Comparison of the design management process by simulation: traditional and Target Value Design

Detalhes bibliográficos
Autor(a) principal: Oliva, Carolina Asensio
Data de Publicação: 2016
Outros Autores: Castro, Felipe de, Granja, Ariovaldo Denis, Melo, Reymard Sávio Sampaio de
Tipo de documento: Artigo
Idioma: por
Título da fonte: PARC (Campinas)
Texto Completo: https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8647358
Resumo: Residential housing units for sale are developed in a non-collaborative environment, characterized by adverse relations. These elements, added to the budget constraints, often generate products where these restrictions end up reducing value attributes from the perspective of customers and end users. In this sense, new approaches, such as Target Value Design (TVD), may represent an alternative for the design process that seeks customer value perspective as the focal point of product development. However, the industry resistance in adopting new management approaches is often common. Thus, the simulations represent a way to introduce new concepts and innovations in environments resistant to change, for being risk-free environments. In this sense, the Marshmallow game has been used as a simulated environment where TVD concepts are experienced, allowing comparison with the traditional design process. Nonetheless, the comparison between the traditional processes and TVD in a simulated environment has been hampered in its previous versions by the lack of concrete evidence for this purpose. This research proposes improvements to the use of the Marshmallow game as simulation environment of the traditional process and TVD and adopts the Designs Science Research (DSR) as the research strategy. An instantiation was carried out in order to promote changes and to improve previous simulations on the subject. Besides these adaptions, results show new assertive elements to enable conceptual and practical comparisons between the traditional and the TVD process.
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spelling Comparison of the design management process by simulation: traditional and Target Value DesignComparação da gestão de processo de projeto por simulação: tradicional e Target Value DesignTarget Value Design. Design Process. Simulation. Target Costing. Marshmallow Game.Target value design. Gestão do processo de projeto. Simulação. Target Costing. Marshmallow Game.Residential housing units for sale are developed in a non-collaborative environment, characterized by adverse relations. These elements, added to the budget constraints, often generate products where these restrictions end up reducing value attributes from the perspective of customers and end users. In this sense, new approaches, such as Target Value Design (TVD), may represent an alternative for the design process that seeks customer value perspective as the focal point of product development. However, the industry resistance in adopting new management approaches is often common. Thus, the simulations represent a way to introduce new concepts and innovations in environments resistant to change, for being risk-free environments. In this sense, the Marshmallow game has been used as a simulated environment where TVD concepts are experienced, allowing comparison with the traditional design process. Nonetheless, the comparison between the traditional processes and TVD in a simulated environment has been hampered in its previous versions by the lack of concrete evidence for this purpose. This research proposes improvements to the use of the Marshmallow game as simulation environment of the traditional process and TVD and adopts the Designs Science Research (DSR) as the research strategy. An instantiation was carried out in order to promote changes and to improve previous simulations on the subject. Besides these adaptions, results show new assertive elements to enable conceptual and practical comparisons between the traditional and the TVD process.Produtos habitacionais residenciais para venda são desenvolvidos em um ambientes não colaborativos, caracterizados por relações de adversidade. Estes elementos, somados às restrições orçamentárias presentes, frequentemente geram produtos onde estas restrições acabam reduzindo atributos de valor na perspectiva de clientes e usuários finais. Neste sentido, novas abordagens como o Target Value Design (TVD), podem representar alternativas para uma gestão do processo de projeto, na qual a perspectiva de valor do cliente é o ponto focal para o desenvolvimento do produto. Entretanto, é grande a resistência do setor na adoção de novas abordagens gerenciais. Assim, as simulações representam uma forma de apresentar novos conceitos e inovações em ambientes resistentes à mudança, por serem uma condição livre de riscos. Nesse sentido, o Marshmallow Game tem sido utilizado como um referencial de simulação para se vivenciar os conceitos do TVD, estabelecendo um padrão de comparação com o processo tradicional de gestão de projetos. Ainda assim, esta comparação tem sido dificultada nas suas versões precedentes, pela falta de evidências concretas para este fim. Esta pesquisa propõe melhorias para o uso do Marshmallow Game como ambiente de simulação do processo tradicional e do TVD e adota a Design Science Research (DSR) como estratégia de pesquisa. Assim, conduziu-se uma instanciação para promover modificações e melhorias na simulação previamente existente. Como resultado, além de propor estas adaptações, o artigo traz novos elementos assertivos para propiciar uma comparação conceitual e prática entre o processo tradicional e o TVD.Universidade Estadual de Campinas2016-10-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionDesign Science ResearchDesign science researchapplication/pdfapplication/pdfhttps://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/864735810.20396/parc.v7i3.8647358PARC Pesquisa em Arquitetura e Construção; Vol. 7 No. 3 (2016): The first decade of scientific dissemination of the journal PARC; 170-177PARC Pesquisa em Arquitetura e Construção; Vol. 7 Núm. 3 (2016): A primeira década de divulgação científica da revista PARC; 170-177PARC Pesquisa em Arquitetura e Construção; v. 7 n. 3 (2016): A primeira década de divulgação científica da revista PARC; 170-1771980-6809reponame:PARC (Campinas)instname:Universidade Estadual de Campinas (UNICAMP)instacron:UNICAMPporhttps://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8647358/15237https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8647358/15238Copyright (c) 2018 PARC Pesquisa em Arquitetura e Construçãoinfo:eu-repo/semantics/openAccessOliva, Carolina AsensioCastro, Felipe deGranja, Ariovaldo DenisMelo, Reymard Sávio Sampaio de2017-04-17T14:04:52Zoai:ojs.periodicos.sbu.unicamp.br:article/8647358Revistahttp://periodicos.sbu.unicamp.br/ojs/index.php/parcPUBhttps://periodicos.sbu.unicamp.br/ojs/index.php/parc/oai||parc@fec.unicamp.br1980-68091980-6809opendoar:2017-04-17T14:04:52PARC (Campinas) - Universidade Estadual de Campinas (UNICAMP)false
dc.title.none.fl_str_mv Comparison of the design management process by simulation: traditional and Target Value Design
Comparação da gestão de processo de projeto por simulação: tradicional e Target Value Design
title Comparison of the design management process by simulation: traditional and Target Value Design
spellingShingle Comparison of the design management process by simulation: traditional and Target Value Design
Oliva, Carolina Asensio
Target Value Design. Design Process. Simulation. Target Costing. Marshmallow Game.
Target value design. Gestão do processo de projeto. Simulação. Target Costing. Marshmallow Game.
title_short Comparison of the design management process by simulation: traditional and Target Value Design
title_full Comparison of the design management process by simulation: traditional and Target Value Design
title_fullStr Comparison of the design management process by simulation: traditional and Target Value Design
title_full_unstemmed Comparison of the design management process by simulation: traditional and Target Value Design
title_sort Comparison of the design management process by simulation: traditional and Target Value Design
author Oliva, Carolina Asensio
author_facet Oliva, Carolina Asensio
Castro, Felipe de
Granja, Ariovaldo Denis
Melo, Reymard Sávio Sampaio de
author_role author
author2 Castro, Felipe de
Granja, Ariovaldo Denis
Melo, Reymard Sávio Sampaio de
author2_role author
author
author
dc.contributor.author.fl_str_mv Oliva, Carolina Asensio
Castro, Felipe de
Granja, Ariovaldo Denis
Melo, Reymard Sávio Sampaio de
dc.subject.por.fl_str_mv Target Value Design. Design Process. Simulation. Target Costing. Marshmallow Game.
Target value design. Gestão do processo de projeto. Simulação. Target Costing. Marshmallow Game.
topic Target Value Design. Design Process. Simulation. Target Costing. Marshmallow Game.
Target value design. Gestão do processo de projeto. Simulação. Target Costing. Marshmallow Game.
description Residential housing units for sale are developed in a non-collaborative environment, characterized by adverse relations. These elements, added to the budget constraints, often generate products where these restrictions end up reducing value attributes from the perspective of customers and end users. In this sense, new approaches, such as Target Value Design (TVD), may represent an alternative for the design process that seeks customer value perspective as the focal point of product development. However, the industry resistance in adopting new management approaches is often common. Thus, the simulations represent a way to introduce new concepts and innovations in environments resistant to change, for being risk-free environments. In this sense, the Marshmallow game has been used as a simulated environment where TVD concepts are experienced, allowing comparison with the traditional design process. Nonetheless, the comparison between the traditional processes and TVD in a simulated environment has been hampered in its previous versions by the lack of concrete evidence for this purpose. This research proposes improvements to the use of the Marshmallow game as simulation environment of the traditional process and TVD and adopts the Designs Science Research (DSR) as the research strategy. An instantiation was carried out in order to promote changes and to improve previous simulations on the subject. Besides these adaptions, results show new assertive elements to enable conceptual and practical comparisons between the traditional and the TVD process.
publishDate 2016
dc.date.none.fl_str_mv 2016-10-31
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Design Science Research
Design science research
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8647358
10.20396/parc.v7i3.8647358
url https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8647358
identifier_str_mv 10.20396/parc.v7i3.8647358
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8647358/15237
https://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/8647358/15238
dc.rights.driver.fl_str_mv Copyright (c) 2018 PARC Pesquisa em Arquitetura e Construção
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2018 PARC Pesquisa em Arquitetura e Construção
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Universidade Estadual de Campinas
publisher.none.fl_str_mv Universidade Estadual de Campinas
dc.source.none.fl_str_mv PARC Pesquisa em Arquitetura e Construção; Vol. 7 No. 3 (2016): The first decade of scientific dissemination of the journal PARC; 170-177
PARC Pesquisa em Arquitetura e Construção; Vol. 7 Núm. 3 (2016): A primeira década de divulgação científica da revista PARC; 170-177
PARC Pesquisa em Arquitetura e Construção; v. 7 n. 3 (2016): A primeira década de divulgação científica da revista PARC; 170-177
1980-6809
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