Business games and creativity: a bibliometric study and research themes
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UFRN |
Texto Completo: | https://repositorio.ufrn.br/handle/123456789/33016 |
Resumo: | This paper presents a bibliometric study of the relationship between business games and creativity and points out gaps in the proposal of research topics. For this, we performed a detailed analysis of 64 articles obtained through a systematic review of the literature, gathered from the Scopus and Web of Science platforms in the areas of business and engineering, published between 1970 and 2016. The data was analyzed by descriptive statistical analysis with the support of the affinity matrix. The results identify: 1) the main research method in this theme is the case study with a qualitative approach; 2) the United States, Canada and China are the countries that publish the most; 3) there has been an increase in publications on this topic in recent years; 4) the main sector for application of studies on this theme is the educational one, followed by the business sector; and 5) considering both creativity and business games, exploratory studies are predominant. For future research it is recommended: 1) to analyze the influence of creativity principles in business games; 2) research what are the constituent elements of a business game; 3) investigate how a game can stimulate or mediate the creative process of its participants |
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Rosa, Marcela Silva CavalcantiAlmeida, Mariana RodriguesGonzález, Mario Orestes Aguirre2021-08-05T13:39:18Z2021-08-05T13:39:18Z2019ROSA, Marcela Silva Cavalcanti; ALMEIDA, Mariana Rodrigues de; GONZÁLEZ, Mario Orestes Aguirre. Business games and creativity: a bibliometric study and research themes. Product Management & Development, [S.L.], v. 17, n. 1, p. 31-43, 2019. Disponível em: https://www.pmd.igdp.org.br/article/doi/10.4322/pmd.2019.002. Acesso em: 29 abr. 2021. http://dx.doi.org/10.4322/pmd.2019.002.2237-5228https://repositorio.ufrn.br/handle/123456789/3301610.4322/pmd.2019.002Instituto de Inovação e Gestão de Desenvolvimento do ProdutoCollective creativitySystematic literature reviewBibliometric studyBusiness gameBusiness games and creativity: a bibliometric study and research themesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleThis paper presents a bibliometric study of the relationship between business games and creativity and points out gaps in the proposal of research topics. For this, we performed a detailed analysis of 64 articles obtained through a systematic review of the literature, gathered from the Scopus and Web of Science platforms in the areas of business and engineering, published between 1970 and 2016. The data was analyzed by descriptive statistical analysis with the support of the affinity matrix. The results identify: 1) the main research method in this theme is the case study with a qualitative approach; 2) the United States, Canada and China are the countries that publish the most; 3) there has been an increase in publications on this topic in recent years; 4) the main sector for application of studies on this theme is the educational one, followed by the business sector; and 5) considering both creativity and business games, exploratory studies are predominant. For future research it is recommended: 1) to analyze the influence of creativity principles in business games; 2) research what are the constituent elements of a business game; 3) investigate how a game can stimulate or mediate the creative process of its participantsengreponame:Repositório Institucional da UFRNinstname:Universidade Federal do Rio Grande do Norte (UFRN)instacron:UFRNinfo:eu-repo/semantics/openAccessORIGINALBusinessGamesAndCreativity_Almeida_2019.pdfBusinessGamesAndCreativity_Almeida_2019.pdfapplication/pdf1676563https://repositorio.ufrn.br/bitstream/123456789/33016/1/BusinessGamesAndCreativity_Almeida_2019.pdfa24eb5852f9dfda4c7cc17f24a6c5a97MD51LICENSElicense.txtlicense.txttext/plain; charset=utf-81484https://repositorio.ufrn.br/bitstream/123456789/33016/2/license.txte9597aa2854d128fd968be5edc8a28d9MD52123456789/330162021-08-05 10:39:20.321oai:https://repositorio.ufrn.br:123456789/33016Tk9OLUVYQ0xVU0lWRSBESVNUUklCVVRJT04gTElDRU5TRQoKCkJ5IHNpZ25pbmcgYW5kIGRlbGl2ZXJpbmcgdGhpcyBsaWNlbnNlLCBNci4gKGF1dGhvciBvciBjb3B5cmlnaHQgaG9sZGVyKToKCgphKSBHcmFudHMgdGhlIFVuaXZlcnNpZGFkZSBGZWRlcmFsIFJpbyBHcmFuZGUgZG8gTm9ydGUgdGhlIG5vbi1leGNsdXNpdmUgcmlnaHQgb2YKcmVwcm9kdWNlLCBjb252ZXJ0IChhcyBkZWZpbmVkIGJlbG93KSwgY29tbXVuaWNhdGUgYW5kIC8gb3IKZGlzdHJpYnV0ZSB0aGUgZGVsaXZlcmVkIGRvY3VtZW50IChpbmNsdWRpbmcgYWJzdHJhY3QgLyBhYnN0cmFjdCkgaW4KZGlnaXRhbCBvciBwcmludGVkIGZvcm1hdCBhbmQgaW4gYW55IG1lZGl1bS4KCmIpIERlY2xhcmVzIHRoYXQgdGhlIGRvY3VtZW50IHN1Ym1pdHRlZCBpcyBpdHMgb3JpZ2luYWwgd29yaywgYW5kIHRoYXQKeW91IGhhdmUgdGhlIHJpZ2h0IHRvIGdyYW50IHRoZSByaWdodHMgY29udGFpbmVkIGluIHRoaXMgbGljZW5zZS4gRGVjbGFyZXMKdGhhdCB0aGUgZGVsaXZlcnkgb2YgdGhlIGRvY3VtZW50IGRvZXMgbm90IGluZnJpbmdlLCBhcyBmYXIgYXMgaXQgaXMKdGhlIHJpZ2h0cyBvZiBhbnkgb3RoZXIgcGVyc29uIG9yIGVudGl0eS4KCmMpIElmIHRoZSBkb2N1bWVudCBkZWxpdmVyZWQgY29udGFpbnMgbWF0ZXJpYWwgd2hpY2ggZG9lcyBub3QKcmlnaHRzLCBkZWNsYXJlcyB0aGF0IGl0IGhhcyBvYnRhaW5lZCBhdXRob3JpemF0aW9uIGZyb20gdGhlIGhvbGRlciBvZiB0aGUKY29weXJpZ2h0IHRvIGdyYW50IHRoZSBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkbyBSaW8gR3JhbmRlIGRvIE5vcnRlIHRoZSByaWdodHMgcmVxdWlyZWQgYnkgdGhpcyBsaWNlbnNlLCBhbmQgdGhhdCB0aGlzIG1hdGVyaWFsIHdob3NlIHJpZ2h0cyBhcmUgb2YKdGhpcmQgcGFydGllcyBpcyBjbGVhcmx5IGlkZW50aWZpZWQgYW5kIHJlY29nbml6ZWQgaW4gdGhlIHRleHQgb3IKY29udGVudCBvZiB0aGUgZG9jdW1lbnQgZGVsaXZlcmVkLgoKSWYgdGhlIGRvY3VtZW50IHN1Ym1pdHRlZCBpcyBiYXNlZCBvbiBmdW5kZWQgb3Igc3VwcG9ydGVkIHdvcmsKYnkgYW5vdGhlciBpbnN0aXR1dGlvbiBvdGhlciB0aGFuIHRoZSBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkbyBSaW8gR3JhbmRlIGRvIE5vcnRlLCBkZWNsYXJlcyB0aGF0IGl0IGhhcyBmdWxmaWxsZWQgYW55IG9ibGlnYXRpb25zIHJlcXVpcmVkIGJ5IHRoZSByZXNwZWN0aXZlIGFncmVlbWVudCBvciBhZ3JlZW1lbnQuCgpUaGUgVW5pdmVyc2lkYWRlIEZlZGVyYWwgZG8gUmlvIEdyYW5kZSBkbyBOb3J0ZSB3aWxsIGNsZWFybHkgaWRlbnRpZnkgaXRzIG5hbWUgKHMpIGFzIHRoZSBhdXRob3IgKHMpIG9yIGhvbGRlciAocykgb2YgdGhlIGRvY3VtZW50J3MgcmlnaHRzCmRlbGl2ZXJlZCwgYW5kIHdpbGwgbm90IG1ha2UgYW55IGNoYW5nZXMsIG90aGVyIHRoYW4gdGhvc2UgcGVybWl0dGVkIGJ5CnRoaXMgbGljZW5zZQo=Repositório de PublicaçõesPUBhttp://repositorio.ufrn.br/oai/opendoar:2021-08-05T13:39:20Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)false |
dc.title.pt_BR.fl_str_mv |
Business games and creativity: a bibliometric study and research themes |
title |
Business games and creativity: a bibliometric study and research themes |
spellingShingle |
Business games and creativity: a bibliometric study and research themes Rosa, Marcela Silva Cavalcanti Collective creativity Systematic literature review Bibliometric study Business game |
title_short |
Business games and creativity: a bibliometric study and research themes |
title_full |
Business games and creativity: a bibliometric study and research themes |
title_fullStr |
Business games and creativity: a bibliometric study and research themes |
title_full_unstemmed |
Business games and creativity: a bibliometric study and research themes |
title_sort |
Business games and creativity: a bibliometric study and research themes |
author |
Rosa, Marcela Silva Cavalcanti |
author_facet |
Rosa, Marcela Silva Cavalcanti Almeida, Mariana Rodrigues González, Mario Orestes Aguirre |
author_role |
author |
author2 |
Almeida, Mariana Rodrigues González, Mario Orestes Aguirre |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Rosa, Marcela Silva Cavalcanti Almeida, Mariana Rodrigues González, Mario Orestes Aguirre |
dc.subject.por.fl_str_mv |
Collective creativity Systematic literature review Bibliometric study Business game |
topic |
Collective creativity Systematic literature review Bibliometric study Business game |
description |
This paper presents a bibliometric study of the relationship between business games and creativity and points out gaps in the proposal of research topics. For this, we performed a detailed analysis of 64 articles obtained through a systematic review of the literature, gathered from the Scopus and Web of Science platforms in the areas of business and engineering, published between 1970 and 2016. The data was analyzed by descriptive statistical analysis with the support of the affinity matrix. The results identify: 1) the main research method in this theme is the case study with a qualitative approach; 2) the United States, Canada and China are the countries that publish the most; 3) there has been an increase in publications on this topic in recent years; 4) the main sector for application of studies on this theme is the educational one, followed by the business sector; and 5) considering both creativity and business games, exploratory studies are predominant. For future research it is recommended: 1) to analyze the influence of creativity principles in business games; 2) research what are the constituent elements of a business game; 3) investigate how a game can stimulate or mediate the creative process of its participants |
publishDate |
2019 |
dc.date.issued.fl_str_mv |
2019 |
dc.date.accessioned.fl_str_mv |
2021-08-05T13:39:18Z |
dc.date.available.fl_str_mv |
2021-08-05T13:39:18Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
ROSA, Marcela Silva Cavalcanti; ALMEIDA, Mariana Rodrigues de; GONZÁLEZ, Mario Orestes Aguirre. Business games and creativity: a bibliometric study and research themes. Product Management & Development, [S.L.], v. 17, n. 1, p. 31-43, 2019. Disponível em: https://www.pmd.igdp.org.br/article/doi/10.4322/pmd.2019.002. Acesso em: 29 abr. 2021. http://dx.doi.org/10.4322/pmd.2019.002. |
dc.identifier.uri.fl_str_mv |
https://repositorio.ufrn.br/handle/123456789/33016 |
dc.identifier.issn.none.fl_str_mv |
2237-5228 |
dc.identifier.doi.none.fl_str_mv |
10.4322/pmd.2019.002 |
identifier_str_mv |
ROSA, Marcela Silva Cavalcanti; ALMEIDA, Mariana Rodrigues de; GONZÁLEZ, Mario Orestes Aguirre. Business games and creativity: a bibliometric study and research themes. Product Management & Development, [S.L.], v. 17, n. 1, p. 31-43, 2019. Disponível em: https://www.pmd.igdp.org.br/article/doi/10.4322/pmd.2019.002. Acesso em: 29 abr. 2021. http://dx.doi.org/10.4322/pmd.2019.002. 2237-5228 10.4322/pmd.2019.002 |
url |
https://repositorio.ufrn.br/handle/123456789/33016 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.publisher.none.fl_str_mv |
Instituto de Inovação e Gestão de Desenvolvimento do Produto |
publisher.none.fl_str_mv |
Instituto de Inovação e Gestão de Desenvolvimento do Produto |
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reponame:Repositório Institucional da UFRN instname:Universidade Federal do Rio Grande do Norte (UFRN) instacron:UFRN |
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UFRN |
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