Modeling and rendering of real environments

Detalhes bibliográficos
Autor(a) principal: Corrêa, Wagner T.
Data de Publicação: 2002
Outros Autores: Oliveira Neto, Manuel Menezes de, Silva, Cláudio Teixeira, Wang, Jianning
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Institucional da UFRGS
Texto Completo: http://hdl.handle.net/10183/19548
Resumo: The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing demand for faithful representations of real scenes, primarily driven by applications whose goal is to create extremely realistic experiences by building virtual replicas of real environments. Potential uses of this technology include entertainment, training and simulation, special effects, forensic analysis, and remote walkthroughs. Creating models of real scenes is, however, a complex task for which the use of traditional modeling techniques is inappropriate. Aiming to simplify the modeling and rendering tasks, several image-based techniques have been proposed in recent years. Among these, the combined use of laser rangefinders and color images appears as one the most promising approaches due to its relative independence of the sampled geometry and short acquisition time. Renderings of scenes modeled with such a technique can potentially exhibit an unprecedented degree of photorealism. But before one can actually render new views of these virtualized environments, several challenges need to be addressed. This tutorial provides an overview of the main issues associated with the modeling and rendering of real environments sampled with laser rangefinders, and discusses the main techniques used to address these challenges.
id UFRGS-2_6d9c152caa6957c022eef4144e3050c6
oai_identifier_str oai:www.lume.ufrgs.br:10183/19548
network_acronym_str UFRGS-2
network_name_str Repositório Institucional da UFRGS
repository_id_str
spelling Corrêa, Wagner T.Oliveira Neto, Manuel Menezes deSilva, Cláudio TeixeiraWang, Jianning2010-04-16T09:10:35Z20020103-4308http://hdl.handle.net/10183/19548000334816The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing demand for faithful representations of real scenes, primarily driven by applications whose goal is to create extremely realistic experiences by building virtual replicas of real environments. Potential uses of this technology include entertainment, training and simulation, special effects, forensic analysis, and remote walkthroughs. Creating models of real scenes is, however, a complex task for which the use of traditional modeling techniques is inappropriate. Aiming to simplify the modeling and rendering tasks, several image-based techniques have been proposed in recent years. Among these, the combined use of laser rangefinders and color images appears as one the most promising approaches due to its relative independence of the sampled geometry and short acquisition time. Renderings of scenes modeled with such a technique can potentially exhibit an unprecedented degree of photorealism. But before one can actually render new views of these virtualized environments, several challenges need to be addressed. This tutorial provides an overview of the main issues associated with the modeling and rendering of real environments sampled with laser rangefinders, and discusses the main techniques used to address these challenges.application/pdfporRevista de informática teórica e aplicada. Porto Alegre. Vol. 9, n. 2 (out. 2002), p. 127-156Computação gráfica3D3D scanning3D model acquisition3D photographyModeling and rendering of real environmentsinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/otherinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFRGSinstname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSORIGINAL000334816.pdf000334816.pdfTexto completoapplication/pdf2961211http://www.lume.ufrgs.br/bitstream/10183/19548/1/000334816.pdf33be89497b4447978035f94d29ee578cMD51TEXT000334816.pdf.txt000334816.pdf.txtExtracted Texttext/plain85159http://www.lume.ufrgs.br/bitstream/10183/19548/2/000334816.pdf.txtaa4ed0496d6f9e3398118dd10112015aMD52THUMBNAIL000334816.pdf.jpg000334816.pdf.jpgGenerated Thumbnailimage/jpeg1733http://www.lume.ufrgs.br/bitstream/10183/19548/3/000334816.pdf.jpgf2151e5b8082a02accf42b3d21607c27MD5310183/195482018-10-11 08:22:45.561oai:www.lume.ufrgs.br:10183/19548Repositório de PublicaçõesPUBhttps://lume.ufrgs.br/oai/requestopendoar:2018-10-11T11:22:45Repositório Institucional da UFRGS - Universidade Federal do Rio Grande do Sul (UFRGS)false
dc.title.pt_BR.fl_str_mv Modeling and rendering of real environments
title Modeling and rendering of real environments
spellingShingle Modeling and rendering of real environments
Corrêa, Wagner T.
Computação gráfica
3D
3D scanning
3D model acquisition
3D photography
title_short Modeling and rendering of real environments
title_full Modeling and rendering of real environments
title_fullStr Modeling and rendering of real environments
title_full_unstemmed Modeling and rendering of real environments
title_sort Modeling and rendering of real environments
author Corrêa, Wagner T.
author_facet Corrêa, Wagner T.
Oliveira Neto, Manuel Menezes de
Silva, Cláudio Teixeira
Wang, Jianning
author_role author
author2 Oliveira Neto, Manuel Menezes de
Silva, Cláudio Teixeira
Wang, Jianning
author2_role author
author
author
dc.contributor.author.fl_str_mv Corrêa, Wagner T.
Oliveira Neto, Manuel Menezes de
Silva, Cláudio Teixeira
Wang, Jianning
dc.subject.por.fl_str_mv Computação gráfica
3D
topic Computação gráfica
3D
3D scanning
3D model acquisition
3D photography
dc.subject.eng.fl_str_mv 3D scanning
3D model acquisition
3D photography
description The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing demand for faithful representations of real scenes, primarily driven by applications whose goal is to create extremely realistic experiences by building virtual replicas of real environments. Potential uses of this technology include entertainment, training and simulation, special effects, forensic analysis, and remote walkthroughs. Creating models of real scenes is, however, a complex task for which the use of traditional modeling techniques is inappropriate. Aiming to simplify the modeling and rendering tasks, several image-based techniques have been proposed in recent years. Among these, the combined use of laser rangefinders and color images appears as one the most promising approaches due to its relative independence of the sampled geometry and short acquisition time. Renderings of scenes modeled with such a technique can potentially exhibit an unprecedented degree of photorealism. But before one can actually render new views of these virtualized environments, several challenges need to be addressed. This tutorial provides an overview of the main issues associated with the modeling and rendering of real environments sampled with laser rangefinders, and discusses the main techniques used to address these challenges.
publishDate 2002
dc.date.issued.fl_str_mv 2002
dc.date.accessioned.fl_str_mv 2010-04-16T09:10:35Z
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/other
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10183/19548
dc.identifier.issn.pt_BR.fl_str_mv 0103-4308
dc.identifier.nrb.pt_BR.fl_str_mv 000334816
identifier_str_mv 0103-4308
000334816
url http://hdl.handle.net/10183/19548
dc.language.iso.fl_str_mv por
language por
dc.relation.ispartof.pt_BR.fl_str_mv Revista de informática teórica e aplicada. Porto Alegre. Vol. 9, n. 2 (out. 2002), p. 127-156
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFRGS
instname:Universidade Federal do Rio Grande do Sul (UFRGS)
instacron:UFRGS
instname_str Universidade Federal do Rio Grande do Sul (UFRGS)
instacron_str UFRGS
institution UFRGS
reponame_str Repositório Institucional da UFRGS
collection Repositório Institucional da UFRGS
bitstream.url.fl_str_mv http://www.lume.ufrgs.br/bitstream/10183/19548/1/000334816.pdf
http://www.lume.ufrgs.br/bitstream/10183/19548/2/000334816.pdf.txt
http://www.lume.ufrgs.br/bitstream/10183/19548/3/000334816.pdf.jpg
bitstream.checksum.fl_str_mv 33be89497b4447978035f94d29ee578c
aa4ed0496d6f9e3398118dd10112015a
f2151e5b8082a02accf42b3d21607c27
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
MD5
repository.name.fl_str_mv Repositório Institucional da UFRGS - Universidade Federal do Rio Grande do Sul (UFRGS)
repository.mail.fl_str_mv
_version_ 1801224702853644288