"Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”
Autor(a) principal: | |
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Data de Publicação: | 2024 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | GESTO-Debate |
DOI: | 10.55028/gd.v8i01.20287 |
Texto Completo: | https://periodicos.ufms.br/index.php/gestodebate/article/view/20287 |
Resumo: | The Role-Playing Game (RPG) is a game that can be explored in different ways, with infinite possibilities. Thus, through an integrative review with an exploratory nature, the research is carried out to meet educational demands for new inclusive teaching methods. Confirming the potential of RPG like a tools in accessibility and inclusion for people with visual impairments (PwVI) in education. Barriers faced by PwVI were identified, and the impacts that the use of RPG brings in the educational environment, as well as relevant results of the potential of RPG and its characteristic elements as a means of accessibility, socialization, integration and inclusion, permeating Game design strategies. Having observed that the simple, imaginative and oral format of this game can attract attention and engagement, enabling their integration, thus clarifying that RPG is a bridge of accessibility and inclusion in PwVI education. |
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oai:periodicos.ufms.br:article/20287 |
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GESTO-Debate |
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"Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”"Narrativas e inclusión: explorando el potencial de los juegos de rol en la educación gamificada para personas con discapacidad visual"NARRATIVAS E INCLUSÃO: EXPLORANDO O POTENCIAL DO RPG NA EDUCAÇÃO GAMIFICADA DE PESSOAS COM DEFICIÊNCIA VISUALGames. Narratives. Visual impairment. Inclusion. AccessibilityJuegos. Narrativas. Discapacidad visual. Inclusión. AccesibilidadJogos. Narrativas. Deficiência Visual. Inclusão. AcessibilidadeThe Role-Playing Game (RPG) is a game that can be explored in different ways, with infinite possibilities. Thus, through an integrative review with an exploratory nature, the research is carried out to meet educational demands for new inclusive teaching methods. Confirming the potential of RPG like a tools in accessibility and inclusion for people with visual impairments (PwVI) in education. Barriers faced by PwVI were identified, and the impacts that the use of RPG brings in the educational environment, as well as relevant results of the potential of RPG and its characteristic elements as a means of accessibility, socialization, integration and inclusion, permeating Game design strategies. Having observed that the simple, imaginative and oral format of this game can attract attention and engagement, enabling their integration, thus clarifying that RPG is a bridge of accessibility and inclusion in PwVI education.El Role-Playng Game (RPG) es un juego que se puede explorar de diferentes formas, con infinitas posibilidades. Así, a través de una revisión integradora con carácter exploratorio, se realiza la investigación para atender las demandas educativas de nuevos métodos de enseñanza inclusivos. Confirmando así el potencial de las herramientas RPG en accesibilidad e inclusión de personas con discapacidad visual (PcDV) en la educación. Se identificaron las barreras que enfrenta el PCdV y los impactos que trae el uso de los juegos de rol en el ámbito educativo, así como resultados relevantes del potencial y sus elementos característicos como medio de accesibilidad, socialización, integración e inclusión, permeando las estrategias de diseño de juegos. El formato simple, imaginativo y oral de este juego puede atraer la atención y el compromiso, permitiendo su integración, aclarando así que los juegos de rol son un puente de accesibilidad e inclusión en la educación de las personas con discapacidad.O Role-Playng Game (RPG) é um jogo que pode ser explorado de diversas formas, com infinitas possibilidades. Assim, por meio de uma revisão integrativa com caráter exploratório, a pesquisa se faz para atender demandas da educação por novos meios didáticos inclusivos. Assim confirmando o potencial ferramental do RPG na acessibilidade e inclusão para pessoas com deficiência visual (PcDV) na educação. Foram identificadas barreiras enfrentadas por PcdV, e impactos que a utilização do RPG traz no ambiente educacional, como também resultados relevantes do potencial e seus elementos característicos como meio de acessibilidade, socialização, integração e inclusão, permeando estratégias de Game design. O formato simples, imaginativo e oral deste jogo pode atrair atenção e engajamento, possibilitando a integração dos mesmos, clarificando assim, que o RPG é uma ponte de acessibilidade e inclusão na educação de PcDV.Universidade Federal de Mato Grosso do Sul - UFMS, Campo Grande -MS.2024-04-16info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfaudio/mpeghttps://periodicos.ufms.br/index.php/gestodebate/article/view/2028710.55028/gd.v8i01.20287 Revista GESTO-Debate; v. 8 n. 01 (2024): Fluxo Contínuo2595-310910.55028/gd.v8i01reponame:GESTO-Debateinstname:Universidade Federal de Mato Grosso do Sul (UFMS)instacron:UFMSporhttps://periodicos.ufms.br/index.php/gestodebate/article/view/20287/13822https://periodicos.ufms.br/index.php/gestodebate/article/view/20287/13824Copyright (c) 2024 Revista GESTO-Debateinfo:eu-repo/semantics/openAccessHoher Megiolaro, Willian SteffanMegiolaro, Fernanda Verdim Eggert, Katia Mônica2024-04-20T13:31:45Zoai:periodicos.ufms.br:article/20287Revistahttps://periodicos.ufms.br/index.php/gestodebateONGhttps://periodicos.ufms.br/index.php/gestodebate/oair.rossi@ufms.br || revistagestodebate@gmail.com2595-31092595-3109opendoar:2024-04-20T13:31:45GESTO-Debate - Universidade Federal de Mato Grosso do Sul (UFMS)false |
dc.title.none.fl_str_mv |
"Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments” "Narrativas e inclusión: explorando el potencial de los juegos de rol en la educación gamificada para personas con discapacidad visual" NARRATIVAS E INCLUSÃO: EXPLORANDO O POTENCIAL DO RPG NA EDUCAÇÃO GAMIFICADA DE PESSOAS COM DEFICIÊNCIA VISUAL |
title |
"Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments” |
spellingShingle |
"Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments” "Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments” Hoher Megiolaro, Willian Steffan Games. Narratives. Visual impairment. Inclusion. Accessibility Juegos. Narrativas. Discapacidad visual. Inclusión. Accesibilidad Jogos. Narrativas. Deficiência Visual. Inclusão. Acessibilidade Hoher Megiolaro, Willian Steffan Games. Narratives. Visual impairment. Inclusion. Accessibility Juegos. Narrativas. Discapacidad visual. Inclusión. Accesibilidad Jogos. Narrativas. Deficiência Visual. Inclusão. Acessibilidade |
title_short |
"Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments” |
title_full |
"Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments” |
title_fullStr |
"Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments” "Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments” |
title_full_unstemmed |
"Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments” "Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments” |
title_sort |
"Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments” |
author |
Hoher Megiolaro, Willian Steffan |
author_facet |
Hoher Megiolaro, Willian Steffan Hoher Megiolaro, Willian Steffan Megiolaro, Fernanda Verdim Eggert, Katia Mônica Megiolaro, Fernanda Verdim Eggert, Katia Mônica |
author_role |
author |
author2 |
Megiolaro, Fernanda Verdim Eggert, Katia Mônica |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Hoher Megiolaro, Willian Steffan Megiolaro, Fernanda Verdim Eggert, Katia Mônica |
dc.subject.por.fl_str_mv |
Games. Narratives. Visual impairment. Inclusion. Accessibility Juegos. Narrativas. Discapacidad visual. Inclusión. Accesibilidad Jogos. Narrativas. Deficiência Visual. Inclusão. Acessibilidade |
topic |
Games. Narratives. Visual impairment. Inclusion. Accessibility Juegos. Narrativas. Discapacidad visual. Inclusión. Accesibilidad Jogos. Narrativas. Deficiência Visual. Inclusão. Acessibilidade |
description |
The Role-Playing Game (RPG) is a game that can be explored in different ways, with infinite possibilities. Thus, through an integrative review with an exploratory nature, the research is carried out to meet educational demands for new inclusive teaching methods. Confirming the potential of RPG like a tools in accessibility and inclusion for people with visual impairments (PwVI) in education. Barriers faced by PwVI were identified, and the impacts that the use of RPG brings in the educational environment, as well as relevant results of the potential of RPG and its characteristic elements as a means of accessibility, socialization, integration and inclusion, permeating Game design strategies. Having observed that the simple, imaginative and oral format of this game can attract attention and engagement, enabling their integration, thus clarifying that RPG is a bridge of accessibility and inclusion in PwVI education. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-04-16 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ufms.br/index.php/gestodebate/article/view/20287 10.55028/gd.v8i01.20287 |
url |
https://periodicos.ufms.br/index.php/gestodebate/article/view/20287 |
identifier_str_mv |
10.55028/gd.v8i01.20287 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ufms.br/index.php/gestodebate/article/view/20287/13822 https://periodicos.ufms.br/index.php/gestodebate/article/view/20287/13824 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2024 Revista GESTO-Debate info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2024 Revista GESTO-Debate |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf audio/mpeg |
dc.publisher.none.fl_str_mv |
Universidade Federal de Mato Grosso do Sul - UFMS, Campo Grande -MS. |
publisher.none.fl_str_mv |
Universidade Federal de Mato Grosso do Sul - UFMS, Campo Grande -MS. |
dc.source.none.fl_str_mv |
Revista GESTO-Debate; v. 8 n. 01 (2024): Fluxo Contínuo 2595-3109 10.55028/gd.v8i01 reponame:GESTO-Debate instname:Universidade Federal de Mato Grosso do Sul (UFMS) instacron:UFMS |
instname_str |
Universidade Federal de Mato Grosso do Sul (UFMS) |
instacron_str |
UFMS |
institution |
UFMS |
reponame_str |
GESTO-Debate |
collection |
GESTO-Debate |
repository.name.fl_str_mv |
GESTO-Debate - Universidade Federal de Mato Grosso do Sul (UFMS) |
repository.mail.fl_str_mv |
r.rossi@ufms.br || revistagestodebate@gmail.com |
_version_ |
1822179689912860672 |
dc.identifier.doi.none.fl_str_mv |
10.55028/gd.v8i01.20287 |