Use of a smartphone app combined with gamification to increase the level of physical activity of adults and older adults: protocol of a sequential multiple assignment randomized trial

Detalhes bibliográficos
Autor(a) principal: Simões, Maria do Socorro Morais Pereira [UNIFESP]
Data de Publicação: 2019
Outros Autores: Gonze, Bárbara de Barros [UNIFESP], Proença, Neli Leite [UNIFESP], Lauria, Vinicius Tonon [UNIFESP], Terra, Vinícius Demarchi Silva [UNIFESP], Padovani, Ricardo da Costa [UNIFESP], Dourado, Victor Zuniga [UNIFESP]
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UNIFESP
Texto Completo: https://rdcu.be/b3Ya1
https://trialsjournal.biomedcentral.com/articles/10.1186/s13063-019-3879-1#citeas
https://doi.org/10.1186/s13063-019-3879-1
https://repositorio.unifesp.br/handle/11600/53337
Resumo: Background There is scientific evidence suggesting that app-based interventions targeted to increase the level of physical activity might be effective, although multicomponent interventions appear to be more effective than app-based interventions alone. Despite the motivating results, it remains unclear whether or not app-based interventions can increase the level of physical activity and cardiovascular health. Our study aims to investigate the effect of a smartphone app combined with gamification on the level of physical activity of adults and older adults. The specific aims are (1) to verify the effects of the intervention on cardiometabolic and cardiovascular health, lung function, and cardiorespiratory fitness; and (2) to verify the relationship between age group and the response rate. Methods/design We will conduct a sequential multiple assignment randomized trial (SMART). The adaptive intervention protocol will last 6 months. After baseline assessments, participants will be randomized into one of three groups (group 1: app + tailored messages; group 2: app + tailored messages + gamification I; control group: physical activity counseling). For 12 weeks, we will record the average number of steps per day of participants from groups 1 and 2. At 6 weeks from initiation of recording, participants will be classified into responders and non-responders according to their increase in the average number of daily steps; all those considered as non-responders will be re-randomized, with the chance to participate in a third group – group 3: app + tailored messages + gamification II. Finally, at 12 weeks, participants will continue using the app but will no longer receive direct intervention from investigators. All participants will be reassessed at 3 and 6 months from baseline. Our pilot SMART will require 42 participants (14 per arm). Following the SMART pilot, we will calculate the sample size for the trial based on the variation of the average number of steps/day, including an up to 40% loss to follow-up and a less optimistic nonresponse rate of 65%. Discussion To our knowledge, this will be the first trial with adaptive intervention to test the effectiveness of using a smartphone app to increase the level of physical activity of adults and older adults.
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spelling Use of a smartphone app combined with gamification to increase the level of physical activity of adults and older adults: protocol of a sequential multiple assignment randomized trialCardiovascular diseasesPhysical activitySmartphoneBackground There is scientific evidence suggesting that app-based interventions targeted to increase the level of physical activity might be effective, although multicomponent interventions appear to be more effective than app-based interventions alone. Despite the motivating results, it remains unclear whether or not app-based interventions can increase the level of physical activity and cardiovascular health. Our study aims to investigate the effect of a smartphone app combined with gamification on the level of physical activity of adults and older adults. The specific aims are (1) to verify the effects of the intervention on cardiometabolic and cardiovascular health, lung function, and cardiorespiratory fitness; and (2) to verify the relationship between age group and the response rate. Methods/design We will conduct a sequential multiple assignment randomized trial (SMART). The adaptive intervention protocol will last 6 months. After baseline assessments, participants will be randomized into one of three groups (group 1: app + tailored messages; group 2: app + tailored messages + gamification I; control group: physical activity counseling). For 12 weeks, we will record the average number of steps per day of participants from groups 1 and 2. At 6 weeks from initiation of recording, participants will be classified into responders and non-responders according to their increase in the average number of daily steps; all those considered as non-responders will be re-randomized, with the chance to participate in a third group – group 3: app + tailored messages + gamification II. Finally, at 12 weeks, participants will continue using the app but will no longer receive direct intervention from investigators. All participants will be reassessed at 3 and 6 months from baseline. Our pilot SMART will require 42 participants (14 per arm). Following the SMART pilot, we will calculate the sample size for the trial based on the variation of the average number of steps/day, including an up to 40% loss to follow-up and a less optimistic nonresponse rate of 65%. Discussion To our knowledge, this will be the first trial with adaptive intervention to test the effectiveness of using a smartphone app to increase the level of physical activity of adults and older adults.Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)FAPESP: 2016/50249–3FAPESP: 2018/11817–1BMChttp://lattes.cnpq.br/8125224039019794http://lattes.cnpq.br/2303420787732563http://lattes.cnpq.br/4496745414389068http://lattes.cnpq.br/6810151312425072http://lattes.cnpq.br/9363038565270698http://lattes.cnpq.br/5442923292795249http://lattes.cnpq.br/1919368500743497Simões, Maria do Socorro Morais Pereira [UNIFESP]Gonze, Bárbara de Barros [UNIFESP]Proença, Neli Leite [UNIFESP]Lauria, Vinicius Tonon [UNIFESP]Terra, Vinícius Demarchi Silva [UNIFESP]Padovani, Ricardo da Costa [UNIFESP]Dourado, Victor Zuniga [UNIFESP]2020-05-05T16:59:21Z2020-05-05T16:59:21Z2019-12-27info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersion1-8application/pdfhttps://rdcu.be/b3Ya1https://trialsjournal.biomedcentral.com/articles/10.1186/s13063-019-3879-1#citeasTrials. BMC: Springer Nature, v. 20, n. 780, 2019.https://doi.org/10.1186/s13063-019-3879-11745-6215https://repositorio.unifesp.br/handle/11600/53337engTrialsinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UNIFESPinstname:Universidade Federal de São Paulo (UNIFESP)instacron:UNIFESP2024-08-03T02:54:46Zoai:repositorio.unifesp.br/:11600/53337Repositório InstitucionalPUBhttp://www.repositorio.unifesp.br/oai/requestbiblioteca.csp@unifesp.bropendoar:34652024-08-03T02:54:46Repositório Institucional da UNIFESP - Universidade Federal de São Paulo (UNIFESP)false
dc.title.none.fl_str_mv Use of a smartphone app combined with gamification to increase the level of physical activity of adults and older adults: protocol of a sequential multiple assignment randomized trial
title Use of a smartphone app combined with gamification to increase the level of physical activity of adults and older adults: protocol of a sequential multiple assignment randomized trial
spellingShingle Use of a smartphone app combined with gamification to increase the level of physical activity of adults and older adults: protocol of a sequential multiple assignment randomized trial
Simões, Maria do Socorro Morais Pereira [UNIFESP]
Cardiovascular diseases
Physical activity
Smartphone
title_short Use of a smartphone app combined with gamification to increase the level of physical activity of adults and older adults: protocol of a sequential multiple assignment randomized trial
title_full Use of a smartphone app combined with gamification to increase the level of physical activity of adults and older adults: protocol of a sequential multiple assignment randomized trial
title_fullStr Use of a smartphone app combined with gamification to increase the level of physical activity of adults and older adults: protocol of a sequential multiple assignment randomized trial
title_full_unstemmed Use of a smartphone app combined with gamification to increase the level of physical activity of adults and older adults: protocol of a sequential multiple assignment randomized trial
title_sort Use of a smartphone app combined with gamification to increase the level of physical activity of adults and older adults: protocol of a sequential multiple assignment randomized trial
author Simões, Maria do Socorro Morais Pereira [UNIFESP]
author_facet Simões, Maria do Socorro Morais Pereira [UNIFESP]
Gonze, Bárbara de Barros [UNIFESP]
Proença, Neli Leite [UNIFESP]
Lauria, Vinicius Tonon [UNIFESP]
Terra, Vinícius Demarchi Silva [UNIFESP]
Padovani, Ricardo da Costa [UNIFESP]
Dourado, Victor Zuniga [UNIFESP]
author_role author
author2 Gonze, Bárbara de Barros [UNIFESP]
Proença, Neli Leite [UNIFESP]
Lauria, Vinicius Tonon [UNIFESP]
Terra, Vinícius Demarchi Silva [UNIFESP]
Padovani, Ricardo da Costa [UNIFESP]
Dourado, Victor Zuniga [UNIFESP]
author2_role author
author
author
author
author
author
dc.contributor.none.fl_str_mv http://lattes.cnpq.br/8125224039019794
http://lattes.cnpq.br/2303420787732563
http://lattes.cnpq.br/4496745414389068
http://lattes.cnpq.br/6810151312425072
http://lattes.cnpq.br/9363038565270698
http://lattes.cnpq.br/5442923292795249
http://lattes.cnpq.br/1919368500743497
dc.contributor.author.fl_str_mv Simões, Maria do Socorro Morais Pereira [UNIFESP]
Gonze, Bárbara de Barros [UNIFESP]
Proença, Neli Leite [UNIFESP]
Lauria, Vinicius Tonon [UNIFESP]
Terra, Vinícius Demarchi Silva [UNIFESP]
Padovani, Ricardo da Costa [UNIFESP]
Dourado, Victor Zuniga [UNIFESP]
dc.subject.por.fl_str_mv Cardiovascular diseases
Physical activity
Smartphone
topic Cardiovascular diseases
Physical activity
Smartphone
description Background There is scientific evidence suggesting that app-based interventions targeted to increase the level of physical activity might be effective, although multicomponent interventions appear to be more effective than app-based interventions alone. Despite the motivating results, it remains unclear whether or not app-based interventions can increase the level of physical activity and cardiovascular health. Our study aims to investigate the effect of a smartphone app combined with gamification on the level of physical activity of adults and older adults. The specific aims are (1) to verify the effects of the intervention on cardiometabolic and cardiovascular health, lung function, and cardiorespiratory fitness; and (2) to verify the relationship between age group and the response rate. Methods/design We will conduct a sequential multiple assignment randomized trial (SMART). The adaptive intervention protocol will last 6 months. After baseline assessments, participants will be randomized into one of three groups (group 1: app + tailored messages; group 2: app + tailored messages + gamification I; control group: physical activity counseling). For 12 weeks, we will record the average number of steps per day of participants from groups 1 and 2. At 6 weeks from initiation of recording, participants will be classified into responders and non-responders according to their increase in the average number of daily steps; all those considered as non-responders will be re-randomized, with the chance to participate in a third group – group 3: app + tailored messages + gamification II. Finally, at 12 weeks, participants will continue using the app but will no longer receive direct intervention from investigators. All participants will be reassessed at 3 and 6 months from baseline. Our pilot SMART will require 42 participants (14 per arm). Following the SMART pilot, we will calculate the sample size for the trial based on the variation of the average number of steps/day, including an up to 40% loss to follow-up and a less optimistic nonresponse rate of 65%. Discussion To our knowledge, this will be the first trial with adaptive intervention to test the effectiveness of using a smartphone app to increase the level of physical activity of adults and older adults.
publishDate 2019
dc.date.none.fl_str_mv 2019-12-27
2020-05-05T16:59:21Z
2020-05-05T16:59:21Z
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rdcu.be/b3Ya1
https://trialsjournal.biomedcentral.com/articles/10.1186/s13063-019-3879-1#citeas
Trials. BMC: Springer Nature, v. 20, n. 780, 2019.
https://doi.org/10.1186/s13063-019-3879-1
1745-6215
https://repositorio.unifesp.br/handle/11600/53337
url https://rdcu.be/b3Ya1
https://trialsjournal.biomedcentral.com/articles/10.1186/s13063-019-3879-1#citeas
https://doi.org/10.1186/s13063-019-3879-1
https://repositorio.unifesp.br/handle/11600/53337
identifier_str_mv Trials. BMC: Springer Nature, v. 20, n. 780, 2019.
1745-6215
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Trials
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 1-8
application/pdf
dc.publisher.none.fl_str_mv BMC
publisher.none.fl_str_mv BMC
dc.source.none.fl_str_mv reponame:Repositório Institucional da UNIFESP
instname:Universidade Federal de São Paulo (UNIFESP)
instacron:UNIFESP
instname_str Universidade Federal de São Paulo (UNIFESP)
instacron_str UNIFESP
institution UNIFESP
reponame_str Repositório Institucional da UNIFESP
collection Repositório Institucional da UNIFESP
repository.name.fl_str_mv Repositório Institucional da UNIFESP - Universidade Federal de São Paulo (UNIFESP)
repository.mail.fl_str_mv biblioteca.csp@unifesp.br
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