BETWEEN TRADITIONAL AND ELECTRONIC: PLAY THE MEANING FOR CHILDREN OF A PUBLIC SCHOOL OF PIRACICABA-SP

Detalhes bibliográficos
Autor(a) principal: Fernandes e Fernandes, Benecta Patrícia
Data de Publicação: 2017
Outros Autores: Martins, Ida Carneiro, Souza, Adalberto dos Santos, Lopes da Silva, Cinthia
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista Brasileira de Estudos do Lazer
Texto Completo: https://periodicos.ufmg.br/index.php/rbel/article/view/509
Resumo: This work has the purpose of investigating both traditional and electronic games, as well as the meanings of playing for children in a public school in Piracicaba-SP. When the subject is playing, it is common to value traditional games when compared to electronic ones. This happens because technology is an intrinsec part of the latter. Games as elements of body culture of movement are rarely investigated from a social-cultural point of view. It was used the bibliographic and field researches, and the study is characterized as qualitative. The field research was conducted with nine and ten-year-olds from a public school in the city of Piracicaba- SP. We used the semistructured interviewing technique. The data analysis of the interviews was based on anthropological principles and social-cultural references. The results indicate children move freely from traditional to electronic games. The electronic games have their own tradition. Playing, for them, is a collective activity, related to learning new things and as a compensation for the daily routine.
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spelling BETWEEN TRADITIONAL AND ELECTRONIC: PLAY THE MEANING FOR CHILDREN OF A PUBLIC SCHOOL OF PIRACICABA-SPENTRE EL TRADICIONAL Y EL ELECTRÓNICO: SIGNIFICADOS DE LOS JUEGOS PARA LOS NIÑOS DE UMA ESCUELA PÚBLICA DE PIRACICABA-SPENTRE O TRADICIONAL E O ELETRÔNICO: SIGNIFICADOS DO BRINCAR PARA CRIANÇAS DE UMA ESCOLA PÚBLICA DE PIRACICABA-SP.Actividades recreativasJuegos y implementos de juegoJuegos de videoCultura.Atividades de lazerJogos e brinquedosJogos de videoCultura.Leisure activitiesPlay and playthingsVideo gamesCulture.This work has the purpose of investigating both traditional and electronic games, as well as the meanings of playing for children in a public school in Piracicaba-SP. When the subject is playing, it is common to value traditional games when compared to electronic ones. This happens because technology is an intrinsec part of the latter. Games as elements of body culture of movement are rarely investigated from a social-cultural point of view. It was used the bibliographic and field researches, and the study is characterized as qualitative. The field research was conducted with nine and ten-year-olds from a public school in the city of Piracicaba- SP. We used the semistructured interviewing technique. The data analysis of the interviews was based on anthropological principles and social-cultural references. The results indicate children move freely from traditional to electronic games. The electronic games have their own tradition. Playing, for them, is a collective activity, related to learning new things and as a compensation for the daily routine.Este estudio tiene como objetivo investigar los juegos tradicionales y electrónicos, así como los significados del juego para los niños de una escuela pública en Piracicaba-SP. Cuando se trata del juego hay una tendencia a apreciar los juegos tradicionales y no los juegos electrónicos, esto debido al hecho de que en el segundo caso, el juego está mediado por la tecnología. Fue utilizada investigación bibliográfica y de campo, caracterizando este estudio como cualitativo. La investigación de campo se llevó a cabo entre los niños de 9 a 10 años en una escuela pública en Piracicaba-SP. La técnica utilizada fue la entrevista semiestructurada. El análisis de los datos de la entrevista se basan en los principios antropológicos y el marco sociocultural. Los resultados indicaron que los niños investigados jugan tanto de los juegos tradicionales como los juegos de video. Los juegos de video también tienen tradición. Los juegos para estos niños investigados se relacionan con un acto colectivo, aprender cosas nuevas y también en el sentido compensatorio de las actividades diarias.Este trabalho tem como objetivo investigar os jogos e brincadeiras tradicionais e eletrônicas, assim como os significados do brincar para crianças de uma escola pública de Piracicaba-SP. Quando se trata do brincar há uma tendência a se valorizar os jogos e brincadeiras tradicionais em detrimento dos jogos e brincadeiras eletrônicos, isso devido ao fato de que, no segundo caso, o brincar ocorre mediado pela tecnologia. Foi realizada pesquisa bibliográfica e de campo, caracterizando este estudo como qualitativo. A pesquisa de campo foi realizada junto a crianças de 9 a 10 anos de uma escola pública de Piracicaba-SP. A técnica utilizada foi a entrevista semiestruturada. A análise dos dados das entrevistas foi baseada nos princípios antropológicos e no referencial sociocultural. Os resultados indicaram que as crianças investigadas brincam tanto dos jogos e brincadeiras tradicionais como eletrônicos. Os jogos eletrônicos possuem também tradição. O brincar para essas crianças investigadas está relacionado a um ato coletivo, a aprender coisas novas e também em sentido compensatório das atividades cotidianas.ANPEL2017-03-04info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionAvaliado por Paresapplication/pdfapplication/pdfhttps://periodicos.ufmg.br/index.php/rbel/article/view/509Revista Brasileira de Estudos do Lazer; v. 3 n. 2 (2016): v. 3, n. 2, mai./ago. 2016 | Dossiê Lazer e Cinema; p.74-962358-1239reponame:Revista Brasileira de Estudos do Lazerinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGporhttps://periodicos.ufmg.br/index.php/rbel/article/view/509/345https://periodicos.ufmg.br/index.php/rbel/article/view/509/9000Copyright (c) 2017 Revista Brasileira de Estudos do Lazerinfo:eu-repo/semantics/openAccessFernandes e Fernandes, Benecta PatríciaMartins, Ida CarneiroSouza, Adalberto dos SantosLopes da Silva, Cinthia2019-07-25T05:14:11Zoai:periodicos.ufmg.br:article/509Revistahttps://periodicos.ufmg.br/index.php/rbelPUBhttps://periodicos.ufmg.br/index.php/rbel/oairbel.anpel@gmail.com || edilson@lcc.ufmg.br2358-12392358-1239opendoar:2019-07-25T05:14:11Revista Brasileira de Estudos do Lazer - Universidade Federal de Minas Gerais (UFMG)false
dc.title.none.fl_str_mv BETWEEN TRADITIONAL AND ELECTRONIC: PLAY THE MEANING FOR CHILDREN OF A PUBLIC SCHOOL OF PIRACICABA-SP
ENTRE EL TRADICIONAL Y EL ELECTRÓNICO: SIGNIFICADOS DE LOS JUEGOS PARA LOS NIÑOS DE UMA ESCUELA PÚBLICA DE PIRACICABA-SP
ENTRE O TRADICIONAL E O ELETRÔNICO: SIGNIFICADOS DO BRINCAR PARA CRIANÇAS DE UMA ESCOLA PÚBLICA DE PIRACICABA-SP.
title BETWEEN TRADITIONAL AND ELECTRONIC: PLAY THE MEANING FOR CHILDREN OF A PUBLIC SCHOOL OF PIRACICABA-SP
spellingShingle BETWEEN TRADITIONAL AND ELECTRONIC: PLAY THE MEANING FOR CHILDREN OF A PUBLIC SCHOOL OF PIRACICABA-SP
Fernandes e Fernandes, Benecta Patrícia
Actividades recreativas
Juegos y implementos de juego
Juegos de video
Cultura.
Atividades de lazer
Jogos e brinquedos
Jogos de video
Cultura.
Leisure activities
Play and playthings
Video games
Culture.
title_short BETWEEN TRADITIONAL AND ELECTRONIC: PLAY THE MEANING FOR CHILDREN OF A PUBLIC SCHOOL OF PIRACICABA-SP
title_full BETWEEN TRADITIONAL AND ELECTRONIC: PLAY THE MEANING FOR CHILDREN OF A PUBLIC SCHOOL OF PIRACICABA-SP
title_fullStr BETWEEN TRADITIONAL AND ELECTRONIC: PLAY THE MEANING FOR CHILDREN OF A PUBLIC SCHOOL OF PIRACICABA-SP
title_full_unstemmed BETWEEN TRADITIONAL AND ELECTRONIC: PLAY THE MEANING FOR CHILDREN OF A PUBLIC SCHOOL OF PIRACICABA-SP
title_sort BETWEEN TRADITIONAL AND ELECTRONIC: PLAY THE MEANING FOR CHILDREN OF A PUBLIC SCHOOL OF PIRACICABA-SP
author Fernandes e Fernandes, Benecta Patrícia
author_facet Fernandes e Fernandes, Benecta Patrícia
Martins, Ida Carneiro
Souza, Adalberto dos Santos
Lopes da Silva, Cinthia
author_role author
author2 Martins, Ida Carneiro
Souza, Adalberto dos Santos
Lopes da Silva, Cinthia
author2_role author
author
author
dc.contributor.author.fl_str_mv Fernandes e Fernandes, Benecta Patrícia
Martins, Ida Carneiro
Souza, Adalberto dos Santos
Lopes da Silva, Cinthia
dc.subject.por.fl_str_mv Actividades recreativas
Juegos y implementos de juego
Juegos de video
Cultura.
Atividades de lazer
Jogos e brinquedos
Jogos de video
Cultura.
Leisure activities
Play and playthings
Video games
Culture.
topic Actividades recreativas
Juegos y implementos de juego
Juegos de video
Cultura.
Atividades de lazer
Jogos e brinquedos
Jogos de video
Cultura.
Leisure activities
Play and playthings
Video games
Culture.
description This work has the purpose of investigating both traditional and electronic games, as well as the meanings of playing for children in a public school in Piracicaba-SP. When the subject is playing, it is common to value traditional games when compared to electronic ones. This happens because technology is an intrinsec part of the latter. Games as elements of body culture of movement are rarely investigated from a social-cultural point of view. It was used the bibliographic and field researches, and the study is characterized as qualitative. The field research was conducted with nine and ten-year-olds from a public school in the city of Piracicaba- SP. We used the semistructured interviewing technique. The data analysis of the interviews was based on anthropological principles and social-cultural references. The results indicate children move freely from traditional to electronic games. The electronic games have their own tradition. Playing, for them, is a collective activity, related to learning new things and as a compensation for the daily routine.
publishDate 2017
dc.date.none.fl_str_mv 2017-03-04
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Avaliado por Pares
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.ufmg.br/index.php/rbel/article/view/509
url https://periodicos.ufmg.br/index.php/rbel/article/view/509
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.ufmg.br/index.php/rbel/article/view/509/345
https://periodicos.ufmg.br/index.php/rbel/article/view/509/9000
dc.rights.driver.fl_str_mv Copyright (c) 2017 Revista Brasileira de Estudos do Lazer
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2017 Revista Brasileira de Estudos do Lazer
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv ANPEL
publisher.none.fl_str_mv ANPEL
dc.source.none.fl_str_mv Revista Brasileira de Estudos do Lazer; v. 3 n. 2 (2016): v. 3, n. 2, mai./ago. 2016 | Dossiê Lazer e Cinema; p.74-96
2358-1239
reponame:Revista Brasileira de Estudos do Lazer
instname:Universidade Federal de Minas Gerais (UFMG)
instacron:UFMG
instname_str Universidade Federal de Minas Gerais (UFMG)
instacron_str UFMG
institution UFMG
reponame_str Revista Brasileira de Estudos do Lazer
collection Revista Brasileira de Estudos do Lazer
repository.name.fl_str_mv Revista Brasileira de Estudos do Lazer - Universidade Federal de Minas Gerais (UFMG)
repository.mail.fl_str_mv rbel.anpel@gmail.com || edilson@lcc.ufmg.br
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