Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion)
Autor(a) principal: | |
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Data de Publicação: | 2016 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Manancial - Repositório Digital da UFSM |
dARK ID: | ark:/26339/001300000h1cs |
Texto Completo: | http://repositorio.ufsm.br/handle/1/17702 |
Resumo: | The use of digital serious games and games-based learning has contributed to the expansion of new educational paradigms, where the use of computing resources is mixed with the traditional way of teaching. In addition to these advances, Virtual Worlds and Serious Games are increasingly being used as tools to motivate students, providing immersion, autonomy and dynamism. In this sense, the work here presented shows the development of a Ubiquitous Serious Game Integrated to OpenSim Virtual World for Computer Networks‟ Teaching (JASPION). The game has a narrative that mixes adventure, quest and quiz styles, in an plot inspired in the television series “The Amazing Jaspion”, which places the player in the role of a character, contemplating matters contained in the menu of Computer Networks discipline in Computer Science graduation course. The ubiquitous features were provided by pervasive access and contexts sensitivity to cognitive style and student's level of expertise, providing a personalized profile of gameplay. This approach seeks to put the student in a context of transparent learning, reflecting aspects of ubiquitous learning. The ubigame approach was applied with a group of students from the Computer Science area and the evaluation was performed using a hybrid method that explores two main tools: questionnaire and analysis of data from user interaction with the game. The results show the existence of motivational signs in students about the Computer Networks discipline, highlighting its potential as an educational tool. |
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Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion)Ubiquitous serious game integrated to OpenSim virtual world for computer networks’ teaching (Jaspion)Jogos sérios digitaisMundos virtuaisOpenSimUbigamesU-learningDigital serious gamesVirtual worldsCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOThe use of digital serious games and games-based learning has contributed to the expansion of new educational paradigms, where the use of computing resources is mixed with the traditional way of teaching. In addition to these advances, Virtual Worlds and Serious Games are increasingly being used as tools to motivate students, providing immersion, autonomy and dynamism. In this sense, the work here presented shows the development of a Ubiquitous Serious Game Integrated to OpenSim Virtual World for Computer Networks‟ Teaching (JASPION). The game has a narrative that mixes adventure, quest and quiz styles, in an plot inspired in the television series “The Amazing Jaspion”, which places the player in the role of a character, contemplating matters contained in the menu of Computer Networks discipline in Computer Science graduation course. The ubiquitous features were provided by pervasive access and contexts sensitivity to cognitive style and student's level of expertise, providing a personalized profile of gameplay. This approach seeks to put the student in a context of transparent learning, reflecting aspects of ubiquitous learning. The ubigame approach was applied with a group of students from the Computer Science area and the evaluation was performed using a hybrid method that explores two main tools: questionnaire and analysis of data from user interaction with the game. The results show the existence of motivational signs in students about the Computer Networks discipline, highlighting its potential as an educational tool.O uso de jogos sérios digitais e a aprendizagem baseada em jogos tem contribuído para a expansão de novos paradigmas educacionais, onde o uso de recursos computacionais é misturado ao modo tradicional de ensino. Aliado a estes avanços, os Mundos Virtuais e os Jogos Sérios estão sendo cada vez mais utilizados como ferramentas para motivar o estudante, proporcionando imersão, autonomia e dinamicidade. Nesse sentido, o trabalho aqui apresentado mostra o desenvolvimento do JASPION, um Jogo Sério Ubíquo Integrado a Mundo Virtual OpenSim para o Ensino de Redes de Computadores. O jogo possui uma narrativa que mistura os estilos adventure, quest e quiz, em um enredo inspirado na série televisiva “O Fantástico Jaspion”, que insere o jogador no papel de um personagem, contemplando assuntos contidos na ementa da disciplina de Redes de Computadores do curso de graduação em Ciência da Computação. As características ubíquas foram proporcionadas pelo acesso pervasivo e a sensibilidade aos contextos de estilo cognitivo e de nível de expertise do estudante, possibilitando um perfil de jogabilidade personalizado. Esta abordagem busca inserir o estudante em um contexto de aprendizagem transparente, refletindo aspectos da ubiquitous learning. A abordagem do ubigame foi aplicada junto a um grupo de estudantes da área de Computação e a avaliação foi realizada utilizado um método híbrido que explora dois instrumentos principais: questionário e análise dos dados de interação do usuário com o jogo. Os resultados mostram a existência de indícios motivacionais em estudantes sobre a disciplina de Redes de Computadores, destacando seu potencial como ferramenta educacional.Universidade Federal de Santa MariaBrasilCiência da ComputaçãoUFSMPrograma de Pós-Graduação em Ciência da ComputaçãoCentro de TecnologiaMedina, Roseclea Duartehttp://lattes.cnpq.br/6560346309368052Bernardi, Gilianehttp://lattes.cnpq.br/8988734339185408Bulegon, Ana Marlihttp://lattes.cnpq.br/1315096515847809Krassmann, Aliane Loureiro2019-08-05T18:35:40Z2019-08-05T18:35:40Z2016-03-14info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://repositorio.ufsm.br/handle/1/17702ark:/26339/001300000h1csporAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessreponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSM2019-08-06T06:00:57Zoai:repositorio.ufsm.br:1/17702Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/ONGhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.comopendoar:2024-07-29T10:39:39.967654Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false |
dc.title.none.fl_str_mv |
Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion) Ubiquitous serious game integrated to OpenSim virtual world for computer networks’ teaching (Jaspion) |
title |
Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion) |
spellingShingle |
Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion) Krassmann, Aliane Loureiro Jogos sérios digitais Mundos virtuais OpenSim Ubigames U-learning Digital serious games Virtual worlds CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
title_short |
Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion) |
title_full |
Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion) |
title_fullStr |
Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion) |
title_full_unstemmed |
Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion) |
title_sort |
Jogo sério ubíquo integrado a mundo virtual OpenSim para o ensino de redes de computadores (Jaspion) |
author |
Krassmann, Aliane Loureiro |
author_facet |
Krassmann, Aliane Loureiro |
author_role |
author |
dc.contributor.none.fl_str_mv |
Medina, Roseclea Duarte http://lattes.cnpq.br/6560346309368052 Bernardi, Giliane http://lattes.cnpq.br/8988734339185408 Bulegon, Ana Marli http://lattes.cnpq.br/1315096515847809 |
dc.contributor.author.fl_str_mv |
Krassmann, Aliane Loureiro |
dc.subject.por.fl_str_mv |
Jogos sérios digitais Mundos virtuais OpenSim Ubigames U-learning Digital serious games Virtual worlds CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
topic |
Jogos sérios digitais Mundos virtuais OpenSim Ubigames U-learning Digital serious games Virtual worlds CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
description |
The use of digital serious games and games-based learning has contributed to the expansion of new educational paradigms, where the use of computing resources is mixed with the traditional way of teaching. In addition to these advances, Virtual Worlds and Serious Games are increasingly being used as tools to motivate students, providing immersion, autonomy and dynamism. In this sense, the work here presented shows the development of a Ubiquitous Serious Game Integrated to OpenSim Virtual World for Computer Networks‟ Teaching (JASPION). The game has a narrative that mixes adventure, quest and quiz styles, in an plot inspired in the television series “The Amazing Jaspion”, which places the player in the role of a character, contemplating matters contained in the menu of Computer Networks discipline in Computer Science graduation course. The ubiquitous features were provided by pervasive access and contexts sensitivity to cognitive style and student's level of expertise, providing a personalized profile of gameplay. This approach seeks to put the student in a context of transparent learning, reflecting aspects of ubiquitous learning. The ubigame approach was applied with a group of students from the Computer Science area and the evaluation was performed using a hybrid method that explores two main tools: questionnaire and analysis of data from user interaction with the game. The results show the existence of motivational signs in students about the Computer Networks discipline, highlighting its potential as an educational tool. |
publishDate |
2016 |
dc.date.none.fl_str_mv |
2016-03-14 2019-08-05T18:35:40Z 2019-08-05T18:35:40Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://repositorio.ufsm.br/handle/1/17702 |
dc.identifier.dark.fl_str_mv |
ark:/26339/001300000h1cs |
url |
http://repositorio.ufsm.br/handle/1/17702 |
identifier_str_mv |
ark:/26339/001300000h1cs |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.rights.driver.fl_str_mv |
Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal de Santa Maria Brasil Ciência da Computação UFSM Programa de Pós-Graduação em Ciência da Computação Centro de Tecnologia |
publisher.none.fl_str_mv |
Universidade Federal de Santa Maria Brasil Ciência da Computação UFSM Programa de Pós-Graduação em Ciência da Computação Centro de Tecnologia |
dc.source.none.fl_str_mv |
reponame:Manancial - Repositório Digital da UFSM instname:Universidade Federal de Santa Maria (UFSM) instacron:UFSM |
instname_str |
Universidade Federal de Santa Maria (UFSM) |
instacron_str |
UFSM |
institution |
UFSM |
reponame_str |
Manancial - Repositório Digital da UFSM |
collection |
Manancial - Repositório Digital da UFSM |
repository.name.fl_str_mv |
Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM) |
repository.mail.fl_str_mv |
atendimento.sib@ufsm.br||tedebc@gmail.com |
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1814439791045902336 |