Gamifica??o no ensino da matem?tica: uma experi?ncia no ensino fundamental
Autor(a) principal: | |
---|---|
Data de Publicação: | 2017 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da UFRRJ |
Texto Completo: | https://tede.ufrrj.br/jspui/handle/jspui/2552 |
Resumo: | Gamification is a strategy that is being successfully adopted to estimulate people engagement in various activities. The motivational growth allowed by it has shown of great usefulness in teaching and learning processes. In the present work we analyze the State of Art and possible paths in the use of gamification in mathematics teaching in middle school, based on an experience with an eighth-grade class. |
id |
UFRRJ-1_17a9f163364f0fd01562bcb7aaafc5fd |
---|---|
oai_identifier_str |
oai:localhost:jspui/2552 |
network_acronym_str |
UFRRJ-1 |
network_name_str |
Biblioteca Digital de Teses e Dissertações da UFRRJ |
repository_id_str |
|
spelling |
Santos, Douglas Mons?res de Melo105.347.247-10http://lattes.cnpq.br/8339690725325820Oliveira J?nior, Montauban Moreira deNobili, Edilaine Ervilha141.930.967-69http://lattes.cnpq.br/1624017514564820Esquivel, Hugo Carlos da Rosa2019-01-04T12:33:54Z2017-08-29ESQUIVEL, Hugo Carlos da Rosa. Gamifica??o no ensino da Matem?tica: uma experi?ncia no ensino fundamental. 2017. 64 f. Disserta??o (Mestrado em Matem?tica em Rede Nacional). Instituto de Ci?ncias Exatas, Universidade Federal Rural do Rio de Janeiro, Serop?dica, RJ, 2017.https://tede.ufrrj.br/jspui/handle/jspui/2552Gamification is a strategy that is being successfully adopted to estimulate people engagement in various activities. The motivational growth allowed by it has shown of great usefulness in teaching and learning processes. In the present work we analyze the State of Art and possible paths in the use of gamification in mathematics teaching in middle school, based on an experience with an eighth-grade class.A gamifica??o ? uma estrat?gia que vem sendo adotada com sucesso para estimular o engajamento de pessoas nas mais variadas atividades. O aumento motivacional por ela proporcionado tem se mostrado de grande utilidade nos processos de ensino e aprendizagem. Neste trabalho analisaremos o Estado da Arte e poss?veis caminhos a serem percorridos na utiliza??o da gamifica??o no ensino de Matem?tica na educa??o b?sica, com base em uma experi?ncia em uma turma de oitavo ano do ensino fundamentalSubmitted by Celso Magalhaes (celsomagalhaes@ufrrj.br) on 2019-01-04T12:33:54Z No. of bitstreams: 1 2017 - Hugo Carlos da Rosa Esquivel.pdf: 1934960 bytes, checksum: d333d5fd08379df20e2aa23786fa509c (MD5)Made available in DSpace on 2019-01-04T12:33:54Z (GMT). No. of bitstreams: 1 2017 - Hugo Carlos da Rosa Esquivel.pdf: 1934960 bytes, checksum: d333d5fd08379df20e2aa23786fa509c (MD5) Previous issue date: 2017-08-29Coordena??o de Aperfei?oamento de Pessoal de N?vel Superior - CAPESapplication/pdfhttps://tede.ufrrj.br/retrieve/9129/2017%20-%20Hugo%20Carlos%20da%20Rosa%20Esquivel.pdf.jpghttps://tede.ufrrj.br/retrieve/15746/2017%20-%20Hugo%20Carlos%20da%20Rosa%20Esquivel.pdf.jpghttps://tede.ufrrj.br/retrieve/22058/2017%20-%20Hugo%20Carlos%20da%20Rosa%20Esquivel.pdf.jpghttps://tede.ufrrj.br/retrieve/28442/2017%20-%20Hugo%20Carlos%20da%20Rosa%20Esquivel.pdf.jpghttps://tede.ufrrj.br/retrieve/34856/2017%20-%20Hugo%20Carlos%20da%20Rosa%20Esquivel.pdf.jpghttps://tede.ufrrj.br/retrieve/41252/2017%20-%20Hugo%20Carlos%20da%20Rosa%20Esquivel.pdf.jpghttps://tede.ufrrj.br/retrieve/47654/2017%20-%20Hugo%20Carlos%20da%20Rosa%20Esquivel.pdf.jpghttps://tede.ufrrj.br/retrieve/54090/2017%20-%20Hugo%20Carlos%20da%20Rosa%20Esquivel.pdf.jpgporUniversidade Federal Rural do Rio de JaneiroPrograma de P?s-Gradua??o em Matem?tica em Rede NacionalUFRRJBrasilInstituto de Ci?ncias ExatasARA?JO, Iracema R. O. A utiliza??o de l?dicos para auxiliar a aprendizagem e desmistificar o ensino da matem?tica. 2000. 137 f. Disserta??o (Mestrado em Engenharia de Produ??o) ? Programa de P?s Gradua??o em Engenharia de Produ??o. Universidade Federal de Santa Catarina. p. 60. COSCELLI, Jo?o. Jogadores j? s?o mais de 1,2 bilh?o em todo o mundo. Estad?o. S?o Paulo, 05 jul. 2013. Dispon?vel em: <http://link.estadao.com.br/blogs/modo-arcade/jogadores-ja-sao-mais-de-12-bilhao-em-todo-o-mundo/> Acesso em: 09 dez. 2016. DETERDING, Sebastian. Et al. From Game Design Elements do Gamefulness: Defining ?Gamification?. Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments. Tampere, Fin?ndia. 28 set. 2011. Dispon?vel em: <https://www.cs.auckland.ac.nz/courses/compsci747s2c/lectures/paul/definition-deterding.pdf > Acesso em: 12 dez. 2016. FARDO, Marcelo L. A gamifica??o como estrat?gia pedag?gica: estudo de elementos dos games aplicados em processos de ensino e aprendizagem. Disserta??o (Mestrado em Educa??o). 2013. 106 f. Programa de P?s-Gradua??o em Educa??o, Universidade Caxias do Sul. p.41, 54, 92 HUIZINGA, Johan. Homo ludens: Versuch einer bestimmung des spielelements der kultur.1938. Publicado originalmente em 1944. Tradu??o para l?ngua portuguesa: Homo Ludens: O Jogo Como Elemento da Cultura. S?o Paulo, SP. Perspectiva, 1999. KAPP, Karl. Game-based learning can turn disconnected, bored learners into engaged participants. Association for Talent Development. Dispon?vel em: <https://www.td.org/Publications/Magazines/TD/TD-Archive/2012/06/Games-Gamification-and-the-Quest-for-Learner-Engagement> Acesso em: 06 fev. 2017. __________. Game-based Learning is NOT Didactic Instruction. Dispon?vel em: https://www.linkedin.com/pulse/game-based-learning-didactic-instruction-karl-kapp. 06 jun. 2017. Acesso em: 07 jul. 2017. LANDERS, Richard N. Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning. Simulation & Gaming, vol. 45. 2014. Dispon?vel em: <http://journals.sagepub.com/doi/pdf/10.1177/1046878114563660> Acesso em: 04 fev. 2017. p. 756-757, 759 64 LUCKESI, Cipriano Carlos. Tend?ncias pedag?gicas na pr?tica escolar. In: LUCKESI, Cipriano Carlos. Filosofia da Educa??o. S?o Paulo: Editora Cortez, 1994, p.58. MICHAEL, David; CHEN, Sande. Serious Games: Games That Educate, Train and Inform. Boston, Massachusetts: Thomson Course Technology, 2006. NIEMEC Christopher; RYAN, Richard. Autonomy, competence, and relatedness in the classroom: applying self-determination theory to educational practice. Sage publications, vol 7. 2009. PLASS, Jan; HOMER, Bruce; KINZER, Charles. Foundations of game based learning. Educational Psychologist, 1532-6985, 2015 p. 259. Dispon?vel em: http://files.eric.ed.gov/fulltext/EJ1090277.pdf. Acesso em: 04 de Ago. 2017. PRENSKY, Marc. The Digital Game-Based Learning Revolution. McGraw-Hill, 2001. RILEY, David. New Report from The NPD Group Provides In-Depth View of Brazil?s Gaming Population. Port Washington. Nova York. 12 out. 2015. Dispon?vel em: <https://www.npd.com/wps/portal/npd/us/news/press-releases/2015/new-report-from-the-npd-group-provides-in-depth-view-of-brazils-gaming-population/> Acesso em: 09 dez. 2016. SANTOS, Marisilvia dos, SCARABOTTO; Suelen do Carmo dos Anjos, MATOS; Elizete Lucia Moreira. ?Imigrantes e nativos digitais: um dilema ou um desafio na educa??o?? Nov. 2011, p.2. Dispon?vel em <http://educere.bruc.com.br/CD2011/pdf/5409_3781.pdf>. Acesso em 09 de dez. de 2016. SCHELL, Jesse. The art of game design: a book of lenses. Morgan Kaufman Publishers. Burlington, Massachusetts, 2008. TREPANI?R-JOBIN, Gabrielle. Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Persuasive Games. Kinephanos, Journal of media studies and popular culture. Montreal. Abr. 2016. p.108. Dispon?vel em: <http://www.kinephanos.ca/Revue_files/2016_Tre%CC%81panier-Jobin-2.pdf>. Acesso em: 02 fev. 2017. WAZE. Sobre N?s. Dispon?vel em: < https://www.waze.com/ptBR/about>. Acesso em: 05. ago. 2017. WERBACH, Kevin; HUNTER, Dan. For The Win: How Game Thinking Can Revolutionize Your Business. Filad?lfia, Pensilv?nia: Wharton Digital Press, 2012. ZHENG, Roy. You have leveled up! Gamify your life. 17 abr. 2014. Acesso em: 05 fev. 2017.Gamifica??oEduca??oMatem?ticaEnsinoGamificationEducationMathematicsTeachingMatem?ticaGamifica??o no ensino da matem?tica: uma experi?ncia no ensino fundamentalGamification in mathematics teaching: an experience in middle schoolinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UFRRJinstname:Universidade Federal Rural do Rio de Janeiro (UFRRJ)instacron:UFRRJTHUMBNAIL2017 - Hugo Carlos da Rosa Esquivel.pdf.jpg2017 - Hugo Carlos da Rosa Esquivel.pdf.jpgimage/jpeg1948http://localhost:8080/tede/bitstream/jspui/2552/18/2017+-+Hugo+Carlos+da+Rosa+Esquivel.pdf.jpga3b3c9f02fa332e2eac429bd62ac7a06MD518TEXT2017 - Hugo Carlos da Rosa Esquivel.pdf.txt2017 - Hugo Carlos da Rosa Esquivel.pdf.txttext/plain103899http://localhost:8080/tede/bitstream/jspui/2552/17/2017+-+Hugo+Carlos+da+Rosa+Esquivel.pdf.txta04407f4b52d5bef39e23b4bbd2f3d55MD517ORIGINAL2017 - Hugo Carlos da Rosa Esquivel.pdf2017 - Hugo Carlos da Rosa Esquivel.pdfapplication/pdf1934960http://localhost:8080/tede/bitstream/jspui/2552/2/2017+-+Hugo+Carlos+da+Rosa+Esquivel.pdfd333d5fd08379df20e2aa23786fa509cMD52LICENSElicense.txtlicense.txttext/plain; charset=utf-82089http://localhost:8080/tede/bitstream/jspui/2552/1/license.txt7b5ba3d2445355f386edab96125d42b7MD51jspui/25522022-02-16 07:06:27.374oai:localhost: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Biblioteca Digital de Teses e Dissertaçõeshttps://tede.ufrrj.br/PUBhttps://tede.ufrrj.br/oai/requestbibliot@ufrrj.br||bibliot@ufrrj.bropendoar:2022-02-16T09:06:27Biblioteca Digital de Teses e Dissertações da UFRRJ - Universidade Federal Rural do Rio de Janeiro (UFRRJ)false |
dc.title.por.fl_str_mv |
Gamifica??o no ensino da matem?tica: uma experi?ncia no ensino fundamental |
dc.title.alternative.eng.fl_str_mv |
Gamification in mathematics teaching: an experience in middle school |
title |
Gamifica??o no ensino da matem?tica: uma experi?ncia no ensino fundamental |
spellingShingle |
Gamifica??o no ensino da matem?tica: uma experi?ncia no ensino fundamental Esquivel, Hugo Carlos da Rosa Gamifica??o Educa??o Matem?tica Ensino Gamification Education Mathematics Teaching Matem?tica |
title_short |
Gamifica??o no ensino da matem?tica: uma experi?ncia no ensino fundamental |
title_full |
Gamifica??o no ensino da matem?tica: uma experi?ncia no ensino fundamental |
title_fullStr |
Gamifica??o no ensino da matem?tica: uma experi?ncia no ensino fundamental |
title_full_unstemmed |
Gamifica??o no ensino da matem?tica: uma experi?ncia no ensino fundamental |
title_sort |
Gamifica??o no ensino da matem?tica: uma experi?ncia no ensino fundamental |
author |
Esquivel, Hugo Carlos da Rosa |
author_facet |
Esquivel, Hugo Carlos da Rosa |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Santos, Douglas Mons?res de Melo |
dc.contributor.advisor1ID.fl_str_mv |
105.347.247-10 |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/8339690725325820 |
dc.contributor.referee1.fl_str_mv |
Oliveira J?nior, Montauban Moreira de |
dc.contributor.referee2.fl_str_mv |
Nobili, Edilaine Ervilha |
dc.contributor.authorID.fl_str_mv |
141.930.967-69 |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/1624017514564820 |
dc.contributor.author.fl_str_mv |
Esquivel, Hugo Carlos da Rosa |
contributor_str_mv |
Santos, Douglas Mons?res de Melo Oliveira J?nior, Montauban Moreira de Nobili, Edilaine Ervilha |
dc.subject.por.fl_str_mv |
Gamifica??o Educa??o Matem?tica Ensino |
topic |
Gamifica??o Educa??o Matem?tica Ensino Gamification Education Mathematics Teaching Matem?tica |
dc.subject.eng.fl_str_mv |
Gamification Education Mathematics Teaching |
dc.subject.cnpq.fl_str_mv |
Matem?tica |
description |
Gamification is a strategy that is being successfully adopted to estimulate people engagement in various activities. The motivational growth allowed by it has shown of great usefulness in teaching and learning processes. In the present work we analyze the State of Art and possible paths in the use of gamification in mathematics teaching in middle school, based on an experience with an eighth-grade class. |
publishDate |
2017 |
dc.date.issued.fl_str_mv |
2017-08-29 |
dc.date.accessioned.fl_str_mv |
2019-01-04T12:33:54Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
ESQUIVEL, Hugo Carlos da Rosa. Gamifica??o no ensino da Matem?tica: uma experi?ncia no ensino fundamental. 2017. 64 f. Disserta??o (Mestrado em Matem?tica em Rede Nacional). Instituto de Ci?ncias Exatas, Universidade Federal Rural do Rio de Janeiro, Serop?dica, RJ, 2017. |
dc.identifier.uri.fl_str_mv |
https://tede.ufrrj.br/jspui/handle/jspui/2552 |
identifier_str_mv |
ESQUIVEL, Hugo Carlos da Rosa. Gamifica??o no ensino da Matem?tica: uma experi?ncia no ensino fundamental. 2017. 64 f. Disserta??o (Mestrado em Matem?tica em Rede Nacional). Instituto de Ci?ncias Exatas, Universidade Federal Rural do Rio de Janeiro, Serop?dica, RJ, 2017. |
url |
https://tede.ufrrj.br/jspui/handle/jspui/2552 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.references.por.fl_str_mv |
ARA?JO, Iracema R. O. A utiliza??o de l?dicos para auxiliar a aprendizagem e desmistificar o ensino da matem?tica. 2000. 137 f. Disserta??o (Mestrado em Engenharia de Produ??o) ? Programa de P?s Gradua??o em Engenharia de Produ??o. Universidade Federal de Santa Catarina. p. 60. COSCELLI, Jo?o. Jogadores j? s?o mais de 1,2 bilh?o em todo o mundo. Estad?o. S?o Paulo, 05 jul. 2013. Dispon?vel em: <http://link.estadao.com.br/blogs/modo-arcade/jogadores-ja-sao-mais-de-12-bilhao-em-todo-o-mundo/> Acesso em: 09 dez. 2016. DETERDING, Sebastian. Et al. From Game Design Elements do Gamefulness: Defining ?Gamification?. Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments. Tampere, Fin?ndia. 28 set. 2011. Dispon?vel em: <https://www.cs.auckland.ac.nz/courses/compsci747s2c/lectures/paul/definition-deterding.pdf > Acesso em: 12 dez. 2016. FARDO, Marcelo L. A gamifica??o como estrat?gia pedag?gica: estudo de elementos dos games aplicados em processos de ensino e aprendizagem. Disserta??o (Mestrado em Educa??o). 2013. 106 f. Programa de P?s-Gradua??o em Educa??o, Universidade Caxias do Sul. p.41, 54, 92 HUIZINGA, Johan. Homo ludens: Versuch einer bestimmung des spielelements der kultur.1938. Publicado originalmente em 1944. Tradu??o para l?ngua portuguesa: Homo Ludens: O Jogo Como Elemento da Cultura. S?o Paulo, SP. Perspectiva, 1999. KAPP, Karl. Game-based learning can turn disconnected, bored learners into engaged participants. Association for Talent Development. Dispon?vel em: <https://www.td.org/Publications/Magazines/TD/TD-Archive/2012/06/Games-Gamification-and-the-Quest-for-Learner-Engagement> Acesso em: 06 fev. 2017. __________. Game-based Learning is NOT Didactic Instruction. Dispon?vel em: https://www.linkedin.com/pulse/game-based-learning-didactic-instruction-karl-kapp. 06 jun. 2017. Acesso em: 07 jul. 2017. LANDERS, Richard N. Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning. Simulation & Gaming, vol. 45. 2014. Dispon?vel em: <http://journals.sagepub.com/doi/pdf/10.1177/1046878114563660> Acesso em: 04 fev. 2017. p. 756-757, 759 64 LUCKESI, Cipriano Carlos. Tend?ncias pedag?gicas na pr?tica escolar. In: LUCKESI, Cipriano Carlos. Filosofia da Educa??o. S?o Paulo: Editora Cortez, 1994, p.58. MICHAEL, David; CHEN, Sande. Serious Games: Games That Educate, Train and Inform. Boston, Massachusetts: Thomson Course Technology, 2006. NIEMEC Christopher; RYAN, Richard. Autonomy, competence, and relatedness in the classroom: applying self-determination theory to educational practice. Sage publications, vol 7. 2009. PLASS, Jan; HOMER, Bruce; KINZER, Charles. Foundations of game based learning. Educational Psychologist, 1532-6985, 2015 p. 259. Dispon?vel em: http://files.eric.ed.gov/fulltext/EJ1090277.pdf. Acesso em: 04 de Ago. 2017. PRENSKY, Marc. The Digital Game-Based Learning Revolution. McGraw-Hill, 2001. RILEY, David. New Report from The NPD Group Provides In-Depth View of Brazil?s Gaming Population. Port Washington. Nova York. 12 out. 2015. Dispon?vel em: <https://www.npd.com/wps/portal/npd/us/news/press-releases/2015/new-report-from-the-npd-group-provides-in-depth-view-of-brazils-gaming-population/> Acesso em: 09 dez. 2016. SANTOS, Marisilvia dos, SCARABOTTO; Suelen do Carmo dos Anjos, MATOS; Elizete Lucia Moreira. ?Imigrantes e nativos digitais: um dilema ou um desafio na educa??o?? Nov. 2011, p.2. Dispon?vel em <http://educere.bruc.com.br/CD2011/pdf/5409_3781.pdf>. Acesso em 09 de dez. de 2016. SCHELL, Jesse. The art of game design: a book of lenses. Morgan Kaufman Publishers. Burlington, Massachusetts, 2008. TREPANI?R-JOBIN, Gabrielle. Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Persuasive Games. Kinephanos, Journal of media studies and popular culture. Montreal. Abr. 2016. p.108. Dispon?vel em: <http://www.kinephanos.ca/Revue_files/2016_Tre%CC%81panier-Jobin-2.pdf>. Acesso em: 02 fev. 2017. WAZE. Sobre N?s. Dispon?vel em: < https://www.waze.com/ptBR/about>. Acesso em: 05. ago. 2017. WERBACH, Kevin; HUNTER, Dan. For The Win: How Game Thinking Can Revolutionize Your Business. Filad?lfia, Pensilv?nia: Wharton Digital Press, 2012. ZHENG, Roy. You have leveled up! Gamify your life. 17 abr. 2014. Acesso em: 05 fev. 2017. |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal Rural do Rio de Janeiro |
dc.publisher.program.fl_str_mv |
Programa de P?s-Gradua??o em Matem?tica em Rede Nacional |
dc.publisher.initials.fl_str_mv |
UFRRJ |
dc.publisher.country.fl_str_mv |
Brasil |
dc.publisher.department.fl_str_mv |
Instituto de Ci?ncias Exatas |
publisher.none.fl_str_mv |
Universidade Federal Rural do Rio de Janeiro |
dc.source.none.fl_str_mv |
reponame:Biblioteca Digital de Teses e Dissertações da UFRRJ instname:Universidade Federal Rural do Rio de Janeiro (UFRRJ) instacron:UFRRJ |
instname_str |
Universidade Federal Rural do Rio de Janeiro (UFRRJ) |
instacron_str |
UFRRJ |
institution |
UFRRJ |
reponame_str |
Biblioteca Digital de Teses e Dissertações da UFRRJ |
collection |
Biblioteca Digital de Teses e Dissertações da UFRRJ |
bitstream.url.fl_str_mv |
http://localhost:8080/tede/bitstream/jspui/2552/18/2017+-+Hugo+Carlos+da+Rosa+Esquivel.pdf.jpg http://localhost:8080/tede/bitstream/jspui/2552/17/2017+-+Hugo+Carlos+da+Rosa+Esquivel.pdf.txt http://localhost:8080/tede/bitstream/jspui/2552/2/2017+-+Hugo+Carlos+da+Rosa+Esquivel.pdf http://localhost:8080/tede/bitstream/jspui/2552/1/license.txt |
bitstream.checksum.fl_str_mv |
a3b3c9f02fa332e2eac429bd62ac7a06 a04407f4b52d5bef39e23b4bbd2f3d55 d333d5fd08379df20e2aa23786fa509c 7b5ba3d2445355f386edab96125d42b7 |
bitstream.checksumAlgorithm.fl_str_mv |
MD5 MD5 MD5 MD5 |
repository.name.fl_str_mv |
Biblioteca Digital de Teses e Dissertações da UFRRJ - Universidade Federal Rural do Rio de Janeiro (UFRRJ) |
repository.mail.fl_str_mv |
bibliot@ufrrj.br||bibliot@ufrrj.br |
_version_ |
1800313484545622016 |