A Game Concept Mapping
Autor(a) principal: | |
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Data de Publicação: | 2011 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista GEMInIS |
Texto Completo: | https://www.revistageminis.ufscar.br/index.php/geminis/article/view/54 |
Resumo: | This paper can be considered the initial result of my postdoctoral course in development next to the TIDD Program/ PUC-SP as a FAPESP postdoctoral fellow. This study will present a mapping of the concept of plays and games in order to understand: 1 – some differences between human plays/ games and animal plays/ games, 2 – what characterizes a play/ a game, and 3 – which kind of plays/ games can exist. This paper also intends to understand a play/ a game by means of its ludic aspects. When perceived from this perspective, a play/ a game is strongly marked by the act and impulse of a player that intends to play. This preliminary text does not claim to make a chronological study of plays and games’ history – what would be an infinite research. On the contrary, it presents a conceptual mapping from the moment where a play/ a game starts and can be understood as an analytical corpus for researches, that means, from the moment that some authors and thinkers started to think about plays/ games andcreate a “theory” to explain them, thus forming concepts and observing their operation in a society and even through human relations. |
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A Game Concept MappingUm Mapeamento do Conceito de Jogojogosgamesadvergamesmapeamentolúdicoplaysgamesadvergamesmappingludic aspectsThis paper can be considered the initial result of my postdoctoral course in development next to the TIDD Program/ PUC-SP as a FAPESP postdoctoral fellow. This study will present a mapping of the concept of plays and games in order to understand: 1 – some differences between human plays/ games and animal plays/ games, 2 – what characterizes a play/ a game, and 3 – which kind of plays/ games can exist. This paper also intends to understand a play/ a game by means of its ludic aspects. When perceived from this perspective, a play/ a game is strongly marked by the act and impulse of a player that intends to play. This preliminary text does not claim to make a chronological study of plays and games’ history – what would be an infinite research. On the contrary, it presents a conceptual mapping from the moment where a play/ a game starts and can be understood as an analytical corpus for researches, that means, from the moment that some authors and thinkers started to think about plays/ games andcreate a “theory” to explain them, thus forming concepts and observing their operation in a society and even through human relations.Este artigo é o resultado inicial de meu Pós - Doutoramento em desenvolvimento no Programa TIDD na PUC-SP com o auxílio de bolsa da FAPESP. O presente estudo busca apresentar um mapeamento do conceito de jogo para compreender: 1 - diferenças entre jogos humanos e jogos animais, 2 - o que caracteriza um jogo e 3 - quais os tipos de jogo que podem existir. Este artigo busca compreender o jogo através de seus aspectos lúdicos, pois o jogo, quando visto a partir dessa perspectiva, aparece marcado principalmente pelo ato e impulso do jogador em jogar. Este trabalho preliminar não pretende fazer um estudo cronológico da história dos jogos, o que seria uma pesquisa infinda, mas sim apresentar um mapeamento conceitual a partir do momento em que o jogo começou a ser entendido enquanto um “corpus” de análise e pesquisa, ou seja, quando determinados autores/pensadores começaram a refletir e criar uma “teoria” para explicá-lo, conceituando-o e observando seu funcionamento na sociedade e nas relações humanas. UFSCar2011-05-18info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistageminis.ufscar.br/index.php/geminis/article/view/54Revista GEMInIS; v. 2 n. 1 (2011): Mobilidade: tendências e desafios na era digital; 251-261Revista GEMInIS; Vol. 2 No. 1 (2011): Mobilidade: tendências e desafios na era digital; 251-261Revista GEMInIS; Vol. 2 Núm. 1 (2011): Mobilidade: tendências e desafios na era digital; 251-2612179-1465reponame:Revista GEMInISinstname:Universidade Federal de São Carlos (UFSCAR)instacron:UFSCARporhttps://www.revistageminis.ufscar.br/index.php/geminis/article/view/54/51M. F. Coelho, Patríciainfo:eu-repo/semantics/openAccess2020-08-10T20:12:29Zoai:ojs.pkp.sfu.ca:article/54Revistahttps://www.revistageminis.ufscar.br/index.php/geminisPUBhttps://www.revistageminis.ufscar.br/index.php/geminis/oai||revista.geminisufscar@gmail.com2179-14652179-1465opendoar:2020-08-10T20:12:29Revista GEMInIS - Universidade Federal de São Carlos (UFSCAR)false |
dc.title.none.fl_str_mv |
A Game Concept Mapping Um Mapeamento do Conceito de Jogo |
title |
A Game Concept Mapping |
spellingShingle |
A Game Concept Mapping M. F. Coelho, Patrícia jogos games advergames mapeamento lúdico plays games advergames mapping ludic aspects |
title_short |
A Game Concept Mapping |
title_full |
A Game Concept Mapping |
title_fullStr |
A Game Concept Mapping |
title_full_unstemmed |
A Game Concept Mapping |
title_sort |
A Game Concept Mapping |
author |
M. F. Coelho, Patrícia |
author_facet |
M. F. Coelho, Patrícia |
author_role |
author |
dc.contributor.author.fl_str_mv |
M. F. Coelho, Patrícia |
dc.subject.por.fl_str_mv |
jogos games advergames mapeamento lúdico plays games advergames mapping ludic aspects |
topic |
jogos games advergames mapeamento lúdico plays games advergames mapping ludic aspects |
description |
This paper can be considered the initial result of my postdoctoral course in development next to the TIDD Program/ PUC-SP as a FAPESP postdoctoral fellow. This study will present a mapping of the concept of plays and games in order to understand: 1 – some differences between human plays/ games and animal plays/ games, 2 – what characterizes a play/ a game, and 3 – which kind of plays/ games can exist. This paper also intends to understand a play/ a game by means of its ludic aspects. When perceived from this perspective, a play/ a game is strongly marked by the act and impulse of a player that intends to play. This preliminary text does not claim to make a chronological study of plays and games’ history – what would be an infinite research. On the contrary, it presents a conceptual mapping from the moment where a play/ a game starts and can be understood as an analytical corpus for researches, that means, from the moment that some authors and thinkers started to think about plays/ games andcreate a “theory” to explain them, thus forming concepts and observing their operation in a society and even through human relations. |
publishDate |
2011 |
dc.date.none.fl_str_mv |
2011-05-18 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.revistageminis.ufscar.br/index.php/geminis/article/view/54 |
url |
https://www.revistageminis.ufscar.br/index.php/geminis/article/view/54 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.revistageminis.ufscar.br/index.php/geminis/article/view/54/51 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
UFSCar |
publisher.none.fl_str_mv |
UFSCar |
dc.source.none.fl_str_mv |
Revista GEMInIS; v. 2 n. 1 (2011): Mobilidade: tendências e desafios na era digital; 251-261 Revista GEMInIS; Vol. 2 No. 1 (2011): Mobilidade: tendências e desafios na era digital; 251-261 Revista GEMInIS; Vol. 2 Núm. 1 (2011): Mobilidade: tendências e desafios na era digital; 251-261 2179-1465 reponame:Revista GEMInIS instname:Universidade Federal de São Carlos (UFSCAR) instacron:UFSCAR |
instname_str |
Universidade Federal de São Carlos (UFSCAR) |
instacron_str |
UFSCAR |
institution |
UFSCAR |
reponame_str |
Revista GEMInIS |
collection |
Revista GEMInIS |
repository.name.fl_str_mv |
Revista GEMInIS - Universidade Federal de São Carlos (UFSCAR) |
repository.mail.fl_str_mv |
||revista.geminisufscar@gmail.com |
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