Virtual layering and efficient merging in non-cooperative multicast trees

Detalhes bibliográficos
Autor(a) principal: Amorim,Marcelo Dias de
Data de Publicação: 2001
Outros Autores: Duarte,Otto Carlos M. B., Pujolle,Guy
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal of the Brazilian Computer Society
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002001000100004
Resumo: A critical problem faced by feedback-merger mechanisms is the lack of information that is discarded due to the hidden nodes in multicast trees. A node is said to be hidden from another if it is located in a sub tree that is a result from a fork in any upstream node. We propose in this paper the virtual layering scheme to avoid the problem caused by hidden-nodes in multi-layered multicast video environments. The virtual layering scheme induces intermediate nodes to keep extra states of the multicast session, which reduces the video degradation for the whole set of receivers. Furthermore, this scheme is coupled with the Direct Algorithm in order to improve the degree of satisfaction at heterogeneous receivers. The algorithm relies on a mechanism that dynamically controls the rates of the video layers and addresses scalability issues by implementing a merging procedure at intermediate nodes in order to avoid packet implosion at the source. The Virtual Layering scheme combined with the Direct Algorithm is optimized to achieve high global video quality and reduced bandwidth requirements. The results show that the proposed scheme leads to improved global video quality at heterogeneous receivers with no cost of extra bandwidth.
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spelling Virtual layering and efficient merging in non-cooperative multicast treesVirtual layeringadaptive applicationsmulti-layeringmulticastvideo qualityA critical problem faced by feedback-merger mechanisms is the lack of information that is discarded due to the hidden nodes in multicast trees. A node is said to be hidden from another if it is located in a sub tree that is a result from a fork in any upstream node. We propose in this paper the virtual layering scheme to avoid the problem caused by hidden-nodes in multi-layered multicast video environments. The virtual layering scheme induces intermediate nodes to keep extra states of the multicast session, which reduces the video degradation for the whole set of receivers. Furthermore, this scheme is coupled with the Direct Algorithm in order to improve the degree of satisfaction at heterogeneous receivers. The algorithm relies on a mechanism that dynamically controls the rates of the video layers and addresses scalability issues by implementing a merging procedure at intermediate nodes in order to avoid packet implosion at the source. The Virtual Layering scheme combined with the Direct Algorithm is optimized to achieve high global video quality and reduced bandwidth requirements. The results show that the proposed scheme leads to improved global video quality at heterogeneous receivers with no cost of extra bandwidth.Sociedade Brasileira de Computação2001-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002001000100004Journal of the Brazilian Computer Society v.7 n.2 2001reponame:Journal of the Brazilian Computer Societyinstname:Sociedade Brasileira de Computação (SBC)instacron:UFRGS10.1590/S0104-65002001000100004info:eu-repo/semantics/openAccessAmorim,Marcelo Dias deDuarte,Otto Carlos M. B.Pujolle,Guyeng2003-11-05T00:00:00Zoai:scielo:S0104-65002001000100004Revistahttps://journal-bcs.springeropen.com/PUBhttps://old.scielo.br/oai/scielo-oai.phpjbcs@icmc.sc.usp.br1678-48040104-6500opendoar:2003-11-05T00:00Journal of the Brazilian Computer Society - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Virtual layering and efficient merging in non-cooperative multicast trees
title Virtual layering and efficient merging in non-cooperative multicast trees
spellingShingle Virtual layering and efficient merging in non-cooperative multicast trees
Amorim,Marcelo Dias de
Virtual layering
adaptive applications
multi-layering
multicast
video quality
title_short Virtual layering and efficient merging in non-cooperative multicast trees
title_full Virtual layering and efficient merging in non-cooperative multicast trees
title_fullStr Virtual layering and efficient merging in non-cooperative multicast trees
title_full_unstemmed Virtual layering and efficient merging in non-cooperative multicast trees
title_sort Virtual layering and efficient merging in non-cooperative multicast trees
author Amorim,Marcelo Dias de
author_facet Amorim,Marcelo Dias de
Duarte,Otto Carlos M. B.
Pujolle,Guy
author_role author
author2 Duarte,Otto Carlos M. B.
Pujolle,Guy
author2_role author
author
dc.contributor.author.fl_str_mv Amorim,Marcelo Dias de
Duarte,Otto Carlos M. B.
Pujolle,Guy
dc.subject.por.fl_str_mv Virtual layering
adaptive applications
multi-layering
multicast
video quality
topic Virtual layering
adaptive applications
multi-layering
multicast
video quality
description A critical problem faced by feedback-merger mechanisms is the lack of information that is discarded due to the hidden nodes in multicast trees. A node is said to be hidden from another if it is located in a sub tree that is a result from a fork in any upstream node. We propose in this paper the virtual layering scheme to avoid the problem caused by hidden-nodes in multi-layered multicast video environments. The virtual layering scheme induces intermediate nodes to keep extra states of the multicast session, which reduces the video degradation for the whole set of receivers. Furthermore, this scheme is coupled with the Direct Algorithm in order to improve the degree of satisfaction at heterogeneous receivers. The algorithm relies on a mechanism that dynamically controls the rates of the video layers and addresses scalability issues by implementing a merging procedure at intermediate nodes in order to avoid packet implosion at the source. The Virtual Layering scheme combined with the Direct Algorithm is optimized to achieve high global video quality and reduced bandwidth requirements. The results show that the proposed scheme leads to improved global video quality at heterogeneous receivers with no cost of extra bandwidth.
publishDate 2001
dc.date.none.fl_str_mv 2001-01-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002001000100004
url http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002001000100004
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1590/S0104-65002001000100004
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Sociedade Brasileira de Computação
publisher.none.fl_str_mv Sociedade Brasileira de Computação
dc.source.none.fl_str_mv Journal of the Brazilian Computer Society v.7 n.2 2001
reponame:Journal of the Brazilian Computer Society
instname:Sociedade Brasileira de Computação (SBC)
instacron:UFRGS
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str UFRGS
institution UFRGS
reponame_str Journal of the Brazilian Computer Society
collection Journal of the Brazilian Computer Society
repository.name.fl_str_mv Journal of the Brazilian Computer Society - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jbcs@icmc.sc.usp.br
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