Reflections on digital games from the perspective of sociology of childhood

Detalhes bibliográficos
Autor(a) principal: Albuquerque, Rafael Marques de
Data de Publicação: 2019
Outros Autores: Kern, Caroline
Tipo de documento: Artigo
Idioma: por
Título da fonte: ETD - Educação Temática Digital
Texto Completo: https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8649928
Resumo: Digital games are considerably new artifacts in the history of childhood and they can be understood from various perspectives. In this article, we reflect on digital games and children from the perspective of the sociology of childhood. The first reflection encompasses the stigma suffered by digital gamers due to the symbolic relation between games and children, mediated by an adultcentric view. The second describes digital games as framing structures for play, consequently influencing the ways children are initiated in their culture. We discuss, thus, not only the potential influences of digital gaming, but also children’s possibilities to transgress and construct their own meanings, actively interacting with those cultural artifacts. The third problematizes the notion of ‘game generation’, highlighting the heterogeneity of each generation. The fourth emphasises the importance of listening to children’s voices in academic research when games and childhood are addressed. The reflections aim to enrich the academic discussions, both in the field of digital games and in the field of childhood, raising elements which deserve further and deeper attention and problematizing the role of adults in the relations between children and digital games. KEYWORDS: Digital games. Sociology of Childhood. Playfulness. Child. Adultcentrism.
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spelling Reflections on digital games from the perspective of sociology of childhoodReflexiones sobre los juegos digitales desde la perspectiva de la sociología de la infanciaReflexões sobre os jogos digitais sob a perspectiva da sociologia da infânciaJogos digitaisSociologia da infânciaBrincarCriançaAdultocentrismo.Digital gamesSociology of childhoodPlayfulnessChildAdultcentrism.Juegos digitalesSociología de la infanciaAlegríaNiñoAdultcentrismo.Digital games are considerably new artifacts in the history of childhood and they can be understood from various perspectives. In this article, we reflect on digital games and children from the perspective of the sociology of childhood. The first reflection encompasses the stigma suffered by digital gamers due to the symbolic relation between games and children, mediated by an adultcentric view. The second describes digital games as framing structures for play, consequently influencing the ways children are initiated in their culture. We discuss, thus, not only the potential influences of digital gaming, but also children’s possibilities to transgress and construct their own meanings, actively interacting with those cultural artifacts. The third problematizes the notion of ‘game generation’, highlighting the heterogeneity of each generation. The fourth emphasises the importance of listening to children’s voices in academic research when games and childhood are addressed. The reflections aim to enrich the academic discussions, both in the field of digital games and in the field of childhood, raising elements which deserve further and deeper attention and problematizing the role of adults in the relations between children and digital games. KEYWORDS: Digital games. Sociology of Childhood. Playfulness. Child. Adultcentrism.Los juegos digitales son artefactos considerablemente nuevos en la historia de la infancia y pueden entenderse desde varias perspectivas. En este artículo, reflexionamos sobre los juegos digitales y los niños desde la perspectiva de la sociología de la infancia. La primera reflexión abarca el estigma sufrido por los jugadores digitales debido a la relación simbólica entre los juegos y los niños, mediada por una visión centrada en el adulto. El segundo describe los juegos digitales como estructuras de encuadre para el juego, influyendo en consecuencia en las formas en que los niños se inician en su cultura. Discutimos, por lo tanto, no solo las influencias potenciales de los juegos digitales, sino también las posibilidades de los niños de transgredir y construir sus propios significados, interactuando activamente con esos artefactos culturales. El tercero problematiza la noción de "generación de juegos", destacando la heterogeneidad de cada generación. El cuarto enfatiza la importancia de escuchar las voces de los niños en la investigación académica cuando se abordan los juegos y la infancia. Las reflexiones apuntan a enriquecer las discusiones académicas, tanto en el campo de los juegos digitales como en el campo de la infancia, al elevar elementos que merecen una mayor y más profunda atención y problematizar el papel de los adultos en las relaciones entre los niños y los juegos digitales. PALABRAS CLAVE: Juegos digitales. Sociología de la infancia. Alegría. Niño. Adultcentrismo.Os jogos digitais são objetos relativamente novos na história das infâncias, e podem ser compreendidos através de diversos olhares. Neste artigo levantamos quatro reflexões sobre os jogos digitais e crianças a partir de uma visão alinhada com a sociologia da infância. A primeira reflexão diz respeito ao  estigma que recai sobre os jogos digitais por sua associação com o universo infantil, por meio de uma visão  adultocêntrico. A segunda descreve os jogos digitais como molduras para o brincar da criança, e consequentemente influenciadoras das formas com as quais as crianças aprendem e se inserem no universo cultural mais amplo. Discutimos, nesse contexto, não apenas as possibilidades dos jogos digitais influenciarem as crianças, mas também as possibilidades delas contestarem e construírem seus significados, interagindo ativamente com esses elementos culturais. A terceira problematiza a noção de geração game, destacando a heterogeneidade das gerações. A quarta ressalta a importância dos estudos acadêmicos escutarem mais as vozes das crianças ao se discutir as relações dos jogos digitais com as infâncias. As reflexões do texto tem o objetivo de enriquecer as discussões tanto nos campos de estudo dos jogos digitais quanto no das infâncias, levantando aspectos que merecem ser pensados com mais profundidade e problematizando o papel do adulto nas relações das crianças com os jogos digitais.Universidade Estadual de Campinas2019-06-26info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionReflexões críticasCritical reflectionsReflexiones criticasapplication/pdfhttps://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/864992810.20396/etd.v21i3.8649928ETD - Educação Temática Digital; v. 21 n. 3 (2019): Luto é Verbo. Educação e Democracia; 662-673ETD - Educação Temática Digital; Vol. 21 No. 3 (2019): Grief is Verb. Education and Democracy; 662-673ETD - Educação Temática Digital; Vol. 21 Núm. 3 (2019): Luto es Verbo. Educación y Democracia; 662-6731676-2592reponame:ETD - Educação Temática Digitalinstname:Universidade Estadual de Campinas (UNICAMP)instacron:UNICAMPporhttps://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8649928/20995Brazil; 2019Brasil; 2019Brasil; 2019Copyright (c) 2019 ETD - Educação Temática Digitalinfo:eu-repo/semantics/openAccessAlbuquerque, Rafael Marques deKern, Caroline2019-07-29T13:54:30Zoai:ojs.periodicos.sbu.unicamp.br:article/8649928Revistahttp://periodicos.sbu.unicamp.br/ojs/index.php/etdPUBhttps://periodicos.sbu.unicamp.br/ojs/index.php/etd/oaippec@unicamp.br||acdiasjr@gmail.com||etd@unicamp.br|| gilbfe@unicamp.br1676-25921676-2592opendoar:2022-11-08T14:25:24.726708ETD - Educação Temática Digital - Universidade Estadual de Campinas (UNICAMP)false
dc.title.none.fl_str_mv Reflections on digital games from the perspective of sociology of childhood
Reflexiones sobre los juegos digitales desde la perspectiva de la sociología de la infancia
Reflexões sobre os jogos digitais sob a perspectiva da sociologia da infância
title Reflections on digital games from the perspective of sociology of childhood
spellingShingle Reflections on digital games from the perspective of sociology of childhood
Albuquerque, Rafael Marques de
Jogos digitais
Sociologia da infância
Brincar
Criança
Adultocentrismo.
Digital games
Sociology of childhood
Playfulness
Child
Adultcentrism.
Juegos digitales
Sociología de la infancia
Alegría
Niño
Adultcentrismo.
title_short Reflections on digital games from the perspective of sociology of childhood
title_full Reflections on digital games from the perspective of sociology of childhood
title_fullStr Reflections on digital games from the perspective of sociology of childhood
title_full_unstemmed Reflections on digital games from the perspective of sociology of childhood
title_sort Reflections on digital games from the perspective of sociology of childhood
author Albuquerque, Rafael Marques de
author_facet Albuquerque, Rafael Marques de
Kern, Caroline
author_role author
author2 Kern, Caroline
author2_role author
dc.contributor.author.fl_str_mv Albuquerque, Rafael Marques de
Kern, Caroline
dc.subject.por.fl_str_mv Jogos digitais
Sociologia da infância
Brincar
Criança
Adultocentrismo.
Digital games
Sociology of childhood
Playfulness
Child
Adultcentrism.
Juegos digitales
Sociología de la infancia
Alegría
Niño
Adultcentrismo.
topic Jogos digitais
Sociologia da infância
Brincar
Criança
Adultocentrismo.
Digital games
Sociology of childhood
Playfulness
Child
Adultcentrism.
Juegos digitales
Sociología de la infancia
Alegría
Niño
Adultcentrismo.
description Digital games are considerably new artifacts in the history of childhood and they can be understood from various perspectives. In this article, we reflect on digital games and children from the perspective of the sociology of childhood. The first reflection encompasses the stigma suffered by digital gamers due to the symbolic relation between games and children, mediated by an adultcentric view. The second describes digital games as framing structures for play, consequently influencing the ways children are initiated in their culture. We discuss, thus, not only the potential influences of digital gaming, but also children’s possibilities to transgress and construct their own meanings, actively interacting with those cultural artifacts. The third problematizes the notion of ‘game generation’, highlighting the heterogeneity of each generation. The fourth emphasises the importance of listening to children’s voices in academic research when games and childhood are addressed. The reflections aim to enrich the academic discussions, both in the field of digital games and in the field of childhood, raising elements which deserve further and deeper attention and problematizing the role of adults in the relations between children and digital games. KEYWORDS: Digital games. Sociology of Childhood. Playfulness. Child. Adultcentrism.
publishDate 2019
dc.date.none.fl_str_mv 2019-06-26
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Reflexões críticas
Critical reflections
Reflexiones criticas
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8649928
10.20396/etd.v21i3.8649928
url https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8649928
identifier_str_mv 10.20396/etd.v21i3.8649928
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8649928/20995
dc.rights.driver.fl_str_mv Copyright (c) 2019 ETD - Educação Temática Digital
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2019 ETD - Educação Temática Digital
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.coverage.none.fl_str_mv Brazil; 2019
Brasil; 2019
Brasil; 2019
dc.publisher.none.fl_str_mv Universidade Estadual de Campinas
publisher.none.fl_str_mv Universidade Estadual de Campinas
dc.source.none.fl_str_mv ETD - Educação Temática Digital; v. 21 n. 3 (2019): Luto é Verbo. Educação e Democracia; 662-673
ETD - Educação Temática Digital; Vol. 21 No. 3 (2019): Grief is Verb. Education and Democracy; 662-673
ETD - Educação Temática Digital; Vol. 21 Núm. 3 (2019): Luto es Verbo. Educación y Democracia; 662-673
1676-2592
reponame:ETD - Educação Temática Digital
instname:Universidade Estadual de Campinas (UNICAMP)
instacron:UNICAMP
instname_str Universidade Estadual de Campinas (UNICAMP)
instacron_str UNICAMP
institution UNICAMP
reponame_str ETD - Educação Temática Digital
collection ETD - Educação Temática Digital
repository.name.fl_str_mv ETD - Educação Temática Digital - Universidade Estadual de Campinas (UNICAMP)
repository.mail.fl_str_mv ppec@unicamp.br||acdiasjr@gmail.com||etd@unicamp.br|| gilbfe@unicamp.br
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