An investigation through sci-fi movies and state-of-the-art literature on hand gesture-based interaction

Detalhes bibliográficos
Autor(a) principal: PINHEIRO, Mariana Gonçalves Maciel
Data de Publicação: 2016
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Institucional da UFPE
Texto Completo: https://repositorio.ufpe.br/handle/123456789/21055
Resumo: Gesture is a form of non-verbal communication using various body parts, mostly hand and face. It is the oldest method of communication used by humans becoming essential. By existing for a long time, the use of gestures is natural in interaction between humans, which means that its use does not cause awkwardness between people. Since the rise of technologies such as the computer, scientists have been looking for the best ways to enable the interaction of man with these machines. The gestures are presented as an valuable option because they are common to human beings and simple to be realized. Several devices began to be developed in order to be able to identify sets of gestures made by people and enabling, thus, new interactions. These sets of gestures tend to be generated by scientists themselves, by test users or even movies, are sometimes used as a means to inspire researchers. However, it is important to note that do not necessarily gestures are the best alternative to human-computer interaction. Science fiction movies (sci-fi) are one of the sources from which researchers extract ideas for new ways of interaction. The fact that they are being presented and followed around the world makes interactions found in sci-fi movies more accessible and easy to be accepted by the final public. Movies like Minority Report (1995) inspired and inspire many researchers in the search for a perfect interaction system, as the one shown in the film. Movies are a tool used by film producers to predict their own future visions that are harvested by researchers to be tested and, if produce good results, introduced in the market. By owning several sources of appearance, the hand gestures used in human-machine interactions, generally do not have a certain pattern. Each researcher and film producer gives the gesture interpretation what they believe to be the most appropriate. Thus, it is not difficult to find identical hand gestures generating distinct interactions. In this context, the work presented in this dissertation aims to collect and expose aspects to hand gestures found in science fiction films and papers published in scientific databases. For this, questions such as "Where does the gesture come from?", "What does it mean?", "How is it done?" and “What is it good for?” are answered through mappings that were performed using found hand gestures and sorting them into categories able to respond how hand gestures are being used either by researchers or by film producers.
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spelling PINHEIRO, Mariana Gonçalves Macielhttp://lattes.cnpq.br/2802621621549088http://lattes.cnpq.br/3355338790654065TEICHRIEB, Veronica2017-08-31T14:14:14Z2017-08-31T14:14:14Z2016-02-26https://repositorio.ufpe.br/handle/123456789/21055Gesture is a form of non-verbal communication using various body parts, mostly hand and face. It is the oldest method of communication used by humans becoming essential. By existing for a long time, the use of gestures is natural in interaction between humans, which means that its use does not cause awkwardness between people. Since the rise of technologies such as the computer, scientists have been looking for the best ways to enable the interaction of man with these machines. The gestures are presented as an valuable option because they are common to human beings and simple to be realized. Several devices began to be developed in order to be able to identify sets of gestures made by people and enabling, thus, new interactions. These sets of gestures tend to be generated by scientists themselves, by test users or even movies, are sometimes used as a means to inspire researchers. However, it is important to note that do not necessarily gestures are the best alternative to human-computer interaction. Science fiction movies (sci-fi) are one of the sources from which researchers extract ideas for new ways of interaction. The fact that they are being presented and followed around the world makes interactions found in sci-fi movies more accessible and easy to be accepted by the final public. Movies like Minority Report (1995) inspired and inspire many researchers in the search for a perfect interaction system, as the one shown in the film. Movies are a tool used by film producers to predict their own future visions that are harvested by researchers to be tested and, if produce good results, introduced in the market. By owning several sources of appearance, the hand gestures used in human-machine interactions, generally do not have a certain pattern. Each researcher and film producer gives the gesture interpretation what they believe to be the most appropriate. Thus, it is not difficult to find identical hand gestures generating distinct interactions. In this context, the work presented in this dissertation aims to collect and expose aspects to hand gestures found in science fiction films and papers published in scientific databases. For this, questions such as "Where does the gesture come from?", "What does it mean?", "How is it done?" and “What is it good for?” are answered through mappings that were performed using found hand gestures and sorting them into categories able to respond how hand gestures are being used either by researchers or by film producers.CNPQO gesto é uma forma de comunicação não verbal utilizando várias partes do corpo, principalmente mãos e face. É o método mais antigo de comunicação utilizado pelos seres humanos tornando-se imprescindível. Por existir há muito tempo, o uso de gestos é natural na interação entre humanos, o que quer dizer que seu uso não provoca estranheza entre as pessoas. Desde o surgimento de tecnologias como o computador, cientistas têm procurado as melhores maneiras de possibilitar a interação do homem com essas máquinas. Os gestos se apresentaram como uma opção valiosa, pois são comuns aos seres humanos e simples de serem realizados. Diversos dispositivos começaram a ser desenvolvidos no intuito de conseguir identificar conjuntos de gestos realizados pelas pessoas e viabilizar, assim, novas interações. Esses conjuntos de gestos tendem a ser gerados pelos próprios cientistas, por usuários de teste ou até mesmo por filmes, utilizados por vezes como meio de inspirar os pesquisadores. No entanto, é importante salientar que não necessariamente gestos são a melhor alternativa na interação homem-computador. Filmes de ficção científica (sci-fi) são uma das fontes de onde pesquisadores extraem ideias para novos modos de interação. O fato de estarem sendo apresentadas e acompanhadas por todo o mundo torna as interações encontradas em filmes de sci-fi mais acessíveis e fáceis de serem aceitas pelo público final. Filmes como Minority Report (1995) inspiraram e inspiram muitos pesquisadores na busca de um sistema de perfeita interação, como mostrado no filme. O cinema é uma ferramenta utilizada pelos produtores de filmes para predizer suas próprias visões de futuro que são colhidas por pesquisadores para serem testadas e, se produzirem bons resultados, introduzidas no mercado. Por possuir diversas fontes de surgimento, os gestos de mão utilizados nas interações humano-máquina, geralmente, não possuem um padrão determinado. Cada pesquisador ou produtor de filme dá ao gesto a interpretação que acredita ser a mais adequada. Assim, não é difícil encontrar gestos de mão idênticos gerando interações distintas. Neste contexto, o trabalho apresentado nesta dissertação tem por objetivo coletar e expor aspectos relacionados a gestos de mão encontrados em filmes de ficção científica e em trabalhos publicados em bases de dados científicas. Para isso, perguntas como “de onde o gesto vem?”, “o que o gesto significa?”, “como o gesto é realizado?” e “para que o gesto é bom?” são respondidas através de mapeamentos que foram realizados utilizando os gestos de mão encontrados e classificando-os em categorias capazes de responder como os gestos de mão estão sendo utilizados seja por pesquisadores ou por produtores de cinema.engUniversidade Federal de PernambucoPrograma de Pos Graduacao em Ciencia da ComputacaoUFPEBrasilAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/openAccessGestos de mão no arFilmes de Sci-FiMapeamento sistemáticoAn investigation through sci-fi movies and state-of-the-art literature on hand gesture-based interactioninfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesismestradoreponame:Repositório Institucional da UFPEinstname:Universidade Federal de Pernambuco (UFPE)instacron:UFPETHUMBNAILDissertação-Mariana-Gonçalves.pdf.jpgDissertação-Mariana-Gonçalves.pdf.jpgGenerated Thumbnailimage/jpeg1194https://repositorio.ufpe.br/bitstream/123456789/21055/5/Disserta%c3%a7%c3%a3o-Mariana-Gon%c3%a7alves.pdf.jpg95c66a897e2b5c50901cd029b8b8c898MD55ORIGINALDissertação-Mariana-Gonçalves.pdfDissertação-Mariana-Gonçalves.pdfapplication/pdf2227483https://repositorio.ufpe.br/bitstream/123456789/21055/1/Disserta%c3%a7%c3%a3o-Mariana-Gon%c3%a7alves.pdfb7d8c5a2d8b5413ba4b7deb0487b279fMD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; 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dc.title.pt_BR.fl_str_mv An investigation through sci-fi movies and state-of-the-art literature on hand gesture-based interaction
title An investigation through sci-fi movies and state-of-the-art literature on hand gesture-based interaction
spellingShingle An investigation through sci-fi movies and state-of-the-art literature on hand gesture-based interaction
PINHEIRO, Mariana Gonçalves Maciel
Gestos de mão no ar
Filmes de Sci-Fi
Mapeamento sistemático
title_short An investigation through sci-fi movies and state-of-the-art literature on hand gesture-based interaction
title_full An investigation through sci-fi movies and state-of-the-art literature on hand gesture-based interaction
title_fullStr An investigation through sci-fi movies and state-of-the-art literature on hand gesture-based interaction
title_full_unstemmed An investigation through sci-fi movies and state-of-the-art literature on hand gesture-based interaction
title_sort An investigation through sci-fi movies and state-of-the-art literature on hand gesture-based interaction
author PINHEIRO, Mariana Gonçalves Maciel
author_facet PINHEIRO, Mariana Gonçalves Maciel
author_role author
dc.contributor.authorLattes.pt_BR.fl_str_mv http://lattes.cnpq.br/2802621621549088
dc.contributor.advisorLattes.pt_BR.fl_str_mv http://lattes.cnpq.br/3355338790654065
dc.contributor.author.fl_str_mv PINHEIRO, Mariana Gonçalves Maciel
dc.contributor.advisor1.fl_str_mv TEICHRIEB, Veronica
contributor_str_mv TEICHRIEB, Veronica
dc.subject.por.fl_str_mv Gestos de mão no ar
Filmes de Sci-Fi
Mapeamento sistemático
topic Gestos de mão no ar
Filmes de Sci-Fi
Mapeamento sistemático
description Gesture is a form of non-verbal communication using various body parts, mostly hand and face. It is the oldest method of communication used by humans becoming essential. By existing for a long time, the use of gestures is natural in interaction between humans, which means that its use does not cause awkwardness between people. Since the rise of technologies such as the computer, scientists have been looking for the best ways to enable the interaction of man with these machines. The gestures are presented as an valuable option because they are common to human beings and simple to be realized. Several devices began to be developed in order to be able to identify sets of gestures made by people and enabling, thus, new interactions. These sets of gestures tend to be generated by scientists themselves, by test users or even movies, are sometimes used as a means to inspire researchers. However, it is important to note that do not necessarily gestures are the best alternative to human-computer interaction. Science fiction movies (sci-fi) are one of the sources from which researchers extract ideas for new ways of interaction. The fact that they are being presented and followed around the world makes interactions found in sci-fi movies more accessible and easy to be accepted by the final public. Movies like Minority Report (1995) inspired and inspire many researchers in the search for a perfect interaction system, as the one shown in the film. Movies are a tool used by film producers to predict their own future visions that are harvested by researchers to be tested and, if produce good results, introduced in the market. By owning several sources of appearance, the hand gestures used in human-machine interactions, generally do not have a certain pattern. Each researcher and film producer gives the gesture interpretation what they believe to be the most appropriate. Thus, it is not difficult to find identical hand gestures generating distinct interactions. In this context, the work presented in this dissertation aims to collect and expose aspects to hand gestures found in science fiction films and papers published in scientific databases. For this, questions such as "Where does the gesture come from?", "What does it mean?", "How is it done?" and “What is it good for?” are answered through mappings that were performed using found hand gestures and sorting them into categories able to respond how hand gestures are being used either by researchers or by film producers.
publishDate 2016
dc.date.issued.fl_str_mv 2016-02-26
dc.date.accessioned.fl_str_mv 2017-08-31T14:14:14Z
dc.date.available.fl_str_mv 2017-08-31T14:14:14Z
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dc.publisher.none.fl_str_mv Universidade Federal de Pernambuco
dc.publisher.program.fl_str_mv Programa de Pos Graduacao em Ciencia da Computacao
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