Serious game for balance rehabilitation of hemiparetic stroke patients

Detalhes bibliográficos
Autor(a) principal: Santos, Fabiane Maria Klitzke dos
Data de Publicação: 2022
Outros Autores: Eichinger, Fernando Luiz Fischer, Domenech, Susana Cristina, Noveletto, Fabrício, Engster, Maria Paula, Aquino, Ana Paula Marcelino de, Neumann, Felipe, Faccin, Guilherme Tobias Andrioni, Soares, Antonio Vinicius
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/33600
Resumo: Introduction: The development of specific software with Serious Games (SG) is promising for use in physiotherapy. Objective: To develop and test the applicability of an SG for the balance training of hemiparetic patients after stroke. Methods: Hemiparetic stroke patients have evaluated pre and post-training in terms of functional mobility (Timed Up and Go Test), gait speed (10 meters), bilateral femoral quadriceps muscle strength (Hand-held Dynamometry), balance (Berg Balance Scale), and perception of self-efficacy (Self-efficacy questionnaire after stroke). For training, a system was developed consisting of a balance board with inertial sensors, a microcontroller system, and a computer system that executes a JS. Descriptive statistics were performed to characterize the individuals. After verifying the normality of the data, the differences between the pre-test and the post-test were verified using the paired Student's t-test and the Wilcoxon test using a significance level of p <0.05. Results: Seven individuals completed the training. All variables showed statistically significant differences (p <0.05), except for the strength of the quadriceps muscle on the non-paretic side. Conclusion: The development of GS represents a viable and very promising possibility in this field. Studies with a larger number of individuals, comparing this approach with conventional ones, as well as the involvement of a control group will expand the understanding of the therapeutic potentials of this resource.
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spelling Serious game for balance rehabilitation of hemiparetic stroke patientsJuego serio para la rehabilitación del equilibrio de pacientes con accidente cerebrovascular hemiparéticoJogo sério para treinamento do equilíbrio em pacientes hemiparéticos por acidente vascular cerebralStrokeVideo gamesParesisPostural balance.Accidente cerebrovascularVideojuegosParesiaEquilibrio postural.Acidente Vascular CerebralJogos de vídeoParesiaEquilíbrio postural.Introduction: The development of specific software with Serious Games (SG) is promising for use in physiotherapy. Objective: To develop and test the applicability of an SG for the balance training of hemiparetic patients after stroke. Methods: Hemiparetic stroke patients have evaluated pre and post-training in terms of functional mobility (Timed Up and Go Test), gait speed (10 meters), bilateral femoral quadriceps muscle strength (Hand-held Dynamometry), balance (Berg Balance Scale), and perception of self-efficacy (Self-efficacy questionnaire after stroke). For training, a system was developed consisting of a balance board with inertial sensors, a microcontroller system, and a computer system that executes a JS. Descriptive statistics were performed to characterize the individuals. After verifying the normality of the data, the differences between the pre-test and the post-test were verified using the paired Student's t-test and the Wilcoxon test using a significance level of p <0.05. Results: Seven individuals completed the training. All variables showed statistically significant differences (p <0.05), except for the strength of the quadriceps muscle on the non-paretic side. Conclusion: The development of GS represents a viable and very promising possibility in this field. Studies with a larger number of individuals, comparing this approach with conventional ones, as well as the involvement of a control group will expand the understanding of the therapeutic potentials of this resource.Introducción: El desarrollo de software específico con Serious Games (SG) es prometedor para su uso en fisioterapia. Objetivo: Desarrollar y probar la aplicabilidad de un SG para el entrenamiento del equilibrio de pacientes hemiparéticos después de un accidente cerebrovascular. Métodos: Los pacientes con ictus hemiparéticos han evaluado antes y después del entrenamiento en términos de movilidad funcional (Timed Up and Go Test), velocidad de la marcha (10 metros), fuerza muscular del cuádriceps femoral bilateral (dinamometría manual), equilibrio (escala de equilibrio de Berg), y percepción de autoeficacia (Cuestionario de autoeficacia tras el ictus). Para la capacitación se desarrolló un sistema que consta de una tabla de equilibrio con sensores inerciales, un sistema de microcontrolador y un sistema informático que ejecuta un JS. Se realizó estadística descriptiva para caracterizar a los individuos. Después de verificar la normalidad de los datos, se verificaron las diferencias entre el pretest y el postest mediante la prueba t de Student pareada y la prueba de Wilcoxon utilizando un nivel de significación de p <0,05. Resultados: Siete individuos completaron el entrenamiento. Todas las variables mostraron diferencias estadísticamente significativas (p < 0,05), excepto la fuerza del músculo cuádriceps del lado no parético. Conclusión: El desarrollo de GS representa una posibilidad viable y muy prometedora en este campo. Estudios con un mayor número de individuos, comparando este abordaje con los convencionales, así como la participación de un grupo control, ampliarán la comprensión de las potencialidades terapéuticas de este recurso.Introdução: O desenvolvimento de softwares específicos com Jogos Sérios (JS) são promissores para utilização na fisioterapia. Objetivo: Desenvolver e testar a aplicabilidade de um JS para o treinamento do equilíbrio de pacientes hemiparéticos por Acidente Vascular Cerebral (AVC) Método: Indivíduos hemiparéticos por AVC foram avaliados pré e pós treinamento em termos de: mobilidade funcional (Timed Up and Go Test), velocidade de marcha (10 metros), força muscular de quadríceps femoral bilateral (Dinamometria portátil), equilíbrio (Escala de Equilíbrio de Berg) e percepção de autoconfiança (Questionário de autoeficácia após AVC). Para o treinamento foi desenvolvido um sistema composto por uma prancha de equilíbrio com sensores inerciais, um sistema microcontrolado e um sistema computacional que executa um JS. Estatística descritiva foram realizadas para caracterização dos indivíduos. Depois de verificar a normalidade dos dados, as diferenças entre o pré-teste e o pós-teste foram verificadas por meio do teste t de Student pareado e Teste de Wilcoxon utilizando como nível de significância p<0,05. Resultados: Sete indivíduos terminaram o treinamento. Todas as variáveis apresentaram diferenças estatisticamente significativas (p<0,05), exceto a força de quadríceps femoral no lado não parético. Conclusão: O desenvolvimento do JS representa uma possibilidade viável e muito promissora nesse campo. Estudos com número maior de indivíduos, com comparação entre essa abordagem com as convencionais, bem como, o envolvimento de um grupo controle irá ampliar a compreensão dos potenciais terapêuticos deste recurso.Research, Society and Development2022-11-06info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/3360010.33448/rsd-v11i14.33600Research, Society and Development; Vol. 11 No. 14; e571111433600Research, Society and Development; Vol. 11 Núm. 14; e571111433600Research, Society and Development; v. 11 n. 14; e5711114336002525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/33600/30665Copyright (c) 2022 Fabiane Maria Klitzke dos Santos; Fernando Luiz Fischer Eichinger; Susana Cristina Domenech; Fabrício Noveletto; Maria Paula Engster; Ana Paula Marcelino de Aquino; Felipe Neumann; Guilherme Tobias Andrioni Faccin; Antonio Vinicius Soareshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSantos, Fabiane Maria Klitzke dos Eichinger, Fernando Luiz Fischer Domenech, Susana CristinaNoveletto, FabrícioEngster, Maria PaulaAquino, Ana Paula Marcelino de Neumann, FelipeFaccin, Guilherme Tobias Andrioni Soares, Antonio Vinicius2022-11-08T13:36:27Zoai:ojs.pkp.sfu.ca:article/33600Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:49:12.020341Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Serious game for balance rehabilitation of hemiparetic stroke patients
Juego serio para la rehabilitación del equilibrio de pacientes con accidente cerebrovascular hemiparético
Jogo sério para treinamento do equilíbrio em pacientes hemiparéticos por acidente vascular cerebral
title Serious game for balance rehabilitation of hemiparetic stroke patients
spellingShingle Serious game for balance rehabilitation of hemiparetic stroke patients
Santos, Fabiane Maria Klitzke dos
Stroke
Video games
Paresis
Postural balance.
Accidente cerebrovascular
Videojuegos
Paresia
Equilibrio postural.
Acidente Vascular Cerebral
Jogos de vídeo
Paresia
Equilíbrio postural.
title_short Serious game for balance rehabilitation of hemiparetic stroke patients
title_full Serious game for balance rehabilitation of hemiparetic stroke patients
title_fullStr Serious game for balance rehabilitation of hemiparetic stroke patients
title_full_unstemmed Serious game for balance rehabilitation of hemiparetic stroke patients
title_sort Serious game for balance rehabilitation of hemiparetic stroke patients
author Santos, Fabiane Maria Klitzke dos
author_facet Santos, Fabiane Maria Klitzke dos
Eichinger, Fernando Luiz Fischer
Domenech, Susana Cristina
Noveletto, Fabrício
Engster, Maria Paula
Aquino, Ana Paula Marcelino de
Neumann, Felipe
Faccin, Guilherme Tobias Andrioni
Soares, Antonio Vinicius
author_role author
author2 Eichinger, Fernando Luiz Fischer
Domenech, Susana Cristina
Noveletto, Fabrício
Engster, Maria Paula
Aquino, Ana Paula Marcelino de
Neumann, Felipe
Faccin, Guilherme Tobias Andrioni
Soares, Antonio Vinicius
author2_role author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Santos, Fabiane Maria Klitzke dos
Eichinger, Fernando Luiz Fischer
Domenech, Susana Cristina
Noveletto, Fabrício
Engster, Maria Paula
Aquino, Ana Paula Marcelino de
Neumann, Felipe
Faccin, Guilherme Tobias Andrioni
Soares, Antonio Vinicius
dc.subject.por.fl_str_mv Stroke
Video games
Paresis
Postural balance.
Accidente cerebrovascular
Videojuegos
Paresia
Equilibrio postural.
Acidente Vascular Cerebral
Jogos de vídeo
Paresia
Equilíbrio postural.
topic Stroke
Video games
Paresis
Postural balance.
Accidente cerebrovascular
Videojuegos
Paresia
Equilibrio postural.
Acidente Vascular Cerebral
Jogos de vídeo
Paresia
Equilíbrio postural.
description Introduction: The development of specific software with Serious Games (SG) is promising for use in physiotherapy. Objective: To develop and test the applicability of an SG for the balance training of hemiparetic patients after stroke. Methods: Hemiparetic stroke patients have evaluated pre and post-training in terms of functional mobility (Timed Up and Go Test), gait speed (10 meters), bilateral femoral quadriceps muscle strength (Hand-held Dynamometry), balance (Berg Balance Scale), and perception of self-efficacy (Self-efficacy questionnaire after stroke). For training, a system was developed consisting of a balance board with inertial sensors, a microcontroller system, and a computer system that executes a JS. Descriptive statistics were performed to characterize the individuals. After verifying the normality of the data, the differences between the pre-test and the post-test were verified using the paired Student's t-test and the Wilcoxon test using a significance level of p <0.05. Results: Seven individuals completed the training. All variables showed statistically significant differences (p <0.05), except for the strength of the quadriceps muscle on the non-paretic side. Conclusion: The development of GS represents a viable and very promising possibility in this field. Studies with a larger number of individuals, comparing this approach with conventional ones, as well as the involvement of a control group will expand the understanding of the therapeutic potentials of this resource.
publishDate 2022
dc.date.none.fl_str_mv 2022-11-06
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/33600
10.33448/rsd-v11i14.33600
url https://rsdjournal.org/index.php/rsd/article/view/33600
identifier_str_mv 10.33448/rsd-v11i14.33600
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/33600/30665
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 11 No. 14; e571111433600
Research, Society and Development; Vol. 11 Núm. 14; e571111433600
Research, Society and Development; v. 11 n. 14; e571111433600
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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