Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência
Autor(a) principal: | |
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Data de Publicação: | 2014 |
Tipo de documento: | Tese |
Idioma: | por |
Título da fonte: | Repositório Institucional da UFG |
dARK ID: | ark:/38995/0013000003ntq |
Texto Completo: | http://repositorio.bc.ufg.br/tede/handle/tede/3947 |
Resumo: | The objective of this work is to analyze the relationships that adolescents have with electronic games through the contradictory perspectives of submission and resistance. Such relationships are the object of study of this research and are taken as an illustration of forms of sociability instituted by capitalist materiality and rationality. Twenty twelve-year-old adolescents were interviewed and spoke about their relationship with electronic games. These included adolescents from high and low social classes, both male and female. This research is theoretically grounded in dialectical materialism and in the categories named rationality and contradiction. In the context of the rationality that organises the relations of production and influences subjectivity in capitalist societies, this thesis looks at the instrumental rationality in Adorno and Horkheimer, the technological rationality in Marcuse and the logic of operation of the Culture Industry. This work also presents considerations of the cultural construction of electronic games, especially in relation to playfulness, leisure, and toys and games in general. Submission, based on alienation and reification of subjectivity, and resistance, understood within the remit of criticism and emancipation, were also objects of theoretical analysis. The results of this research point to the contradiction between submission and resistance in the context of the relationships between adolescents and the rationality contained in electronic games. The constitutive nexuses of this contradiction are: the relationship between the rules and victory; changes in the functioning patterns of games; "being in and out" of the game; the understanding of creativity; the experience of emotions and sensations; the thought process in accordance with the logic of the market; and the understanding of the relationships between electronic games and social reality. Independent of class and gender variables, this research reveals that in the context of contradiction there is a predominance of submission over resistance. From this empirical research, illuminated by theory, emerges the possibility of emancipation through contradiction, since the rationality that takes hold of humans is a product of subjectivity objectified in reality. Finally we consider that consciousness reified in the name of the rationality of technique is a reality, but we also understand that the possibility of overcoming this rationality through the very rationality that one denies and questions is real. This means that electronic games, as an emblem of a rationality that instrumentalises human life, offer in their relationship with adolescents the possibility of overcoming their own rationality, that is, their own contradiction. |
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Resende, Anita Cristina Azevedohttp://lattes.cnpq.br/9367144408359249Resende, Anita Cristina AzevedoGomes, Christianne LuceJorge, Luiz EduardoBaptista, Tadeu João RibeiroChaves, Juliana de Castrohttp://lattes.cnpq.br/2480927376473336Gonçalves, Guillermo de Ávila2015-01-28T10:58:47Z2014-02-25GONÇALVES, Guillermo de Ávila. Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência. 2014. 135 f. Tese (Doutorado em Educação) - Universidade Federal de Goiás, Goiânia, 2014.http://repositorio.bc.ufg.br/tede/handle/tede/3947ark:/38995/0013000003ntqThe objective of this work is to analyze the relationships that adolescents have with electronic games through the contradictory perspectives of submission and resistance. Such relationships are the object of study of this research and are taken as an illustration of forms of sociability instituted by capitalist materiality and rationality. Twenty twelve-year-old adolescents were interviewed and spoke about their relationship with electronic games. These included adolescents from high and low social classes, both male and female. This research is theoretically grounded in dialectical materialism and in the categories named rationality and contradiction. In the context of the rationality that organises the relations of production and influences subjectivity in capitalist societies, this thesis looks at the instrumental rationality in Adorno and Horkheimer, the technological rationality in Marcuse and the logic of operation of the Culture Industry. This work also presents considerations of the cultural construction of electronic games, especially in relation to playfulness, leisure, and toys and games in general. Submission, based on alienation and reification of subjectivity, and resistance, understood within the remit of criticism and emancipation, were also objects of theoretical analysis. The results of this research point to the contradiction between submission and resistance in the context of the relationships between adolescents and the rationality contained in electronic games. The constitutive nexuses of this contradiction are: the relationship between the rules and victory; changes in the functioning patterns of games; "being in and out" of the game; the understanding of creativity; the experience of emotions and sensations; the thought process in accordance with the logic of the market; and the understanding of the relationships between electronic games and social reality. Independent of class and gender variables, this research reveals that in the context of contradiction there is a predominance of submission over resistance. From this empirical research, illuminated by theory, emerges the possibility of emancipation through contradiction, since the rationality that takes hold of humans is a product of subjectivity objectified in reality. Finally we consider that consciousness reified in the name of the rationality of technique is a reality, but we also understand that the possibility of overcoming this rationality through the very rationality that one denies and questions is real. This means that electronic games, as an emblem of a rationality that instrumentalises human life, offer in their relationship with adolescents the possibility of overcoming their own rationality, that is, their own contradiction.O objetivo deste trabalho é analisar as relações dos adolescentes com os jogos eletrônicos na perspectiva contraditória da submissão e da resistência. Tais relações constituem o objeto de estudo desta investigação e são tomadas como emblema de formas de sociabilidade instituídas pela materialidade e racionalidade capitalistas. Foram entrevistados vinte adolescentes na faixa etária de doze anos, pertencentes às classes alta e popular e aos gêneros masculino e feminino, que se pronunciaram a respeito de suas relações com os jogos eletrônicos. Esta investigação se fundamenta teoricamente no materialismo dialético e nas categorias intituladas racionalidade e contradição. No contexto da racionalidade que organiza as relações de produção e exerce influência sobre as subjetividades nas sociedades capitalistas, esta tese aborda a racionalidade instrumental em Adorno e Horkheimer, a racionalidade tecnológica em Marcuse e a lógica de operação da Indústria Cultural. Este trabalho também tece considerações acerca da construção cultural do jogo eletrônico, notadamente a partir da ludicidade, do lazer, do brinquedo e dos jogos de forma geral. Foram também objetos de apreensão teórica: a submissão, consubstanciada na alienação e na reificação de subjetividades, e a resistência, compreendida no âmbito da crítica e da emancipação. Os resultados desta pesquisa apontam para a contradição entre a submissão e a resistência no contexto das relações entre os adolescentes e a racionalidade contida no jogo eletrônico. Os nexos constitutivos dessa contradição são a relação entre as regras e a vitória, as mudanças nos padrões de funcionamento dos jogos, o “estar dentro e fora” do jogo, a compreensão da criatividade, a experiência de emoções e sensações, o pensamento de acordo com a lógica do mercado e o entendimento das relações entre o jogo eletrônico e a realidade social. De forma independente dos recortes de classe e gênero, esta investigação revela que, no contexto da contradição, há predominância da submissão sobre a resistência. Também emerge, ainda a partir da contradição, a possibilidade de emancipação, uma vez que a racionalidade que se apodera do homem é produção da subjetividade objetivada na realidade. Por fim, este trabalho considera que tanto a consciência reificada em nome da racionalidade da técnica é uma realidade concreta, quanto é real a possibilidade de superação dessa racionalidade por dentro da própria razão que se nega e se questiona. Isso significa que o jogo eletrônico, como emblema de uma racionalidade que instrumentaliza a vida do homem, abriga, na relação com os adolescentes, as possibilidades de superação de sua própria racionalidade, ou seja, de sua própria contradição.Submitted by Luciana Ferreira (lucgeral@gmail.com) on 2015-01-27T13:19:06Z No. of bitstreams: 2 license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Tese - Guillermo de Ávila Gonçalves - 2014.pdf: 1145872 bytes, checksum: 8b4c93161c51e4f9ec625ef83c5401c7 (MD5)Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2015-01-28T10:58:47Z (GMT) No. of bitstreams: 2 license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Tese - Guillermo de Ávila Gonçalves - 2014.pdf: 1145872 bytes, checksum: 8b4c93161c51e4f9ec625ef83c5401c7 (MD5)Made available in DSpace on 2015-01-28T10:58:47Z (GMT). No. of bitstreams: 2 license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Tese - Guillermo de Ávila Gonçalves - 2014.pdf: 1145872 bytes, checksum: 8b4c93161c51e4f9ec625ef83c5401c7 (MD5) Previous issue date: 2014-02-25Fundação de Amparo à Pesquisa do Estado de Goiás - FAPEGapplication/pdfhttp://repositorio.bc.ufg.br/tede/retrieve/15415/Tese%20-%20Guillermo%20de%20%c3%81vila%20Gon%c3%a7alves%20-%202014.pdf.jpgporUniversidade Federal de GoiásPrograma de Pós-graduação em Educação (FE)UFGBrasilFaculdade de Educação - FE (RG)http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessContradiçãoEmancipaçãoJogo eletrônicoRacionalidadeReificaçãoContradictionEmancipationElectronic gameRationalityReificationCIENCIAS HUMANAS::EDUCACAOAdolescentes e jogos eletrônicos: racionalidade, submissão e resistênciaTeenagers and eletronic games: rationality, submission and resistanceinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesis-57835581169077621366006006006002113337254376466508-240345818910352367-961409807440757778reponame:Repositório Institucional da UFGinstname:Universidade Federal de Goiás (UFG)instacron:UFGORIGINALTese - Guillermo de Ávila Gonçalves - 2014.pdfTese - Guillermo de Ávila Gonçalves - 2014.pdfapplication/pdf1145872http://repositorio.bc.ufg.br/tede/bitstreams/cb05576f-ed2e-412e-8905-0b82f9fa76ff/download8b4c93161c51e4f9ec625ef83c5401c7MD52CC-LICENSElicense_urllicense_urltext/plain; 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dc.title.por.fl_str_mv |
Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência |
dc.title.alternative.por.fl_str_mv |
Teenagers and eletronic games: rationality, submission and resistance |
title |
Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência |
spellingShingle |
Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência Gonçalves, Guillermo de Ávila Contradição Emancipação Jogo eletrônico Racionalidade Reificação Contradiction Emancipation Electronic game Rationality Reification CIENCIAS HUMANAS::EDUCACAO |
title_short |
Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência |
title_full |
Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência |
title_fullStr |
Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência |
title_full_unstemmed |
Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência |
title_sort |
Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência |
author |
Gonçalves, Guillermo de Ávila |
author_facet |
Gonçalves, Guillermo de Ávila |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Resende, Anita Cristina Azevedo |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/9367144408359249 |
dc.contributor.referee1.fl_str_mv |
Resende, Anita Cristina Azevedo |
dc.contributor.referee2.fl_str_mv |
Gomes, Christianne Luce |
dc.contributor.referee3.fl_str_mv |
Jorge, Luiz Eduardo |
dc.contributor.referee4.fl_str_mv |
Baptista, Tadeu João Ribeiro |
dc.contributor.referee5.fl_str_mv |
Chaves, Juliana de Castro |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/2480927376473336 |
dc.contributor.author.fl_str_mv |
Gonçalves, Guillermo de Ávila |
contributor_str_mv |
Resende, Anita Cristina Azevedo Resende, Anita Cristina Azevedo Gomes, Christianne Luce Jorge, Luiz Eduardo Baptista, Tadeu João Ribeiro Chaves, Juliana de Castro |
dc.subject.por.fl_str_mv |
Contradição Emancipação Jogo eletrônico Racionalidade Reificação |
topic |
Contradição Emancipação Jogo eletrônico Racionalidade Reificação Contradiction Emancipation Electronic game Rationality Reification CIENCIAS HUMANAS::EDUCACAO |
dc.subject.eng.fl_str_mv |
Contradiction Emancipation Electronic game Rationality Reification |
dc.subject.cnpq.fl_str_mv |
CIENCIAS HUMANAS::EDUCACAO |
description |
The objective of this work is to analyze the relationships that adolescents have with electronic games through the contradictory perspectives of submission and resistance. Such relationships are the object of study of this research and are taken as an illustration of forms of sociability instituted by capitalist materiality and rationality. Twenty twelve-year-old adolescents were interviewed and spoke about their relationship with electronic games. These included adolescents from high and low social classes, both male and female. This research is theoretically grounded in dialectical materialism and in the categories named rationality and contradiction. In the context of the rationality that organises the relations of production and influences subjectivity in capitalist societies, this thesis looks at the instrumental rationality in Adorno and Horkheimer, the technological rationality in Marcuse and the logic of operation of the Culture Industry. This work also presents considerations of the cultural construction of electronic games, especially in relation to playfulness, leisure, and toys and games in general. Submission, based on alienation and reification of subjectivity, and resistance, understood within the remit of criticism and emancipation, were also objects of theoretical analysis. The results of this research point to the contradiction between submission and resistance in the context of the relationships between adolescents and the rationality contained in electronic games. The constitutive nexuses of this contradiction are: the relationship between the rules and victory; changes in the functioning patterns of games; "being in and out" of the game; the understanding of creativity; the experience of emotions and sensations; the thought process in accordance with the logic of the market; and the understanding of the relationships between electronic games and social reality. Independent of class and gender variables, this research reveals that in the context of contradiction there is a predominance of submission over resistance. From this empirical research, illuminated by theory, emerges the possibility of emancipation through contradiction, since the rationality that takes hold of humans is a product of subjectivity objectified in reality. Finally we consider that consciousness reified in the name of the rationality of technique is a reality, but we also understand that the possibility of overcoming this rationality through the very rationality that one denies and questions is real. This means that electronic games, as an emblem of a rationality that instrumentalises human life, offer in their relationship with adolescents the possibility of overcoming their own rationality, that is, their own contradiction. |
publishDate |
2014 |
dc.date.issued.fl_str_mv |
2014-02-25 |
dc.date.accessioned.fl_str_mv |
2015-01-28T10:58:47Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/doctoralThesis |
format |
doctoralThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
GONÇALVES, Guillermo de Ávila. Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência. 2014. 135 f. Tese (Doutorado em Educação) - Universidade Federal de Goiás, Goiânia, 2014. |
dc.identifier.uri.fl_str_mv |
http://repositorio.bc.ufg.br/tede/handle/tede/3947 |
dc.identifier.dark.fl_str_mv |
ark:/38995/0013000003ntq |
identifier_str_mv |
GONÇALVES, Guillermo de Ávila. Adolescentes e jogos eletrônicos: racionalidade, submissão e resistência. 2014. 135 f. Tese (Doutorado em Educação) - Universidade Federal de Goiás, Goiânia, 2014. ark:/38995/0013000003ntq |
url |
http://repositorio.bc.ufg.br/tede/handle/tede/3947 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.program.fl_str_mv |
-5783558116907762136 |
dc.relation.confidence.fl_str_mv |
600 600 600 600 |
dc.relation.department.fl_str_mv |
2113337254376466508 |
dc.relation.cnpq.fl_str_mv |
-240345818910352367 |
dc.relation.sponsorship.fl_str_mv |
-961409807440757778 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by-nc-nd/4.0/ |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal de Goiás |
dc.publisher.program.fl_str_mv |
Programa de Pós-graduação em Educação (FE) |
dc.publisher.initials.fl_str_mv |
UFG |
dc.publisher.country.fl_str_mv |
Brasil |
dc.publisher.department.fl_str_mv |
Faculdade de Educação - FE (RG) |
publisher.none.fl_str_mv |
Universidade Federal de Goiás |
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Universidade Federal de Goiás (UFG) |
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UFG |
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Repositório Institucional da UFG |
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Repositório Institucional da UFG |
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Repositório Institucional da UFG - Universidade Federal de Goiás (UFG) |
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tasesdissertacoes.bc@ufg.br |
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