A game as a tool to support the architectural program of public school building

Detalhes bibliográficos
Autor(a) principal: Deliberador, Marcella Savioli
Data de Publicação: 2015
Outros Autores: Kowaltowski, Doris Catharine Cornelie Knatz
Tipo de documento: Artigo
Idioma: por
Título da fonte: PARC (Campinas)
Texto Completo: https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985
Resumo: This article presents the results of the development of an architectural programming tool for the design of public school in the state of São Paulo, Brazil. The main goal of the tool is to support and encourage discussion on the themes of school design, mainly to support architectural programming and the participatory design process. The importance of this research is related to the school spaces, because many international publications showed the relation between the quality of these spaces and the learning capacity of the students. The game is based on design patterns, found in the literature on school building design and is adapted to the Brazilian reality. Technical and specific design requirements from FDE (Fundação para o Desenvolvimento da Educação) were used to adapt global parameters to local conditions. The tool is in the form of a card game, with 17 suits of 4 cards each. Each suit represents an important design theme. Each card is organized like a pattern with graphic and verbal information on a specific concept. The card game was tested in two different contexts: first with groups of professionals, scholars, architects, teachers, students, parents, engineers and principals of schools. Secondly test occurred with architecture students. Both situations showed that the game is an efficient tool to stimulate school design discussions and to help designers to elaborate the Architectural Program. The card game presents itself as a contribution to the area of design methods to support the architectural programming phase. The format of the tool also stimulates a structured debate, focusing the participant’s attention on the topic at hand and producing a final effective product to enhance the next phase of a school design process.
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spelling A game as a tool to support the architectural program of public school buildingO jogo como ferramenta de apoio ao programa arquitetônico de escolas públicasArquitetura escolar. Processo de projeto. Projeto participativo. Programa arquitetônico. Jogos.School architecture. Design process. Architectural program. Participatory design. Games.This article presents the results of the development of an architectural programming tool for the design of public school in the state of São Paulo, Brazil. The main goal of the tool is to support and encourage discussion on the themes of school design, mainly to support architectural programming and the participatory design process. The importance of this research is related to the school spaces, because many international publications showed the relation between the quality of these spaces and the learning capacity of the students. The game is based on design patterns, found in the literature on school building design and is adapted to the Brazilian reality. Technical and specific design requirements from FDE (Fundação para o Desenvolvimento da Educação) were used to adapt global parameters to local conditions. The tool is in the form of a card game, with 17 suits of 4 cards each. Each suit represents an important design theme. Each card is organized like a pattern with graphic and verbal information on a specific concept. The card game was tested in two different contexts: first with groups of professionals, scholars, architects, teachers, students, parents, engineers and principals of schools. Secondly test occurred with architecture students. Both situations showed that the game is an efficient tool to stimulate school design discussions and to help designers to elaborate the Architectural Program. The card game presents itself as a contribution to the area of design methods to support the architectural programming phase. The format of the tool also stimulates a structured debate, focusing the participant’s attention on the topic at hand and producing a final effective product to enhance the next phase of a school design process.Este artigo apresenta os resultados de uma pesquisa sobre o desenvolvimento de uma ferramenta de apoio ao processo de projeto de escolas públicas. O objetivo é aprofundar a discussão sobre a arquitetura escolar, destacando-se o programa arquitetônico e os processos participativos. A relevância dessa pesquisa relaciona-se com a importância da qualidade do ambiente físico escolar, aspecto que ganhou destaque internacional com a divulgação de pesquisas que demonstram a relação entre a qualidade desses espaços e a capacidade de aprendizagem dos alunos. Processos participativos demandam protocolos e ferramentas de apoio, com conteúdo baseado em pesquisas científicas que apresentam os parâmetros de projeto, considerados indispensáveis à arquitetura de qualidade. A ferramenta, em formato de um jogo de cartas, está baseada em parâmetros de projeto específicos da realidade brasileira, a partir dos requisitos da Fundação para o Desenvolvimento da Educação e da literatura. O jogo foi elaborado à semelhança de um baralho, apresentando as temáticas consideradas importantes à arquitetura escolar. Cada carta representa um parâmetro de projeto. O jogo foi testado com grupos de profissionais e com alunos de arquitetura. Em ambas as situações, a ferramenta mostrou-se um eficiente instrumento de estímulo às discussões, apoio ao processo participativo de projeto e ao desenvolvimento do programa arquitetônico. O jogo apresenta-se como uma contribuição na área de metodologia de projeto, oferecendo suporte ao programa arquitetônico, através de um debate estruturado. O programa deve se constituir em um documento que alimenta as fases seguintes de projeto arquitetônico e estimular propostas inovadoras, oferecendo uma contribuição para a melhoria da educação.Universidade Estadual de Campinas2015-06-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionConstructive researchpesquisa construtivaapplication/pdfapplication/vnd.openxmlformats-officedocument.wordprocessingml.documenthttps://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/863498510.20396/parc.v6i2.8634985PARC Pesquisa em Arquitetura e Construção; Vol. 6 No. 2 (2015); 85-102PARC Pesquisa em Arquitetura e Construção; Vol. 6 Núm. 2 (2015); 85-102PARC Pesquisa em Arquitetura e Construção; v. 6 n. 2 (2015); 85-1021980-6809reponame:PARC (Campinas)instname:Universidade Estadual de Campinas (UNICAMP)instacron:UNICAMPporhttps://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985/8935https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985/19516Copyright (c) 2018 PARC Pesquisa em Arquitetura e Construçãoinfo:eu-repo/semantics/openAccessDeliberador, Marcella SavioliKowaltowski, Doris Catharine Cornelie Knatz2019-06-17T17:48:07Zoai:ojs.periodicos.sbu.unicamp.br:article/8634985Revistahttp://periodicos.sbu.unicamp.br/ojs/index.php/parcPUBhttps://periodicos.sbu.unicamp.br/ojs/index.php/parc/oai||parc@fec.unicamp.br1980-68091980-6809opendoar:2019-06-17T17:48:07PARC (Campinas) - Universidade Estadual de Campinas (UNICAMP)false
dc.title.none.fl_str_mv A game as a tool to support the architectural program of public school building
O jogo como ferramenta de apoio ao programa arquitetônico de escolas públicas
title A game as a tool to support the architectural program of public school building
spellingShingle A game as a tool to support the architectural program of public school building
Deliberador, Marcella Savioli
Arquitetura escolar. Processo de projeto. Projeto participativo. Programa arquitetônico. Jogos.
School architecture. Design process. Architectural program. Participatory design. Games.
title_short A game as a tool to support the architectural program of public school building
title_full A game as a tool to support the architectural program of public school building
title_fullStr A game as a tool to support the architectural program of public school building
title_full_unstemmed A game as a tool to support the architectural program of public school building
title_sort A game as a tool to support the architectural program of public school building
author Deliberador, Marcella Savioli
author_facet Deliberador, Marcella Savioli
Kowaltowski, Doris Catharine Cornelie Knatz
author_role author
author2 Kowaltowski, Doris Catharine Cornelie Knatz
author2_role author
dc.contributor.author.fl_str_mv Deliberador, Marcella Savioli
Kowaltowski, Doris Catharine Cornelie Knatz
dc.subject.por.fl_str_mv Arquitetura escolar. Processo de projeto. Projeto participativo. Programa arquitetônico. Jogos.
School architecture. Design process. Architectural program. Participatory design. Games.
topic Arquitetura escolar. Processo de projeto. Projeto participativo. Programa arquitetônico. Jogos.
School architecture. Design process. Architectural program. Participatory design. Games.
description This article presents the results of the development of an architectural programming tool for the design of public school in the state of São Paulo, Brazil. The main goal of the tool is to support and encourage discussion on the themes of school design, mainly to support architectural programming and the participatory design process. The importance of this research is related to the school spaces, because many international publications showed the relation between the quality of these spaces and the learning capacity of the students. The game is based on design patterns, found in the literature on school building design and is adapted to the Brazilian reality. Technical and specific design requirements from FDE (Fundação para o Desenvolvimento da Educação) were used to adapt global parameters to local conditions. The tool is in the form of a card game, with 17 suits of 4 cards each. Each suit represents an important design theme. Each card is organized like a pattern with graphic and verbal information on a specific concept. The card game was tested in two different contexts: first with groups of professionals, scholars, architects, teachers, students, parents, engineers and principals of schools. Secondly test occurred with architecture students. Both situations showed that the game is an efficient tool to stimulate school design discussions and to help designers to elaborate the Architectural Program. The card game presents itself as a contribution to the area of design methods to support the architectural programming phase. The format of the tool also stimulates a structured debate, focusing the participant’s attention on the topic at hand and producing a final effective product to enhance the next phase of a school design process.
publishDate 2015
dc.date.none.fl_str_mv 2015-06-30
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Constructive research
pesquisa construtiva
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985
10.20396/parc.v6i2.8634985
url https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985
identifier_str_mv 10.20396/parc.v6i2.8634985
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985/8935
https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8634985/19516
dc.rights.driver.fl_str_mv Copyright (c) 2018 PARC Pesquisa em Arquitetura e Construção
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2018 PARC Pesquisa em Arquitetura e Construção
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/vnd.openxmlformats-officedocument.wordprocessingml.document
dc.publisher.none.fl_str_mv Universidade Estadual de Campinas
publisher.none.fl_str_mv Universidade Estadual de Campinas
dc.source.none.fl_str_mv PARC Pesquisa em Arquitetura e Construção; Vol. 6 No. 2 (2015); 85-102
PARC Pesquisa em Arquitetura e Construção; Vol. 6 Núm. 2 (2015); 85-102
PARC Pesquisa em Arquitetura e Construção; v. 6 n. 2 (2015); 85-102
1980-6809
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