Best-seller e games: initiation of the young in literary universe
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Data de Publicação: | 2014 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Texto digital |
Texto Completo: | https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2014v10n1p102 |
Resumo: | It is easily verifiable lack of interest in literature sketched by young high school students. Are also constant complaints from teachers in relation to the cultural liking of the students as well as their distance from the literary universe. Contrary to this fact, teenage interest in the virtual world of games grows considerably, as well as products that originate from their famous franchises such as best-sellers. The following article aims to reflect on the applicability of the games and Best-Sellers as the young insertion tool in the literature. Will be briefly discussed the concept and history of the emergence of Literature Mass, as well as differences between literature belonging to the canon and the best-seller. We’ll tackle the issues of educating readers by means of the narrative of Digital Games. And then will be proposed reflection on the applicability of the readings and mass of digital games in the classroom, to increase the adhesion of young people to read. |
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Best-seller e games: initiation of the young in literary universeBest-seller e games: a iniciação do jovem no universo literárioIt is easily verifiable lack of interest in literature sketched by young high school students. Are also constant complaints from teachers in relation to the cultural liking of the students as well as their distance from the literary universe. Contrary to this fact, teenage interest in the virtual world of games grows considerably, as well as products that originate from their famous franchises such as best-sellers. The following article aims to reflect on the applicability of the games and Best-Sellers as the young insertion tool in the literature. Will be briefly discussed the concept and history of the emergence of Literature Mass, as well as differences between literature belonging to the canon and the best-seller. We’ll tackle the issues of educating readers by means of the narrative of Digital Games. And then will be proposed reflection on the applicability of the readings and mass of digital games in the classroom, to increase the adhesion of young people to read. É facilmente constatável a falta de interesse pela literatura esboçada pelos jovens do Ensino Médio. Também são constantes as queixas dos professores com relação ao gosto cultural dos alunos bem como seu afastamento do universo literário. Ao contrário dessa realidade, o interesse dos adolescentes pelo universo virtual dos games cresce consideravelmente, bem como os produtos que originam-se de suas famosas franquias, como os Best-sellers. O artigo a seguir tem como objetivo refletir sobre a aplicabilidade dos games e dos Best-Sellers como ferramenta de inserção do jovem na literatura. Será abordada brevemente a conceituação e história do surgimento da Literatura de Massa, bem como as diferenças entre a literatura pertencente ao cânone e o Best-Seller. Trataremos das questões de formação de leitores por meio da narratividade dos Jogos Digitais. Em seguida será proposta uma reflexão sobre a aplicabilidade das leituras de massa e dos jogos digitais nas salas de aula, visando aumentar a adesão dos jovens à leitura.Center for Research in Computing, Literature, and Linguistics (NuPILL)2014-07-28info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2014v10n1p10210.5007/1807-9288.2014v10n1p102Texto Digital; Vol. 10 No. 1 (2014); 102-115Texto Digital; Vol. 10 No 1 (2014); 102-115Texto Digital; v. 10 n. 1 (2014); 102-1151807-9288reponame:Texto digitalinstname:Universidade Federal de Santa Catarina (UFSC)instacron:UFSCporhttps://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2014v10n1p102/27424Copyright (c) 2014 Jéssica Kurak Ponciano, Arilda Ines Miranda Ribeiroinfo:eu-repo/semantics/openAccessPonciano, Jéssica KurakRibeiro, Arilda Ines Miranda2018-03-26T12:41:05Zoai:periodicos.ufsc.br:article/33832Revistahttp://www.periodicos.ufsc.br/index.php/textodigitalPUBhttps://periodicos.ufsc.br/index.php/textodigital/oaitextodigital@cce.ufsc.br1807-92881807-9288opendoar:2018-03-26T12:41:05Texto digital - Universidade Federal de Santa Catarina (UFSC)false |
dc.title.none.fl_str_mv |
Best-seller e games: initiation of the young in literary universe Best-seller e games: a iniciação do jovem no universo literário |
title |
Best-seller e games: initiation of the young in literary universe |
spellingShingle |
Best-seller e games: initiation of the young in literary universe Ponciano, Jéssica Kurak |
title_short |
Best-seller e games: initiation of the young in literary universe |
title_full |
Best-seller e games: initiation of the young in literary universe |
title_fullStr |
Best-seller e games: initiation of the young in literary universe |
title_full_unstemmed |
Best-seller e games: initiation of the young in literary universe |
title_sort |
Best-seller e games: initiation of the young in literary universe |
author |
Ponciano, Jéssica Kurak |
author_facet |
Ponciano, Jéssica Kurak Ribeiro, Arilda Ines Miranda |
author_role |
author |
author2 |
Ribeiro, Arilda Ines Miranda |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Ponciano, Jéssica Kurak Ribeiro, Arilda Ines Miranda |
description |
It is easily verifiable lack of interest in literature sketched by young high school students. Are also constant complaints from teachers in relation to the cultural liking of the students as well as their distance from the literary universe. Contrary to this fact, teenage interest in the virtual world of games grows considerably, as well as products that originate from their famous franchises such as best-sellers. The following article aims to reflect on the applicability of the games and Best-Sellers as the young insertion tool in the literature. Will be briefly discussed the concept and history of the emergence of Literature Mass, as well as differences between literature belonging to the canon and the best-seller. We’ll tackle the issues of educating readers by means of the narrative of Digital Games. And then will be proposed reflection on the applicability of the readings and mass of digital games in the classroom, to increase the adhesion of young people to read. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-07-28 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2014v10n1p102 10.5007/1807-9288.2014v10n1p102 |
url |
https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2014v10n1p102 |
identifier_str_mv |
10.5007/1807-9288.2014v10n1p102 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2014v10n1p102/27424 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2014 Jéssica Kurak Ponciano, Arilda Ines Miranda Ribeiro info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2014 Jéssica Kurak Ponciano, Arilda Ines Miranda Ribeiro |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Center for Research in Computing, Literature, and Linguistics (NuPILL) |
publisher.none.fl_str_mv |
Center for Research in Computing, Literature, and Linguistics (NuPILL) |
dc.source.none.fl_str_mv |
Texto Digital; Vol. 10 No. 1 (2014); 102-115 Texto Digital; Vol. 10 No 1 (2014); 102-115 Texto Digital; v. 10 n. 1 (2014); 102-115 1807-9288 reponame:Texto digital instname:Universidade Federal de Santa Catarina (UFSC) instacron:UFSC |
instname_str |
Universidade Federal de Santa Catarina (UFSC) |
instacron_str |
UFSC |
institution |
UFSC |
reponame_str |
Texto digital |
collection |
Texto digital |
repository.name.fl_str_mv |
Texto digital - Universidade Federal de Santa Catarina (UFSC) |
repository.mail.fl_str_mv |
textodigital@cce.ufsc.br |
_version_ |
1797174793835905024 |