E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing

Detalhes bibliográficos
Autor(a) principal: Aredes,Natália Del Angelo
Data de Publicação: 2018
Outros Autores: Dias,Danielle Monteiro Vilela, Fonseca,Luciana Mara Monti, Campbell,Suzanne Hetzel, Martins,José Carlos Amado, Rodrigues,Manuel Alves
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Escola Anna Nery
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1414-81452018000300211
Resumo: Abstract Objective: To develop and validate the serious game e-Baby: skin integrity along with a panel of experts. Method: Methodological research approaching the following development steps: scope definition, game format and functions, script and communication with software developers, creation of prototype with evaluation and production; and validation by four experts using the tool Heuristic Evaluation for Digital Educational Game. Results: The serious game was built in a 3D technology with multimedia including animation and scientific-based content. The educational technology was validated by the experts in all heuristics, and among the all 36 analyzed items. 18 (50%) presented no errors, and regarding the remaining items with any error, none had more than 25% errors within levels 3 and 4, according to Nielsen's classification. Conclusion and implications for the practice: The validated serious game is a virtual simulation educational technology with potential to contribute with learning in nursing and with evidence-based clinical practice.
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spelling E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursingEducational TechnologyChild HealthPretermPreterm InfantEvidence-Based Clinical PracticeAbstract Objective: To develop and validate the serious game e-Baby: skin integrity along with a panel of experts. Method: Methodological research approaching the following development steps: scope definition, game format and functions, script and communication with software developers, creation of prototype with evaluation and production; and validation by four experts using the tool Heuristic Evaluation for Digital Educational Game. Results: The serious game was built in a 3D technology with multimedia including animation and scientific-based content. The educational technology was validated by the experts in all heuristics, and among the all 36 analyzed items. 18 (50%) presented no errors, and regarding the remaining items with any error, none had more than 25% errors within levels 3 and 4, according to Nielsen's classification. Conclusion and implications for the practice: The validated serious game is a virtual simulation educational technology with potential to contribute with learning in nursing and with evidence-based clinical practice.Universidade Federal do Rio de Janeiro2018-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S1414-81452018000300211Escola Anna Nery v.22 n.3 2018reponame:Escola Anna Neryinstname:Universidade Federal do Rio de Janeiro (UFRJ)instacron:UFRJ10.1590/2177-9465-ean-2017-0424info:eu-repo/semantics/openAccessAredes,Natália Del AngeloDias,Danielle Monteiro VilelaFonseca,Luciana Mara MontiCampbell,Suzanne HetzelMartins,José Carlos AmadoRodrigues,Manuel Alveseng2018-07-24T00:00:00Zoai:scielo:S1414-81452018000300211Revistahttps://www.scielo.br/scielo.php?script=sci_serial&pid=1414-8145ONGhttps://old.scielo.br/oai/scielo-oai.phpannaneryrevista@gmail.com||eean_revista@eean.ufrj.br||icabral444@gmail.com2177-94651414-8145opendoar:2018-07-24T00:00Escola Anna Nery - Universidade Federal do Rio de Janeiro (UFRJ)false
dc.title.none.fl_str_mv E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing
title E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing
spellingShingle E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing
Aredes,Natália Del Angelo
Educational Technology
Child Health
Preterm
Preterm Infant
Evidence-Based Clinical Practice
title_short E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing
title_full E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing
title_fullStr E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing
title_full_unstemmed E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing
title_sort E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing
author Aredes,Natália Del Angelo
author_facet Aredes,Natália Del Angelo
Dias,Danielle Monteiro Vilela
Fonseca,Luciana Mara Monti
Campbell,Suzanne Hetzel
Martins,José Carlos Amado
Rodrigues,Manuel Alves
author_role author
author2 Dias,Danielle Monteiro Vilela
Fonseca,Luciana Mara Monti
Campbell,Suzanne Hetzel
Martins,José Carlos Amado
Rodrigues,Manuel Alves
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Aredes,Natália Del Angelo
Dias,Danielle Monteiro Vilela
Fonseca,Luciana Mara Monti
Campbell,Suzanne Hetzel
Martins,José Carlos Amado
Rodrigues,Manuel Alves
dc.subject.por.fl_str_mv Educational Technology
Child Health
Preterm
Preterm Infant
Evidence-Based Clinical Practice
topic Educational Technology
Child Health
Preterm
Preterm Infant
Evidence-Based Clinical Practice
description Abstract Objective: To develop and validate the serious game e-Baby: skin integrity along with a panel of experts. Method: Methodological research approaching the following development steps: scope definition, game format and functions, script and communication with software developers, creation of prototype with evaluation and production; and validation by four experts using the tool Heuristic Evaluation for Digital Educational Game. Results: The serious game was built in a 3D technology with multimedia including animation and scientific-based content. The educational technology was validated by the experts in all heuristics, and among the all 36 analyzed items. 18 (50%) presented no errors, and regarding the remaining items with any error, none had more than 25% errors within levels 3 and 4, according to Nielsen's classification. Conclusion and implications for the practice: The validated serious game is a virtual simulation educational technology with potential to contribute with learning in nursing and with evidence-based clinical practice.
publishDate 2018
dc.date.none.fl_str_mv 2018-01-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1414-81452018000300211
url http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1414-81452018000300211
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1590/2177-9465-ean-2017-0424
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Universidade Federal do Rio de Janeiro
publisher.none.fl_str_mv Universidade Federal do Rio de Janeiro
dc.source.none.fl_str_mv Escola Anna Nery v.22 n.3 2018
reponame:Escola Anna Nery
instname:Universidade Federal do Rio de Janeiro (UFRJ)
instacron:UFRJ
instname_str Universidade Federal do Rio de Janeiro (UFRJ)
instacron_str UFRJ
institution UFRJ
reponame_str Escola Anna Nery
collection Escola Anna Nery
repository.name.fl_str_mv Escola Anna Nery - Universidade Federal do Rio de Janeiro (UFRJ)
repository.mail.fl_str_mv annaneryrevista@gmail.com||eean_revista@eean.ufrj.br||icabral444@gmail.com
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