Playing the wrong game again? Policy responses to problematic video gaming in Brazil : commentary on Policy responses to problematic video game use : a systematic review of current measures and future possibilities (Király et al., 2018)
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Data de Publicação: | 2018 |
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Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UFRGS |
Texto Completo: | http://hdl.handle.net/10183/185130 |
Resumo: | Brazil is the leading game market in South America and the second leading market in Latin America. Worldwide, Brazil ranks fourth in number of gamers, with nearly 66.3 million gamers. In the last years, there has been a significant and progressive concern about the negative consequences of video gaming overuse, but no population-based study has estimated the prevalence of problematic gaming in Brazil. There is also no public policy aimed at reducing risk and harm of problematic gaming. Drawing a parallel between gaming and alcohol policies, we discuss some alternatives to address this challenging situation. |
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Spritzer, Daniel TornaimKessler, Felix Henrique Paim2018-11-28T02:45:18Z20182063-5303http://hdl.handle.net/10183/185130001081874Brazil is the leading game market in South America and the second leading market in Latin America. Worldwide, Brazil ranks fourth in number of gamers, with nearly 66.3 million gamers. In the last years, there has been a significant and progressive concern about the negative consequences of video gaming overuse, but no population-based study has estimated the prevalence of problematic gaming in Brazil. There is also no public policy aimed at reducing risk and harm of problematic gaming. Drawing a parallel between gaming and alcohol policies, we discuss some alternatives to address this challenging situation.application/pdfengJournal of behavioral addictions [recurso eletrônico]. Budapest. vol. 3, no. 3 (Sept. 2018), p. 518-521.Medicina do vícioJogos de vídeoBrazilProblematic gamingPublic policiesPreventionPlaying the wrong game again? Policy responses to problematic video gaming in Brazil : commentary on Policy responses to problematic video game use : a systematic review of current measures and future possibilities (Király et al., 2018)Estrangeiroinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFRGSinstname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSTEXT001081874.pdf.txt001081874.pdf.txtExtracted Texttext/plain21489http://www.lume.ufrgs.br/bitstream/10183/185130/2/001081874.pdf.txtfefc97129ac1bb47d4bb02bd4287f6a7MD52ORIGINAL001081874.pdfTexto completo (inglês)application/pdf76684http://www.lume.ufrgs.br/bitstream/10183/185130/1/001081874.pdf2c172166ad6ccce8b4b054f57efca7ffMD5110183/1851302018-11-29 02:46:13.247714oai:www.lume.ufrgs.br:10183/185130Repositório de PublicaçõesPUBhttps://lume.ufrgs.br/oai/requestopendoar:2018-11-29T04:46:13Repositório Institucional da UFRGS - Universidade Federal do Rio Grande do Sul (UFRGS)false |
dc.title.pt_BR.fl_str_mv |
Playing the wrong game again? Policy responses to problematic video gaming in Brazil : commentary on Policy responses to problematic video game use : a systematic review of current measures and future possibilities (Király et al., 2018) |
title |
Playing the wrong game again? Policy responses to problematic video gaming in Brazil : commentary on Policy responses to problematic video game use : a systematic review of current measures and future possibilities (Király et al., 2018) |
spellingShingle |
Playing the wrong game again? Policy responses to problematic video gaming in Brazil : commentary on Policy responses to problematic video game use : a systematic review of current measures and future possibilities (Király et al., 2018) Spritzer, Daniel Tornaim Medicina do vício Jogos de vídeo Brazil Problematic gaming Public policies Prevention |
title_short |
Playing the wrong game again? Policy responses to problematic video gaming in Brazil : commentary on Policy responses to problematic video game use : a systematic review of current measures and future possibilities (Király et al., 2018) |
title_full |
Playing the wrong game again? Policy responses to problematic video gaming in Brazil : commentary on Policy responses to problematic video game use : a systematic review of current measures and future possibilities (Király et al., 2018) |
title_fullStr |
Playing the wrong game again? Policy responses to problematic video gaming in Brazil : commentary on Policy responses to problematic video game use : a systematic review of current measures and future possibilities (Király et al., 2018) |
title_full_unstemmed |
Playing the wrong game again? Policy responses to problematic video gaming in Brazil : commentary on Policy responses to problematic video game use : a systematic review of current measures and future possibilities (Király et al., 2018) |
title_sort |
Playing the wrong game again? Policy responses to problematic video gaming in Brazil : commentary on Policy responses to problematic video game use : a systematic review of current measures and future possibilities (Király et al., 2018) |
author |
Spritzer, Daniel Tornaim |
author_facet |
Spritzer, Daniel Tornaim Kessler, Felix Henrique Paim |
author_role |
author |
author2 |
Kessler, Felix Henrique Paim |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Spritzer, Daniel Tornaim Kessler, Felix Henrique Paim |
dc.subject.por.fl_str_mv |
Medicina do vício Jogos de vídeo |
topic |
Medicina do vício Jogos de vídeo Brazil Problematic gaming Public policies Prevention |
dc.subject.eng.fl_str_mv |
Brazil Problematic gaming Public policies Prevention |
description |
Brazil is the leading game market in South America and the second leading market in Latin America. Worldwide, Brazil ranks fourth in number of gamers, with nearly 66.3 million gamers. In the last years, there has been a significant and progressive concern about the negative consequences of video gaming overuse, but no population-based study has estimated the prevalence of problematic gaming in Brazil. There is also no public policy aimed at reducing risk and harm of problematic gaming. Drawing a parallel between gaming and alcohol policies, we discuss some alternatives to address this challenging situation. |
publishDate |
2018 |
dc.date.accessioned.fl_str_mv |
2018-11-28T02:45:18Z |
dc.date.issued.fl_str_mv |
2018 |
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Estrangeiro info:eu-repo/semantics/article |
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info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10183/185130 |
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2063-5303 |
dc.identifier.nrb.pt_BR.fl_str_mv |
001081874 |
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http://hdl.handle.net/10183/185130 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.ispartof.pt_BR.fl_str_mv |
Journal of behavioral addictions [recurso eletrônico]. Budapest. vol. 3, no. 3 (Sept. 2018), p. 518-521. |
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openAccess |
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