Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência

Detalhes bibliográficos
Autor(a) principal: Gonçalves, Guillermo de Ávila
Data de Publicação: 2014
Tipo de documento: Tese
Idioma: por
Título da fonte: Repositório Institucional da UFG
dARK ID: ark:/38995/0013000003ntq
Texto Completo: http://repositorio.bc.ufg.br/tede/handle/tede/3947
Resumo: The objective of this work is to analyze the relationships that adolescents have with electronic games through the contradictory perspectives of submission and resistance. Such relationships are the object of study of this research and are taken as an illustration of forms of sociability instituted by capitalist materiality and rationality. Twenty twelve-year-old adolescents were interviewed and spoke about their relationship with electronic games. These included adolescents from high and low social classes, both male and female. This research is theoretically grounded in dialectical materialism and in the categories named rationality and contradiction. In the context of the rationality that organises the relations of production and influences subjectivity in capitalist societies, this thesis looks at the instrumental rationality in Adorno and Horkheimer, the technological rationality in Marcuse and the logic of operation of the Culture Industry. This work also presents considerations of the cultural construction of electronic games, especially in relation to playfulness, leisure, and toys and games in general. Submission, based on alienation and reification of subjectivity, and resistance, understood within the remit of criticism and emancipation, were also objects of theoretical analysis. The results of this research point to the contradiction between submission and resistance in the context of the relationships between adolescents and the rationality contained in electronic games. The constitutive nexuses of this contradiction are: the relationship between the rules and victory; changes in the functioning patterns of games; "being in and out" of the game; the understanding of creativity; the experience of emotions and sensations; the thought process in accordance with the logic of the market; and the understanding of the relationships between electronic games and social reality. Independent of class and gender variables, this research reveals that in the context of contradiction there is a predominance of submission over resistance. From this empirical research, illuminated by theory, emerges the possibility of emancipation through contradiction, since the rationality that takes hold of humans is a product of subjectivity objectified in reality. Finally we consider that consciousness reified in the name of the rationality of technique is a reality, but we also understand that the possibility of overcoming this rationality through the very rationality that one denies and questions is real. This means that electronic games, as an emblem of a rationality that instrumentalises human life, offer in their relationship with adolescents the possibility of overcoming their own rationality, that is, their own contradiction.
id UFG-2_d74c280ddbc394eb1684f05efd34c507
oai_identifier_str oai:repositorio.bc.ufg.br:tede/3947
network_acronym_str UFG-2
network_name_str Repositório Institucional da UFG
repository_id_str
spelling Resende, Anita Cristina Azevedohttp://lattes.cnpq.br/9367144408359249Resende, Anita Cristina AzevedoGomes, Christianne LuceJorge, Luiz EduardoBaptista, Tadeu João RibeiroChaves, Juliana de Castrohttp://lattes.cnpq.br/2480927376473336Gonçalves, Guillermo de Ávila2015-01-28T10:58:47Z2014-02-25GONÇALVES, Guillermo de Ávila. Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência. 2014. 135 f. Tese (Doutorado em Educação) - Universidade Federal de Goiás, Goiânia, 2014.http://repositorio.bc.ufg.br/tede/handle/tede/3947ark:/38995/0013000003ntqThe objective of this work is to analyze the relationships that adolescents have with electronic games through the contradictory perspectives of submission and resistance. Such relationships are the object of study of this research and are taken as an illustration of forms of sociability instituted by capitalist materiality and rationality. Twenty twelve-year-old adolescents were interviewed and spoke about their relationship with electronic games. These included adolescents from high and low social classes, both male and female. This research is theoretically grounded in dialectical materialism and in the categories named rationality and contradiction. In the context of the rationality that organises the relations of production and influences subjectivity in capitalist societies, this thesis looks at the instrumental rationality in Adorno and Horkheimer, the technological rationality in Marcuse and the logic of operation of the Culture Industry. This work also presents considerations of the cultural construction of electronic games, especially in relation to playfulness, leisure, and toys and games in general. Submission, based on alienation and reification of subjectivity, and resistance, understood within the remit of criticism and emancipation, were also objects of theoretical analysis. The results of this research point to the contradiction between submission and resistance in the context of the relationships between adolescents and the rationality contained in electronic games. The constitutive nexuses of this contradiction are: the relationship between the rules and victory; changes in the functioning patterns of games; "being in and out" of the game; the understanding of creativity; the experience of emotions and sensations; the thought process in accordance with the logic of the market; and the understanding of the relationships between electronic games and social reality. Independent of class and gender variables, this research reveals that in the context of contradiction there is a predominance of submission over resistance. From this empirical research, illuminated by theory, emerges the possibility of emancipation through contradiction, since the rationality that takes hold of humans is a product of subjectivity objectified in reality. Finally we consider that consciousness reified in the name of the rationality of technique is a reality, but we also understand that the possibility of overcoming this rationality through the very rationality that one denies and questions is real. This means that electronic games, as an emblem of a rationality that instrumentalises human life, offer in their relationship with adolescents the possibility of overcoming their own rationality, that is, their own contradiction.O objetivo deste trabalho é analisar as relações dos adolescentes com os jogos eletrônicos na perspectiva contraditória da submissão e da resistência. Tais relações constituem o objeto de estudo desta investigação e são tomadas como emblema de formas de sociabilidade instituídas pela materialidade e racionalidade capitalistas. Foram entrevistados vinte adolescentes na faixa etária de doze anos, pertencentes às classes alta e popular e aos gêneros masculino e feminino, que se pronunciaram a respeito de suas relações com os jogos eletrônicos. Esta investigação se fundamenta teoricamente no materialismo dialético e nas categorias intituladas racionalidade e contradição. No contexto da racionalidade que organiza as relações de produção e exerce influência sobre as subjetividades nas sociedades capitalistas, esta tese aborda a racionalidade instrumental em Adorno e Horkheimer, a racionalidade tecnológica em Marcuse e a lógica de operação da Indústria Cultural. Este trabalho também tece considerações acerca da construção cultural do jogo eletrônico, notadamente a partir da ludicidade, do lazer, do brinquedo e dos jogos de forma geral. Foram também objetos de apreensão teórica: a submissão, consubstanciada na alienação e na reificação de subjetividades, e a resistência, compreendida no âmbito da crítica e da emancipação. Os resultados desta pesquisa apontam para a contradição entre a submissão e a resistência no contexto das relações entre os adolescentes e a racionalidade contida no jogo eletrônico. Os nexos constitutivos dessa contradição são a relação entre as regras e a vitória, as mudanças nos padrões de funcionamento dos jogos, o “estar dentro e fora” do jogo, a compreensão da criatividade, a experiência de emoções e sensações, o pensamento de acordo com a lógica do mercado e o entendimento das relações entre o jogo eletrônico e a realidade social. De forma independente dos recortes de classe e gênero, esta investigação revela que, no contexto da contradição, há predominância da submissão sobre a resistência. Também emerge, ainda a partir da contradição, a possibilidade de emancipação, uma vez que a racionalidade que se apodera do homem é produção da subjetividade objetivada na realidade. Por fim, este trabalho considera que tanto a consciência reificada em nome da racionalidade da técnica é uma realidade concreta, quanto é real a possibilidade de superação dessa racionalidade por dentro da própria razão que se nega e se questiona. Isso significa que o jogo eletrônico, como emblema de uma racionalidade que instrumentaliza a vida do homem, abriga, na relação com os adolescentes, as possibilidades de superação de sua própria racionalidade, ou seja, de sua própria contradição.Submitted by Luciana Ferreira (lucgeral@gmail.com) on 2015-01-27T13:19:06Z No. of bitstreams: 2 license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Tese - Guillermo de Ávila Gonçalves - 2014.pdf: 1145872 bytes, checksum: 8b4c93161c51e4f9ec625ef83c5401c7 (MD5)Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2015-01-28T10:58:47Z (GMT) No. of bitstreams: 2 license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Tese - Guillermo de Ávila Gonçalves - 2014.pdf: 1145872 bytes, checksum: 8b4c93161c51e4f9ec625ef83c5401c7 (MD5)Made available in DSpace on 2015-01-28T10:58:47Z (GMT). No. of bitstreams: 2 license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Tese - Guillermo de Ávila Gonçalves - 2014.pdf: 1145872 bytes, checksum: 8b4c93161c51e4f9ec625ef83c5401c7 (MD5) Previous issue date: 2014-02-25Fundação de Amparo à Pesquisa do Estado de Goiás - FAPEGapplication/pdfhttp://repositorio.bc.ufg.br/tede/retrieve/15415/Tese%20-%20Guillermo%20de%20%c3%81vila%20Gon%c3%a7alves%20-%202014.pdf.jpgporUniversidade Federal de GoiásPrograma de Pós-graduação em Educação (FE)UFGBrasilFaculdade de Educação - FE (RG)http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessContradiçãoEmancipaçãoJogo eletrônicoRacionalidadeReificaçãoContradictionEmancipationElectronic gameRationalityReificationCIENCIAS HUMANAS::EDUCACAOAdolescentes e jogos eletrônicos: racionalidade, submissão e resistênciaTeenagers and eletronic games: rationality, submission and resistanceinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesis-57835581169077621366006006006002113337254376466508-240345818910352367-961409807440757778reponame:Repositório Institucional da UFGinstname:Universidade Federal de Goiás (UFG)instacron:UFGORIGINALTese - Guillermo de Ávila Gonçalves - 2014.pdfTese - Guillermo de Ávila Gonçalves - 2014.pdfapplication/pdf1145872http://repositorio.bc.ufg.br/tede/bitstreams/cb05576f-ed2e-412e-8905-0b82f9fa76ff/download8b4c93161c51e4f9ec625ef83c5401c7MD52CC-LICENSElicense_urllicense_urltext/plain; charset=utf-849http://repositorio.bc.ufg.br/tede/bitstreams/6a6858bc-de17-48f9-add1-28973c67a718/download4afdbb8c545fd630ea7db775da747b2fMD54license_textlicense_texttext/html; charset=utf-822901http://repositorio.bc.ufg.br/tede/bitstreams/e79f24df-0043-48c9-bc2c-9a459b53955f/download29b9d5e95be03707f9d4a2e110421c11MD55license_rdflicense_rdfapplication/rdf+xml; charset=utf-823148http://repositorio.bc.ufg.br/tede/bitstreams/ed407443-c392-4cfa-9ce7-d26438ff28d1/download9da0b6dfac957114c6a7714714b86306MD56LICENSElicense.txtlicense.txttext/plain; charset=utf-82165http://repositorio.bc.ufg.br/tede/bitstreams/e232bed8-2a0c-450a-b331-c62aa3305c53/downloadbd3efa91386c1718a7f26a329fdcb468MD53TEXTTese - Guillermo de Ávila Gonçalves - 2014.pdf.txtTese - Guillermo de Ávila Gonçalves - 2014.pdf.txtExtracted Texttext/plain320920http://repositorio.bc.ufg.br/tede/bitstreams/56738da5-1ed8-4476-a62d-9852895b7acb/downloadf1108d4d92091cdb19d168091a4d6263MD57THUMBNAILTese - Guillermo de Ávila Gonçalves - 2014.pdf.jpgTese - Guillermo de Ávila Gonçalves - 2014.pdf.jpgGenerated Thumbnailimage/jpeg1943http://repositorio.bc.ufg.br/tede/bitstreams/2eb6d644-7fad-46dd-b0e6-51d2e47ac967/downloadcc73c4c239a4c332d642ba1e7c7a9fb2MD58tede/39472015-01-29 03:05:13.045http://creativecommons.org/licenses/by-nc-nd/4.0/Acesso Abertoopen.accessoai:repositorio.bc.ufg.br:tede/3947http://repositorio.bc.ufg.br/tedeRepositório InstitucionalPUBhttp://repositorio.bc.ufg.br/oai/requesttasesdissertacoes.bc@ufg.bropendoar:2015-01-29T05:05:13Repositório Institucional da UFG - Universidade Federal de Goiás (UFG)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
dc.title.por.fl_str_mv Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência
dc.title.alternative.por.fl_str_mv Teenagers and eletronic games: rationality, submission and resistance
title Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência
spellingShingle Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência
Gonçalves, Guillermo de Ávila
Contradição
Emancipação
Jogo eletrônico
Racionalidade
Reificação
Contradiction
Emancipation
Electronic game
Rationality
Reification
CIENCIAS HUMANAS::EDUCACAO
title_short Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência
title_full Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência
title_fullStr Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência
title_full_unstemmed Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência
title_sort Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência
author Gonçalves, Guillermo de Ávila
author_facet Gonçalves, Guillermo de Ávila
author_role author
dc.contributor.advisor1.fl_str_mv Resende, Anita Cristina Azevedo
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/9367144408359249
dc.contributor.referee1.fl_str_mv Resende, Anita Cristina Azevedo
dc.contributor.referee2.fl_str_mv Gomes, Christianne Luce
dc.contributor.referee3.fl_str_mv Jorge, Luiz Eduardo
dc.contributor.referee4.fl_str_mv Baptista, Tadeu João Ribeiro
dc.contributor.referee5.fl_str_mv Chaves, Juliana de Castro
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/2480927376473336
dc.contributor.author.fl_str_mv Gonçalves, Guillermo de Ávila
contributor_str_mv Resende, Anita Cristina Azevedo
Resende, Anita Cristina Azevedo
Gomes, Christianne Luce
Jorge, Luiz Eduardo
Baptista, Tadeu João Ribeiro
Chaves, Juliana de Castro
dc.subject.por.fl_str_mv Contradição
Emancipação
Jogo eletrônico
Racionalidade
Reificação
topic Contradição
Emancipação
Jogo eletrônico
Racionalidade
Reificação
Contradiction
Emancipation
Electronic game
Rationality
Reification
CIENCIAS HUMANAS::EDUCACAO
dc.subject.eng.fl_str_mv Contradiction
Emancipation
Electronic game
Rationality
Reification
dc.subject.cnpq.fl_str_mv CIENCIAS HUMANAS::EDUCACAO
description The objective of this work is to analyze the relationships that adolescents have with electronic games through the contradictory perspectives of submission and resistance. Such relationships are the object of study of this research and are taken as an illustration of forms of sociability instituted by capitalist materiality and rationality. Twenty twelve-year-old adolescents were interviewed and spoke about their relationship with electronic games. These included adolescents from high and low social classes, both male and female. This research is theoretically grounded in dialectical materialism and in the categories named rationality and contradiction. In the context of the rationality that organises the relations of production and influences subjectivity in capitalist societies, this thesis looks at the instrumental rationality in Adorno and Horkheimer, the technological rationality in Marcuse and the logic of operation of the Culture Industry. This work also presents considerations of the cultural construction of electronic games, especially in relation to playfulness, leisure, and toys and games in general. Submission, based on alienation and reification of subjectivity, and resistance, understood within the remit of criticism and emancipation, were also objects of theoretical analysis. The results of this research point to the contradiction between submission and resistance in the context of the relationships between adolescents and the rationality contained in electronic games. The constitutive nexuses of this contradiction are: the relationship between the rules and victory; changes in the functioning patterns of games; "being in and out" of the game; the understanding of creativity; the experience of emotions and sensations; the thought process in accordance with the logic of the market; and the understanding of the relationships between electronic games and social reality. Independent of class and gender variables, this research reveals that in the context of contradiction there is a predominance of submission over resistance. From this empirical research, illuminated by theory, emerges the possibility of emancipation through contradiction, since the rationality that takes hold of humans is a product of subjectivity objectified in reality. Finally we consider that consciousness reified in the name of the rationality of technique is a reality, but we also understand that the possibility of overcoming this rationality through the very rationality that one denies and questions is real. This means that electronic games, as an emblem of a rationality that instrumentalises human life, offer in their relationship with adolescents the possibility of overcoming their own rationality, that is, their own contradiction.
publishDate 2014
dc.date.issued.fl_str_mv 2014-02-25
dc.date.accessioned.fl_str_mv 2015-01-28T10:58:47Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/doctoralThesis
format doctoralThesis
status_str publishedVersion
dc.identifier.citation.fl_str_mv GONÇALVES, Guillermo de Ávila. Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência. 2014. 135 f. Tese (Doutorado em Educação) - Universidade Federal de Goiás, Goiânia, 2014.
dc.identifier.uri.fl_str_mv http://repositorio.bc.ufg.br/tede/handle/tede/3947
dc.identifier.dark.fl_str_mv ark:/38995/0013000003ntq
identifier_str_mv GONÇALVES, Guillermo de Ávila. Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência. 2014. 135 f. Tese (Doutorado em Educação) - Universidade Federal de Goiás, Goiânia, 2014.
ark:/38995/0013000003ntq
url http://repositorio.bc.ufg.br/tede/handle/tede/3947
dc.language.iso.fl_str_mv por
language por
dc.relation.program.fl_str_mv -5783558116907762136
dc.relation.confidence.fl_str_mv 600
600
600
600
dc.relation.department.fl_str_mv 2113337254376466508
dc.relation.cnpq.fl_str_mv -240345818910352367
dc.relation.sponsorship.fl_str_mv -961409807440757778
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Goiás
dc.publisher.program.fl_str_mv Programa de Pós-graduação em Educação (FE)
dc.publisher.initials.fl_str_mv UFG
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Faculdade de Educação - FE (RG)
publisher.none.fl_str_mv Universidade Federal de Goiás
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFG
instname:Universidade Federal de Goiás (UFG)
instacron:UFG
instname_str Universidade Federal de Goiás (UFG)
instacron_str UFG
institution UFG
reponame_str Repositório Institucional da UFG
collection Repositório Institucional da UFG
bitstream.url.fl_str_mv http://repositorio.bc.ufg.br/tede/bitstreams/cb05576f-ed2e-412e-8905-0b82f9fa76ff/download
http://repositorio.bc.ufg.br/tede/bitstreams/6a6858bc-de17-48f9-add1-28973c67a718/download
http://repositorio.bc.ufg.br/tede/bitstreams/e79f24df-0043-48c9-bc2c-9a459b53955f/download
http://repositorio.bc.ufg.br/tede/bitstreams/ed407443-c392-4cfa-9ce7-d26438ff28d1/download
http://repositorio.bc.ufg.br/tede/bitstreams/e232bed8-2a0c-450a-b331-c62aa3305c53/download
http://repositorio.bc.ufg.br/tede/bitstreams/56738da5-1ed8-4476-a62d-9852895b7acb/download
http://repositorio.bc.ufg.br/tede/bitstreams/2eb6d644-7fad-46dd-b0e6-51d2e47ac967/download
bitstream.checksum.fl_str_mv 8b4c93161c51e4f9ec625ef83c5401c7
4afdbb8c545fd630ea7db775da747b2f
29b9d5e95be03707f9d4a2e110421c11
9da0b6dfac957114c6a7714714b86306
bd3efa91386c1718a7f26a329fdcb468
f1108d4d92091cdb19d168091a4d6263
cc73c4c239a4c332d642ba1e7c7a9fb2
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
MD5
MD5
MD5
MD5
MD5
repository.name.fl_str_mv Repositório Institucional da UFG - Universidade Federal de Goiás (UFG)
repository.mail.fl_str_mv tasesdissertacoes.bc@ufg.br
_version_ 1815172548492525568