Effect of virtual reality on balance of the elderly: Systematic review

Detalhes bibliográficos
Autor(a) principal: Alves, Adélia Ramos
Data de Publicação: 2021
Outros Autores: Almeida, Kamila Garcez de, Silva, Aryane Laiz da, Pinheiro, Isabela dos Santos Campos Prudente, Silva, Daniella Cristina dos Santos, Figueiredo, Luiz Felipe da Silva
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/15057
Resumo: The aging process influences the physical capacities of the elderly, making them more susceptible to falling and functional limitations. Impaired postural balance increases the risk of falls in the elderly. Virtual reality exercise has been widely used for postural balance training. Objective: this study is to investigate the effect of physical exercises with virtual reality on the body balance of the elderly. Methodology: For this systematic review, the PRISMA method was used, selecting randomized and controlled articles published until January 2021, which used video games as a resource for the rehabilitation of body balance in the elderly. The database used was PubMed. Results: 316 studies were found, after the screening phases we selected 7 studies for this systematic review. The studies underwent a methodological evaluation using the JADAD scale. The size of the intra-group effect (ESw) varied from small to very large (0.23-2.41) for the group that used VR as an intervention, while for the control group the effect size varied from trivial to large ( 0.00-1.98). However, the size of the inter-group effect varied from trivial to perfect (0.00-5.87) showing a greater effect for the use of VR. Conclusion: We conclude that the use of VR for rehabilitation of body balance is beneficial for the elderly population.
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spelling Effect of virtual reality on balance of the elderly: Systematic reviewEfecto de la realidad virtual en el equilibrio corporal de los ancianos: Una revisión sistemáticaEfeito da realidade virtual no equilíbrio corporal de idosos: Revisão SistemáticaVirtual RealityBalanceExergamesElderly.Realidad VirtualEquilibrio PosturalExergamesAncianos.Realidade VirtualEquilíbrioExergamesIdosos.The aging process influences the physical capacities of the elderly, making them more susceptible to falling and functional limitations. Impaired postural balance increases the risk of falls in the elderly. Virtual reality exercise has been widely used for postural balance training. Objective: this study is to investigate the effect of physical exercises with virtual reality on the body balance of the elderly. Methodology: For this systematic review, the PRISMA method was used, selecting randomized and controlled articles published until January 2021, which used video games as a resource for the rehabilitation of body balance in the elderly. The database used was PubMed. Results: 316 studies were found, after the screening phases we selected 7 studies for this systematic review. The studies underwent a methodological evaluation using the JADAD scale. The size of the intra-group effect (ESw) varied from small to very large (0.23-2.41) for the group that used VR as an intervention, while for the control group the effect size varied from trivial to large ( 0.00-1.98). However, the size of the inter-group effect varied from trivial to perfect (0.00-5.87) showing a greater effect for the use of VR. Conclusion: We conclude that the use of VR for rehabilitation of body balance is beneficial for the elderly population.El proceso de envejecimiento influye en las capacidades físicas de las personas mayores, haciéndolas más susceptibles a caídas y limitaciones funcionales. El cambio del equilibrio postural aumenta el riesgo de caídas de los ancianos. Los ejercicios con realidad virtual han sido ampliamente utilizados para el equilibrio postural de entrenamiento. El objetivo de este estudio es investigar el efecto de los ejercicios físicos con realidad virtual en el equilibrio corporal de los ancianos. Metodología: Para esta revisión sistemática fué utilizado el método PRISMA, seleccionando artículos aleatorios y controlados publicados hasta enero de 2021 que utilizaban los videojuegos como recurso para la rehabilitación del equilibrio corporal de los ancianos. La base de datos utilizada fué PubMed. Hemos encontrado 316 estudios, después de las fases de selección elegimos 7 estudios para esta revisión sistemática. Los estudios han pasado por una evaluación metodológica por la escala JADAD. El tamaño del efecto intragrupo (ESw) ha variado de pequeño a muy grande (0,23 -2,41) para el grupo que utilizó la RV como intervención mientras que para el grupo de control el tamaño del efecto ha variado de trivial a perfecto (0, 00-1,98). Sin embargo, el tamaño del efecto intergrupal ha variado de trivial a perfecto (0,00-5,87) mostrando un efecto más grande para el uso de la RV. Conclusión: Hemos concluido que el uso de la RV para la rehabilitación del equilibrio corporal es beneficioso para la población anciana.Processo de envelhecimento influencia as capacidades físicas dos idosos, tornando-os mais suscetíveis a quedas e limitações funcionais. Equilíbrio postural prejudicado aumenta o risco de quedas em idosos. Exercício com realidade virtual tem sido amplamente utilizado para o equilíbrio postural de treinamento. Objetivo: deste estudo é investigar o efeito dos exercícios físicos com realidade virtual no equilíbrio corporal de idosos. Metodologia: Para esta revisão sistemática foi utilizado o método PRISMA, selecionou artigos randomizados e controlados publicados até Janeiro de 2021, que utilizavam videogame como recurso para reabilitação de equilíbrio corporal em idosos. A base de dados utilizada foi PubMed. Resultados: Foram encontrados 316 estudos, após as fases de triagem selecionamos 7 estudos para esta revisão sistemática. Os estudos passaram por uma avaliação metodológica pela escala de JADAD. O tamanho de efeito intra-grupos (ESw) variou de pequeno a muito grande (0,23-2,41) para o grupo que utilizou a RV como intervenção, enquanto para o grupo controle o tamanho de efeito variou de trivial a grande (0,00-1,98). No entanto o tamanho de efeito inter-grupos variou de trivial a perfeito (0,00-5,87) mostrando um efeito maior para o uso da RV. Conclusão: Concluímos que o uso da RV para a reabilitação de equilíbrio corporal é benéfico para a população idosa.Research, Society and Development2021-05-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/1505710.33448/rsd-v10i5.15057Research, Society and Development; Vol. 10 No. 5; e36510515057Research, Society and Development; Vol. 10 Núm. 5; e36510515057Research, Society and Development; v. 10 n. 5; e365105150572525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/15057/13488Copyright (c) 2021 Adélia Ramos Alves; Kamila Garcez de Almeida; Aryane Laiz da Silva; Isabela dos Santos Campos Prudente Pinheiro; Daniella Cristina dos Santos Silva; Luiz Felipe da Silva Figueiredohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessAlves, Adélia Ramos Almeida, Kamila Garcez de Silva, Aryane Laiz da Pinheiro, Isabela dos Santos Campos Prudente Silva, Daniella Cristina dos Santos Figueiredo, Luiz Felipe da Silva 2021-05-17T18:20:49Zoai:ojs.pkp.sfu.ca:article/15057Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:35:58.627772Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Effect of virtual reality on balance of the elderly: Systematic review
Efecto de la realidad virtual en el equilibrio corporal de los ancianos: Una revisión sistemática
Efeito da realidade virtual no equilíbrio corporal de idosos: Revisão Sistemática
title Effect of virtual reality on balance of the elderly: Systematic review
spellingShingle Effect of virtual reality on balance of the elderly: Systematic review
Alves, Adélia Ramos
Virtual Reality
Balance
Exergames
Elderly.
Realidad Virtual
Equilibrio Postural
Exergames
Ancianos.
Realidade Virtual
Equilíbrio
Exergames
Idosos.
title_short Effect of virtual reality on balance of the elderly: Systematic review
title_full Effect of virtual reality on balance of the elderly: Systematic review
title_fullStr Effect of virtual reality on balance of the elderly: Systematic review
title_full_unstemmed Effect of virtual reality on balance of the elderly: Systematic review
title_sort Effect of virtual reality on balance of the elderly: Systematic review
author Alves, Adélia Ramos
author_facet Alves, Adélia Ramos
Almeida, Kamila Garcez de
Silva, Aryane Laiz da
Pinheiro, Isabela dos Santos Campos Prudente
Silva, Daniella Cristina dos Santos
Figueiredo, Luiz Felipe da Silva
author_role author
author2 Almeida, Kamila Garcez de
Silva, Aryane Laiz da
Pinheiro, Isabela dos Santos Campos Prudente
Silva, Daniella Cristina dos Santos
Figueiredo, Luiz Felipe da Silva
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Alves, Adélia Ramos
Almeida, Kamila Garcez de
Silva, Aryane Laiz da
Pinheiro, Isabela dos Santos Campos Prudente
Silva, Daniella Cristina dos Santos
Figueiredo, Luiz Felipe da Silva
dc.subject.por.fl_str_mv Virtual Reality
Balance
Exergames
Elderly.
Realidad Virtual
Equilibrio Postural
Exergames
Ancianos.
Realidade Virtual
Equilíbrio
Exergames
Idosos.
topic Virtual Reality
Balance
Exergames
Elderly.
Realidad Virtual
Equilibrio Postural
Exergames
Ancianos.
Realidade Virtual
Equilíbrio
Exergames
Idosos.
description The aging process influences the physical capacities of the elderly, making them more susceptible to falling and functional limitations. Impaired postural balance increases the risk of falls in the elderly. Virtual reality exercise has been widely used for postural balance training. Objective: this study is to investigate the effect of physical exercises with virtual reality on the body balance of the elderly. Methodology: For this systematic review, the PRISMA method was used, selecting randomized and controlled articles published until January 2021, which used video games as a resource for the rehabilitation of body balance in the elderly. The database used was PubMed. Results: 316 studies were found, after the screening phases we selected 7 studies for this systematic review. The studies underwent a methodological evaluation using the JADAD scale. The size of the intra-group effect (ESw) varied from small to very large (0.23-2.41) for the group that used VR as an intervention, while for the control group the effect size varied from trivial to large ( 0.00-1.98). However, the size of the inter-group effect varied from trivial to perfect (0.00-5.87) showing a greater effect for the use of VR. Conclusion: We conclude that the use of VR for rehabilitation of body balance is beneficial for the elderly population.
publishDate 2021
dc.date.none.fl_str_mv 2021-05-09
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/15057
10.33448/rsd-v10i5.15057
url https://rsdjournal.org/index.php/rsd/article/view/15057
identifier_str_mv 10.33448/rsd-v10i5.15057
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/15057/13488
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 10 No. 5; e36510515057
Research, Society and Development; Vol. 10 Núm. 5; e36510515057
Research, Society and Development; v. 10 n. 5; e36510515057
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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