GAMIFICATION AS AN INSTRUMENT FOR ENHANCING THE ENGAGEMENT ON #TEUFUTURO PROGRAM

Bibliographic Details
Main Author: Martins, Amilton Rodrigo de Quadros
Publication Date: 2022
Other Authors: Rosa Pagliarini, Eduardo, Kalil, Fahad, Pazinato, Ariane
Format: Article
Language: por
Source: Revista Observatório
Download full: https://sistemas.uft.edu.br/periodicos/index.php/observatorio/article/view/14985
Summary: Current generations of students are increasingly influenced by digital culture, technology and games. However, educational institutions still can’t align this connection that young people have with technology with a teaching method that can engage the student in learning. Thus gamification emerges as a means of stimulating more active participation of students in classrooms. Therefore, the objective of this study is to verify the effectiveness of gamification in increasing engagement in students participating in the IMED #TeuFuturo program. This is a qualitative research carried out through a Focal Group, collecting data through audio and video recording, with a group of 7 3rd year high school students who were part of the program. Through the analysis of the obtained data it was possible to perceive that the gamification had a positive impact on the students' engagement.
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spelling GAMIFICATION AS AN INSTRUMENT FOR ENHANCING THE ENGAGEMENT ON #TEUFUTURO PROGRAMLA GAMIFICACIÓN COMO INSTRUMENTO PARA AMPLIAR LA PARTICIPACIÓN EN EL PROGRAMA #TEUFUTUROA GAMIFICAÇÃO COMO INSTRUMENTO DE AMPLIAÇÃO DO ENGAJAMENTO NO PROGRAMA #TEUFUTUROGamificaçãoEnsino MédioEngajamentoGamificaçãoEnsino MédioEngajamentoGamificationHigh SchoolEngagementGamificationHigh SchoolEngagementGamificaciónEscuela SecundariaCompromisoGamificaciónEscuela SecundariaCompromisoCurrent generations of students are increasingly influenced by digital culture, technology and games. However, educational institutions still can’t align this connection that young people have with technology with a teaching method that can engage the student in learning. Thus gamification emerges as a means of stimulating more active participation of students in classrooms. Therefore, the objective of this study is to verify the effectiveness of gamification in increasing engagement in students participating in the IMED #TeuFuturo program. This is a qualitative research carried out through a Focal Group, collecting data through audio and video recording, with a group of 7 3rd year high school students who were part of the program. Through the analysis of the obtained data it was possible to perceive that the gamification had a positive impact on the students' engagement.Las generaciones actuales de estudiantes están cada vez más influenciadas por la cultura digital, la tecnología y los juegos. Sin embargo, las instituciones educativas aún son incapaces de alinear esta conexión de los jóvenes con la tecnología con un método de enseñanza que pueda involucrar a los estudiantes en el aprendizaje. Así, la gamificación surge como un medio para estimular una participación más activa de los estudiantes en las aulas. Por lo tanto, el objetivo de este estudio es verificar la efectividad de la gamificación para aumentar el compromiso de los estudiantes que participan en el programa #TeuFuturo en la Faculdade Meridional (IMED). Se trata de una investigación cualitativa, realizada a través de un grupo focal, recolectando datos en grabación de audio y video, con un grupo de 7 estudiantes del 3° año de secundaria que formaban parte del programa. Con el análisis de los datos obtenidos, fue posible percibir que la gamificación tuvo un impacto positivo en el compromiso de los estudiantes.As gerações atuais de estudantes são cada vez mais influenciadas pela cultura digital, pela tecnologia e por jogos. Porém, as instituições de ensino ainda não conseguem alinhar essa ligação dos jovens com a tecnologia com um método de ensino que consiga engajar o aluno no aprendizado. Assim, surge a gamificação como um meio de estimular uma participação mais ativa dos alunos nas salas de aula. Logo, o objetivo deste estudo é verificar a efetividade da gamificação no aumento de engajamento em estudantes participantes do programa #TeuFuturo da Faculdade Meridional (IMED). Essa é uma pesquisa qualitativa, realizada por meio de um grupo focal, coletando os dados em gravação de áudio e vídeo, com um grupo de 7 alunos do 3º ano do Ensino Médio que fizeram parte do programa. Com a análise dos dados obtidos, foi possível perceber que a gamificação teve um impacto positivo no engajamento dos estudantes.Universidade Federal do Tocantins - UFT2022-10-12info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://sistemas.uft.edu.br/periodicos/index.php/observatorio/article/view/1498510.20873/uft.2447-4266.2022v8n1a6enObservatory Journal; Vol. 8 No. 1 (2022): Communication, Education and Technologies /Comunicação, Educação e Tecnologias (2022); a6enObservatorio Magazine; Vol. 8 Núm. 1 (2022): Communication, Education and Technologies /Comunicação, Educação e Tecnologias (2022); a6enObservatoire Journal; Vol. 8 No. 1 (2022): Communication, Education and Technologies /Comunicação, Educação e Tecnologias (2022); a6enRevista Observatório ; v. 8 n. 1 (2022): Communication, Education and Technologies /Comunicação, Educação e Tecnologias (2022); a6en2447-426610.20873/uft.2447-4266.2022v8n1reponame:Revista Observatórioinstname:Universidade Federal do Tocantins (UFT)instacron:UFTporhttps://sistemas.uft.edu.br/periodicos/index.php/observatorio/article/view/14985/20505https://sistemas.uft.edu.br/periodicos/index.php/observatorio/article/view/14985/20506Copyright (c) 2022 Revista Observatório http://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessMartins, Amilton Rodrigo de QuadrosRosa Pagliarini, EduardoKalil, FahadPazinato, Ariane2022-10-12T14:39:50Zoai:ojs.revista.uft.edu.br:article/14985Revistahttps://sistemas.uft.edu.br/periodicos/index.php/observatorio/indexPUBhttps://sistemas.uft.edu.br/periodicos/index.php/observatorio/oaigilsonportouft@gmail.com||gilsonporto@uft.edu.br||2447-42662447-4266opendoar:2022-10-12T14:39:50Revista Observatório - Universidade Federal do Tocantins (UFT)false
dc.title.none.fl_str_mv GAMIFICATION AS AN INSTRUMENT FOR ENHANCING THE ENGAGEMENT ON #TEUFUTURO PROGRAM
LA GAMIFICACIÓN COMO INSTRUMENTO PARA AMPLIAR LA PARTICIPACIÓN EN EL PROGRAMA #TEUFUTURO
A GAMIFICAÇÃO COMO INSTRUMENTO DE AMPLIAÇÃO DO ENGAJAMENTO NO PROGRAMA #TEUFUTURO
title GAMIFICATION AS AN INSTRUMENT FOR ENHANCING THE ENGAGEMENT ON #TEUFUTURO PROGRAM
spellingShingle GAMIFICATION AS AN INSTRUMENT FOR ENHANCING THE ENGAGEMENT ON #TEUFUTURO PROGRAM
Martins, Amilton Rodrigo de Quadros
Gamificação
Ensino Médio
Engajamento
Gamificação
Ensino Médio
Engajamento
Gamification
High School
Engagement
Gamification
High School
Engagement
Gamificación
Escuela Secundaria
Compromiso
Gamificación
Escuela Secundaria
Compromiso
title_short GAMIFICATION AS AN INSTRUMENT FOR ENHANCING THE ENGAGEMENT ON #TEUFUTURO PROGRAM
title_full GAMIFICATION AS AN INSTRUMENT FOR ENHANCING THE ENGAGEMENT ON #TEUFUTURO PROGRAM
title_fullStr GAMIFICATION AS AN INSTRUMENT FOR ENHANCING THE ENGAGEMENT ON #TEUFUTURO PROGRAM
title_full_unstemmed GAMIFICATION AS AN INSTRUMENT FOR ENHANCING THE ENGAGEMENT ON #TEUFUTURO PROGRAM
title_sort GAMIFICATION AS AN INSTRUMENT FOR ENHANCING THE ENGAGEMENT ON #TEUFUTURO PROGRAM
author Martins, Amilton Rodrigo de Quadros
author_facet Martins, Amilton Rodrigo de Quadros
Rosa Pagliarini, Eduardo
Kalil, Fahad
Pazinato, Ariane
author_role author
author2 Rosa Pagliarini, Eduardo
Kalil, Fahad
Pazinato, Ariane
author2_role author
author
author
dc.contributor.author.fl_str_mv Martins, Amilton Rodrigo de Quadros
Rosa Pagliarini, Eduardo
Kalil, Fahad
Pazinato, Ariane
dc.subject.por.fl_str_mv Gamificação
Ensino Médio
Engajamento
Gamificação
Ensino Médio
Engajamento
Gamification
High School
Engagement
Gamification
High School
Engagement
Gamificación
Escuela Secundaria
Compromiso
Gamificación
Escuela Secundaria
Compromiso
topic Gamificação
Ensino Médio
Engajamento
Gamificação
Ensino Médio
Engajamento
Gamification
High School
Engagement
Gamification
High School
Engagement
Gamificación
Escuela Secundaria
Compromiso
Gamificación
Escuela Secundaria
Compromiso
description Current generations of students are increasingly influenced by digital culture, technology and games. However, educational institutions still can’t align this connection that young people have with technology with a teaching method that can engage the student in learning. Thus gamification emerges as a means of stimulating more active participation of students in classrooms. Therefore, the objective of this study is to verify the effectiveness of gamification in increasing engagement in students participating in the IMED #TeuFuturo program. This is a qualitative research carried out through a Focal Group, collecting data through audio and video recording, with a group of 7 3rd year high school students who were part of the program. Through the analysis of the obtained data it was possible to perceive that the gamification had a positive impact on the students' engagement.
publishDate 2022
dc.date.none.fl_str_mv 2022-10-12
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv https://sistemas.uft.edu.br/periodicos/index.php/observatorio/article/view/14985
10.20873/uft.2447-4266.2022v8n1a6en
url https://sistemas.uft.edu.br/periodicos/index.php/observatorio/article/view/14985
identifier_str_mv 10.20873/uft.2447-4266.2022v8n1a6en
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://sistemas.uft.edu.br/periodicos/index.php/observatorio/article/view/14985/20505
https://sistemas.uft.edu.br/periodicos/index.php/observatorio/article/view/14985/20506
dc.rights.driver.fl_str_mv Copyright (c) 2022 Revista Observatório
http://creativecommons.org/licenses/by-nc/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Revista Observatório
http://creativecommons.org/licenses/by-nc/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Universidade Federal do Tocantins - UFT
publisher.none.fl_str_mv Universidade Federal do Tocantins - UFT
dc.source.none.fl_str_mv Observatory Journal; Vol. 8 No. 1 (2022): Communication, Education and Technologies /Comunicação, Educação e Tecnologias (2022); a6en
Observatorio Magazine; Vol. 8 Núm. 1 (2022): Communication, Education and Technologies /Comunicação, Educação e Tecnologias (2022); a6en
Observatoire Journal; Vol. 8 No. 1 (2022): Communication, Education and Technologies /Comunicação, Educação e Tecnologias (2022); a6en
Revista Observatório ; v. 8 n. 1 (2022): Communication, Education and Technologies /Comunicação, Educação e Tecnologias (2022); a6en
2447-4266
10.20873/uft.2447-4266.2022v8n1
reponame:Revista Observatório
instname:Universidade Federal do Tocantins (UFT)
instacron:UFT
instname_str Universidade Federal do Tocantins (UFT)
instacron_str UFT
institution UFT
reponame_str Revista Observatório
collection Revista Observatório
repository.name.fl_str_mv Revista Observatório - Universidade Federal do Tocantins (UFT)
repository.mail.fl_str_mv gilsonportouft@gmail.com||gilsonporto@uft.edu.br||
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