Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO

Detalhes bibliográficos
Autor(a) principal: Tagliari, Mariana
Data de Publicação: 2015
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Institucional da UFG
dARK ID: ark:/38995/0013000002jtd
Texto Completo: http://repositorio.bc.ufg.br/tede/handle/tede/5332
Resumo: This study presents a critical reflexive analysis on the current paradigm of the “ludopedagogical” practices of theatre teachers who have identified themselves in the “ciberculture”. Practices which have reverberated in the Brazilian primary schools it is relevant to say that this analysis arises out of the studies of e-Art/Education. It´s pedagogical aim is to identify and discuss whether the teacher has utilized the game in his/her classes as a booster of knowledge or just as the game for its own sake. EArt/ Education is here conceived as a segment of Art/Education, which covers the reality of the digital world, which is in this research looked at from the perspective of the cultural performances. For the conception of this study, a research on the site YouTube has been conducted with the aim of verifying whether teachers from all the Brazilian capitals have been using the game as a mediator of signifying experiences with their students or using it only as entertainment. The analytical research of those ludopedagogical practices in the theatre teaching-learning process have indicated the need of carrying out etheatre/ educational interventions with the aim of using the theatrical conflict game as a mediator of meaningful experiences with the students of basic school in Goiânia – Goiás. Therefore we carried out the performance Protesto Escolar na Escola Municipal de Tempo Integral Silene de Andrade, which had the aim of developing critical thought of turmas G´s students, in relation to depredations and graffiti that had been occurring in that institution. The performing actions developed with the 22 students mentioned, revealed that game can be the mediator of the students’ critical and investigative knowledge, through the means of meaningful experience in benefit of the theatrical conflict game. The analytical research conducted on the site YouTube, in conjunction with our own ludopedagogical practices in the process of teaching-learning theatre, have indicated the need to use the game as a booster of knowledge in theatre in primary school of Colégio Estadual Dom Fernando Gomes dos Santos 2. The cibergame has always been highlighted in our classes whenever we would work on any theatrical content. In that sense, the concept of conflict game arises, in which conflicts are propitiated by the game as potential source of the theatrical game in the process of teaching learning theater.
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spelling Cunha, Fernanda Pereira dahttp://lattes.cnpq.br/8739909013018488Cunha, Fernanda Pereira daPinto, Karen Astrid MullerReal, Márcio Penna CorteCamargo, Robson Corrêa dehttp://lattes.cnpq.br/1664740874343771Tagliari, Mariana2016-03-14T15:31:13Z2015-11-30TAGLIARI, M. Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO. 2015. 205 f. Dissertação (Mestrado em Performance Cultural) - Universidade Federal de Goiás, Goiânia, 2015.http://repositorio.bc.ufg.br/tede/handle/tede/5332ark:/38995/0013000002jtdThis study presents a critical reflexive analysis on the current paradigm of the “ludopedagogical” practices of theatre teachers who have identified themselves in the “ciberculture”. Practices which have reverberated in the Brazilian primary schools it is relevant to say that this analysis arises out of the studies of e-Art/Education. It´s pedagogical aim is to identify and discuss whether the teacher has utilized the game in his/her classes as a booster of knowledge or just as the game for its own sake. EArt/ Education is here conceived as a segment of Art/Education, which covers the reality of the digital world, which is in this research looked at from the perspective of the cultural performances. For the conception of this study, a research on the site YouTube has been conducted with the aim of verifying whether teachers from all the Brazilian capitals have been using the game as a mediator of signifying experiences with their students or using it only as entertainment. The analytical research of those ludopedagogical practices in the theatre teaching-learning process have indicated the need of carrying out etheatre/ educational interventions with the aim of using the theatrical conflict game as a mediator of meaningful experiences with the students of basic school in Goiânia – Goiás. Therefore we carried out the performance Protesto Escolar na Escola Municipal de Tempo Integral Silene de Andrade, which had the aim of developing critical thought of turmas G´s students, in relation to depredations and graffiti that had been occurring in that institution. The performing actions developed with the 22 students mentioned, revealed that game can be the mediator of the students’ critical and investigative knowledge, through the means of meaningful experience in benefit of the theatrical conflict game. The analytical research conducted on the site YouTube, in conjunction with our own ludopedagogical practices in the process of teaching-learning theatre, have indicated the need to use the game as a booster of knowledge in theatre in primary school of Colégio Estadual Dom Fernando Gomes dos Santos 2. The cibergame has always been highlighted in our classes whenever we would work on any theatrical content. In that sense, the concept of conflict game arises, in which conflicts are propitiated by the game as potential source of the theatrical game in the process of teaching learning theater.Este estudo apresenta uma análise crítico-reflexiva sobre o paradigma atual das práticas ludopedagógicas dos professores de teatro que têm se identificado na cibercultura e reverberado nas escolas brasileiras na educação básica. Vale ressaltar que esta análise parte dos estudos da e-Arte/Educação,que busca, enquanto intento pedagógico,verificar e discutir se o professor de teatro tem utilizado o jogo teatral em suas aulas enquanto propulsor de conhecimento ou apenas enquanto jogo pelo jogo.A e-Arte/Educação é concebida aqui como um segmento da Arte/Educação que abarca a realidade do mundo digital, sendo, neste trabalho, vislumbrada sob a perspectiva das performances culturais.Para conceber este estudo, realizamos uma pesquisa no site YouTube, objetivando analisar se os professores de todas as capitais brasileiras têm utilizado o jogo teatral como intermediador de experiências significativas a seus alunos, ou apenas enquanto entretenimento.As análises críticas destas práticas ludopedagógicas, presentes na cibercultura, apontaram para a necessidade de promovermos intervenções e-Teatro/Educativas, visando utilizar o jogo teatral como mediador de experiências significativas para alunos do ensino fundamental de Goiânia- Goiás.Assim, realizamos a Performance Protesto Escolar na Escola Municipal de Tempo Integral Silene de Andrade, que teve como intento o desenvolvimento do pensamento crítico dos alunos das turmas G´s frente às depredações e pichações que ocorriam em tal instituição. As ações performáticas desenvolvidas com os 22 alunos em questão evidenciaram que o jogo teatral, alicerçado no intento ludopedagógico do professor, pode ser o mediador do conhecimento crítico e investigativo do aluno.A pesquisa análitica realizada no site YouTube, juntamente com a análise de nossas práticas ludopedagógicas no processo de ensino-aprendizagem em teatro, apontaram para a necessidade de utilizarmos o cibergamecomo propulsor do conhecimento em teatro no ensino fundamental do Colégio Estadual Dom Fernando Gomes dos Santos 2. Tal necessidade surgiu por verificarmos que o game sempre era ressaltado em nossas aulas quando íamos trabalhar algum conteúdo teatral. 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dc.title.por.fl_str_mv Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO
dc.title.alternative.eng.fl_str_mv Theater/education: critical ludopedagogy trough theatrical game powered by conflict game among elementary school students of Goiânia - GO
title Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO
spellingShingle Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO
Tagliari, Mariana
Jogos teatrais
Viola spolin
Experiência
Pedagogia do teatro
Theater games
Viola spolin
Experience
drama education
ARTES::TEATRO
ARTES::EDUCACAO ARTISTICA
title_short Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO
title_full Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO
title_fullStr Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO
title_full_unstemmed Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO
title_sort Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO
author Tagliari, Mariana
author_facet Tagliari, Mariana
author_role author
dc.contributor.advisor1.fl_str_mv Cunha, Fernanda Pereira da
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/8739909013018488
dc.contributor.referee1.fl_str_mv Cunha, Fernanda Pereira da
dc.contributor.referee2.fl_str_mv Pinto, Karen Astrid Muller
dc.contributor.referee3.fl_str_mv Real, Márcio Penna Corte
dc.contributor.referee4.fl_str_mv Camargo, Robson Corrêa de
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/1664740874343771
dc.contributor.author.fl_str_mv Tagliari, Mariana
contributor_str_mv Cunha, Fernanda Pereira da
Cunha, Fernanda Pereira da
Pinto, Karen Astrid Muller
Real, Márcio Penna Corte
Camargo, Robson Corrêa de
dc.subject.por.fl_str_mv Jogos teatrais
Viola spolin
Experiência
Pedagogia do teatro
topic Jogos teatrais
Viola spolin
Experiência
Pedagogia do teatro
Theater games
Viola spolin
Experience
drama education
ARTES::TEATRO
ARTES::EDUCACAO ARTISTICA
dc.subject.eng.fl_str_mv Theater games
Viola spolin
Experience
drama education
dc.subject.cnpq.fl_str_mv ARTES::TEATRO
ARTES::EDUCACAO ARTISTICA
description This study presents a critical reflexive analysis on the current paradigm of the “ludopedagogical” practices of theatre teachers who have identified themselves in the “ciberculture”. Practices which have reverberated in the Brazilian primary schools it is relevant to say that this analysis arises out of the studies of e-Art/Education. It´s pedagogical aim is to identify and discuss whether the teacher has utilized the game in his/her classes as a booster of knowledge or just as the game for its own sake. EArt/ Education is here conceived as a segment of Art/Education, which covers the reality of the digital world, which is in this research looked at from the perspective of the cultural performances. For the conception of this study, a research on the site YouTube has been conducted with the aim of verifying whether teachers from all the Brazilian capitals have been using the game as a mediator of signifying experiences with their students or using it only as entertainment. The analytical research of those ludopedagogical practices in the theatre teaching-learning process have indicated the need of carrying out etheatre/ educational interventions with the aim of using the theatrical conflict game as a mediator of meaningful experiences with the students of basic school in Goiânia – Goiás. Therefore we carried out the performance Protesto Escolar na Escola Municipal de Tempo Integral Silene de Andrade, which had the aim of developing critical thought of turmas G´s students, in relation to depredations and graffiti that had been occurring in that institution. The performing actions developed with the 22 students mentioned, revealed that game can be the mediator of the students’ critical and investigative knowledge, through the means of meaningful experience in benefit of the theatrical conflict game. The analytical research conducted on the site YouTube, in conjunction with our own ludopedagogical practices in the process of teaching-learning theatre, have indicated the need to use the game as a booster of knowledge in theatre in primary school of Colégio Estadual Dom Fernando Gomes dos Santos 2. The cibergame has always been highlighted in our classes whenever we would work on any theatrical content. In that sense, the concept of conflict game arises, in which conflicts are propitiated by the game as potential source of the theatrical game in the process of teaching learning theater.
publishDate 2015
dc.date.issued.fl_str_mv 2015-11-30
dc.date.accessioned.fl_str_mv 2016-03-14T15:31:13Z
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dc.identifier.citation.fl_str_mv TAGLIARI, M. Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO. 2015. 205 f. Dissertação (Mestrado em Performance Cultural) - Universidade Federal de Goiás, Goiânia, 2015.
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identifier_str_mv TAGLIARI, M. Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO. 2015. 205 f. Dissertação (Mestrado em Performance Cultural) - Universidade Federal de Goiás, Goiânia, 2015.
ark:/38995/0013000002jtd
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dc.publisher.none.fl_str_mv Universidade Federal de Goiás
dc.publisher.program.fl_str_mv Programa de Pós-graduação em Performance Cultural (EMAC)
dc.publisher.initials.fl_str_mv UFG
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Escola de Música e Artes Cênicas - EMAC (RG)
publisher.none.fl_str_mv Universidade Federal de Goiás
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bitstream.checksumAlgorithm.fl_str_mv MD5
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repository.name.fl_str_mv Repositório Institucional da UFG - Universidade Federal de Goiás (UFG)
repository.mail.fl_str_mv tasesdissertacoes.bc@ufg.br
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