Business games and creativity: a bibliometric study and research themes

Detalhes bibliográficos
Autor(a) principal: Rosa, Marcela Silva Cavalcanti
Data de Publicação: 2019
Outros Autores: Almeida, Mariana Rodrigues, González, Mario Orestes Aguirre
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UFRN
Texto Completo: https://repositorio.ufrn.br/handle/123456789/33016
Resumo: This paper presents a bibliometric study of the relationship between business games and creativity and points out gaps in the proposal of research topics. For this, we performed a detailed analysis of 64 articles obtained through a systematic review of the literature, gathered from the Scopus and Web of Science platforms in the areas of business and engineering, published between 1970 and 2016. The data was analyzed by descriptive statistical analysis with the support of the affinity matrix. The results identify: 1) the main research method in this theme is the case study with a qualitative approach; 2) the United States, Canada and China are the countries that publish the most; 3) there has been an increase in publications on this topic in recent years; 4) the main sector for application of studies on this theme is the educational one, followed by the business sector; and 5) considering both creativity and business games, exploratory studies are predominant. For future research it is recommended: 1) to analyze the influence of creativity principles in business games; 2) research what are the constituent elements of a business game; 3) investigate how a game can stimulate or mediate the creative process of its participants
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spelling Rosa, Marcela Silva CavalcantiAlmeida, Mariana RodriguesGonzález, Mario Orestes Aguirre2021-08-05T13:39:18Z2021-08-05T13:39:18Z2019ROSA, Marcela Silva Cavalcanti; ALMEIDA, Mariana Rodrigues de; GONZÁLEZ, Mario Orestes Aguirre. Business games and creativity: a bibliometric study and research themes. Product Management & Development, [S.L.], v. 17, n. 1, p. 31-43, 2019. Disponível em: https://www.pmd.igdp.org.br/article/doi/10.4322/pmd.2019.002. Acesso em: 29 abr. 2021. http://dx.doi.org/10.4322/pmd.2019.002.2237-5228https://repositorio.ufrn.br/handle/123456789/3301610.4322/pmd.2019.002Instituto de Inovação e Gestão de Desenvolvimento do ProdutoCollective creativitySystematic literature reviewBibliometric studyBusiness gameBusiness games and creativity: a bibliometric study and research themesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleThis paper presents a bibliometric study of the relationship between business games and creativity and points out gaps in the proposal of research topics. For this, we performed a detailed analysis of 64 articles obtained through a systematic review of the literature, gathered from the Scopus and Web of Science platforms in the areas of business and engineering, published between 1970 and 2016. The data was analyzed by descriptive statistical analysis with the support of the affinity matrix. The results identify: 1) the main research method in this theme is the case study with a qualitative approach; 2) the United States, Canada and China are the countries that publish the most; 3) there has been an increase in publications on this topic in recent years; 4) the main sector for application of studies on this theme is the educational one, followed by the business sector; and 5) considering both creativity and business games, exploratory studies are predominant. For future research it is recommended: 1) to analyze the influence of creativity principles in business games; 2) research what are the constituent elements of a business game; 3) investigate how a game can stimulate or mediate the creative process of its participantsengreponame:Repositório Institucional da UFRNinstname:Universidade Federal do Rio Grande do Norte (UFRN)instacron:UFRNinfo:eu-repo/semantics/openAccessORIGINALBusinessGamesAndCreativity_Almeida_2019.pdfBusinessGamesAndCreativity_Almeida_2019.pdfapplication/pdf1676563https://repositorio.ufrn.br/bitstream/123456789/33016/1/BusinessGamesAndCreativity_Almeida_2019.pdfa24eb5852f9dfda4c7cc17f24a6c5a97MD51LICENSElicense.txtlicense.txttext/plain; charset=utf-81484https://repositorio.ufrn.br/bitstream/123456789/33016/2/license.txte9597aa2854d128fd968be5edc8a28d9MD52123456789/330162021-08-05 10:39:20.321oai:https://repositorio.ufrn.br:123456789/33016Tk9OLUVYQ0xVU0lWRSBESVNUUklCVVRJT04gTElDRU5TRQoKCkJ5IHNpZ25pbmcgYW5kIGRlbGl2ZXJpbmcgdGhpcyBsaWNlbnNlLCBNci4gKGF1dGhvciBvciBjb3B5cmlnaHQgaG9sZGVyKToKCgphKSBHcmFudHMgdGhlIFVuaXZlcnNpZGFkZSBGZWRlcmFsIFJpbyBHcmFuZGUgZG8gTm9ydGUgdGhlIG5vbi1leGNsdXNpdmUgcmlnaHQgb2YKcmVwcm9kdWNlLCBjb252ZXJ0IChhcyBkZWZpbmVkIGJlbG93KSwgY29tbXVuaWNhdGUgYW5kIC8gb3IKZGlzdHJpYnV0ZSB0aGUgZGVsaXZlcmVkIGRvY3VtZW50IChpbmNsdWRpbmcgYWJzdHJhY3QgLyBhYnN0cmFjdCkgaW4KZGlnaXRhbCBvciBwcmludGVkIGZvcm1hdCBhbmQgaW4gYW55IG1lZGl1bS4KCmIpIERlY2xhcmVzIHRoYXQgdGhlIGRvY3VtZW50IHN1Ym1pdHRlZCBpcyBpdHMgb3JpZ2luYWwgd29yaywgYW5kIHRoYXQKeW91IGhhdmUgdGhlIHJpZ2h0IHRvIGdyYW50IHRoZSByaWdodHMgY29udGFpbmVkIGluIHRoaXMgbGljZW5zZS4gRGVjbGFyZXMKdGhhdCB0aGUgZGVsaXZlcnkgb2YgdGhlIGRvY3VtZW50IGRvZXMgbm90IGluZnJpbmdlLCBhcyBmYXIgYXMgaXQgaXMKdGhlIHJpZ2h0cyBvZiBhbnkgb3RoZXIgcGVyc29uIG9yIGVudGl0eS4KCmMpIElmIHRoZSBkb2N1bWVudCBkZWxpdmVyZWQgY29udGFpbnMgbWF0ZXJpYWwgd2hpY2ggZG9lcyBub3QKcmlnaHRzLCBkZWNsYXJlcyB0aGF0IGl0IGhhcyBvYnRhaW5lZCBhdXRob3JpemF0aW9uIGZyb20gdGhlIGhvbGRlciBvZiB0aGUKY29weXJpZ2h0IHRvIGdyYW50IHRoZSBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkbyBSaW8gR3JhbmRlIGRvIE5vcnRlIHRoZSByaWdodHMgcmVxdWlyZWQgYnkgdGhpcyBsaWNlbnNlLCBhbmQgdGhhdCB0aGlzIG1hdGVyaWFsIHdob3NlIHJpZ2h0cyBhcmUgb2YKdGhpcmQgcGFydGllcyBpcyBjbGVhcmx5IGlkZW50aWZpZWQgYW5kIHJlY29nbml6ZWQgaW4gdGhlIHRleHQgb3IKY29udGVudCBvZiB0aGUgZG9jdW1lbnQgZGVsaXZlcmVkLgoKSWYgdGhlIGRvY3VtZW50IHN1Ym1pdHRlZCBpcyBiYXNlZCBvbiBmdW5kZWQgb3Igc3VwcG9ydGVkIHdvcmsKYnkgYW5vdGhlciBpbnN0aXR1dGlvbiBvdGhlciB0aGFuIHRoZSBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkbyBSaW8gR3JhbmRlIGRvIE5vcnRlLCBkZWNsYXJlcyB0aGF0IGl0IGhhcyBmdWxmaWxsZWQgYW55IG9ibGlnYXRpb25zIHJlcXVpcmVkIGJ5IHRoZSByZXNwZWN0aXZlIGFncmVlbWVudCBvciBhZ3JlZW1lbnQuCgpUaGUgVW5pdmVyc2lkYWRlIEZlZGVyYWwgZG8gUmlvIEdyYW5kZSBkbyBOb3J0ZSB3aWxsIGNsZWFybHkgaWRlbnRpZnkgaXRzIG5hbWUgKHMpIGFzIHRoZSBhdXRob3IgKHMpIG9yIGhvbGRlciAocykgb2YgdGhlIGRvY3VtZW50J3MgcmlnaHRzCmRlbGl2ZXJlZCwgYW5kIHdpbGwgbm90IG1ha2UgYW55IGNoYW5nZXMsIG90aGVyIHRoYW4gdGhvc2UgcGVybWl0dGVkIGJ5CnRoaXMgbGljZW5zZQo=Repositório de PublicaçõesPUBhttp://repositorio.ufrn.br/oai/opendoar:2021-08-05T13:39:20Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)false
dc.title.pt_BR.fl_str_mv Business games and creativity: a bibliometric study and research themes
title Business games and creativity: a bibliometric study and research themes
spellingShingle Business games and creativity: a bibliometric study and research themes
Rosa, Marcela Silva Cavalcanti
Collective creativity
Systematic literature review
Bibliometric study
Business game
title_short Business games and creativity: a bibliometric study and research themes
title_full Business games and creativity: a bibliometric study and research themes
title_fullStr Business games and creativity: a bibliometric study and research themes
title_full_unstemmed Business games and creativity: a bibliometric study and research themes
title_sort Business games and creativity: a bibliometric study and research themes
author Rosa, Marcela Silva Cavalcanti
author_facet Rosa, Marcela Silva Cavalcanti
Almeida, Mariana Rodrigues
González, Mario Orestes Aguirre
author_role author
author2 Almeida, Mariana Rodrigues
González, Mario Orestes Aguirre
author2_role author
author
dc.contributor.author.fl_str_mv Rosa, Marcela Silva Cavalcanti
Almeida, Mariana Rodrigues
González, Mario Orestes Aguirre
dc.subject.por.fl_str_mv Collective creativity
Systematic literature review
Bibliometric study
Business game
topic Collective creativity
Systematic literature review
Bibliometric study
Business game
description This paper presents a bibliometric study of the relationship between business games and creativity and points out gaps in the proposal of research topics. For this, we performed a detailed analysis of 64 articles obtained through a systematic review of the literature, gathered from the Scopus and Web of Science platforms in the areas of business and engineering, published between 1970 and 2016. The data was analyzed by descriptive statistical analysis with the support of the affinity matrix. The results identify: 1) the main research method in this theme is the case study with a qualitative approach; 2) the United States, Canada and China are the countries that publish the most; 3) there has been an increase in publications on this topic in recent years; 4) the main sector for application of studies on this theme is the educational one, followed by the business sector; and 5) considering both creativity and business games, exploratory studies are predominant. For future research it is recommended: 1) to analyze the influence of creativity principles in business games; 2) research what are the constituent elements of a business game; 3) investigate how a game can stimulate or mediate the creative process of its participants
publishDate 2019
dc.date.issued.fl_str_mv 2019
dc.date.accessioned.fl_str_mv 2021-08-05T13:39:18Z
dc.date.available.fl_str_mv 2021-08-05T13:39:18Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.citation.fl_str_mv ROSA, Marcela Silva Cavalcanti; ALMEIDA, Mariana Rodrigues de; GONZÁLEZ, Mario Orestes Aguirre. Business games and creativity: a bibliometric study and research themes. Product Management & Development, [S.L.], v. 17, n. 1, p. 31-43, 2019. Disponível em: https://www.pmd.igdp.org.br/article/doi/10.4322/pmd.2019.002. Acesso em: 29 abr. 2021. http://dx.doi.org/10.4322/pmd.2019.002.
dc.identifier.uri.fl_str_mv https://repositorio.ufrn.br/handle/123456789/33016
dc.identifier.issn.none.fl_str_mv 2237-5228
dc.identifier.doi.none.fl_str_mv 10.4322/pmd.2019.002
identifier_str_mv ROSA, Marcela Silva Cavalcanti; ALMEIDA, Mariana Rodrigues de; GONZÁLEZ, Mario Orestes Aguirre. Business games and creativity: a bibliometric study and research themes. Product Management & Development, [S.L.], v. 17, n. 1, p. 31-43, 2019. Disponível em: https://www.pmd.igdp.org.br/article/doi/10.4322/pmd.2019.002. Acesso em: 29 abr. 2021. http://dx.doi.org/10.4322/pmd.2019.002.
2237-5228
10.4322/pmd.2019.002
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dc.publisher.none.fl_str_mv Instituto de Inovação e Gestão de Desenvolvimento do Produto
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