Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion)

Detalhes bibliográficos
Autor(a) principal: Krassmann, Aliane Loureiro
Data de Publicação: 2016
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Manancial - Repositório Digital da UFSM
dARK ID: ark:/26339/001300000h1cs
Texto Completo: http://repositorio.ufsm.br/handle/1/17702
Resumo: The use of digital serious games and games-based learning has contributed to the expansion of new educational paradigms, where the use of computing resources is mixed with the traditional way of teaching. In addition to these advances, Virtual Worlds and Serious Games are increasingly being used as tools to motivate students, providing immersion, autonomy and dynamism. In this sense, the work here presented shows the development of a Ubiquitous Serious Game Integrated to OpenSim Virtual World for Computer Networks‟ Teaching (JASPION). The game has a narrative that mixes adventure, quest and quiz styles, in an plot inspired in the television series “The Amazing Jaspion”, which places the player in the role of a character, contemplating matters contained in the menu of Computer Networks discipline in Computer Science graduation course. The ubiquitous features were provided by pervasive access and contexts sensitivity to cognitive style and student's level of expertise, providing a personalized profile of gameplay. This approach seeks to put the student in a context of transparent learning, reflecting aspects of ubiquitous learning. The ubigame approach was applied with a group of students from the Computer Science area and the evaluation was performed using a hybrid method that explores two main tools: questionnaire and analysis of data from user interaction with the game. The results show the existence of motivational signs in students about the Computer Networks discipline, highlighting its potential as an educational tool.
id UFSM_925f93f1230579b4b8435dc05331b227
oai_identifier_str oai:repositorio.ufsm.br:1/17702
network_acronym_str UFSM
network_name_str Manancial - Repositório Digital da UFSM
repository_id_str
spelling Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion)Ubiquitous serious game integrated to OpenSim virtual world for computer networks’ teaching (Jaspion)Jogos sérios digitaisMundos virtuaisOpenSimUbigamesU-learningDigital serious gamesVirtual worldsCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOThe use of digital serious games and games-based learning has contributed to the expansion of new educational paradigms, where the use of computing resources is mixed with the traditional way of teaching. In addition to these advances, Virtual Worlds and Serious Games are increasingly being used as tools to motivate students, providing immersion, autonomy and dynamism. In this sense, the work here presented shows the development of a Ubiquitous Serious Game Integrated to OpenSim Virtual World for Computer Networks‟ Teaching (JASPION). The game has a narrative that mixes adventure, quest and quiz styles, in an plot inspired in the television series “The Amazing Jaspion”, which places the player in the role of a character, contemplating matters contained in the menu of Computer Networks discipline in Computer Science graduation course. The ubiquitous features were provided by pervasive access and contexts sensitivity to cognitive style and student's level of expertise, providing a personalized profile of gameplay. This approach seeks to put the student in a context of transparent learning, reflecting aspects of ubiquitous learning. The ubigame approach was applied with a group of students from the Computer Science area and the evaluation was performed using a hybrid method that explores two main tools: questionnaire and analysis of data from user interaction with the game. The results show the existence of motivational signs in students about the Computer Networks discipline, highlighting its potential as an educational tool.O uso de jogos sérios digitais e a aprendizagem baseada em jogos tem contribuído para a expansão de novos paradigmas educacionais, onde o uso de recursos computacionais é misturado ao modo tradicional de ensino. Aliado a estes avanços, os Mundos Virtuais e os Jogos Sérios estão sendo cada vez mais utilizados como ferramentas para motivar o estudante, proporcionando imersão, autonomia e dinamicidade. Nesse sentido, o trabalho aqui apresentado mostra o desenvolvimento do JASPION, um Jogo Sério Ubíquo Integrado a Mundo Virtual OpenSim para o Ensino de Redes de Computadores. O jogo possui uma narrativa que mistura os estilos adventure, quest e quiz, em um enredo inspirado na série televisiva “O Fantástico Jaspion”, que insere o jogador no papel de um personagem, contemplando assuntos contidos na ementa da disciplina de Redes de Computadores do curso de graduação em Ciência da Computação. As características ubíquas foram proporcionadas pelo acesso pervasivo e a sensibilidade aos contextos de estilo cognitivo e de nível de expertise do estudante, possibilitando um perfil de jogabilidade personalizado. Esta abordagem busca inserir o estudante em um contexto de aprendizagem transparente, refletindo aspectos da ubiquitous learning. A abordagem do ubigame foi aplicada junto a um grupo de estudantes da área de Computação e a avaliação foi realizada utilizado um método híbrido que explora dois instrumentos principais: questionário e análise dos dados de interação do usuário com o jogo. Os resultados mostram a existência de indícios motivacionais em estudantes sobre a disciplina de Redes de Computadores, destacando seu potencial como ferramenta educacional.Universidade Federal de Santa MariaBrasilCiência da ComputaçãoUFSMPrograma de Pós-Graduação em Ciência da ComputaçãoCentro de TecnologiaMedina, Roseclea Duartehttp://lattes.cnpq.br/6560346309368052Bernardi, Gilianehttp://lattes.cnpq.br/8988734339185408Bulegon, Ana Marlihttp://lattes.cnpq.br/1315096515847809Krassmann, Aliane Loureiro2019-08-05T18:35:40Z2019-08-05T18:35:40Z2016-03-14info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://repositorio.ufsm.br/handle/1/17702ark:/26339/001300000h1csporAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessreponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSM2019-08-06T06:00:57Zoai:repositorio.ufsm.br:1/17702Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/ONGhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.comopendoar:2024-07-29T10:39:39.967654Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false
dc.title.none.fl_str_mv Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion)
Ubiquitous serious game integrated to OpenSim virtual world for computer networks’ teaching (Jaspion)
title Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion)
spellingShingle Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion)
Krassmann, Aliane Loureiro
Jogos sérios digitais
Mundos virtuais
OpenSim
Ubigames
U-learning
Digital serious games
Virtual worlds
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
title_short Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion)
title_full Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion)
title_fullStr Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion)
title_full_unstemmed Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion)
title_sort Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion)
author Krassmann, Aliane Loureiro
author_facet Krassmann, Aliane Loureiro
author_role author
dc.contributor.none.fl_str_mv Medina, Roseclea Duarte
http://lattes.cnpq.br/6560346309368052
Bernardi, Giliane
http://lattes.cnpq.br/8988734339185408
Bulegon, Ana Marli
http://lattes.cnpq.br/1315096515847809
dc.contributor.author.fl_str_mv Krassmann, Aliane Loureiro
dc.subject.por.fl_str_mv Jogos sérios digitais
Mundos virtuais
OpenSim
Ubigames
U-learning
Digital serious games
Virtual worlds
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
topic Jogos sérios digitais
Mundos virtuais
OpenSim
Ubigames
U-learning
Digital serious games
Virtual worlds
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
description The use of digital serious games and games-based learning has contributed to the expansion of new educational paradigms, where the use of computing resources is mixed with the traditional way of teaching. In addition to these advances, Virtual Worlds and Serious Games are increasingly being used as tools to motivate students, providing immersion, autonomy and dynamism. In this sense, the work here presented shows the development of a Ubiquitous Serious Game Integrated to OpenSim Virtual World for Computer Networks‟ Teaching (JASPION). The game has a narrative that mixes adventure, quest and quiz styles, in an plot inspired in the television series “The Amazing Jaspion”, which places the player in the role of a character, contemplating matters contained in the menu of Computer Networks discipline in Computer Science graduation course. The ubiquitous features were provided by pervasive access and contexts sensitivity to cognitive style and student's level of expertise, providing a personalized profile of gameplay. This approach seeks to put the student in a context of transparent learning, reflecting aspects of ubiquitous learning. The ubigame approach was applied with a group of students from the Computer Science area and the evaluation was performed using a hybrid method that explores two main tools: questionnaire and analysis of data from user interaction with the game. The results show the existence of motivational signs in students about the Computer Networks discipline, highlighting its potential as an educational tool.
publishDate 2016
dc.date.none.fl_str_mv 2016-03-14
2019-08-05T18:35:40Z
2019-08-05T18:35:40Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://repositorio.ufsm.br/handle/1/17702
dc.identifier.dark.fl_str_mv ark:/26339/001300000h1cs
url http://repositorio.ufsm.br/handle/1/17702
identifier_str_mv ark:/26339/001300000h1cs
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
Ciência da Computação
UFSM
Programa de Pós-Graduação em Ciência da Computação
Centro de Tecnologia
publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
Ciência da Computação
UFSM
Programa de Pós-Graduação em Ciência da Computação
Centro de Tecnologia
dc.source.none.fl_str_mv reponame:Manancial - Repositório Digital da UFSM
instname:Universidade Federal de Santa Maria (UFSM)
instacron:UFSM
instname_str Universidade Federal de Santa Maria (UFSM)
instacron_str UFSM
institution UFSM
reponame_str Manancial - Repositório Digital da UFSM
collection Manancial - Repositório Digital da UFSM
repository.name.fl_str_mv Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)
repository.mail.fl_str_mv atendimento.sib@ufsm.br||tedebc@gmail.com
_version_ 1814439791045902336