Videogame related to athletics and educational possibilities

Detalhes bibliográficos
Autor(a) principal: Camuci, Guilherme Correa
Data de Publicação: 2017
Outros Autores: Matthiesen, Sara Quenzer, Ginciene, Guy
Tipo de documento: Artigo
Idioma: por
Título da fonte: Motrivivência (Florianópolis)
Texto Completo: https://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29n50p62
Resumo: http://dx.doi.org/10.5007/2175-8042.2017v29n50p62There are no doubts that Information and Communication Technology (ICT) influence our daily life, requiring that different areas of knowledge, like Physical Education for example, thinks about how to use it. Because of that, the aim of this article was to analyze the game “Kinect Sports” of Xbox 360, about some athletics events, compare it with the official events and identify the pedagogical possibilities. Two steps were organized to do this research: data collection (visual methods and participant observation) and thematic analysis. For a better way of presentation, the results were first organized by the athletics events. Each of those events was analyze with 3 themes: description, comparisons and pedagogical possibilities. The videogame can be an important resource for the Physical Education teacher, because it is a different strategy that can contribute for the exploration of the athletics universe.
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spelling Videogame related to athletics and educational possibilitiesJuego de videojuego en materia de atletismo y posibilidades educativasO jogo de videogame relacionado ao atletismo e suas possibilidades pedagógicashttp://dx.doi.org/10.5007/2175-8042.2017v29n50p62There are no doubts that Information and Communication Technology (ICT) influence our daily life, requiring that different areas of knowledge, like Physical Education for example, thinks about how to use it. Because of that, the aim of this article was to analyze the game “Kinect Sports” of Xbox 360, about some athletics events, compare it with the official events and identify the pedagogical possibilities. Two steps were organized to do this research: data collection (visual methods and participant observation) and thematic analysis. For a better way of presentation, the results were first organized by the athletics events. Each of those events was analyze with 3 themes: description, comparisons and pedagogical possibilities. The videogame can be an important resource for the Physical Education teacher, because it is a different strategy that can contribute for the exploration of the athletics universe.No hay duda de que las Tecnologías de la Información y Comunicación (TIC) son cada vez más parte de la vida cotidiana, lo que implica para diferentes áreas de conocimiento, como la educación física, pensar en cómo utilizarlas. Por lo tanto, el objetivo de este trabajo fue analizar el videojuego Kinect Sports (Xbox 360), relacionado con el atletismo, comprobando las proximidades y las diferencias en relación con el deporte oficial y sus posibilidades educativas. Se desarrollaron dos etapas en esta investigación: recolección de datos (método visual y observación participante) y el análisis temática de los datos. Para los propósitos didácticos, los resultados se presentan en las pruebas analizada, cada una de las cuales se analizó de acuerdo a: descripción, comparaciones y posibilidades pedagógicas. El juego puede ser un aliado importante del maestro de educación física, ya que además de consistir en una estrategia diferente que puede permitir el exploración del universo de atletismo.Não há dúvidas de que as Tecnologias da Informação e Comunicação (TIC) fazem, cada vez mais, parte do cotidiano, requerendo que diferentes áreas do conhecimento, a exemplo da Educação Física, pensem em como utilizá-las. Diante disso, o objetivo deste artigo foi o de analisar o jogo de videogame Kinect Sports (Xbox 360), relacionado ao atletismo, verificando as proximidades e distanciamentos em relação à modalidade esportiva oficial e suas possibilidades pedagógicas. Foram duas as etapas desta pesquisa: coleta de dados (método visual e observação participante) e análise temática dos dados. Para fins didáticos, os resultados foram apresentados por prova do atletismo analisada, sendo que cada qual foi analisada de acordo com as categorias: descrição, comparações e possibilidades pedagógicas. O videogame pode ser um importante aliado do professor de Educação Física, já que, além de consistir em uma estratégia diferente, poderá contribuir para a exploração do universo do atletismo. Universidade Federal de Santa Catarina2017-04-26info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29n50p6210.5007/2175-8042.2017v29n50p62Motrivivência; v. 29 n. 50 (2017); 62-762175-80420103-4111reponame:Motrivivência (Florianópolis)instname:Universidade Federal de Santa Catarina (UFSC)instacron:UFSCporhttps://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29n50p62/33996Copyright (c) 2017 Motrivivênciainfo:eu-repo/semantics/openAccessCamuci, Guilherme CorreaMatthiesen, Sara QuenzerGinciene, Guy2018-08-27T16:57:08Zoai:periodicos.ufsc.br:article/43805Revistahttp://www.periodicos.ufsc.br/index.php/motrivivenciaPUBhttps://periodicos.ufsc.br/index.php/motrivivencia/oai||giovani.pires@ufsc.br2175-80420103-4111opendoar:2018-08-27T16:57:08Motrivivência (Florianópolis) - Universidade Federal de Santa Catarina (UFSC)false
dc.title.none.fl_str_mv Videogame related to athletics and educational possibilities
Juego de videojuego en materia de atletismo y posibilidades educativas
O jogo de videogame relacionado ao atletismo e suas possibilidades pedagógicas
title Videogame related to athletics and educational possibilities
spellingShingle Videogame related to athletics and educational possibilities
Camuci, Guilherme Correa
title_short Videogame related to athletics and educational possibilities
title_full Videogame related to athletics and educational possibilities
title_fullStr Videogame related to athletics and educational possibilities
title_full_unstemmed Videogame related to athletics and educational possibilities
title_sort Videogame related to athletics and educational possibilities
author Camuci, Guilherme Correa
author_facet Camuci, Guilherme Correa
Matthiesen, Sara Quenzer
Ginciene, Guy
author_role author
author2 Matthiesen, Sara Quenzer
Ginciene, Guy
author2_role author
author
dc.contributor.author.fl_str_mv Camuci, Guilherme Correa
Matthiesen, Sara Quenzer
Ginciene, Guy
description http://dx.doi.org/10.5007/2175-8042.2017v29n50p62There are no doubts that Information and Communication Technology (ICT) influence our daily life, requiring that different areas of knowledge, like Physical Education for example, thinks about how to use it. Because of that, the aim of this article was to analyze the game “Kinect Sports” of Xbox 360, about some athletics events, compare it with the official events and identify the pedagogical possibilities. Two steps were organized to do this research: data collection (visual methods and participant observation) and thematic analysis. For a better way of presentation, the results were first organized by the athletics events. Each of those events was analyze with 3 themes: description, comparisons and pedagogical possibilities. The videogame can be an important resource for the Physical Education teacher, because it is a different strategy that can contribute for the exploration of the athletics universe.
publishDate 2017
dc.date.none.fl_str_mv 2017-04-26
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv https://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29n50p62
10.5007/2175-8042.2017v29n50p62
url https://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29n50p62
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dc.relation.none.fl_str_mv https://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29n50p62/33996
dc.rights.driver.fl_str_mv Copyright (c) 2017 Motrivivência
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2017 Motrivivência
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Santa Catarina
publisher.none.fl_str_mv Universidade Federal de Santa Catarina
dc.source.none.fl_str_mv Motrivivência; v. 29 n. 50 (2017); 62-76
2175-8042
0103-4111
reponame:Motrivivência (Florianópolis)
instname:Universidade Federal de Santa Catarina (UFSC)
instacron:UFSC
instname_str Universidade Federal de Santa Catarina (UFSC)
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reponame_str Motrivivência (Florianópolis)
collection Motrivivência (Florianópolis)
repository.name.fl_str_mv Motrivivência (Florianópolis) - Universidade Federal de Santa Catarina (UFSC)
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