A game as a tool to support the architectural program of public school building
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Data de Publicação: | 2015 |
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Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | PARC (Campinas) |
Texto Completo: | https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985 |
Resumo: | This article presents the results of the development of an architectural programming tool for the design of public school in the state of São Paulo, Brazil. The main goal of the tool is to support and encourage discussion on the themes of school design, mainly to support architectural programming and the participatory design process. The importance of this research is related to the school spaces, because many international publications showed the relation between the quality of these spaces and the learning capacity of the students. The game is based on design patterns, found in the literature on school building design and is adapted to the Brazilian reality. Technical and specific design requirements from FDE (Fundação para o Desenvolvimento da Educação) were used to adapt global parameters to local conditions. The tool is in the form of a card game, with 17 suits of 4 cards each. Each suit represents an important design theme. Each card is organized like a pattern with graphic and verbal information on a specific concept. The card game was tested in two different contexts: first with groups of professionals, scholars, architects, teachers, students, parents, engineers and principals of schools. Secondly test occurred with architecture students. Both situations showed that the game is an efficient tool to stimulate school design discussions and to help designers to elaborate the Architectural Program. The card game presents itself as a contribution to the area of design methods to support the architectural programming phase. The format of the tool also stimulates a structured debate, focusing the participant’s attention on the topic at hand and producing a final effective product to enhance the next phase of a school design process. |
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A game as a tool to support the architectural program of public school buildingO jogo como ferramenta de apoio ao programa arquitetônico de escolas públicasArquitetura escolar. Processo de projeto. Projeto participativo. Programa arquitetônico. Jogos.School architecture. Design process. Architectural program. Participatory design. Games.This article presents the results of the development of an architectural programming tool for the design of public school in the state of São Paulo, Brazil. The main goal of the tool is to support and encourage discussion on the themes of school design, mainly to support architectural programming and the participatory design process. The importance of this research is related to the school spaces, because many international publications showed the relation between the quality of these spaces and the learning capacity of the students. The game is based on design patterns, found in the literature on school building design and is adapted to the Brazilian reality. Technical and specific design requirements from FDE (Fundação para o Desenvolvimento da Educação) were used to adapt global parameters to local conditions. The tool is in the form of a card game, with 17 suits of 4 cards each. Each suit represents an important design theme. Each card is organized like a pattern with graphic and verbal information on a specific concept. The card game was tested in two different contexts: first with groups of professionals, scholars, architects, teachers, students, parents, engineers and principals of schools. Secondly test occurred with architecture students. Both situations showed that the game is an efficient tool to stimulate school design discussions and to help designers to elaborate the Architectural Program. The card game presents itself as a contribution to the area of design methods to support the architectural programming phase. The format of the tool also stimulates a structured debate, focusing the participant’s attention on the topic at hand and producing a final effective product to enhance the next phase of a school design process.Este artigo apresenta os resultados de uma pesquisa sobre o desenvolvimento de uma ferramenta de apoio ao processo de projeto de escolas públicas. O objetivo é aprofundar a discussão sobre a arquitetura escolar, destacando-se o programa arquitetônico e os processos participativos. A relevância dessa pesquisa relaciona-se com a importância da qualidade do ambiente físico escolar, aspecto que ganhou destaque internacional com a divulgação de pesquisas que demonstram a relação entre a qualidade desses espaços e a capacidade de aprendizagem dos alunos. Processos participativos demandam protocolos e ferramentas de apoio, com conteúdo baseado em pesquisas científicas que apresentam os parâmetros de projeto, considerados indispensáveis à arquitetura de qualidade. A ferramenta, em formato de um jogo de cartas, está baseada em parâmetros de projeto específicos da realidade brasileira, a partir dos requisitos da Fundação para o Desenvolvimento da Educação e da literatura. O jogo foi elaborado à semelhança de um baralho, apresentando as temáticas consideradas importantes à arquitetura escolar. Cada carta representa um parâmetro de projeto. O jogo foi testado com grupos de profissionais e com alunos de arquitetura. Em ambas as situações, a ferramenta mostrou-se um eficiente instrumento de estímulo às discussões, apoio ao processo participativo de projeto e ao desenvolvimento do programa arquitetônico. O jogo apresenta-se como uma contribuição na área de metodologia de projeto, oferecendo suporte ao programa arquitetônico, através de um debate estruturado. O programa deve se constituir em um documento que alimenta as fases seguintes de projeto arquitetônico e estimular propostas inovadoras, oferecendo uma contribuição para a melhoria da educação.Universidade Estadual de Campinas2015-06-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionConstructive researchpesquisa construtivaapplication/pdfapplication/vnd.openxmlformats-officedocument.wordprocessingml.documenthttps://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/863498510.20396/parc.v6i2.8634985PARC Pesquisa em Arquitetura e Construção; Vol. 6 No. 2 (2015); 85-102PARC Pesquisa em Arquitetura e Construção; Vol. 6 Núm. 2 (2015); 85-102PARC Pesquisa em Arquitetura e Construção; v. 6 n. 2 (2015); 85-1021980-6809reponame:PARC (Campinas)instname:Universidade Estadual de Campinas (UNICAMP)instacron:UNICAMPporhttps://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985/8935https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985/19516Copyright (c) 2018 PARC Pesquisa em Arquitetura e Construçãoinfo:eu-repo/semantics/openAccessDeliberador, Marcella SavioliKowaltowski, Doris Catharine Cornelie Knatz2019-06-17T17:48:07Zoai:ojs.periodicos.sbu.unicamp.br:article/8634985Revistahttp://periodicos.sbu.unicamp.br/ojs/index.php/parcPUBhttps://periodicos.sbu.unicamp.br/ojs/index.php/parc/oai||parc@fec.unicamp.br1980-68091980-6809opendoar:2019-06-17T17:48:07PARC (Campinas) - Universidade Estadual de Campinas (UNICAMP)false |
dc.title.none.fl_str_mv |
A game as a tool to support the architectural program of public school building O jogo como ferramenta de apoio ao programa arquitetônico de escolas públicas |
title |
A game as a tool to support the architectural program of public school building |
spellingShingle |
A game as a tool to support the architectural program of public school building Deliberador, Marcella Savioli Arquitetura escolar. Processo de projeto. Projeto participativo. Programa arquitetônico. Jogos. School architecture. Design process. Architectural program. Participatory design. Games. |
title_short |
A game as a tool to support the architectural program of public school building |
title_full |
A game as a tool to support the architectural program of public school building |
title_fullStr |
A game as a tool to support the architectural program of public school building |
title_full_unstemmed |
A game as a tool to support the architectural program of public school building |
title_sort |
A game as a tool to support the architectural program of public school building |
author |
Deliberador, Marcella Savioli |
author_facet |
Deliberador, Marcella Savioli Kowaltowski, Doris Catharine Cornelie Knatz |
author_role |
author |
author2 |
Kowaltowski, Doris Catharine Cornelie Knatz |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Deliberador, Marcella Savioli Kowaltowski, Doris Catharine Cornelie Knatz |
dc.subject.por.fl_str_mv |
Arquitetura escolar. Processo de projeto. Projeto participativo. Programa arquitetônico. Jogos. School architecture. Design process. Architectural program. Participatory design. Games. |
topic |
Arquitetura escolar. Processo de projeto. Projeto participativo. Programa arquitetônico. Jogos. School architecture. Design process. Architectural program. Participatory design. Games. |
description |
This article presents the results of the development of an architectural programming tool for the design of public school in the state of São Paulo, Brazil. The main goal of the tool is to support and encourage discussion on the themes of school design, mainly to support architectural programming and the participatory design process. The importance of this research is related to the school spaces, because many international publications showed the relation between the quality of these spaces and the learning capacity of the students. The game is based on design patterns, found in the literature on school building design and is adapted to the Brazilian reality. Technical and specific design requirements from FDE (Fundação para o Desenvolvimento da Educação) were used to adapt global parameters to local conditions. The tool is in the form of a card game, with 17 suits of 4 cards each. Each suit represents an important design theme. Each card is organized like a pattern with graphic and verbal information on a specific concept. The card game was tested in two different contexts: first with groups of professionals, scholars, architects, teachers, students, parents, engineers and principals of schools. Secondly test occurred with architecture students. Both situations showed that the game is an efficient tool to stimulate school design discussions and to help designers to elaborate the Architectural Program. The card game presents itself as a contribution to the area of design methods to support the architectural programming phase. The format of the tool also stimulates a structured debate, focusing the participant’s attention on the topic at hand and producing a final effective product to enhance the next phase of a school design process. |
publishDate |
2015 |
dc.date.none.fl_str_mv |
2015-06-30 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Constructive research pesquisa construtiva |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985 10.20396/parc.v6i2.8634985 |
url |
https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985 |
identifier_str_mv |
10.20396/parc.v6i2.8634985 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985/8935 https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985/19516 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2018 PARC Pesquisa em Arquitetura e Construção info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2018 PARC Pesquisa em Arquitetura e Construção |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/vnd.openxmlformats-officedocument.wordprocessingml.document |
dc.publisher.none.fl_str_mv |
Universidade Estadual de Campinas |
publisher.none.fl_str_mv |
Universidade Estadual de Campinas |
dc.source.none.fl_str_mv |
PARC Pesquisa em Arquitetura e Construção; Vol. 6 No. 2 (2015); 85-102 PARC Pesquisa em Arquitetura e Construção; Vol. 6 Núm. 2 (2015); 85-102 PARC Pesquisa em Arquitetura e Construção; v. 6 n. 2 (2015); 85-102 1980-6809 reponame:PARC (Campinas) instname:Universidade Estadual de Campinas (UNICAMP) instacron:UNICAMP |
instname_str |
Universidade Estadual de Campinas (UNICAMP) |
instacron_str |
UNICAMP |
institution |
UNICAMP |
reponame_str |
PARC (Campinas) |
collection |
PARC (Campinas) |
repository.name.fl_str_mv |
PARC (Campinas) - Universidade Estadual de Campinas (UNICAMP) |
repository.mail.fl_str_mv |
||parc@fec.unicamp.br |
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1809283614230183936 |