Computer games as an interface for cyberactivism: a study of case for "Mcdonald´s videogame"

Detalhes bibliográficos
Autor(a) principal: Wenzel, Camila
Data de Publicação: 2008
Tipo de documento: Artigo
Idioma: por
Título da fonte: CASA: Cadernos de Semiótica Aplicada
Texto Completo: https://periodicos.fclar.unesp.br/casa/article/view/582
Resumo: This paper presents the hypothesis of the interface of computer games being used to global activism. Studying "McDonald´s Videogame" as an example, we research the spreading of signs through hypermedia, the online games and nowadays global activism to find out if the users of hypermedia, as well as game players, can realize the political characteristics of the game. Keywords: Eletronic games. Hypermedia. Ciberactivism. Semiotics.
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spelling Computer games as an interface for cyberactivism: a study of case for "Mcdonald´s videogame"Os jogos eletrônicos como plataforma para o ciberativismo: Estudo de caso do “McDonald´s videogame”jogos eletrônicoshipermídiaciberativismosemióticaeletronic gameshypermediaciberactivismsemiotics.This paper presents the hypothesis of the interface of computer games being used to global activism. Studying "McDonald´s Videogame" as an example, we research the spreading of signs through hypermedia, the online games and nowadays global activism to find out if the users of hypermedia, as well as game players, can realize the political characteristics of the game. Keywords: Eletronic games. Hypermedia. Ciberactivism. Semiotics.Este trabalho apresenta a hipótese das plataformas dos jogos eletrônicos serem utilizadas no ativismo global via hipermídia, através do estudo do "McDonald’s Videogame". Procuramos estudar a proliferação de signos na hipermídia, os jogos online e o atual ativismo global para descobrir se usuários da hipermídia e/ou jogos eletrônicos conseguem visualizar o caráter ativista do jogo. Palavras-chave: Jogos eletrônicos. Hipermídia. Ciberativismo. Semiótica.Laboratório Editorial FCL-UNESP | Letraria2008-03-06info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.fclar.unesp.br/casa/article/view/58210.21709/casa.v4i2.582CASA: Cadernos de Semiótica Aplicada; v. 4 n. 2 (2006)1679-340410.21709/casa.v4i2reponame:CASA: Cadernos de Semiótica Aplicadainstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporhttps://periodicos.fclar.unesp.br/casa/article/view/582/50210.21709/casa.v4i2.582.g502Copyright (c) 2008 CASA: Cadernos de Semiótica Aplicadainfo:eu-repo/semantics/openAccessWenzel, Camila2008-05-05T17:11:56Zoai:ojs.pkp.sfu.ca:article/582Revistahttps://periodicos.fclar.unesp.br/casa/indexPUBhttps://periodicos.fclar.unesp.br/casa/oaicasa@fclar.unesp.br1679-34041679-3404opendoar:2023-01-12T16:38:37.640146CASA: Cadernos de Semiótica Aplicada - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Computer games as an interface for cyberactivism: a study of case for "Mcdonald´s videogame"
Os jogos eletrônicos como plataforma para o ciberativismo: Estudo de caso do “McDonald´s videogame”
title Computer games as an interface for cyberactivism: a study of case for "Mcdonald´s videogame"
spellingShingle Computer games as an interface for cyberactivism: a study of case for "Mcdonald´s videogame"
Wenzel, Camila
jogos eletrônicos
hipermídia
ciberativismo
semiótica
eletronic games
hypermedia
ciberactivism
semiotics.
title_short Computer games as an interface for cyberactivism: a study of case for "Mcdonald´s videogame"
title_full Computer games as an interface for cyberactivism: a study of case for "Mcdonald´s videogame"
title_fullStr Computer games as an interface for cyberactivism: a study of case for "Mcdonald´s videogame"
title_full_unstemmed Computer games as an interface for cyberactivism: a study of case for "Mcdonald´s videogame"
title_sort Computer games as an interface for cyberactivism: a study of case for "Mcdonald´s videogame"
author Wenzel, Camila
author_facet Wenzel, Camila
author_role author
dc.contributor.author.fl_str_mv Wenzel, Camila
dc.subject.por.fl_str_mv jogos eletrônicos
hipermídia
ciberativismo
semiótica
eletronic games
hypermedia
ciberactivism
semiotics.
topic jogos eletrônicos
hipermídia
ciberativismo
semiótica
eletronic games
hypermedia
ciberactivism
semiotics.
description This paper presents the hypothesis of the interface of computer games being used to global activism. Studying "McDonald´s Videogame" as an example, we research the spreading of signs through hypermedia, the online games and nowadays global activism to find out if the users of hypermedia, as well as game players, can realize the political characteristics of the game. Keywords: Eletronic games. Hypermedia. Ciberactivism. Semiotics.
publishDate 2008
dc.date.none.fl_str_mv 2008-03-06
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.fclar.unesp.br/casa/article/view/582
10.21709/casa.v4i2.582
url https://periodicos.fclar.unesp.br/casa/article/view/582
identifier_str_mv 10.21709/casa.v4i2.582
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.fclar.unesp.br/casa/article/view/582/502
10.21709/casa.v4i2.582.g502
dc.rights.driver.fl_str_mv Copyright (c) 2008 CASA: Cadernos de Semiótica Aplicada
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2008 CASA: Cadernos de Semiótica Aplicada
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Laboratório Editorial FCL-UNESP | Letraria
publisher.none.fl_str_mv Laboratório Editorial FCL-UNESP | Letraria
dc.source.none.fl_str_mv CASA: Cadernos de Semiótica Aplicada; v. 4 n. 2 (2006)
1679-3404
10.21709/casa.v4i2
reponame:CASA: Cadernos de Semiótica Aplicada
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str CASA: Cadernos de Semiótica Aplicada
collection CASA: Cadernos de Semiótica Aplicada
repository.name.fl_str_mv CASA: Cadernos de Semiótica Aplicada - Universidade Estadual Paulista (UNESP)
repository.mail.fl_str_mv casa@fclar.unesp.br
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