FJSU: um framework para o desenvolvimento de jogos sérios ubíquos

Detalhes bibliográficos
Autor(a) principal: Silveira Júnior, Garibaldi da
Data de Publicação: 2019
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Manancial - Repositório Digital da UFSM
dARK ID: ark:/26339/001300000csfq
Texto Completo: http://repositorio.ufsm.br/handle/1/18640
Resumo: Nowadays, digital games end up exploiting the mobility potential of mobile devices, adding ubiquitous features such as connectivity to different types of sensors and different devices, and adapting content in real time without the player's perception of computational processes. games understood as ubiquitous games. Within this panorama, the ubiquitous serious games, which are those used in serious contexts such as education, health, training, tourism, etc., have emerged. The proposal of these games meets the need of the teachers to integrate the ubiquitous technologies in the teaching environment, however, it is perceived that they have difficulties in adapting to them, while they are already part of the daily life of the students. Based on this principle, it is necessary to have a tool, simple enough for education professionals, and digital game design students to be able to use it in the creation of serious games that are ubiquitous. This dissertation presents the creation of a gray box framework for the development of serious, ubiquitous games, called FJSU, which provides the developer with a structure that can be flexible and adapted to the content according to the game proposal, which is divided into two modules. the first one related to the development of the game, based on the Unity engine, called the application module, and the second responsible for storing user profile data, called the web module. The present research was developed in the Graduate Program in Educational Technologies in Network of the Federal University of Santa Maria, in the line of research of Development of Educational Technologies. As a result of the final evaluation, from the analysis of the questionnaires and videos recorded during this stage, it was observed that even with some limitations, the framework maintained satisfactory results in terms of its support of the game design student as a facilitator in the creation of serious games ubiquitous, however, it was perceived the need for specific assessments for the teachers public.
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spelling FJSU: um framework para o desenvolvimento de jogos sérios ubíquosFJSU: a framework for the development of ubiquitous serious gamesJogos sérios ubíquosAprendizagem baseada em jogosJogos sériosUbiquitous serious gamesGame based learningSerious gamesCNPQ::CIENCIAS HUMANAS::EDUCACAONowadays, digital games end up exploiting the mobility potential of mobile devices, adding ubiquitous features such as connectivity to different types of sensors and different devices, and adapting content in real time without the player's perception of computational processes. games understood as ubiquitous games. Within this panorama, the ubiquitous serious games, which are those used in serious contexts such as education, health, training, tourism, etc., have emerged. The proposal of these games meets the need of the teachers to integrate the ubiquitous technologies in the teaching environment, however, it is perceived that they have difficulties in adapting to them, while they are already part of the daily life of the students. Based on this principle, it is necessary to have a tool, simple enough for education professionals, and digital game design students to be able to use it in the creation of serious games that are ubiquitous. This dissertation presents the creation of a gray box framework for the development of serious, ubiquitous games, called FJSU, which provides the developer with a structure that can be flexible and adapted to the content according to the game proposal, which is divided into two modules. the first one related to the development of the game, based on the Unity engine, called the application module, and the second responsible for storing user profile data, called the web module. The present research was developed in the Graduate Program in Educational Technologies in Network of the Federal University of Santa Maria, in the line of research of Development of Educational Technologies. As a result of the final evaluation, from the analysis of the questionnaires and videos recorded during this stage, it was observed that even with some limitations, the framework maintained satisfactory results in terms of its support of the game design student as a facilitator in the creation of serious games ubiquitous, however, it was perceived the need for specific assessments for the teachers public.Atualmente, os jogos digitais acabam explorando o potencial de mobilidade dos dispositivos móveis, e adicionam recursos ubíquos, como conectividade com diversos tipos de sensores e dispositivos diferentes, além da adaptação de conteúdo em tempo real sem a percepção do jogador dos processos computacionais, sendo estes jogos entendidos como jogos ubíquos. Dentro deste panorama, surgiram os jogos sérios ubíquos, que são aqueles usados em contextos sérios, como a educação, saúde, treinamento, turismo etc. A proposta desses jogos vai ao encontro a necessidade dos professores de integrar as tecnologias ubíquas em ambiente de ensino, no entanto, é percebido que eles possuem dificuldades em adaptar-se às mesmas, enquanto elas já fazem parte do cotidiano dos alunos. Partindo deste princípio, faz se necessário a existência de uma ferramenta, simples o suficiente para que professores e alunos de design de jogos digitais iniciantes consigam utilizá-la na criação de jogos sérios ubíquos. Esta dissertação apresenta a criação de um framework de caixa cinza para o desenvolvimento de jogos sérios ubíquos, denominado FJSU, que entrega ao desenvolvedor uma estrutura que pode ser flexibilizada e adaptada ao conteúdo conforme a proposta do jogo, que é dividida em dois módulos, sendo o primeiro relacionado ao desenvolvimento do jogo, que usa como base a engine Unity, denominado módulo de aplicação, e o segundo responsável pelo armazenamento dos dados do perfil do usuário, denominado módulo web. A presente pesquisa foi desenvolvida no Programa de Pós-Graduação em Tecnologias Educacionais em Rede da Universidade Federal de Santa Maria, na linha de pesquisa de Desenvolvimento de Tecnologias Educacionais. Como resultados da avaliação final, a partir da análise dos questionários e vídeos gravados durante essa etapa, foi constatado que mesmo com algumas limitações, o framework manteve resultados satisfatórios quanto seu objetivo de oferecer suporte aos alunos de design de jogos digitais como um facilitador na criação de jogos sérios ubíquos, no entanto, foi percebido a necessidade de avaliações específicas para o público docente.Universidade Federal de Santa MariaBrasilEducaçãoUFSMPrograma de Pós-Graduação em Tecnologias Educacionais em RedeCentro de EducaçãoMedina, Roseclea Duartehttp://lattes.cnpq.br/6560346309368052Bernardi, Gilianehttp://lattes.cnpq.br/8988734339185408Nunes, Felipe Beckerhttp://lattes.cnpq.br/2277559773788201Silveira Júnior, Garibaldi da2019-10-22T12:50:05Z2019-10-22T12:50:05Z2019-03-20info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://repositorio.ufsm.br/handle/1/18640ark:/26339/001300000csfqporAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessreponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSM2019-10-23T06:02:08Zoai:repositorio.ufsm.br:1/18640Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/ONGhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.comopendoar:2019-10-23T06:02:08Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false
dc.title.none.fl_str_mv FJSU: um framework para o desenvolvimento de jogos sérios ubíquos
FJSU: a framework for the development of ubiquitous serious games
title FJSU: um framework para o desenvolvimento de jogos sérios ubíquos
spellingShingle FJSU: um framework para o desenvolvimento de jogos sérios ubíquos
Silveira Júnior, Garibaldi da
Jogos sérios ubíquos
Aprendizagem baseada em jogos
Jogos sérios
Ubiquitous serious games
Game based learning
Serious games
CNPQ::CIENCIAS HUMANAS::EDUCACAO
title_short FJSU: um framework para o desenvolvimento de jogos sérios ubíquos
title_full FJSU: um framework para o desenvolvimento de jogos sérios ubíquos
title_fullStr FJSU: um framework para o desenvolvimento de jogos sérios ubíquos
title_full_unstemmed FJSU: um framework para o desenvolvimento de jogos sérios ubíquos
title_sort FJSU: um framework para o desenvolvimento de jogos sérios ubíquos
author Silveira Júnior, Garibaldi da
author_facet Silveira Júnior, Garibaldi da
author_role author
dc.contributor.none.fl_str_mv Medina, Roseclea Duarte
http://lattes.cnpq.br/6560346309368052
Bernardi, Giliane
http://lattes.cnpq.br/8988734339185408
Nunes, Felipe Becker
http://lattes.cnpq.br/2277559773788201
dc.contributor.author.fl_str_mv Silveira Júnior, Garibaldi da
dc.subject.por.fl_str_mv Jogos sérios ubíquos
Aprendizagem baseada em jogos
Jogos sérios
Ubiquitous serious games
Game based learning
Serious games
CNPQ::CIENCIAS HUMANAS::EDUCACAO
topic Jogos sérios ubíquos
Aprendizagem baseada em jogos
Jogos sérios
Ubiquitous serious games
Game based learning
Serious games
CNPQ::CIENCIAS HUMANAS::EDUCACAO
description Nowadays, digital games end up exploiting the mobility potential of mobile devices, adding ubiquitous features such as connectivity to different types of sensors and different devices, and adapting content in real time without the player's perception of computational processes. games understood as ubiquitous games. Within this panorama, the ubiquitous serious games, which are those used in serious contexts such as education, health, training, tourism, etc., have emerged. The proposal of these games meets the need of the teachers to integrate the ubiquitous technologies in the teaching environment, however, it is perceived that they have difficulties in adapting to them, while they are already part of the daily life of the students. Based on this principle, it is necessary to have a tool, simple enough for education professionals, and digital game design students to be able to use it in the creation of serious games that are ubiquitous. This dissertation presents the creation of a gray box framework for the development of serious, ubiquitous games, called FJSU, which provides the developer with a structure that can be flexible and adapted to the content according to the game proposal, which is divided into two modules. the first one related to the development of the game, based on the Unity engine, called the application module, and the second responsible for storing user profile data, called the web module. The present research was developed in the Graduate Program in Educational Technologies in Network of the Federal University of Santa Maria, in the line of research of Development of Educational Technologies. As a result of the final evaluation, from the analysis of the questionnaires and videos recorded during this stage, it was observed that even with some limitations, the framework maintained satisfactory results in terms of its support of the game design student as a facilitator in the creation of serious games ubiquitous, however, it was perceived the need for specific assessments for the teachers public.
publishDate 2019
dc.date.none.fl_str_mv 2019-10-22T12:50:05Z
2019-10-22T12:50:05Z
2019-03-20
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://repositorio.ufsm.br/handle/1/18640
dc.identifier.dark.fl_str_mv ark:/26339/001300000csfq
url http://repositorio.ufsm.br/handle/1/18640
identifier_str_mv ark:/26339/001300000csfq
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
Educação
UFSM
Programa de Pós-Graduação em Tecnologias Educacionais em Rede
Centro de Educação
publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
Educação
UFSM
Programa de Pós-Graduação em Tecnologias Educacionais em Rede
Centro de Educação
dc.source.none.fl_str_mv reponame:Manancial - Repositório Digital da UFSM
instname:Universidade Federal de Santa Maria (UFSM)
instacron:UFSM
instname_str Universidade Federal de Santa Maria (UFSM)
instacron_str UFSM
institution UFSM
reponame_str Manancial - Repositório Digital da UFSM
collection Manancial - Repositório Digital da UFSM
repository.name.fl_str_mv Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)
repository.mail.fl_str_mv atendimento.sib@ufsm.br||tedebc@gmail.com
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