What’s the name of the game? Formal Specification of Artificial Intelligence Games
Autor(a) principal: | |
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Data de Publicação: | 2015 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | LOCUS Repositório Institucional da UFV |
Texto Completo: | https://doi.org/10.1016/j.entcs.2005.03.008 http://www.locus.ufv.br/handle/123456789/22571 |
Resumo: | Artificial intelligence games are a very interesting tool for teaching Artificial Intelligence techniques. Competitors write programs for agents, which are supposed to complete a given task or fight against other agents. In order to achieve the best performance, programs may have to use advanced Artificial Intelligence methods. In this paper, we present a framework to build artificial intelligence games, using Abstract State Machines (ASM) for the specification of the rules of the games. Choosing ASM, we expect that the competitors will be able to understand clearly the semantics of the rules. The framework includes a compiler for an ASM-based language, allows complete control of the order of execution of agents and easy integration with graphical libraries. |
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Iorio, Vladimir DiBigonha, Roberto S.Bigonha, Mariza A. S.Oliveira, AlcioneMiguel, Eliseu2018-11-19T17:05:04Z2018-11-19T17:05:04Z2015-05-1215710661https://doi.org/10.1016/j.entcs.2005.03.008http://www.locus.ufv.br/handle/123456789/22571Artificial intelligence games are a very interesting tool for teaching Artificial Intelligence techniques. Competitors write programs for agents, which are supposed to complete a given task or fight against other agents. In order to achieve the best performance, programs may have to use advanced Artificial Intelligence methods. In this paper, we present a framework to build artificial intelligence games, using Abstract State Machines (ASM) for the specification of the rules of the games. Choosing ASM, we expect that the competitors will be able to understand clearly the semantics of the rules. The framework includes a compiler for an ASM-based language, allows complete control of the order of execution of agents and easy integration with graphical libraries.engElectronic Notes in Theoretical Computer ScienceVolume 130, Pages 129- 150, May 2005Artificial intelligenceComputer gamesAbstract state machinesWhat’s the name of the game? Formal Specification of Artificial Intelligence Gamesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfinfo:eu-repo/semantics/openAccessreponame:LOCUS Repositório Institucional da UFVinstname:Universidade Federal de Viçosa (UFV)instacron:UFVORIGINALartigo.pdfartigo.pdftexto completoapplication/pdf324008https://locus.ufv.br//bitstream/123456789/22571/1/artigo.pdfae5a16b7e0dfc4c0ede176c38dda088dMD51LICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://locus.ufv.br//bitstream/123456789/22571/2/license.txt8a4605be74aa9ea9d79846c1fba20a33MD52123456789/225712018-11-19 14:29:32.656oai:locus.ufv.br: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Repositório InstitucionalPUBhttps://www.locus.ufv.br/oai/requestfabiojreis@ufv.bropendoar:21452018-11-19T17:29:32LOCUS Repositório Institucional da UFV - Universidade Federal de Viçosa (UFV)false |
dc.title.en.fl_str_mv |
What’s the name of the game? Formal Specification of Artificial Intelligence Games |
title |
What’s the name of the game? Formal Specification of Artificial Intelligence Games |
spellingShingle |
What’s the name of the game? Formal Specification of Artificial Intelligence Games Iorio, Vladimir Di Artificial intelligence Computer games Abstract state machines |
title_short |
What’s the name of the game? Formal Specification of Artificial Intelligence Games |
title_full |
What’s the name of the game? Formal Specification of Artificial Intelligence Games |
title_fullStr |
What’s the name of the game? Formal Specification of Artificial Intelligence Games |
title_full_unstemmed |
What’s the name of the game? Formal Specification of Artificial Intelligence Games |
title_sort |
What’s the name of the game? Formal Specification of Artificial Intelligence Games |
author |
Iorio, Vladimir Di |
author_facet |
Iorio, Vladimir Di Bigonha, Roberto S. Bigonha, Mariza A. S. Oliveira, Alcione Miguel, Eliseu |
author_role |
author |
author2 |
Bigonha, Roberto S. Bigonha, Mariza A. S. Oliveira, Alcione Miguel, Eliseu |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Iorio, Vladimir Di Bigonha, Roberto S. Bigonha, Mariza A. S. Oliveira, Alcione Miguel, Eliseu |
dc.subject.pt-BR.fl_str_mv |
Artificial intelligence Computer games Abstract state machines |
topic |
Artificial intelligence Computer games Abstract state machines |
description |
Artificial intelligence games are a very interesting tool for teaching Artificial Intelligence techniques. Competitors write programs for agents, which are supposed to complete a given task or fight against other agents. In order to achieve the best performance, programs may have to use advanced Artificial Intelligence methods. In this paper, we present a framework to build artificial intelligence games, using Abstract State Machines (ASM) for the specification of the rules of the games. Choosing ASM, we expect that the competitors will be able to understand clearly the semantics of the rules. The framework includes a compiler for an ASM-based language, allows complete control of the order of execution of agents and easy integration with graphical libraries. |
publishDate |
2015 |
dc.date.issued.fl_str_mv |
2015-05-12 |
dc.date.accessioned.fl_str_mv |
2018-11-19T17:05:04Z |
dc.date.available.fl_str_mv |
2018-11-19T17:05:04Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.1016/j.entcs.2005.03.008 http://www.locus.ufv.br/handle/123456789/22571 |
dc.identifier.issn.none.fl_str_mv |
15710661 |
identifier_str_mv |
15710661 |
url |
https://doi.org/10.1016/j.entcs.2005.03.008 http://www.locus.ufv.br/handle/123456789/22571 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.ispartofseries.pt-BR.fl_str_mv |
Volume 130, Pages 129- 150, May 2005 |
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info:eu-repo/semantics/openAccess |
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openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Electronic Notes in Theoretical Computer Science |
publisher.none.fl_str_mv |
Electronic Notes in Theoretical Computer Science |
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reponame:LOCUS Repositório Institucional da UFV instname:Universidade Federal de Viçosa (UFV) instacron:UFV |
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Universidade Federal de Viçosa (UFV) |
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UFV |
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LOCUS Repositório Institucional da UFV |
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