The singular experience of digital games: the videogame in their aesthetic potential

Detalhes bibliográficos
Autor(a) principal: Alves de Freitas, Filipe
Data de Publicação: 2011
Outros Autores: Camargos Mendonça, Carlos Magno
Tipo de documento: Artigo
Idioma: por
Título da fonte: Intexto (Porto Alegre)
Texto Completo: https://seer.ufrgs.br/index.php/intexto/article/view/19802
Resumo: As a participant in the widespread and controversial debate about the artistic legitimization of the video game, this paper proposes the hypothesis that the analysis of the aesthetic potential of digital games requires a perspective that conceives the aesthetic experience as a relational issue, and tests the application of the theoretical framework proposed by the pragmatist philosopher John Dewey to a couple of casual games in order to demonstrate the possibility of perceiving dimensions other than the narrative as the locus of expression on these works.
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spelling The singular experience of digital games: the videogame in their aesthetic potentialLa experiencia singular de los juegos digitales: el videojuego en su pontencialidades estéticasA experiência singular dos jogos digitais: o videogame em suas potencialidades estéticasJogos Digitais. Experiência Estética.Digital Games. Aesthetic Experience.Juegos Digitales. Experiencia Estética.As a participant in the widespread and controversial debate about the artistic legitimization of the video game, this paper proposes the hypothesis that the analysis of the aesthetic potential of digital games requires a perspective that conceives the aesthetic experience as a relational issue, and tests the application of the theoretical framework proposed by the pragmatist philosopher John Dewey to a couple of casual games in order to demonstrate the possibility of perceiving dimensions other than the narrative as the locus of expression on these works.Como participante en el difuso y polémico debate acerca de la legitimación artística del ‘video game’, en este trabajo planteamos la hipótesis de que el análisis de las posibilidades estéticas de los juegos digitales requiere una perspectiva que considera la experiencia estética como una cuestión relacional, y ponemos en prueba la aplicación de la teoría propuesta por el filósofo pragmático John Dewey a dos juegos casuales con la finalidad de demostrar la capacidad de percibir otras dimensiones distintas de la dimensión narrativa como ámbito de la expresión de las obras.Como partícipe do debate difuso e polêmico sobre a legitimação artística do video game, este artigo propõe a hipótese de que a análise das potencialidades estéticas dos jogos digitais requer uma perspectiva que conceba a experiência estética como uma questão relacional, e ensaia a aplicação do sistema teórico proposto pelo filósofo pragmático John Dewey a dois jogos casuais, visando demonstrar a possibilidade de perceber outras dimensões que não a narrativa como âmbito da expressão das obras.Universidade Federal do Rio Grande do Sul2011-12-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://seer.ufrgs.br/index.php/intexto/article/view/19802Intexto; No. 25 (2011); 162-180Intexto; Núm. 25 (2011); 162-180Intexto; No. 25 (2011); 162-180Intexto; N. 25 (2011); 162-180Intexto; n. 25 (2011); 162-1801807-8583reponame:Intexto (Porto Alegre)instname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSporhttps://seer.ufrgs.br/index.php/intexto/article/view/19802/14487Copyright (c) 2011 Filipe Alves de Freitas, Carlos Magno Camargos Mendonçahttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessAlves de Freitas, FilipeCamargos Mendonça, Carlos Magno2023-11-24T17:23:35Zoai:seer.ufrgs.br:article/19802Revistahttp://seer.ufrgs.br/intextoONGhttp://seer.ufrgs.br/intexto/oai||intexto@ufrgs.br1807-85831807-8583opendoar:2023-11-24T17:23:35Intexto (Porto Alegre) - Universidade Federal do Rio Grande do Sul (UFRGS)false
dc.title.none.fl_str_mv The singular experience of digital games: the videogame in their aesthetic potential
La experiencia singular de los juegos digitales: el videojuego en su pontencialidades estéticas
A experiência singular dos jogos digitais: o videogame em suas potencialidades estéticas
title The singular experience of digital games: the videogame in their aesthetic potential
spellingShingle The singular experience of digital games: the videogame in their aesthetic potential
Alves de Freitas, Filipe
Jogos Digitais. Experiência Estética.
Digital Games. Aesthetic Experience.
Juegos Digitales. Experiencia Estética.
title_short The singular experience of digital games: the videogame in their aesthetic potential
title_full The singular experience of digital games: the videogame in their aesthetic potential
title_fullStr The singular experience of digital games: the videogame in their aesthetic potential
title_full_unstemmed The singular experience of digital games: the videogame in their aesthetic potential
title_sort The singular experience of digital games: the videogame in their aesthetic potential
author Alves de Freitas, Filipe
author_facet Alves de Freitas, Filipe
Camargos Mendonça, Carlos Magno
author_role author
author2 Camargos Mendonça, Carlos Magno
author2_role author
dc.contributor.author.fl_str_mv Alves de Freitas, Filipe
Camargos Mendonça, Carlos Magno
dc.subject.por.fl_str_mv Jogos Digitais. Experiência Estética.
Digital Games. Aesthetic Experience.
Juegos Digitales. Experiencia Estética.
topic Jogos Digitais. Experiência Estética.
Digital Games. Aesthetic Experience.
Juegos Digitales. Experiencia Estética.
description As a participant in the widespread and controversial debate about the artistic legitimization of the video game, this paper proposes the hypothesis that the analysis of the aesthetic potential of digital games requires a perspective that conceives the aesthetic experience as a relational issue, and tests the application of the theoretical framework proposed by the pragmatist philosopher John Dewey to a couple of casual games in order to demonstrate the possibility of perceiving dimensions other than the narrative as the locus of expression on these works.
publishDate 2011
dc.date.none.fl_str_mv 2011-12-21
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv https://seer.ufrgs.br/index.php/intexto/article/view/19802
url https://seer.ufrgs.br/index.php/intexto/article/view/19802
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://seer.ufrgs.br/index.php/intexto/article/view/19802/14487
dc.rights.driver.fl_str_mv Copyright (c) 2011 Filipe Alves de Freitas, Carlos Magno Camargos Mendonça
https://creativecommons.org/licenses/by-nc/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2011 Filipe Alves de Freitas, Carlos Magno Camargos Mendonça
https://creativecommons.org/licenses/by-nc/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal do Rio Grande do Sul
publisher.none.fl_str_mv Universidade Federal do Rio Grande do Sul
dc.source.none.fl_str_mv Intexto; No. 25 (2011); 162-180
Intexto; Núm. 25 (2011); 162-180
Intexto; No. 25 (2011); 162-180
Intexto; N. 25 (2011); 162-180
Intexto; n. 25 (2011); 162-180
1807-8583
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