Reflections on digital games from the perspective of sociology of childhood
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Data de Publicação: | 2019 |
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Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | ETD - Educação Temática Digital |
Texto Completo: | https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8649928 |
Resumo: | Digital games are considerably new artifacts in the history of childhood and they can be understood from various perspectives. In this article, we reflect on digital games and children from the perspective of the sociology of childhood. The first reflection encompasses the stigma suffered by digital gamers due to the symbolic relation between games and children, mediated by an adultcentric view. The second describes digital games as framing structures for play, consequently influencing the ways children are initiated in their culture. We discuss, thus, not only the potential influences of digital gaming, but also children’s possibilities to transgress and construct their own meanings, actively interacting with those cultural artifacts. The third problematizes the notion of ‘game generation’, highlighting the heterogeneity of each generation. The fourth emphasises the importance of listening to children’s voices in academic research when games and childhood are addressed. The reflections aim to enrich the academic discussions, both in the field of digital games and in the field of childhood, raising elements which deserve further and deeper attention and problematizing the role of adults in the relations between children and digital games. KEYWORDS: Digital games. Sociology of Childhood. Playfulness. Child. Adultcentrism. |
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Reflections on digital games from the perspective of sociology of childhoodReflexiones sobre los juegos digitales desde la perspectiva de la sociología de la infanciaReflexões sobre os jogos digitais sob a perspectiva da sociologia da infânciaJogos digitaisSociologia da infânciaBrincarCriançaAdultocentrismo.Digital gamesSociology of childhoodPlayfulnessChildAdultcentrism.Juegos digitalesSociología de la infanciaAlegríaNiñoAdultcentrismo.Digital games are considerably new artifacts in the history of childhood and they can be understood from various perspectives. In this article, we reflect on digital games and children from the perspective of the sociology of childhood. The first reflection encompasses the stigma suffered by digital gamers due to the symbolic relation between games and children, mediated by an adultcentric view. The second describes digital games as framing structures for play, consequently influencing the ways children are initiated in their culture. We discuss, thus, not only the potential influences of digital gaming, but also children’s possibilities to transgress and construct their own meanings, actively interacting with those cultural artifacts. The third problematizes the notion of ‘game generation’, highlighting the heterogeneity of each generation. The fourth emphasises the importance of listening to children’s voices in academic research when games and childhood are addressed. The reflections aim to enrich the academic discussions, both in the field of digital games and in the field of childhood, raising elements which deserve further and deeper attention and problematizing the role of adults in the relations between children and digital games. KEYWORDS: Digital games. Sociology of Childhood. Playfulness. Child. Adultcentrism.Los juegos digitales son artefactos considerablemente nuevos en la historia de la infancia y pueden entenderse desde varias perspectivas. En este artículo, reflexionamos sobre los juegos digitales y los niños desde la perspectiva de la sociología de la infancia. La primera reflexión abarca el estigma sufrido por los jugadores digitales debido a la relación simbólica entre los juegos y los niños, mediada por una visión centrada en el adulto. El segundo describe los juegos digitales como estructuras de encuadre para el juego, influyendo en consecuencia en las formas en que los niños se inician en su cultura. Discutimos, por lo tanto, no solo las influencias potenciales de los juegos digitales, sino también las posibilidades de los niños de transgredir y construir sus propios significados, interactuando activamente con esos artefactos culturales. El tercero problematiza la noción de "generación de juegos", destacando la heterogeneidad de cada generación. El cuarto enfatiza la importancia de escuchar las voces de los niños en la investigación académica cuando se abordan los juegos y la infancia. Las reflexiones apuntan a enriquecer las discusiones académicas, tanto en el campo de los juegos digitales como en el campo de la infancia, al elevar elementos que merecen una mayor y más profunda atención y problematizar el papel de los adultos en las relaciones entre los niños y los juegos digitales. PALABRAS CLAVE: Juegos digitales. Sociología de la infancia. Alegría. Niño. Adultcentrismo.Os jogos digitais são objetos relativamente novos na história das infâncias, e podem ser compreendidos através de diversos olhares. Neste artigo levantamos quatro reflexões sobre os jogos digitais e crianças a partir de uma visão alinhada com a sociologia da infância. A primeira reflexão diz respeito ao estigma que recai sobre os jogos digitais por sua associação com o universo infantil, por meio de uma visão adultocêntrico. A segunda descreve os jogos digitais como molduras para o brincar da criança, e consequentemente influenciadoras das formas com as quais as crianças aprendem e se inserem no universo cultural mais amplo. Discutimos, nesse contexto, não apenas as possibilidades dos jogos digitais influenciarem as crianças, mas também as possibilidades delas contestarem e construírem seus significados, interagindo ativamente com esses elementos culturais. A terceira problematiza a noção de geração game, destacando a heterogeneidade das gerações. A quarta ressalta a importância dos estudos acadêmicos escutarem mais as vozes das crianças ao se discutir as relações dos jogos digitais com as infâncias. As reflexões do texto tem o objetivo de enriquecer as discussões tanto nos campos de estudo dos jogos digitais quanto no das infâncias, levantando aspectos que merecem ser pensados com mais profundidade e problematizando o papel do adulto nas relações das crianças com os jogos digitais.Universidade Estadual de Campinas2019-06-26info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionReflexões críticasCritical reflectionsReflexiones criticasapplication/pdfhttps://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/864992810.20396/etd.v21i3.8649928ETD - Educação Temática Digital; v. 21 n. 3 (2019): Luto é Verbo. Educação e Democracia; 662-673ETD - Educação Temática Digital; Vol. 21 No. 3 (2019): Grief is Verb. Education and Democracy; 662-673ETD - Educação Temática Digital; Vol. 21 Núm. 3 (2019): Luto es Verbo. Educación y Democracia; 662-6731676-2592reponame:ETD - Educação Temática Digitalinstname:Universidade Estadual de Campinas (UNICAMP)instacron:UNICAMPporhttps://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8649928/20995Brazil; 2019Brasil; 2019Brasil; 2019Copyright (c) 2019 ETD - Educação Temática Digitalinfo:eu-repo/semantics/openAccessAlbuquerque, Rafael Marques deKern, Caroline2019-07-29T13:54:30Zoai:ojs.periodicos.sbu.unicamp.br:article/8649928Revistahttp://periodicos.sbu.unicamp.br/ojs/index.php/etdPUBhttps://periodicos.sbu.unicamp.br/ojs/index.php/etd/oaippec@unicamp.br||acdiasjr@gmail.com||etd@unicamp.br|| gilbfe@unicamp.br1676-25921676-2592opendoar:2022-11-08T14:25:24.726708ETD - Educação Temática Digital - Universidade Estadual de Campinas (UNICAMP)false |
dc.title.none.fl_str_mv |
Reflections on digital games from the perspective of sociology of childhood Reflexiones sobre los juegos digitales desde la perspectiva de la sociología de la infancia Reflexões sobre os jogos digitais sob a perspectiva da sociologia da infância |
title |
Reflections on digital games from the perspective of sociology of childhood |
spellingShingle |
Reflections on digital games from the perspective of sociology of childhood Albuquerque, Rafael Marques de Jogos digitais Sociologia da infância Brincar Criança Adultocentrismo. Digital games Sociology of childhood Playfulness Child Adultcentrism. Juegos digitales Sociología de la infancia Alegría Niño Adultcentrismo. |
title_short |
Reflections on digital games from the perspective of sociology of childhood |
title_full |
Reflections on digital games from the perspective of sociology of childhood |
title_fullStr |
Reflections on digital games from the perspective of sociology of childhood |
title_full_unstemmed |
Reflections on digital games from the perspective of sociology of childhood |
title_sort |
Reflections on digital games from the perspective of sociology of childhood |
author |
Albuquerque, Rafael Marques de |
author_facet |
Albuquerque, Rafael Marques de Kern, Caroline |
author_role |
author |
author2 |
Kern, Caroline |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Albuquerque, Rafael Marques de Kern, Caroline |
dc.subject.por.fl_str_mv |
Jogos digitais Sociologia da infância Brincar Criança Adultocentrismo. Digital games Sociology of childhood Playfulness Child Adultcentrism. Juegos digitales Sociología de la infancia Alegría Niño Adultcentrismo. |
topic |
Jogos digitais Sociologia da infância Brincar Criança Adultocentrismo. Digital games Sociology of childhood Playfulness Child Adultcentrism. Juegos digitales Sociología de la infancia Alegría Niño Adultcentrismo. |
description |
Digital games are considerably new artifacts in the history of childhood and they can be understood from various perspectives. In this article, we reflect on digital games and children from the perspective of the sociology of childhood. The first reflection encompasses the stigma suffered by digital gamers due to the symbolic relation between games and children, mediated by an adultcentric view. The second describes digital games as framing structures for play, consequently influencing the ways children are initiated in their culture. We discuss, thus, not only the potential influences of digital gaming, but also children’s possibilities to transgress and construct their own meanings, actively interacting with those cultural artifacts. The third problematizes the notion of ‘game generation’, highlighting the heterogeneity of each generation. The fourth emphasises the importance of listening to children’s voices in academic research when games and childhood are addressed. The reflections aim to enrich the academic discussions, both in the field of digital games and in the field of childhood, raising elements which deserve further and deeper attention and problematizing the role of adults in the relations between children and digital games. KEYWORDS: Digital games. Sociology of Childhood. Playfulness. Child. Adultcentrism. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-06-26 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Reflexões críticas Critical reflections Reflexiones criticas |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8649928 10.20396/etd.v21i3.8649928 |
url |
https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8649928 |
identifier_str_mv |
10.20396/etd.v21i3.8649928 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8649928/20995 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2019 ETD - Educação Temática Digital info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2019 ETD - Educação Temática Digital |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.coverage.none.fl_str_mv |
Brazil; 2019 Brasil; 2019 Brasil; 2019 |
dc.publisher.none.fl_str_mv |
Universidade Estadual de Campinas |
publisher.none.fl_str_mv |
Universidade Estadual de Campinas |
dc.source.none.fl_str_mv |
ETD - Educação Temática Digital; v. 21 n. 3 (2019): Luto é Verbo. Educação e Democracia; 662-673 ETD - Educação Temática Digital; Vol. 21 No. 3 (2019): Grief is Verb. Education and Democracy; 662-673 ETD - Educação Temática Digital; Vol. 21 Núm. 3 (2019): Luto es Verbo. Educación y Democracia; 662-673 1676-2592 reponame:ETD - Educação Temática Digital instname:Universidade Estadual de Campinas (UNICAMP) instacron:UNICAMP |
instname_str |
Universidade Estadual de Campinas (UNICAMP) |
instacron_str |
UNICAMP |
institution |
UNICAMP |
reponame_str |
ETD - Educação Temática Digital |
collection |
ETD - Educação Temática Digital |
repository.name.fl_str_mv |
ETD - Educação Temática Digital - Universidade Estadual de Campinas (UNICAMP) |
repository.mail.fl_str_mv |
ppec@unicamp.br||acdiasjr@gmail.com||etd@unicamp.br|| gilbfe@unicamp.br |
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1800216653906051072 |