Modeling and rendering of real environments
Autor(a) principal: | |
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Data de Publicação: | 2002 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Repositório Institucional da UFRGS |
Texto Completo: | http://hdl.handle.net/10183/19548 |
Resumo: | The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing demand for faithful representations of real scenes, primarily driven by applications whose goal is to create extremely realistic experiences by building virtual replicas of real environments. Potential uses of this technology include entertainment, training and simulation, special effects, forensic analysis, and remote walkthroughs. Creating models of real scenes is, however, a complex task for which the use of traditional modeling techniques is inappropriate. Aiming to simplify the modeling and rendering tasks, several image-based techniques have been proposed in recent years. Among these, the combined use of laser rangefinders and color images appears as one the most promising approaches due to its relative independence of the sampled geometry and short acquisition time. Renderings of scenes modeled with such a technique can potentially exhibit an unprecedented degree of photorealism. But before one can actually render new views of these virtualized environments, several challenges need to be addressed. This tutorial provides an overview of the main issues associated with the modeling and rendering of real environments sampled with laser rangefinders, and discusses the main techniques used to address these challenges. |
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Corrêa, Wagner T.Oliveira Neto, Manuel Menezes deSilva, Cláudio TeixeiraWang, Jianning2010-04-16T09:10:35Z20020103-4308http://hdl.handle.net/10183/19548000334816The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing demand for faithful representations of real scenes, primarily driven by applications whose goal is to create extremely realistic experiences by building virtual replicas of real environments. Potential uses of this technology include entertainment, training and simulation, special effects, forensic analysis, and remote walkthroughs. Creating models of real scenes is, however, a complex task for which the use of traditional modeling techniques is inappropriate. Aiming to simplify the modeling and rendering tasks, several image-based techniques have been proposed in recent years. Among these, the combined use of laser rangefinders and color images appears as one the most promising approaches due to its relative independence of the sampled geometry and short acquisition time. Renderings of scenes modeled with such a technique can potentially exhibit an unprecedented degree of photorealism. But before one can actually render new views of these virtualized environments, several challenges need to be addressed. This tutorial provides an overview of the main issues associated with the modeling and rendering of real environments sampled with laser rangefinders, and discusses the main techniques used to address these challenges.application/pdfporRevista de informática teórica e aplicada. Porto Alegre. Vol. 9, n. 2 (out. 2002), p. 127-156Computação gráfica3D3D scanning3D model acquisition3D photographyModeling and rendering of real environmentsinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/otherinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFRGSinstname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSORIGINAL000334816.pdf000334816.pdfTexto completoapplication/pdf2961211http://www.lume.ufrgs.br/bitstream/10183/19548/1/000334816.pdf33be89497b4447978035f94d29ee578cMD51TEXT000334816.pdf.txt000334816.pdf.txtExtracted Texttext/plain85159http://www.lume.ufrgs.br/bitstream/10183/19548/2/000334816.pdf.txtaa4ed0496d6f9e3398118dd10112015aMD52THUMBNAIL000334816.pdf.jpg000334816.pdf.jpgGenerated Thumbnailimage/jpeg1733http://www.lume.ufrgs.br/bitstream/10183/19548/3/000334816.pdf.jpgf2151e5b8082a02accf42b3d21607c27MD5310183/195482018-10-11 08:22:45.561oai:www.lume.ufrgs.br:10183/19548Repositório de PublicaçõesPUBhttps://lume.ufrgs.br/oai/requestopendoar:2018-10-11T11:22:45Repositório Institucional da UFRGS - Universidade Federal do Rio Grande do Sul (UFRGS)false |
dc.title.pt_BR.fl_str_mv |
Modeling and rendering of real environments |
title |
Modeling and rendering of real environments |
spellingShingle |
Modeling and rendering of real environments Corrêa, Wagner T. Computação gráfica 3D 3D scanning 3D model acquisition 3D photography |
title_short |
Modeling and rendering of real environments |
title_full |
Modeling and rendering of real environments |
title_fullStr |
Modeling and rendering of real environments |
title_full_unstemmed |
Modeling and rendering of real environments |
title_sort |
Modeling and rendering of real environments |
author |
Corrêa, Wagner T. |
author_facet |
Corrêa, Wagner T. Oliveira Neto, Manuel Menezes de Silva, Cláudio Teixeira Wang, Jianning |
author_role |
author |
author2 |
Oliveira Neto, Manuel Menezes de Silva, Cláudio Teixeira Wang, Jianning |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Corrêa, Wagner T. Oliveira Neto, Manuel Menezes de Silva, Cláudio Teixeira Wang, Jianning |
dc.subject.por.fl_str_mv |
Computação gráfica 3D |
topic |
Computação gráfica 3D 3D scanning 3D model acquisition 3D photography |
dc.subject.eng.fl_str_mv |
3D scanning 3D model acquisition 3D photography |
description |
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing demand for faithful representations of real scenes, primarily driven by applications whose goal is to create extremely realistic experiences by building virtual replicas of real environments. Potential uses of this technology include entertainment, training and simulation, special effects, forensic analysis, and remote walkthroughs. Creating models of real scenes is, however, a complex task for which the use of traditional modeling techniques is inappropriate. Aiming to simplify the modeling and rendering tasks, several image-based techniques have been proposed in recent years. Among these, the combined use of laser rangefinders and color images appears as one the most promising approaches due to its relative independence of the sampled geometry and short acquisition time. Renderings of scenes modeled with such a technique can potentially exhibit an unprecedented degree of photorealism. But before one can actually render new views of these virtualized environments, several challenges need to be addressed. This tutorial provides an overview of the main issues associated with the modeling and rendering of real environments sampled with laser rangefinders, and discusses the main techniques used to address these challenges. |
publishDate |
2002 |
dc.date.issued.fl_str_mv |
2002 |
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2010-04-16T09:10:35Z |
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Revista de informática teórica e aplicada. Porto Alegre. Vol. 9, n. 2 (out. 2002), p. 127-156 |
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