Physical activity program using active video games with sedentary adolescents

Detalhes bibliográficos
Autor(a) principal: Barbosa, Maria Luísa Melo
Data de Publicação: 2021
Outros Autores: Barbosa , Luís Felipe Melo, Vieira, Ciane de Jesus Gomes, Costa, Auxiliadora Damianne P. V., Lima, Luiz Rodrigo Augustemak de, Medeiros, Mércia Lamenha
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/24066
Resumo: Objective: the aim of our study was to assess the effect of a physical activity that uses active video games in body composition, physical fitness, cardiovascular and biochemical parameters with sedentary adolescents. Methods: a non-controlled clinical trial design with a convenience sample of adolescents, separately, from ages ten to 17, of both genders. The intervention protocol consisted of physical activity with active video games (AVG), lasting two months, in 24 sessions, evolving into three levels (basic, intermediate and advanced) according to the maximum heart rate of the individuals. The adolescents’ body composition, physical fitness, cardiovascular and biochemical parameters were assessed. Data analysis was performed with a 95% confidence interval. Results: among the 14 adolescents that completed the physical training, we observed a improvement of muscle resistance (Δ= 8.26; p= 0.02) and decrease in post-exercise heart rate and systolic blood pressure (p< 0.01). However, were found a non-significant decrease in body fat percentage (Δ= -3.83; p= 0.24) and strength (Δ= 4.26; p= 0.57). A high level of satisfaction with the proposed activity was identified. Conclusion: a physical activity program based on AVG can reduce cardiovascular risk factors and improve muscle resistance in sedentary adolescents.
id UNIFEI_5610ab597fc12bb17d4d96639c84531d
oai_identifier_str oai:ojs.pkp.sfu.ca:article/24066
network_acronym_str UNIFEI
network_name_str Research, Society and Development
repository_id_str
spelling Physical activity program using active video games with sedentary adolescentsPrograma de actividad física utilizando videojuegos activos con adolescentes sedentariosPrograma de atividade física usando vídeo jogos ativos com adolescentes sedentáriosAdolescenteComportamento SedentárioExercícioJogos de vídeo.AdolescenteComportamiento sedentarioEjercicioJuegos de vídeo.Sedentary BehaviorExerciseAdolescentVideo games.Objective: the aim of our study was to assess the effect of a physical activity that uses active video games in body composition, physical fitness, cardiovascular and biochemical parameters with sedentary adolescents. Methods: a non-controlled clinical trial design with a convenience sample of adolescents, separately, from ages ten to 17, of both genders. The intervention protocol consisted of physical activity with active video games (AVG), lasting two months, in 24 sessions, evolving into three levels (basic, intermediate and advanced) according to the maximum heart rate of the individuals. The adolescents’ body composition, physical fitness, cardiovascular and biochemical parameters were assessed. Data analysis was performed with a 95% confidence interval. Results: among the 14 adolescents that completed the physical training, we observed a improvement of muscle resistance (Δ= 8.26; p= 0.02) and decrease in post-exercise heart rate and systolic blood pressure (p< 0.01). However, were found a non-significant decrease in body fat percentage (Δ= -3.83; p= 0.24) and strength (Δ= 4.26; p= 0.57). A high level of satisfaction with the proposed activity was identified. Conclusion: a physical activity program based on AVG can reduce cardiovascular risk factors and improve muscle resistance in sedentary adolescents.Objetivo: El objetivo de nuestro estudio fue evaluar el efecto de una actividad física que utiliza videojuegos activos sobre la composición corporal, la condición física, los parámetros cardiovasculares y bioquímicos en adolescentes sedentarios. Métodos: se trata de un ensayo clínico no controlado con una muestra de conveniencia de adolescentes de 10 a 17 años de ambos sexos. El protocolo de intervención consistió en actividad física con videojuego activo (AVG), con una duración de dos meses, en 24 sesiones, evolucionando en tres niveles (básico, intermedio y avanzado) según la frecuencia cardíaca máxima de los individuos. Se evaluaron la composición corporal, el estado físico, los parámetros cardiovasculares y bioquímicos de los adolescentes. El análisis de los datos se realizó con un intervalo de confianza del 95%. Resultados: entre los 14 adolescentes que completaron entrenamiento físico, hubo una mejoría en la resistencia muscular (Δ = 8.26; p = 0.02) y una disminución en la frecuencia cardíaca post-ejercicio y la presión arterial sistólica (p <0, 01). Sin embargo, se encontró una disminución no significativa en el porcentaje de grasa corporal (Δ = -3.83; p = 0.24) y fuerza (Δ = 4.26; p = 0.57). Se identificó un alto nivel de satisfacción con la actividad propuesta. Conclusión: un programa de actividad física basado en AVG puede reducir los factores de riesgo cardiovascular y mejorar la resistencia muscular en adolescentes sedentarios.Objetivo: o objetivo do nosso estudo foi avaliar o efeito de uma atividade física que utiliza videogame ativo na composição corporal, aptidão física, parâmetros cardiovasculares e bioquímicos em adolescentes sedentários. Métodos: trata-se de um ensaio clínico não controlado com amostra de conveniência de adolescentes, de dez a 17 anos, de ambos os sexos. O protocolo de intervenção consistiu em atividade física com videogame ativo (AVG), com duração de dois meses, em 24 sessões, evoluindo em três níveis (básico, intermediário e avançado) de acordo com a frequência cardíaca máxima dos indivíduos. A composição corporal dos adolescentes, aptidão física, parâmetros cardiovasculares e bioquímicos foram avaliados. A análise dos dados foi realizada com intervalo de confiança de 95%. Resultados: entre os 14 adolescentes que completaram o treinamento físico, observou-se melhora da resistência muscular (Δ = 8,26; p = 0,02) e diminuição da frequência cardíaca pós-exercício e da pressão arterial sistólica (p <0,01). Porém, foi encontrada diminuição não significativa do percentual de gordura corporal (Δ = -3,83; p = 0,24) e força (Δ = 4,26; p = 0,57). Foi identificado um alto nível de satisfação com a atividade proposta. Conclusão: um programa de atividade física baseado no AVG pode reduzir os fatores de risco cardiovascular e melhorar a resistência muscular em adolescentes sedentários.Research, Society and Development2021-12-19info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/2406610.33448/rsd-v10i16.24066Research, Society and Development; Vol. 10 No. 16; e467101624066Research, Society and Development; Vol. 10 Núm. 16; e467101624066Research, Society and Development; v. 10 n. 16; e4671016240662525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIenghttps://rsdjournal.org/index.php/rsd/article/view/24066/21276Copyright (c) 2021 Maria Luísa Melo Barbosa; Luís Felipe Melo Barbosa ; Ciane de Jesus Gomes Vieira; Auxiliadora Damianne P. V. Costa; Luiz Rodrigo Augustemak de Lima; Mércia Lamenha Medeiroshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessBarbosa, Maria Luísa MeloBarbosa , Luís Felipe Melo Vieira, Ciane de Jesus Gomes Costa, Auxiliadora Damianne P. V. Lima, Luiz Rodrigo Augustemak de Medeiros, Mércia Lamenha 2021-12-20T11:03:07Zoai:ojs.pkp.sfu.ca:article/24066Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:42:44.679143Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Physical activity program using active video games with sedentary adolescents
Programa de actividad física utilizando videojuegos activos con adolescentes sedentarios
Programa de atividade física usando vídeo jogos ativos com adolescentes sedentários
title Physical activity program using active video games with sedentary adolescents
spellingShingle Physical activity program using active video games with sedentary adolescents
Barbosa, Maria Luísa Melo
Adolescente
Comportamento Sedentário
Exercício
Jogos de vídeo.
Adolescente
Comportamiento sedentario
Ejercicio
Juegos de vídeo.
Sedentary Behavior
Exercise
Adolescent
Video games.
title_short Physical activity program using active video games with sedentary adolescents
title_full Physical activity program using active video games with sedentary adolescents
title_fullStr Physical activity program using active video games with sedentary adolescents
title_full_unstemmed Physical activity program using active video games with sedentary adolescents
title_sort Physical activity program using active video games with sedentary adolescents
author Barbosa, Maria Luísa Melo
author_facet Barbosa, Maria Luísa Melo
Barbosa , Luís Felipe Melo
Vieira, Ciane de Jesus Gomes
Costa, Auxiliadora Damianne P. V.
Lima, Luiz Rodrigo Augustemak de
Medeiros, Mércia Lamenha
author_role author
author2 Barbosa , Luís Felipe Melo
Vieira, Ciane de Jesus Gomes
Costa, Auxiliadora Damianne P. V.
Lima, Luiz Rodrigo Augustemak de
Medeiros, Mércia Lamenha
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Barbosa, Maria Luísa Melo
Barbosa , Luís Felipe Melo
Vieira, Ciane de Jesus Gomes
Costa, Auxiliadora Damianne P. V.
Lima, Luiz Rodrigo Augustemak de
Medeiros, Mércia Lamenha
dc.subject.por.fl_str_mv Adolescente
Comportamento Sedentário
Exercício
Jogos de vídeo.
Adolescente
Comportamiento sedentario
Ejercicio
Juegos de vídeo.
Sedentary Behavior
Exercise
Adolescent
Video games.
topic Adolescente
Comportamento Sedentário
Exercício
Jogos de vídeo.
Adolescente
Comportamiento sedentario
Ejercicio
Juegos de vídeo.
Sedentary Behavior
Exercise
Adolescent
Video games.
description Objective: the aim of our study was to assess the effect of a physical activity that uses active video games in body composition, physical fitness, cardiovascular and biochemical parameters with sedentary adolescents. Methods: a non-controlled clinical trial design with a convenience sample of adolescents, separately, from ages ten to 17, of both genders. The intervention protocol consisted of physical activity with active video games (AVG), lasting two months, in 24 sessions, evolving into three levels (basic, intermediate and advanced) according to the maximum heart rate of the individuals. The adolescents’ body composition, physical fitness, cardiovascular and biochemical parameters were assessed. Data analysis was performed with a 95% confidence interval. Results: among the 14 adolescents that completed the physical training, we observed a improvement of muscle resistance (Δ= 8.26; p= 0.02) and decrease in post-exercise heart rate and systolic blood pressure (p< 0.01). However, were found a non-significant decrease in body fat percentage (Δ= -3.83; p= 0.24) and strength (Δ= 4.26; p= 0.57). A high level of satisfaction with the proposed activity was identified. Conclusion: a physical activity program based on AVG can reduce cardiovascular risk factors and improve muscle resistance in sedentary adolescents.
publishDate 2021
dc.date.none.fl_str_mv 2021-12-19
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/24066
10.33448/rsd-v10i16.24066
url https://rsdjournal.org/index.php/rsd/article/view/24066
identifier_str_mv 10.33448/rsd-v10i16.24066
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/24066/21276
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 10 No. 16; e467101624066
Research, Society and Development; Vol. 10 Núm. 16; e467101624066
Research, Society and Development; v. 10 n. 16; e467101624066
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
_version_ 1797052760156274688