O uso de técnicas de realidade virtual distribuída para suporte a jogos educacionais multi-jogadores na internet

Detalhes bibliográficos
Autor(a) principal: Souza, Everton Silva de
Data de Publicação: 2008
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Institucional da UFU
Texto Completo: https://repositorio.ufu.br/handle/123456789/14395
Resumo: This thesis presents the development of a Distributed Virtual Environment with the use of computational techniques that, associated to Virtual Reality, as a tool to support project in education to Internet. Considering the related work, you can see that the currents Distributed Virtual Environment did not explore techniques to improve the bandwidth and latency. In face of this, the objective for this dissertation, the development of an online multiplayer 3D game with Virtual Reality techniques. The principal idea is that through Distributed System and VR techniques, can demonstrate efficiency on interaction between players. For this reason, it was proposed the case study LudosTop, it is game Quarto and can aid the educator's activity. Such learning atmosphere returns to mathematical contents and it has, as public, students of the Fundamental Teaching. The design of the software bases on the image of a park. From within of the park, the user has the possibility to play ( Quarto ) a match against other player over Internet. The objective of the game is to align geometric solids with common attributes, giving possibility of add, at a certain moment of match; a third or fourth person as observer. The work included the analysis of some educational games, such educational systems served as theoretical and methodological referential for the elaboration of the proposed software. Therefore, a potential technology were evaluated to creation and distribution of Virtual Environment, where it can apply distributed virtual environment (DVE) techniques and make seen advantages in application to improve performance network communication. The work includes description and implementation of virtual reality s techniques with technology Torque Game Engine though C++ Programming Language, OpenGL Library and Toque Scripting API. The 3D Multiplayer Game was tested with children of the fundamental teaching, generating, finally, a report that indicated absolute contribution this experience.
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spelling O uso de técnicas de realidade virtual distribuída para suporte a jogos educacionais multi-jogadores na internetThe use of virtual reality s techniques to support of games multiplayer onlineRealidade virtualAmbientes virtuais distribuídosJogos multi-jogadoresJogo quartoDistributed virtual environmentVirtual realityGames multiplayerGame quartoCNPQ::ENGENHARIAS::ENGENHARIA ELETRICAThis thesis presents the development of a Distributed Virtual Environment with the use of computational techniques that, associated to Virtual Reality, as a tool to support project in education to Internet. Considering the related work, you can see that the currents Distributed Virtual Environment did not explore techniques to improve the bandwidth and latency. In face of this, the objective for this dissertation, the development of an online multiplayer 3D game with Virtual Reality techniques. The principal idea is that through Distributed System and VR techniques, can demonstrate efficiency on interaction between players. For this reason, it was proposed the case study LudosTop, it is game Quarto and can aid the educator's activity. Such learning atmosphere returns to mathematical contents and it has, as public, students of the Fundamental Teaching. The design of the software bases on the image of a park. From within of the park, the user has the possibility to play ( Quarto ) a match against other player over Internet. The objective of the game is to align geometric solids with common attributes, giving possibility of add, at a certain moment of match; a third or fourth person as observer. The work included the analysis of some educational games, such educational systems served as theoretical and methodological referential for the elaboration of the proposed software. Therefore, a potential technology were evaluated to creation and distribution of Virtual Environment, where it can apply distributed virtual environment (DVE) techniques and make seen advantages in application to improve performance network communication. The work includes description and implementation of virtual reality s techniques with technology Torque Game Engine though C++ Programming Language, OpenGL Library and Toque Scripting API. The 3D Multiplayer Game was tested with children of the fundamental teaching, generating, finally, a report that indicated absolute contribution this experience.Mestre em CiênciasEsta dissertação apresenta o desenvolvimento de ambientes virtuais distribuídos por meio de técnicas computacionais que associadas à Realidade Virtual como ferramenta de apoio a projetos de ensino por meio da Internet. Considerando os trabalhos relacionados com o referido tópico, percebe-se que os atuais ambientes virtuais distribuídos não exploram técnicas para melhorar o uso de largura de banda e latência. Diante disto, tem-se como objetivo para esta dissertação, a criação de um jogo 3D usando técnicas da Realidade Virtual multi-jogador para Internet. A principal idéia é demonstrar, por meio de técnicas de RV e sistemas distribuídos, eficiência em interação entre usuários. Por essa razão, foi proposto o estudo de caso LudosTop que é o jogo Quarto, educacional, de apoio ao ensino. O projeto do jogo baseia-se na imagem de um parque. Nesse parque, o usuário tem a possibilidade de jogar uma partida do jogo (o Quarto) contra outro jogador pela Internet. O objetivo do jogo é alinhar sólidos geométricos que possuam atributos comuns, possibilitando adicionar, em determinado momento do jogo, uma terceira ou quarta pessoa que deve observar a partida. O processo de desenvolvimento incluiu análises de jogos para referencial teórico, metodológico e elaboração do software proposto. Para tanto, foi avaliada uma potencial tecnologia para criação e distribuição de ambientes virtuais, que se pode aplicar as técnicas de Realidade Virtual Distribuída é apresentar as vantagens de melhorias na desempenho da comunicação em rede. O trabalho inclui a descrição e implementação das técnicas de Realidade Virtual com métodos da tecnologia Torque Game Engine por meio de bibliotecas C++, OpenGL e Torque Scripting APIs, além de apresentar detalhes de implementação do sistema. O jogo 3D multijogadores foi avaliado por crianças do Ensino Fundamental, da 5° série, gerando, por fim, um relatório que indicou contribuição da experiência.Universidade Federal de UberlândiaBRPrograma de Pós-graduação em Engenharia ElétricaEngenhariasUFUCardoso, Alexandrehttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4701222P0Lamounier Júnior, Edgard Afonsohttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4797895D6Ribeiro, Marcos Wagnerhttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4776207H2Yamanaka, Keijihttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4798494D8Souza, Everton Silva de2016-06-22T18:38:28Z2008-12-232016-06-22T18:38:28Z2008-09-26info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfapplication/pdfSOUZA, Everton Silva de. The use of virtual reality s techniques to support of games multiplayer online. 2008. 146 f. Dissertação (Mestrado em Engenharias) - Universidade Federal de Uberlândia, Uberlândia, 2008.https://repositorio.ufu.br/handle/123456789/14395porinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFUinstname:Universidade Federal de Uberlândia (UFU)instacron:UFU2016-06-23T06:55:12Zoai:repositorio.ufu.br:123456789/14395Repositório InstitucionalONGhttp://repositorio.ufu.br/oai/requestdiinf@dirbi.ufu.bropendoar:2016-06-23T06:55:12Repositório Institucional da UFU - Universidade Federal de Uberlândia (UFU)false
dc.title.none.fl_str_mv O uso de técnicas de realidade virtual distribuída para suporte a jogos educacionais multi-jogadores na internet
The use of virtual reality s techniques to support of games multiplayer online
title O uso de técnicas de realidade virtual distribuída para suporte a jogos educacionais multi-jogadores na internet
spellingShingle O uso de técnicas de realidade virtual distribuída para suporte a jogos educacionais multi-jogadores na internet
Souza, Everton Silva de
Realidade virtual
Ambientes virtuais distribuídos
Jogos multi-jogadores
Jogo quarto
Distributed virtual environment
Virtual reality
Games multiplayer
Game quarto
CNPQ::ENGENHARIAS::ENGENHARIA ELETRICA
title_short O uso de técnicas de realidade virtual distribuída para suporte a jogos educacionais multi-jogadores na internet
title_full O uso de técnicas de realidade virtual distribuída para suporte a jogos educacionais multi-jogadores na internet
title_fullStr O uso de técnicas de realidade virtual distribuída para suporte a jogos educacionais multi-jogadores na internet
title_full_unstemmed O uso de técnicas de realidade virtual distribuída para suporte a jogos educacionais multi-jogadores na internet
title_sort O uso de técnicas de realidade virtual distribuída para suporte a jogos educacionais multi-jogadores na internet
author Souza, Everton Silva de
author_facet Souza, Everton Silva de
author_role author
dc.contributor.none.fl_str_mv Cardoso, Alexandre
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4701222P0
Lamounier Júnior, Edgard Afonso
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4797895D6
Ribeiro, Marcos Wagner
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4776207H2
Yamanaka, Keiji
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4798494D8
dc.contributor.author.fl_str_mv Souza, Everton Silva de
dc.subject.por.fl_str_mv Realidade virtual
Ambientes virtuais distribuídos
Jogos multi-jogadores
Jogo quarto
Distributed virtual environment
Virtual reality
Games multiplayer
Game quarto
CNPQ::ENGENHARIAS::ENGENHARIA ELETRICA
topic Realidade virtual
Ambientes virtuais distribuídos
Jogos multi-jogadores
Jogo quarto
Distributed virtual environment
Virtual reality
Games multiplayer
Game quarto
CNPQ::ENGENHARIAS::ENGENHARIA ELETRICA
description This thesis presents the development of a Distributed Virtual Environment with the use of computational techniques that, associated to Virtual Reality, as a tool to support project in education to Internet. Considering the related work, you can see that the currents Distributed Virtual Environment did not explore techniques to improve the bandwidth and latency. In face of this, the objective for this dissertation, the development of an online multiplayer 3D game with Virtual Reality techniques. The principal idea is that through Distributed System and VR techniques, can demonstrate efficiency on interaction between players. For this reason, it was proposed the case study LudosTop, it is game Quarto and can aid the educator's activity. Such learning atmosphere returns to mathematical contents and it has, as public, students of the Fundamental Teaching. The design of the software bases on the image of a park. From within of the park, the user has the possibility to play ( Quarto ) a match against other player over Internet. The objective of the game is to align geometric solids with common attributes, giving possibility of add, at a certain moment of match; a third or fourth person as observer. The work included the analysis of some educational games, such educational systems served as theoretical and methodological referential for the elaboration of the proposed software. Therefore, a potential technology were evaluated to creation and distribution of Virtual Environment, where it can apply distributed virtual environment (DVE) techniques and make seen advantages in application to improve performance network communication. The work includes description and implementation of virtual reality s techniques with technology Torque Game Engine though C++ Programming Language, OpenGL Library and Toque Scripting API. The 3D Multiplayer Game was tested with children of the fundamental teaching, generating, finally, a report that indicated absolute contribution this experience.
publishDate 2008
dc.date.none.fl_str_mv 2008-12-23
2008-09-26
2016-06-22T18:38:28Z
2016-06-22T18:38:28Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv SOUZA, Everton Silva de. The use of virtual reality s techniques to support of games multiplayer online. 2008. 146 f. Dissertação (Mestrado em Engenharias) - Universidade Federal de Uberlândia, Uberlândia, 2008.
https://repositorio.ufu.br/handle/123456789/14395
identifier_str_mv SOUZA, Everton Silva de. The use of virtual reality s techniques to support of games multiplayer online. 2008. 146 f. Dissertação (Mestrado em Engenharias) - Universidade Federal de Uberlândia, Uberlândia, 2008.
url https://repositorio.ufu.br/handle/123456789/14395
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Uberlândia
BR
Programa de Pós-graduação em Engenharia Elétrica
Engenharias
UFU
publisher.none.fl_str_mv Universidade Federal de Uberlândia
BR
Programa de Pós-graduação em Engenharia Elétrica
Engenharias
UFU
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFU
instname:Universidade Federal de Uberlândia (UFU)
instacron:UFU
instname_str Universidade Federal de Uberlândia (UFU)
instacron_str UFU
institution UFU
reponame_str Repositório Institucional da UFU
collection Repositório Institucional da UFU
repository.name.fl_str_mv Repositório Institucional da UFU - Universidade Federal de Uberlândia (UFU)
repository.mail.fl_str_mv diinf@dirbi.ufu.br
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