"Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”

Detalhes bibliográficos
Autor(a) principal: Hoher Megiolaro, Willian Steffan
Data de Publicação: 2024
Outros Autores: Megiolaro, Fernanda, Verdim Eggert, Katia Mônica
Tipo de documento: Artigo
Idioma: por
Título da fonte: GESTO-Debate
DOI: 10.55028/gd.v8i01.20287
Texto Completo: https://periodicos.ufms.br/index.php/gestodebate/article/view/20287
Resumo: The Role-Playing Game (RPG) is a game that can be explored in different ways, with infinite possibilities. Thus, through an integrative review with an exploratory nature, the research is carried out to meet educational demands for new inclusive teaching methods. Confirming the potential of RPG like a tools in accessibility and inclusion for people with visual impairments (PwVI) in education. Barriers faced by PwVI were identified, and the impacts that the use of RPG brings in the educational environment, as well as relevant results of the potential of RPG and its characteristic elements as a means of accessibility, socialization, integration and inclusion, permeating Game design strategies. Having observed that the simple, imaginative and oral format of this game can attract attention and engagement, enabling their integration, thus clarifying that RPG is a bridge of accessibility and inclusion in PwVI education.
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spelling "Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”"Narrativas e inclusión: explorando el potencial de los juegos de rol en la educación gamificada para personas con discapacidad visual"NARRATIVAS E INCLUSÃO: EXPLORANDO O POTENCIAL DO RPG NA EDUCAÇÃO GAMIFICADA DE PESSOAS COM DEFICIÊNCIA VISUALGames. Narratives. Visual impairment. Inclusion. AccessibilityJuegos. Narrativas. Discapacidad visual. Inclusión. AccesibilidadJogos. Narrativas. Deficiência Visual. Inclusão. AcessibilidadeThe Role-Playing Game (RPG) is a game that can be explored in different ways, with infinite possibilities. Thus, through an integrative review with an exploratory nature, the research is carried out to meet educational demands for new inclusive teaching methods. Confirming the potential of RPG like a tools in accessibility and inclusion for people with visual impairments (PwVI) in education. Barriers faced by PwVI were identified, and the impacts that the use of RPG brings in the educational environment, as well as relevant results of the potential of RPG and its characteristic elements as a means of accessibility, socialization, integration and inclusion, permeating Game design strategies. Having observed that the simple, imaginative and oral format of this game can attract attention and engagement, enabling their integration, thus clarifying that RPG is a bridge of accessibility and inclusion in PwVI education.El Role-Playng Game (RPG) es un juego que se puede explorar de diferentes formas, con infinitas posibilidades. Así, a través de una revisión integradora con carácter exploratorio, se realiza la investigación para atender las demandas educativas de nuevos métodos de enseñanza inclusivos. Confirmando así el potencial de las herramientas RPG en accesibilidad e inclusión de personas con discapacidad visual (PcDV) en la educación. Se identificaron las barreras que enfrenta el PCdV y los impactos que trae el uso de los juegos de rol en el ámbito educativo, así como resultados relevantes del potencial y sus elementos característicos como medio de accesibilidad, socialización, integración e inclusión, permeando las estrategias de diseño de juegos. El formato simple, imaginativo y oral de este juego puede atraer la atención y el compromiso, permitiendo su integración, aclarando así que los juegos de rol son un puente de accesibilidad e inclusión en la educación de las personas con discapacidad.O Role-Playng Game (RPG) é um jogo que pode ser explorado de diversas formas, com infinitas possibilidades. Assim, por meio de uma revisão integrativa com caráter exploratório, a pesquisa se faz para atender demandas da educação por novos meios didáticos inclusivos. Assim confirmando o potencial ferramental do RPG na acessibilidade e inclusão para pessoas com deficiência visual (PcDV) na educação. Foram identificadas barreiras enfrentadas por PcdV, e impactos que a utilização do RPG traz no ambiente educacional, como também resultados relevantes do potencial  e seus elementos característicos como meio de acessibilidade, socialização, integração e inclusão, permeando estratégias de Game design. O formato simples, imaginativo e oral deste jogo pode atrair atenção e engajamento, possibilitando a integração dos mesmos, clarificando assim, que o RPG é uma ponte de acessibilidade e inclusão na educação de PcDV.Universidade Federal de Mato Grosso do Sul - UFMS, Campo Grande -MS.2024-04-16info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfaudio/mpeghttps://periodicos.ufms.br/index.php/gestodebate/article/view/2028710.55028/gd.v8i01.20287 Revista GESTO-Debate; v. 8 n. 01 (2024): Fluxo Contínuo2595-310910.55028/gd.v8i01reponame:GESTO-Debateinstname:Universidade Federal de Mato Grosso do Sul (UFMS)instacron:UFMSporhttps://periodicos.ufms.br/index.php/gestodebate/article/view/20287/13822https://periodicos.ufms.br/index.php/gestodebate/article/view/20287/13824Copyright (c) 2024 Revista GESTO-Debateinfo:eu-repo/semantics/openAccessHoher Megiolaro, Willian SteffanMegiolaro, Fernanda Verdim Eggert, Katia Mônica2024-04-20T13:31:45Zoai:periodicos.ufms.br:article/20287Revistahttps://periodicos.ufms.br/index.php/gestodebateONGhttps://periodicos.ufms.br/index.php/gestodebate/oair.rossi@ufms.br || revistagestodebate@gmail.com2595-31092595-3109opendoar:2024-04-20T13:31:45GESTO-Debate - Universidade Federal de Mato Grosso do Sul (UFMS)false
dc.title.none.fl_str_mv "Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”
"Narrativas e inclusión: explorando el potencial de los juegos de rol en la educación gamificada para personas con discapacidad visual"
NARRATIVAS E INCLUSÃO: EXPLORANDO O POTENCIAL DO RPG NA EDUCAÇÃO GAMIFICADA DE PESSOAS COM DEFICIÊNCIA VISUAL
title "Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”
spellingShingle "Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”
"Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”
Hoher Megiolaro, Willian Steffan
Games. Narratives. Visual impairment. Inclusion. Accessibility
Juegos. Narrativas. Discapacidad visual. Inclusión. Accesibilidad
Jogos. Narrativas. Deficiência Visual. Inclusão. Acessibilidade
Hoher Megiolaro, Willian Steffan
Games. Narratives. Visual impairment. Inclusion. Accessibility
Juegos. Narrativas. Discapacidad visual. Inclusión. Accesibilidad
Jogos. Narrativas. Deficiência Visual. Inclusão. Acessibilidade
title_short "Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”
title_full "Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”
title_fullStr "Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”
"Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”
title_full_unstemmed "Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”
"Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”
title_sort "Narratives and Inclusion: Exploring the Potential of RPG in the Gamified Education for People with Visual Impairments”
author Hoher Megiolaro, Willian Steffan
author_facet Hoher Megiolaro, Willian Steffan
Hoher Megiolaro, Willian Steffan
Megiolaro, Fernanda
Verdim Eggert, Katia Mônica
Megiolaro, Fernanda
Verdim Eggert, Katia Mônica
author_role author
author2 Megiolaro, Fernanda
Verdim Eggert, Katia Mônica
author2_role author
author
dc.contributor.author.fl_str_mv Hoher Megiolaro, Willian Steffan
Megiolaro, Fernanda
Verdim Eggert, Katia Mônica
dc.subject.por.fl_str_mv Games. Narratives. Visual impairment. Inclusion. Accessibility
Juegos. Narrativas. Discapacidad visual. Inclusión. Accesibilidad
Jogos. Narrativas. Deficiência Visual. Inclusão. Acessibilidade
topic Games. Narratives. Visual impairment. Inclusion. Accessibility
Juegos. Narrativas. Discapacidad visual. Inclusión. Accesibilidad
Jogos. Narrativas. Deficiência Visual. Inclusão. Acessibilidade
description The Role-Playing Game (RPG) is a game that can be explored in different ways, with infinite possibilities. Thus, through an integrative review with an exploratory nature, the research is carried out to meet educational demands for new inclusive teaching methods. Confirming the potential of RPG like a tools in accessibility and inclusion for people with visual impairments (PwVI) in education. Barriers faced by PwVI were identified, and the impacts that the use of RPG brings in the educational environment, as well as relevant results of the potential of RPG and its characteristic elements as a means of accessibility, socialization, integration and inclusion, permeating Game design strategies. Having observed that the simple, imaginative and oral format of this game can attract attention and engagement, enabling their integration, thus clarifying that RPG is a bridge of accessibility and inclusion in PwVI education.
publishDate 2024
dc.date.none.fl_str_mv 2024-04-16
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.ufms.br/index.php/gestodebate/article/view/20287
10.55028/gd.v8i01.20287
url https://periodicos.ufms.br/index.php/gestodebate/article/view/20287
identifier_str_mv 10.55028/gd.v8i01.20287
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.ufms.br/index.php/gestodebate/article/view/20287/13822
https://periodicos.ufms.br/index.php/gestodebate/article/view/20287/13824
dc.rights.driver.fl_str_mv Copyright (c) 2024 Revista GESTO-Debate
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2024 Revista GESTO-Debate
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
audio/mpeg
dc.publisher.none.fl_str_mv Universidade Federal de Mato Grosso do Sul - UFMS, Campo Grande -MS.
publisher.none.fl_str_mv Universidade Federal de Mato Grosso do Sul - UFMS, Campo Grande -MS.
dc.source.none.fl_str_mv Revista GESTO-Debate; v. 8 n. 01 (2024): Fluxo Contínuo
2595-3109
10.55028/gd.v8i01
reponame:GESTO-Debate
instname:Universidade Federal de Mato Grosso do Sul (UFMS)
instacron:UFMS
instname_str Universidade Federal de Mato Grosso do Sul (UFMS)
instacron_str UFMS
institution UFMS
reponame_str GESTO-Debate
collection GESTO-Debate
repository.name.fl_str_mv GESTO-Debate - Universidade Federal de Mato Grosso do Sul (UFMS)
repository.mail.fl_str_mv r.rossi@ufms.br || revistagestodebate@gmail.com
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dc.identifier.doi.none.fl_str_mv 10.55028/gd.v8i01.20287