Jogo justo: o materialismo e a responsabilidade social do consumidor no consumo de videogames piratas

Detalhes bibliográficos
Autor(a) principal: Leite, Anderson Ramom do Amaral
Data de Publicação: 2012
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da UFPB
Texto Completo: https://repositorio.ufpb.br/jspui/handle/tede/3821
Resumo: The present study aimed at understanding the behavior of individuals and groups in society in a context where social rules and/or legal matters are not clearly set: ethical consumption. If in relation to organizations ethical stance has been increasingly demanded by society in general, including rules related to corporate social responsibility, for consumers, the other actor in the process of buying, the demand for a responsible behavior is not yet a reality. We believe that marketing can contribute as a tool in understanding consumer behavior at the moment of deciding to purchase counterfeit products. This will occur by spreading ethical problems (as well as others that are understood by the social responsibility of the consumer) to be considered, leading to the awakening of the individual perception of the existence of the ethical dilemma in purchasing counterfeit videogames, as well as to the awareness of the many consequences for society in general, thus promoting actions that can be taken either by the companies involved in the sectors by the government or by society itself in order to find a balance in this process. Taking the above into consideration, this research is justified and becomes relevant due to the fact that it focused on understanding those issues. The analysis of the ethical behavior of consumers in relation to counterfeit videogames used materialism and ethical consumption (encompassed by the social responsibility of the consumer - SRCons) as references. Based upon this set of issues, the following research goal was proposed: to evaluate the social responsibility of the consumer and the degree of materialism in relation to the consumption of counterfeit videogames. A literature review was conducted where ethics issues were considered from a macro to a micro perspective by relating it to the marketing discipline. Then SRCons were discussed, which explored the possible dimensions of the construct components (altruistic behavior, environmentally sustainable behavior, activist behavior or engaged consumer, and ethical behavior or honest consumer). The scope of materialism as a motivator of behavior was also studied, since this construct is negatively related to collective as well as to ethical behavior. A brief background of the videogame market and its domestic supply chain was described in order to clarify its dynamics and therefore finally treat the case of counterfeit in the market of videogames. This process culminated in a proposal for a reinterpretation of that phenomenon based on the constructs of SRCons and Materialism. To enable the measurement of these constructs previously known and applied scales were used. The sample consisted of 225 consumers of videogames. Overall, the results indicated that SRCons and materialism do not influence consumer behavior in relation to counterfeit videogames, either in their intention, practice or in favorability. However, ethical behavior or honest consumer was the only dimension that slightly influenced it (statistically significant). At last a few considerations were woven, which answered the research problem and established objectives, containing the main results and their practical and theoretical implications, and recommendations for possible future research concerning the topic were made.
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spelling Jogo justo: o materialismo e a responsabilidade social do consumidor no consumo de videogames piratasComportamento ético do consumidorResponsabilidade social do consumidorMaterialismoPirataria de jogos de videogamesEthical behavior of the consumerSocial responsibility of the consumerMaterialismCounterfeit of videogamesCIENCIAS SOCIAIS APLICADAS::ADMINISTRACAOThe present study aimed at understanding the behavior of individuals and groups in society in a context where social rules and/or legal matters are not clearly set: ethical consumption. If in relation to organizations ethical stance has been increasingly demanded by society in general, including rules related to corporate social responsibility, for consumers, the other actor in the process of buying, the demand for a responsible behavior is not yet a reality. We believe that marketing can contribute as a tool in understanding consumer behavior at the moment of deciding to purchase counterfeit products. This will occur by spreading ethical problems (as well as others that are understood by the social responsibility of the consumer) to be considered, leading to the awakening of the individual perception of the existence of the ethical dilemma in purchasing counterfeit videogames, as well as to the awareness of the many consequences for society in general, thus promoting actions that can be taken either by the companies involved in the sectors by the government or by society itself in order to find a balance in this process. Taking the above into consideration, this research is justified and becomes relevant due to the fact that it focused on understanding those issues. The analysis of the ethical behavior of consumers in relation to counterfeit videogames used materialism and ethical consumption (encompassed by the social responsibility of the consumer - SRCons) as references. Based upon this set of issues, the following research goal was proposed: to evaluate the social responsibility of the consumer and the degree of materialism in relation to the consumption of counterfeit videogames. A literature review was conducted where ethics issues were considered from a macro to a micro perspective by relating it to the marketing discipline. Then SRCons were discussed, which explored the possible dimensions of the construct components (altruistic behavior, environmentally sustainable behavior, activist behavior or engaged consumer, and ethical behavior or honest consumer). The scope of materialism as a motivator of behavior was also studied, since this construct is negatively related to collective as well as to ethical behavior. A brief background of the videogame market and its domestic supply chain was described in order to clarify its dynamics and therefore finally treat the case of counterfeit in the market of videogames. This process culminated in a proposal for a reinterpretation of that phenomenon based on the constructs of SRCons and Materialism. To enable the measurement of these constructs previously known and applied scales were used. The sample consisted of 225 consumers of videogames. Overall, the results indicated that SRCons and materialism do not influence consumer behavior in relation to counterfeit videogames, either in their intention, practice or in favorability. However, ethical behavior or honest consumer was the only dimension that slightly influenced it (statistically significant). At last a few considerations were woven, which answered the research problem and established objectives, containing the main results and their practical and theoretical implications, and recommendations for possible future research concerning the topic were made.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESNesta dissertação, o principal interesse esteve na compreensão do comportamento de indivíduos e grupos na sociedade num contexto em que as normas sociais e/ou legais ainda não estão claramente configuradas: o consumo ético. Se em relação às organizações tem sido cada vez mais cobrada uma postura ética pela sociedade em geral, inclusive com normas relativas à responsabilidade social corporativa, em relação aos consumidores, o outro ator do processo de compra, a exigência por um comportamento responsável ainda não é uma realidade. Acreditamos que o marketing pode contribuir como uma ferramenta na compreensão do comportamento do consumidor no momento de sua decisão de compra por produtos piratas. Isso ocorrerá difundindo os problemas éticos (bem como outros que também são compreendidos pela responsabilidade social do consumidor - RSCons) a serem considerados, levando o sujeito ao despertar da percepção da existência do dilema ético no consumo de jogos de videogames piratas, bem como a conscientização das inúmeras consequências para a sociedade em geral, fomentando assim ações que possam ser tomadas seja por parte das empresas envolvidas no setor, seja pelo governo ou mesmo pela própria sociedade no sentido de se buscar equilíbrio neste processo. Assim, essa pesquisa se justifica e se torna relevante à medida que procurou compreender tais questões. Para essa pesquisa, a análise deste comportamento ético do consumidor em relação à pirataria, tomou como referencial o materialismo e o consumo ético (abarcado pela responsabilidade social do consumidor). Como base neste conjunto de questões, se propôs o seguinte objetivo de pesquisa: avaliar o comportamento de responsabilidade social do consumidor e o seu grau de materialismo em sua relação com o consumo de jogos de vídeogame piratas. Foi desenvolvida uma revisão de literatura onde foi tratada a questão da ética, partindo de uma perspectiva macro para uma micro relacionando-a com a disciplina marketing. Depois, abordamos a responsabilidade social do consumidor, na qual são exploradas as possíveis dimensões componentes do construto (comportamento altruísta, comportamento ambientalmente sustentável, comportamento ativista ou engajado do consumidor e comportamento ético ou honesto do consumidor). Ainda pesquisamos o materialismo como motivador de um comportamento, à medida que esse construto se relaciona negativamente ao comportamento coletivo e, consequentemente, ao ético. Realizou-se também uma breve contextualização do mercado de videogames domésticos e sua cadeia logística no sentido de clarificar seu funcionamento para, por último, tratarmos do processo da pirataria no mercado de jogos de vídeogames. Este processo culminou em uma proposta de reinterpretação do fenômeno a partir dos construtos da Responsabilidade Social do Consumidor (RSCons) e Materialismo. Para viabilizar a mensuração destes construtos, foram aplicadas escalas já conhecidas e aplicadas anteriormente. A amostra foi composta por 225 consumidores de jogos de videogames. De maneira geral, os resultados indicam que a responsabilidade social do consumidor e o materialismo não influenciam o comportamento de pirataria de jogos de videogames, seja na intenção, na prática ou na favorabilidade, sendo comportamento ético ou honesto do consumidor a única dimensão que o influenciou sutilmente, de forma estatisticamente significativa. No final, foram tecidas as devidas considerações, que devem preencher o problema da pesquisa e os objetivos estabelecidos, contendo os principais resultados encontrados bem como suas implicações práticas e teóricas, além de recomendações para possíveis pesquisas futuras.Universidade Federal da Paraí­baBrasilAdministraçãoPrograma de Pós-Graduação em AdministraçãoUFPBCosta, Francisco José dahttp://lattes.cnpq.br/8038204590897494Leite, Anderson Ramom do Amaral2015-04-16T14:48:58Z2018-07-20T23:38:50Z2013-02-042018-07-20T23:38:50Z2012-09-03info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfLEITE, Anderson Ramom do Amaral. Jogo justo: o materialismo e a responsabilidade social do consumidor no consumo de videogames piratas. 2012. 138 f. Dissertação (Mestrado em Administração) - Universidade Federal da Paraí­ba, João Pessoa, 2012.https://repositorio.ufpb.br/jspui/handle/tede/3821porinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UFPBinstname:Universidade Federal da Paraíba (UFPB)instacron:UFPB2018-09-06T00:39:54Zoai:repositorio.ufpb.br:tede/3821Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufpb.br/PUBhttp://tede.biblioteca.ufpb.br:8080/oai/requestdiretoria@ufpb.br|| diretoria@ufpb.bropendoar:2018-09-06T00:39:54Biblioteca Digital de Teses e Dissertações da UFPB - Universidade Federal da Paraíba (UFPB)false
dc.title.none.fl_str_mv Jogo justo: o materialismo e a responsabilidade social do consumidor no consumo de videogames piratas
title Jogo justo: o materialismo e a responsabilidade social do consumidor no consumo de videogames piratas
spellingShingle Jogo justo: o materialismo e a responsabilidade social do consumidor no consumo de videogames piratas
Leite, Anderson Ramom do Amaral
Comportamento ético do consumidor
Responsabilidade social do consumidor
Materialismo
Pirataria de jogos de videogames
Ethical behavior of the consumer
Social responsibility of the consumer
Materialism
Counterfeit of videogames
CIENCIAS SOCIAIS APLICADAS::ADMINISTRACAO
title_short Jogo justo: o materialismo e a responsabilidade social do consumidor no consumo de videogames piratas
title_full Jogo justo: o materialismo e a responsabilidade social do consumidor no consumo de videogames piratas
title_fullStr Jogo justo: o materialismo e a responsabilidade social do consumidor no consumo de videogames piratas
title_full_unstemmed Jogo justo: o materialismo e a responsabilidade social do consumidor no consumo de videogames piratas
title_sort Jogo justo: o materialismo e a responsabilidade social do consumidor no consumo de videogames piratas
author Leite, Anderson Ramom do Amaral
author_facet Leite, Anderson Ramom do Amaral
author_role author
dc.contributor.none.fl_str_mv Costa, Francisco José da
http://lattes.cnpq.br/8038204590897494
dc.contributor.author.fl_str_mv Leite, Anderson Ramom do Amaral
dc.subject.por.fl_str_mv Comportamento ético do consumidor
Responsabilidade social do consumidor
Materialismo
Pirataria de jogos de videogames
Ethical behavior of the consumer
Social responsibility of the consumer
Materialism
Counterfeit of videogames
CIENCIAS SOCIAIS APLICADAS::ADMINISTRACAO
topic Comportamento ético do consumidor
Responsabilidade social do consumidor
Materialismo
Pirataria de jogos de videogames
Ethical behavior of the consumer
Social responsibility of the consumer
Materialism
Counterfeit of videogames
CIENCIAS SOCIAIS APLICADAS::ADMINISTRACAO
description The present study aimed at understanding the behavior of individuals and groups in society in a context where social rules and/or legal matters are not clearly set: ethical consumption. If in relation to organizations ethical stance has been increasingly demanded by society in general, including rules related to corporate social responsibility, for consumers, the other actor in the process of buying, the demand for a responsible behavior is not yet a reality. We believe that marketing can contribute as a tool in understanding consumer behavior at the moment of deciding to purchase counterfeit products. This will occur by spreading ethical problems (as well as others that are understood by the social responsibility of the consumer) to be considered, leading to the awakening of the individual perception of the existence of the ethical dilemma in purchasing counterfeit videogames, as well as to the awareness of the many consequences for society in general, thus promoting actions that can be taken either by the companies involved in the sectors by the government or by society itself in order to find a balance in this process. Taking the above into consideration, this research is justified and becomes relevant due to the fact that it focused on understanding those issues. The analysis of the ethical behavior of consumers in relation to counterfeit videogames used materialism and ethical consumption (encompassed by the social responsibility of the consumer - SRCons) as references. Based upon this set of issues, the following research goal was proposed: to evaluate the social responsibility of the consumer and the degree of materialism in relation to the consumption of counterfeit videogames. A literature review was conducted where ethics issues were considered from a macro to a micro perspective by relating it to the marketing discipline. Then SRCons were discussed, which explored the possible dimensions of the construct components (altruistic behavior, environmentally sustainable behavior, activist behavior or engaged consumer, and ethical behavior or honest consumer). The scope of materialism as a motivator of behavior was also studied, since this construct is negatively related to collective as well as to ethical behavior. A brief background of the videogame market and its domestic supply chain was described in order to clarify its dynamics and therefore finally treat the case of counterfeit in the market of videogames. This process culminated in a proposal for a reinterpretation of that phenomenon based on the constructs of SRCons and Materialism. To enable the measurement of these constructs previously known and applied scales were used. The sample consisted of 225 consumers of videogames. Overall, the results indicated that SRCons and materialism do not influence consumer behavior in relation to counterfeit videogames, either in their intention, practice or in favorability. However, ethical behavior or honest consumer was the only dimension that slightly influenced it (statistically significant). At last a few considerations were woven, which answered the research problem and established objectives, containing the main results and their practical and theoretical implications, and recommendations for possible future research concerning the topic were made.
publishDate 2012
dc.date.none.fl_str_mv 2012-09-03
2013-02-04
2015-04-16T14:48:58Z
2018-07-20T23:38:50Z
2018-07-20T23:38:50Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv LEITE, Anderson Ramom do Amaral. Jogo justo: o materialismo e a responsabilidade social do consumidor no consumo de videogames piratas. 2012. 138 f. Dissertação (Mestrado em Administração) - Universidade Federal da Paraí­ba, João Pessoa, 2012.
https://repositorio.ufpb.br/jspui/handle/tede/3821
identifier_str_mv LEITE, Anderson Ramom do Amaral. Jogo justo: o materialismo e a responsabilidade social do consumidor no consumo de videogames piratas. 2012. 138 f. Dissertação (Mestrado em Administração) - Universidade Federal da Paraí­ba, João Pessoa, 2012.
url https://repositorio.ufpb.br/jspui/handle/tede/3821
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eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Universidade Federal da Paraí­ba
Brasil
Administração
Programa de Pós-Graduação em Administração
UFPB
publisher.none.fl_str_mv Universidade Federal da Paraí­ba
Brasil
Administração
Programa de Pós-Graduação em Administração
UFPB
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instname:Universidade Federal da Paraíba (UFPB)
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repository.name.fl_str_mv Biblioteca Digital de Teses e Dissertações da UFPB - Universidade Federal da Paraíba (UFPB)
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