Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross
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Data de Publicação: | 2014 |
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Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista GEMInIS |
Texto Completo: | https://www.revistageminis.ufscar.br/index.php/geminis/article/view/197 |
Resumo: | This article aims to highlight the use of techniques and resources of musical composition as elements of constructive assistance to the other constituents of an electronic game - especially the narrative and its gameplay. This was done through the analysis of the musical track of a well-known Japanese RPG - Chrono Cross (1999) - and considering its connection with the game as a whole. The results point to an intrinsic relationship between music and the media to which it is associated, in addition to a clear concern of composer Yasunori Mitsuda in seeking an aesthetic and functional unity. |
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Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono crossRecursos composicionais aplicados à trilha musical de videogames como elementos narrativos e de gameplay: O exemplo de yasunori mitsuda e sua composição para chrono crossVideogameTrilha musicalRPGChrono CrossYasunori MitsudaThis article aims to highlight the use of techniques and resources of musical composition as elements of constructive assistance to the other constituents of an electronic game - especially the narrative and its gameplay. This was done through the analysis of the musical track of a well-known Japanese RPG - Chrono Cross (1999) - and considering its connection with the game as a whole. The results point to an intrinsic relationship between music and the media to which it is associated, in addition to a clear concern of composer Yasunori Mitsuda in seeking an aesthetic and functional unity.Este artigo visa evidenciar o uso de técnicas e recursos de composição musical como elementos de auxílio construtivo às outras partes constituintes de um jogo eletrônico - especialmente a narrativa e seu gameplay. Isto foi feito através da análise da trilha musical de um consagrado RPG japonês - Chrono Cross (1999) - e considerando sua ligação com o game como um todo. Os resultados apontam para uma relação intrínseca entre música e a mídia à qual se associa, além de uma clara preocupação do compositor Yasunori Mitsuda em buscar uma unidade estética e funcional.UFSCar2014-07-13info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistageminis.ufscar.br/index.php/geminis/article/view/197Revista GEMInIS; v. 5 n. 2 (2014): Televisão e Convergências; 185-203Revista GEMInIS; Vol. 5 No. 2 (2014): Televisão e Convergências; 185-203Revista GEMInIS; Vol. 5 Núm. 2 (2014): Televisão e Convergências; 185-2032179-1465reponame:Revista GEMInISinstname:Universidade Federal de São Carlos (UFSCAR)instacron:UFSCARporhttps://www.revistageminis.ufscar.br/index.php/geminis/article/view/197/166Valente Roveran, Luiz FernandoBorges Caznok, Yarainfo:eu-repo/semantics/openAccess2020-08-10T20:11:19Zoai:ojs.pkp.sfu.ca:article/197Revistahttps://www.revistageminis.ufscar.br/index.php/geminisPUBhttps://www.revistageminis.ufscar.br/index.php/geminis/oai||revista.geminisufscar@gmail.com2179-14652179-1465opendoar:2020-08-10T20:11:19Revista GEMInIS - Universidade Federal de São Carlos (UFSCAR)false |
dc.title.none.fl_str_mv |
Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross Recursos composicionais aplicados à trilha musical de videogames como elementos narrativos e de gameplay: O exemplo de yasunori mitsuda e sua composição para chrono cross |
title |
Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross |
spellingShingle |
Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross Valente Roveran, Luiz Fernando Videogame Trilha musical RPG Chrono Cross Yasunori Mitsuda |
title_short |
Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross |
title_full |
Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross |
title_fullStr |
Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross |
title_full_unstemmed |
Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross |
title_sort |
Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross |
author |
Valente Roveran, Luiz Fernando |
author_facet |
Valente Roveran, Luiz Fernando Borges Caznok, Yara |
author_role |
author |
author2 |
Borges Caznok, Yara |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Valente Roveran, Luiz Fernando Borges Caznok, Yara |
dc.subject.por.fl_str_mv |
Videogame Trilha musical RPG Chrono Cross Yasunori Mitsuda |
topic |
Videogame Trilha musical RPG Chrono Cross Yasunori Mitsuda |
description |
This article aims to highlight the use of techniques and resources of musical composition as elements of constructive assistance to the other constituents of an electronic game - especially the narrative and its gameplay. This was done through the analysis of the musical track of a well-known Japanese RPG - Chrono Cross (1999) - and considering its connection with the game as a whole. The results point to an intrinsic relationship between music and the media to which it is associated, in addition to a clear concern of composer Yasunori Mitsuda in seeking an aesthetic and functional unity. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-07-13 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.revistageminis.ufscar.br/index.php/geminis/article/view/197 |
url |
https://www.revistageminis.ufscar.br/index.php/geminis/article/view/197 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.revistageminis.ufscar.br/index.php/geminis/article/view/197/166 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
UFSCar |
publisher.none.fl_str_mv |
UFSCar |
dc.source.none.fl_str_mv |
Revista GEMInIS; v. 5 n. 2 (2014): Televisão e Convergências; 185-203 Revista GEMInIS; Vol. 5 No. 2 (2014): Televisão e Convergências; 185-203 Revista GEMInIS; Vol. 5 Núm. 2 (2014): Televisão e Convergências; 185-203 2179-1465 reponame:Revista GEMInIS instname:Universidade Federal de São Carlos (UFSCAR) instacron:UFSCAR |
instname_str |
Universidade Federal de São Carlos (UFSCAR) |
instacron_str |
UFSCAR |
institution |
UFSCAR |
reponame_str |
Revista GEMInIS |
collection |
Revista GEMInIS |
repository.name.fl_str_mv |
Revista GEMInIS - Universidade Federal de São Carlos (UFSCAR) |
repository.mail.fl_str_mv |
||revista.geminisufscar@gmail.com |
_version_ |
1789434637608550400 |