The planning of difficulty curves in an exergame for inhibitory control stimulation in a school intervention program : a pilot study

Detalhes bibliográficos
Autor(a) principal: Mossmann, João Batista
Data de Publicação: 2019
Outros Autores: Cerqueira, Bernardo Benites de, Barbosa, Débora Nice Ferrari, Fonseca, Rochele Paz, Reategui, Eliseo Berni
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UFRGS
Texto Completo: http://hdl.handle.net/10183/205504
Resumo: Apollo & Rosetta is an Exergame developed for Inhibitory Control stimulation in Elementary School children. This works’ goal has been to demonstrate the behavior of the difficulty curves planned for seven activities (minigames) ingame, as well as their correspondence with the variables collected during a pilot neuropsychological intervention. Seven students participated in the study and played the minigames 1528 times during the 3-month intervention. Each of the minigames had a difficulty curve computed with the goal of keeping the players in the state of Flow. The curves were designed in cycles which grow throughout levels (Normal Level) to a peak (Peak Level), followed by a rest period (Rest Level). The pilot study encompassed three different analyses: (1) Exploratory performance analysis with Spearman correlation, which indicated a positive and significant general correlation between performance and level difficulty; (2) Success exploratory analysis, which showed that as the stages progressed, the success rate increased, even if the level difficulty also increased; (3) Analysis of the factors which influenced performance, through Mixed Effects Logistic Regression and the Backward method. This analysis demonstrated that the odds ratio for overcoming challenges between Normal levels was 0.71 [0.59;0.86] times lower than Rest Level (p-value = 0.000), whereas in Peak levels it was 0.62 [0.47;0.83] times lower than Rest level values (p-value = 0.001). These data confirm the overall planned behavior of the difficulty curves.
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spelling Mossmann, João BatistaCerqueira, Bernardo Benites deBarbosa, Débora Nice FerrariFonseca, Rochele PazReategui, Eliseo Berni2020-02-06T04:17:32Z20191664-1078http://hdl.handle.net/10183/205504001110877Apollo & Rosetta is an Exergame developed for Inhibitory Control stimulation in Elementary School children. This works’ goal has been to demonstrate the behavior of the difficulty curves planned for seven activities (minigames) ingame, as well as their correspondence with the variables collected during a pilot neuropsychological intervention. Seven students participated in the study and played the minigames 1528 times during the 3-month intervention. Each of the minigames had a difficulty curve computed with the goal of keeping the players in the state of Flow. The curves were designed in cycles which grow throughout levels (Normal Level) to a peak (Peak Level), followed by a rest period (Rest Level). The pilot study encompassed three different analyses: (1) Exploratory performance analysis with Spearman correlation, which indicated a positive and significant general correlation between performance and level difficulty; (2) Success exploratory analysis, which showed that as the stages progressed, the success rate increased, even if the level difficulty also increased; (3) Analysis of the factors which influenced performance, through Mixed Effects Logistic Regression and the Backward method. This analysis demonstrated that the odds ratio for overcoming challenges between Normal levels was 0.71 [0.59;0.86] times lower than Rest Level (p-value = 0.000), whereas in Peak levels it was 0.62 [0.47;0.83] times lower than Rest level values (p-value = 0.001). These data confirm the overall planned behavior of the difficulty curves.application/pdfengFrontiers in Psychology. Lausanne. Vol. 10, (out. 2019), 2271, 11 p.Jogos digitaisDigital gamesDifficulty curveInhibitory ControlExergamesApollo & RosettaThe planning of difficulty curves in an exergame for inhibitory control stimulation in a school intervention program : a pilot studyEstrangeiroinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFRGSinstname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSTEXT001110877.pdf.txt001110877.pdf.txtExtracted Texttext/plain39987http://www.lume.ufrgs.br/bitstream/10183/205504/2/001110877.pdf.txtc190afee00b56b55cacaace4062220f0MD52ORIGINAL001110877.pdfTexto completo (inglês)application/pdf1564249http://www.lume.ufrgs.br/bitstream/10183/205504/1/001110877.pdf02f69735aed56c9056ec676f81ea7f7eMD5110183/2055042020-02-07 05:15:11.152316oai:www.lume.ufrgs.br:10183/205504Repositório de PublicaçõesPUBhttps://lume.ufrgs.br/oai/requestopendoar:2020-02-07T07:15:11Repositório Institucional da UFRGS - Universidade Federal do Rio Grande do Sul (UFRGS)false
dc.title.pt_BR.fl_str_mv The planning of difficulty curves in an exergame for inhibitory control stimulation in a school intervention program : a pilot study
title The planning of difficulty curves in an exergame for inhibitory control stimulation in a school intervention program : a pilot study
spellingShingle The planning of difficulty curves in an exergame for inhibitory control stimulation in a school intervention program : a pilot study
Mossmann, João Batista
Jogos digitais
Digital games
Difficulty curve
Inhibitory Control
Exergames
Apollo & Rosetta
title_short The planning of difficulty curves in an exergame for inhibitory control stimulation in a school intervention program : a pilot study
title_full The planning of difficulty curves in an exergame for inhibitory control stimulation in a school intervention program : a pilot study
title_fullStr The planning of difficulty curves in an exergame for inhibitory control stimulation in a school intervention program : a pilot study
title_full_unstemmed The planning of difficulty curves in an exergame for inhibitory control stimulation in a school intervention program : a pilot study
title_sort The planning of difficulty curves in an exergame for inhibitory control stimulation in a school intervention program : a pilot study
author Mossmann, João Batista
author_facet Mossmann, João Batista
Cerqueira, Bernardo Benites de
Barbosa, Débora Nice Ferrari
Fonseca, Rochele Paz
Reategui, Eliseo Berni
author_role author
author2 Cerqueira, Bernardo Benites de
Barbosa, Débora Nice Ferrari
Fonseca, Rochele Paz
Reategui, Eliseo Berni
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Mossmann, João Batista
Cerqueira, Bernardo Benites de
Barbosa, Débora Nice Ferrari
Fonseca, Rochele Paz
Reategui, Eliseo Berni
dc.subject.por.fl_str_mv Jogos digitais
topic Jogos digitais
Digital games
Difficulty curve
Inhibitory Control
Exergames
Apollo & Rosetta
dc.subject.eng.fl_str_mv Digital games
Difficulty curve
Inhibitory Control
Exergames
Apollo & Rosetta
description Apollo & Rosetta is an Exergame developed for Inhibitory Control stimulation in Elementary School children. This works’ goal has been to demonstrate the behavior of the difficulty curves planned for seven activities (minigames) ingame, as well as their correspondence with the variables collected during a pilot neuropsychological intervention. Seven students participated in the study and played the minigames 1528 times during the 3-month intervention. Each of the minigames had a difficulty curve computed with the goal of keeping the players in the state of Flow. The curves were designed in cycles which grow throughout levels (Normal Level) to a peak (Peak Level), followed by a rest period (Rest Level). The pilot study encompassed three different analyses: (1) Exploratory performance analysis with Spearman correlation, which indicated a positive and significant general correlation between performance and level difficulty; (2) Success exploratory analysis, which showed that as the stages progressed, the success rate increased, even if the level difficulty also increased; (3) Analysis of the factors which influenced performance, through Mixed Effects Logistic Regression and the Backward method. This analysis demonstrated that the odds ratio for overcoming challenges between Normal levels was 0.71 [0.59;0.86] times lower than Rest Level (p-value = 0.000), whereas in Peak levels it was 0.62 [0.47;0.83] times lower than Rest level values (p-value = 0.001). These data confirm the overall planned behavior of the difficulty curves.
publishDate 2019
dc.date.issued.fl_str_mv 2019
dc.date.accessioned.fl_str_mv 2020-02-06T04:17:32Z
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dc.relation.ispartof.pt_BR.fl_str_mv Frontiers in Psychology. Lausanne. Vol. 10, (out. 2019), 2271, 11 p.
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