Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross

Detalhes bibliográficos
Autor(a) principal: Valente Roveran, Luiz Fernando
Data de Publicação: 2014
Outros Autores: Borges Caznok, Yara
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista GEMInIS
Texto Completo: https://www.revistageminis.ufscar.br/index.php/geminis/article/view/197
Resumo: This article aims to highlight the use of techniques and resources of musical composition as elements of constructive assistance to the other constituents of an electronic game - especially the narrative and its gameplay. This was done through the analysis of the musical track of a well-known Japanese RPG - Chrono Cross (1999) - and considering its connection with the game as a whole. The results point to an intrinsic relationship between music and the media to which it is associated, in addition to a clear concern of composer Yasunori Mitsuda in seeking an aesthetic and functional unity.
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spelling Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono crossRecursos composicionais aplicados à trilha musical de videogames como elementos narrativos e de gameplay: O exemplo de yasunori mitsuda e sua composição para chrono crossVideogameTrilha musicalRPGChrono CrossYasunori MitsudaThis article aims to highlight the use of techniques and resources of musical composition as elements of constructive assistance to the other constituents of an electronic game - especially the narrative and its gameplay. This was done through the analysis of the musical track of a well-known Japanese RPG - Chrono Cross (1999) - and considering its connection with the game as a whole. The results point to an intrinsic relationship between music and the media to which it is associated, in addition to a clear concern of composer Yasunori Mitsuda in seeking an aesthetic and functional unity.Este artigo visa evidenciar o uso de técnicas e recursos de composição musical como elementos de auxílio construtivo às outras partes constituintes de um jogo eletrônico - especialmente a narrativa e seu gameplay. Isto foi feito através da análise da trilha musical de um consagrado RPG japonês - Chrono Cross (1999) - e considerando sua ligação com o game como um todo. Os resultados apontam para uma relação intrínseca entre música e a mídia à qual se associa, além de uma clara preocupação do compositor Yasunori Mitsuda em buscar uma unidade estética e funcional.UFSCar2014-07-13info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistageminis.ufscar.br/index.php/geminis/article/view/197Revista GEMInIS; v. 5 n. 2 (2014): Televisão e Convergências; 185-203Revista GEMInIS; Vol. 5 No. 2 (2014): Televisão e Convergências; 185-203Revista GEMInIS; Vol. 5 Núm. 2 (2014): Televisão e Convergências; 185-2032179-1465reponame:Revista GEMInISinstname:Universidade Federal de São Carlos (UFSCAR)instacron:UFSCARporhttps://www.revistageminis.ufscar.br/index.php/geminis/article/view/197/166Valente Roveran, Luiz FernandoBorges Caznok, Yarainfo:eu-repo/semantics/openAccess2020-08-10T20:11:19Zoai:ojs.pkp.sfu.ca:article/197Revistahttps://www.revistageminis.ufscar.br/index.php/geminisPUBhttps://www.revistageminis.ufscar.br/index.php/geminis/oai||revista.geminisufscar@gmail.com2179-14652179-1465opendoar:2020-08-10T20:11:19Revista GEMInIS - Universidade Federal de São Carlos (UFSCAR)false
dc.title.none.fl_str_mv Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross
Recursos composicionais aplicados à trilha musical de videogames como elementos narrativos e de gameplay: O exemplo de yasunori mitsuda e sua composição para chrono cross
title Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross
spellingShingle Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross
Valente Roveran, Luiz Fernando
Videogame
Trilha musical
RPG
Chrono Cross
Yasunori Mitsuda
title_short Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross
title_full Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross
title_fullStr Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross
title_full_unstemmed Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross
title_sort Compositional features applied to the music video game track as narrative and gameplay elements: The example of yasunori mitsuda and his composition for chrono cross
author Valente Roveran, Luiz Fernando
author_facet Valente Roveran, Luiz Fernando
Borges Caznok, Yara
author_role author
author2 Borges Caznok, Yara
author2_role author
dc.contributor.author.fl_str_mv Valente Roveran, Luiz Fernando
Borges Caznok, Yara
dc.subject.por.fl_str_mv Videogame
Trilha musical
RPG
Chrono Cross
Yasunori Mitsuda
topic Videogame
Trilha musical
RPG
Chrono Cross
Yasunori Mitsuda
description This article aims to highlight the use of techniques and resources of musical composition as elements of constructive assistance to the other constituents of an electronic game - especially the narrative and its gameplay. This was done through the analysis of the musical track of a well-known Japanese RPG - Chrono Cross (1999) - and considering its connection with the game as a whole. The results point to an intrinsic relationship between music and the media to which it is associated, in addition to a clear concern of composer Yasunori Mitsuda in seeking an aesthetic and functional unity.
publishDate 2014
dc.date.none.fl_str_mv 2014-07-13
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://www.revistageminis.ufscar.br/index.php/geminis/article/view/197
url https://www.revistageminis.ufscar.br/index.php/geminis/article/view/197
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://www.revistageminis.ufscar.br/index.php/geminis/article/view/197/166
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv UFSCar
publisher.none.fl_str_mv UFSCar
dc.source.none.fl_str_mv Revista GEMInIS; v. 5 n. 2 (2014): Televisão e Convergências; 185-203
Revista GEMInIS; Vol. 5 No. 2 (2014): Televisão e Convergências; 185-203
Revista GEMInIS; Vol. 5 Núm. 2 (2014): Televisão e Convergências; 185-203
2179-1465
reponame:Revista GEMInIS
instname:Universidade Federal de São Carlos (UFSCAR)
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instname_str Universidade Federal de São Carlos (UFSCAR)
instacron_str UFSCAR
institution UFSCAR
reponame_str Revista GEMInIS
collection Revista GEMInIS
repository.name.fl_str_mv Revista GEMInIS - Universidade Federal de São Carlos (UFSCAR)
repository.mail.fl_str_mv ||revista.geminisufscar@gmail.com
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