STATE OF THE ART OF RESEARCH ON THE DIGITAL GAME INDUSTRY IN BRAZIL: CURRENT THEMES AND FUTURE PATHS
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Data de Publicação: | 2023 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista GEMInIS |
Texto Completo: | https://www.revistageminis.ufscar.br/index.php/geminis/article/view/756 |
Resumo: | In this article we discuss the academic production dedicated to the understanding of the Brazilian Digital Games Industry by researchers from different areas of knowledge. The data comes from works such as dissertations and theses, articles in periodicals and annals of events, research reports and books. Through a quantitative-qualitative thematic analysis, we raised topics of interest related to economics, law, ‘Brazilianness’ and diversity that are of interest to Brazilian academics. In communication, we find research gaps and opportunities regarding the industry's internal and external communication practices. |
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STATE OF THE ART OF RESEARCH ON THE DIGITAL GAME INDUSTRY IN BRAZIL: CURRENT THEMES AND FUTURE PATHSESTADO DA ARTE DA PESQUISA SOBRE A INDÚSTRIA DE JOGOS DIGITAIS NO BRASIL: TEMÁTICAS CORRENTES E CAMINHOS FUTUROS digital gamesindustrybibliographyjogos digitaisindústriabibliografiaIn this article we discuss the academic production dedicated to the understanding of the Brazilian Digital Games Industry by researchers from different areas of knowledge. The data comes from works such as dissertations and theses, articles in periodicals and annals of events, research reports and books. Through a quantitative-qualitative thematic analysis, we raised topics of interest related to economics, law, ‘Brazilianness’ and diversity that are of interest to Brazilian academics. In communication, we find research gaps and opportunities regarding the industry's internal and external communication practices.Neste artigo discutimos a produção acadêmica dedicada à compreensão da Indústria Brasileira de Jogos Digitais por pesquisadores e pesquisadoras de distintas áreas do conhecimento. A produção coletada é oriunda de trabalhos como dissertações e teses, artigos em periódicos e anais de eventos, relatórios de pesquisa e livros. Através de uma análise temática quanti-qualitativa levantamos temas de interesse ligados à economia, direito, brasilidade e diversidade que são caros à academia brasileira. Na comunicação em particular encontramos lacunas e oportunidades pesquisa nas práticas comunicacionais internas e externas da indústria.UFSCar2023-05-27info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistageminis.ufscar.br/index.php/geminis/article/view/75610.53450/2179-1465.RG.2023v14i1p23-45Revista GEMInIS; v. 14 n. 1 (2023); 23-45Revista GEMInIS; Vol. 14 No. 1 (2023); 23-45Revista GEMInIS; Vol. 14 Núm. 1 (2023); 23-452179-1465reponame:Revista GEMInISinstname:Universidade Federal de São Carlos (UFSCAR)instacron:UFSCARporhttps://www.revistageminis.ufscar.br/index.php/geminis/article/view/756/503Copyright (c) 2023 Leandro Limahttp://creativecommons.org/licenses/by-sa/4.0info:eu-repo/semantics/openAccessLima, Leandro2023-05-27T14:24:16Zoai:ojs.pkp.sfu.ca:article/756Revistahttps://www.revistageminis.ufscar.br/index.php/geminisPUBhttps://www.revistageminis.ufscar.br/index.php/geminis/oai||revista.geminisufscar@gmail.com2179-14652179-1465opendoar:2023-05-27T14:24:16Revista GEMInIS - Universidade Federal de São Carlos (UFSCAR)false |
dc.title.none.fl_str_mv |
STATE OF THE ART OF RESEARCH ON THE DIGITAL GAME INDUSTRY IN BRAZIL: CURRENT THEMES AND FUTURE PATHS ESTADO DA ARTE DA PESQUISA SOBRE A INDÚSTRIA DE JOGOS DIGITAIS NO BRASIL: TEMÁTICAS CORRENTES E CAMINHOS FUTUROS |
title |
STATE OF THE ART OF RESEARCH ON THE DIGITAL GAME INDUSTRY IN BRAZIL: CURRENT THEMES AND FUTURE PATHS |
spellingShingle |
STATE OF THE ART OF RESEARCH ON THE DIGITAL GAME INDUSTRY IN BRAZIL: CURRENT THEMES AND FUTURE PATHS Lima, Leandro digital games industry bibliography jogos digitais indústria bibliografia |
title_short |
STATE OF THE ART OF RESEARCH ON THE DIGITAL GAME INDUSTRY IN BRAZIL: CURRENT THEMES AND FUTURE PATHS |
title_full |
STATE OF THE ART OF RESEARCH ON THE DIGITAL GAME INDUSTRY IN BRAZIL: CURRENT THEMES AND FUTURE PATHS |
title_fullStr |
STATE OF THE ART OF RESEARCH ON THE DIGITAL GAME INDUSTRY IN BRAZIL: CURRENT THEMES AND FUTURE PATHS |
title_full_unstemmed |
STATE OF THE ART OF RESEARCH ON THE DIGITAL GAME INDUSTRY IN BRAZIL: CURRENT THEMES AND FUTURE PATHS |
title_sort |
STATE OF THE ART OF RESEARCH ON THE DIGITAL GAME INDUSTRY IN BRAZIL: CURRENT THEMES AND FUTURE PATHS |
author |
Lima, Leandro |
author_facet |
Lima, Leandro |
author_role |
author |
dc.contributor.author.fl_str_mv |
Lima, Leandro |
dc.subject.por.fl_str_mv |
digital games industry bibliography jogos digitais indústria bibliografia |
topic |
digital games industry bibliography jogos digitais indústria bibliografia |
description |
In this article we discuss the academic production dedicated to the understanding of the Brazilian Digital Games Industry by researchers from different areas of knowledge. The data comes from works such as dissertations and theses, articles in periodicals and annals of events, research reports and books. Through a quantitative-qualitative thematic analysis, we raised topics of interest related to economics, law, ‘Brazilianness’ and diversity that are of interest to Brazilian academics. In communication, we find research gaps and opportunities regarding the industry's internal and external communication practices. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-05-27 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.revistageminis.ufscar.br/index.php/geminis/article/view/756 10.53450/2179-1465.RG.2023v14i1p23-45 |
url |
https://www.revistageminis.ufscar.br/index.php/geminis/article/view/756 |
identifier_str_mv |
10.53450/2179-1465.RG.2023v14i1p23-45 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.revistageminis.ufscar.br/index.php/geminis/article/view/756/503 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2023 Leandro Lima http://creativecommons.org/licenses/by-sa/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2023 Leandro Lima http://creativecommons.org/licenses/by-sa/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
UFSCar |
publisher.none.fl_str_mv |
UFSCar |
dc.source.none.fl_str_mv |
Revista GEMInIS; v. 14 n. 1 (2023); 23-45 Revista GEMInIS; Vol. 14 No. 1 (2023); 23-45 Revista GEMInIS; Vol. 14 Núm. 1 (2023); 23-45 2179-1465 reponame:Revista GEMInIS instname:Universidade Federal de São Carlos (UFSCAR) instacron:UFSCAR |
instname_str |
Universidade Federal de São Carlos (UFSCAR) |
instacron_str |
UFSCAR |
institution |
UFSCAR |
reponame_str |
Revista GEMInIS |
collection |
Revista GEMInIS |
repository.name.fl_str_mv |
Revista GEMInIS - Universidade Federal de São Carlos (UFSCAR) |
repository.mail.fl_str_mv |
||revista.geminisufscar@gmail.com |
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1799875085841989632 |