
dc.contributor.referee2.fl_str_mv |
Martins, Cleusa Alves |
dc.contributor.referee3.fl_str_mv |
Barreto, Gilson Oliveira |
dc.contributor.referee4.fl_str_mv |
Costa , Renata Mazaro e |
dc.contributor.referee5.fl_str_mv |
Costa, Nilce Maria da Silva Campos |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/4041709990945432 |
dc.contributor.author.fl_str_mv |
Santana, Cristina Célia de Almeida Pereira |
contributor_str_mv |
Naghettini, Alessandra Vitorino Costa, Renata Mazaro e Naghettini, Alessandra Vitorino Martins, Cleusa Alves Barreto, Gilson Oliveira Costa , Renata Mazaro e Costa, Nilce Maria da Silva Campos |
dc.subject.por.fl_str_mv |
Educação em saúde Aplicativos móveis Serious games Doença renal crônica Autocuidado |
topic |
Educação em saúde Aplicativos móveis Serious games Doença renal crônica Autocuidado Health education Mobile apllications Renal Insufficiency chronic Self Care CIENCIAS DA SAUDE |
dc.subject.eng.fl_str_mv |
Health education Mobile apllications Renal Insufficiency chronic Self Care |
dc.subject.cnpq.fl_str_mv |
CIENCIAS DA SAUDE |
description |
This work describes the development and use of a serious game aimed at children and adolescents with Chronic Kidney Disease (CKD). It aimed to contribute to the promotion of self-care in this population. This is a descriptive and exploratory field research, with a qualitative approach, associated with a mode of technological production of an experimental nature. It comprised two phases: the development of the app and its use. The using process was performed in two units, for child and youth dialysis, located in Goiânia-Goiás. The sample had eight patients, their relatives and a care team. The collection of data was in three steps and were used as instruments: document analysis, interview and observation. In the intervention stage, the game was made available to patients for sixty days, forty minutes a day, during their hemodialysis sessions. For analysis of the data, it was opted for the method of Content Analysis through the modality thematic analysis with the aid the software ATLAS. 7.5.1. The data allowed defining the following categories: Motivation, Perception of the clinical condition of the character, Perception of care, Potentiality for the learning and Impact of the game on self-care. The analysis indicated that the game generated motivation due to its simple interface and easy operation. The self-identification with the clinical condition of the character allowed children to exercise care and reflect about inherent conditioning of the CKD, but has no proof on the impact of the game in the promotion of self-care. Factors such as age and family habits were considered difficulties. Although the study has demonstrated that the app is a feasible tool for the teaching process, it is believed that it is necessary to develop new resources in the game and to carry out new interventions, with the participation of the family and the assistance team, to strengthen self-care actions in this population. |
publishDate |
2017 |
dc.date.issued.fl_str_mv |
2017-12-11 |
dc.date.accessioned.fl_str_mv |
2019-07-04T13:58:03Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
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dc.identifier.citation.fl_str_mv |
SANTANA, Cristina Célia de Almeida Pereira. Aplicativo BIM: promoção do autocuidado na doença renal crônica infantojuvenil. 2017. 136 f. Dissertação (Mestrado em Ensino na Saúde) - Universidade Federal de Goiás, Goiânia, 2017. |
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http://repositorio.bc.ufg.br/tede/handle/tede/9790 |
dc.identifier.dark.fl_str_mv |
ark:/38995/00130000021tm |
identifier_str_mv |
SANTANA, Cristina Célia de Almeida Pereira. Aplicativo BIM: promoção do autocuidado na doença renal crônica infantojuvenil. 2017. 136 f. Dissertação (Mestrado em Ensino na Saúde) - Universidade Federal de Goiás, Goiânia, 2017. ark:/38995/00130000021tm |
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http://repositorio.bc.ufg.br/tede/handle/tede/9790 |
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por |
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por |
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513421144313530010 |
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Universidade Federal de Goiás |
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UFG |
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Brasil |
dc.publisher.department.fl_str_mv |
Faculdade de Medicina - FM (RG) |
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Universidade Federal de Goiás |
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