E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Escola Anna Nery |
Texto Completo: | http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1414-81452018000300211 |
Resumo: | Abstract Objective: To develop and validate the serious game e-Baby: skin integrity along with a panel of experts. Method: Methodological research approaching the following development steps: scope definition, game format and functions, script and communication with software developers, creation of prototype with evaluation and production; and validation by four experts using the tool Heuristic Evaluation for Digital Educational Game. Results: The serious game was built in a 3D technology with multimedia including animation and scientific-based content. The educational technology was validated by the experts in all heuristics, and among the all 36 analyzed items. 18 (50%) presented no errors, and regarding the remaining items with any error, none had more than 25% errors within levels 3 and 4, according to Nielsen's classification. Conclusion and implications for the practice: The validated serious game is a virtual simulation educational technology with potential to contribute with learning in nursing and with evidence-based clinical practice. |
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Escola Anna Nery |
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E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursingEducational TechnologyChild HealthPretermPreterm InfantEvidence-Based Clinical PracticeAbstract Objective: To develop and validate the serious game e-Baby: skin integrity along with a panel of experts. Method: Methodological research approaching the following development steps: scope definition, game format and functions, script and communication with software developers, creation of prototype with evaluation and production; and validation by four experts using the tool Heuristic Evaluation for Digital Educational Game. Results: The serious game was built in a 3D technology with multimedia including animation and scientific-based content. The educational technology was validated by the experts in all heuristics, and among the all 36 analyzed items. 18 (50%) presented no errors, and regarding the remaining items with any error, none had more than 25% errors within levels 3 and 4, according to Nielsen's classification. Conclusion and implications for the practice: The validated serious game is a virtual simulation educational technology with potential to contribute with learning in nursing and with evidence-based clinical practice.Universidade Federal do Rio de Janeiro2018-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S1414-81452018000300211Escola Anna Nery v.22 n.3 2018reponame:Escola Anna Neryinstname:Universidade Federal do Rio de Janeiro (UFRJ)instacron:UFRJ10.1590/2177-9465-ean-2017-0424info:eu-repo/semantics/openAccessAredes,Natália Del AngeloDias,Danielle Monteiro VilelaFonseca,Luciana Mara MontiCampbell,Suzanne HetzelMartins,José Carlos AmadoRodrigues,Manuel Alveseng2018-07-24T00:00:00Zoai:scielo:S1414-81452018000300211Revistahttps://www.scielo.br/scielo.php?script=sci_serial&pid=1414-8145ONGhttps://old.scielo.br/oai/scielo-oai.phpannaneryrevista@gmail.com||eean_revista@eean.ufrj.br||icabral444@gmail.com2177-94651414-8145opendoar:2018-07-24T00:00Escola Anna Nery - Universidade Federal do Rio de Janeiro (UFRJ)false |
dc.title.none.fl_str_mv |
E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing |
title |
E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing |
spellingShingle |
E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing Aredes,Natália Del Angelo Educational Technology Child Health Preterm Preterm Infant Evidence-Based Clinical Practice |
title_short |
E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing |
title_full |
E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing |
title_fullStr |
E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing |
title_full_unstemmed |
E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing |
title_sort |
E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing |
author |
Aredes,Natália Del Angelo |
author_facet |
Aredes,Natália Del Angelo Dias,Danielle Monteiro Vilela Fonseca,Luciana Mara Monti Campbell,Suzanne Hetzel Martins,José Carlos Amado Rodrigues,Manuel Alves |
author_role |
author |
author2 |
Dias,Danielle Monteiro Vilela Fonseca,Luciana Mara Monti Campbell,Suzanne Hetzel Martins,José Carlos Amado Rodrigues,Manuel Alves |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Aredes,Natália Del Angelo Dias,Danielle Monteiro Vilela Fonseca,Luciana Mara Monti Campbell,Suzanne Hetzel Martins,José Carlos Amado Rodrigues,Manuel Alves |
dc.subject.por.fl_str_mv |
Educational Technology Child Health Preterm Preterm Infant Evidence-Based Clinical Practice |
topic |
Educational Technology Child Health Preterm Preterm Infant Evidence-Based Clinical Practice |
description |
Abstract Objective: To develop and validate the serious game e-Baby: skin integrity along with a panel of experts. Method: Methodological research approaching the following development steps: scope definition, game format and functions, script and communication with software developers, creation of prototype with evaluation and production; and validation by four experts using the tool Heuristic Evaluation for Digital Educational Game. Results: The serious game was built in a 3D technology with multimedia including animation and scientific-based content. The educational technology was validated by the experts in all heuristics, and among the all 36 analyzed items. 18 (50%) presented no errors, and regarding the remaining items with any error, none had more than 25% errors within levels 3 and 4, according to Nielsen's classification. Conclusion and implications for the practice: The validated serious game is a virtual simulation educational technology with potential to contribute with learning in nursing and with evidence-based clinical practice. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-01-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1414-81452018000300211 |
url |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1414-81452018000300211 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1590/2177-9465-ean-2017-0424 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/html |
dc.publisher.none.fl_str_mv |
Universidade Federal do Rio de Janeiro |
publisher.none.fl_str_mv |
Universidade Federal do Rio de Janeiro |
dc.source.none.fl_str_mv |
Escola Anna Nery v.22 n.3 2018 reponame:Escola Anna Nery instname:Universidade Federal do Rio de Janeiro (UFRJ) instacron:UFRJ |
instname_str |
Universidade Federal do Rio de Janeiro (UFRJ) |
instacron_str |
UFRJ |
institution |
UFRJ |
reponame_str |
Escola Anna Nery |
collection |
Escola Anna Nery |
repository.name.fl_str_mv |
Escola Anna Nery - Universidade Federal do Rio de Janeiro (UFRJ) |
repository.mail.fl_str_mv |
annaneryrevista@gmail.com||eean_revista@eean.ufrj.br||icabral444@gmail.com |
_version_ |
1750128124047130624 |