The singular experience of digital games: the videogame in their aesthetic potential
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Data de Publicação: | 2011 |
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Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Intexto (Porto Alegre) |
Texto Completo: | https://seer.ufrgs.br/index.php/intexto/article/view/19802 |
Resumo: | As a participant in the widespread and controversial debate about the artistic legitimization of the video game, this paper proposes the hypothesis that the analysis of the aesthetic potential of digital games requires a perspective that conceives the aesthetic experience as a relational issue, and tests the application of the theoretical framework proposed by the pragmatist philosopher John Dewey to a couple of casual games in order to demonstrate the possibility of perceiving dimensions other than the narrative as the locus of expression on these works. |
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The singular experience of digital games: the videogame in their aesthetic potentialLa experiencia singular de los juegos digitales: el videojuego en su pontencialidades estéticasA experiência singular dos jogos digitais: o videogame em suas potencialidades estéticasJogos Digitais. Experiência Estética.Digital Games. Aesthetic Experience.Juegos Digitales. Experiencia Estética.As a participant in the widespread and controversial debate about the artistic legitimization of the video game, this paper proposes the hypothesis that the analysis of the aesthetic potential of digital games requires a perspective that conceives the aesthetic experience as a relational issue, and tests the application of the theoretical framework proposed by the pragmatist philosopher John Dewey to a couple of casual games in order to demonstrate the possibility of perceiving dimensions other than the narrative as the locus of expression on these works.Como participante en el difuso y polémico debate acerca de la legitimación artística del ‘video game’, en este trabajo planteamos la hipótesis de que el análisis de las posibilidades estéticas de los juegos digitales requiere una perspectiva que considera la experiencia estética como una cuestión relacional, y ponemos en prueba la aplicación de la teoría propuesta por el filósofo pragmático John Dewey a dos juegos casuales con la finalidad de demostrar la capacidad de percibir otras dimensiones distintas de la dimensión narrativa como ámbito de la expresión de las obras.Como partícipe do debate difuso e polêmico sobre a legitimação artística do video game, este artigo propõe a hipótese de que a análise das potencialidades estéticas dos jogos digitais requer uma perspectiva que conceba a experiência estética como uma questão relacional, e ensaia a aplicação do sistema teórico proposto pelo filósofo pragmático John Dewey a dois jogos casuais, visando demonstrar a possibilidade de perceber outras dimensões que não a narrativa como âmbito da expressão das obras.Universidade Federal do Rio Grande do Sul2011-12-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://seer.ufrgs.br/index.php/intexto/article/view/19802Intexto; No. 25 (2011); 162-180Intexto; Núm. 25 (2011); 162-180Intexto; No. 25 (2011); 162-180Intexto; N. 25 (2011); 162-180Intexto; n. 25 (2011); 162-1801807-8583reponame:Intexto (Porto Alegre)instname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSporhttps://seer.ufrgs.br/index.php/intexto/article/view/19802/14487Copyright (c) 2011 Filipe Alves de Freitas, Carlos Magno Camargos Mendonçahttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessAlves de Freitas, FilipeCamargos Mendonça, Carlos Magno2025-01-22T16:02:35Zoai:seer.ufrgs.br:article/19802Revistahttp://seer.ufrgs.br/intextoONGhttp://seer.ufrgs.br/intexto/oai||intexto@ufrgs.br1807-85831807-8583opendoar:2025-01-22T16:02:35Intexto (Porto Alegre) - Universidade Federal do Rio Grande do Sul (UFRGS)false |
dc.title.none.fl_str_mv |
The singular experience of digital games: the videogame in their aesthetic potential La experiencia singular de los juegos digitales: el videojuego en su pontencialidades estéticas A experiência singular dos jogos digitais: o videogame em suas potencialidades estéticas |
title |
The singular experience of digital games: the videogame in their aesthetic potential |
spellingShingle |
The singular experience of digital games: the videogame in their aesthetic potential Alves de Freitas, Filipe Jogos Digitais. Experiência Estética. Digital Games. Aesthetic Experience. Juegos Digitales. Experiencia Estética. |
title_short |
The singular experience of digital games: the videogame in their aesthetic potential |
title_full |
The singular experience of digital games: the videogame in their aesthetic potential |
title_fullStr |
The singular experience of digital games: the videogame in their aesthetic potential |
title_full_unstemmed |
The singular experience of digital games: the videogame in their aesthetic potential |
title_sort |
The singular experience of digital games: the videogame in their aesthetic potential |
author |
Alves de Freitas, Filipe |
author_facet |
Alves de Freitas, Filipe Camargos Mendonça, Carlos Magno |
author_role |
author |
author2 |
Camargos Mendonça, Carlos Magno |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Alves de Freitas, Filipe Camargos Mendonça, Carlos Magno |
dc.subject.por.fl_str_mv |
Jogos Digitais. Experiência Estética. Digital Games. Aesthetic Experience. Juegos Digitales. Experiencia Estética. |
topic |
Jogos Digitais. Experiência Estética. Digital Games. Aesthetic Experience. Juegos Digitales. Experiencia Estética. |
description |
As a participant in the widespread and controversial debate about the artistic legitimization of the video game, this paper proposes the hypothesis that the analysis of the aesthetic potential of digital games requires a perspective that conceives the aesthetic experience as a relational issue, and tests the application of the theoretical framework proposed by the pragmatist philosopher John Dewey to a couple of casual games in order to demonstrate the possibility of perceiving dimensions other than the narrative as the locus of expression on these works. |
publishDate |
2011 |
dc.date.none.fl_str_mv |
2011-12-21 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://seer.ufrgs.br/index.php/intexto/article/view/19802 |
url |
https://seer.ufrgs.br/index.php/intexto/article/view/19802 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://seer.ufrgs.br/index.php/intexto/article/view/19802/14487 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2011 Filipe Alves de Freitas, Carlos Magno Camargos Mendonça https://creativecommons.org/licenses/by-nc/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2011 Filipe Alves de Freitas, Carlos Magno Camargos Mendonça https://creativecommons.org/licenses/by-nc/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal do Rio Grande do Sul |
publisher.none.fl_str_mv |
Universidade Federal do Rio Grande do Sul |
dc.source.none.fl_str_mv |
Intexto; No. 25 (2011); 162-180 Intexto; Núm. 25 (2011); 162-180 Intexto; No. 25 (2011); 162-180 Intexto; N. 25 (2011); 162-180 Intexto; n. 25 (2011); 162-180 1807-8583 reponame:Intexto (Porto Alegre) instname:Universidade Federal do Rio Grande do Sul (UFRGS) instacron:UFRGS |
instname_str |
Universidade Federal do Rio Grande do Sul (UFRGS) |
instacron_str |
UFRGS |
institution |
UFRGS |
reponame_str |
Intexto (Porto Alegre) |
collection |
Intexto (Porto Alegre) |
repository.name.fl_str_mv |
Intexto (Porto Alegre) - Universidade Federal do Rio Grande do Sul (UFRGS) |
repository.mail.fl_str_mv |
||intexto@ufrgs.br |
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1825133432170086400 |