Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy

Detalhes bibliográficos
Autor(a) principal: Rodrigues, Lóren Maria da Cruz
Data de Publicação: 2021
Outros Autores: Rodrigues, Raphael Silva, Araújo, Suely Amorim de, Mendes-Rodrigues, Clesnan, Figueiredo, Valéria Nasser, Silva, Patrícia Costa dos Santos da
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/16368
Resumo: The objective of this study was to evaluate the satisfaction of nursing students regarding the neurogame-card game that focuses on a teaching strategy of the twelve cranial nerve pairs. This is an analytical-descriptive study, with a quantitative approach, developed with a sample of 44 participants/students/players. For data collection, which occurred from October to December 2018, all students performed a game match and then the EGameFlow scale was used to assess satisfaction, together with a game profile and affinity instrument, after the approval of the Research Ethics Committee. All students (100%) they thought that games help with learning and should be used as a teaching strategy. As for the results, it was found that 86.4% of the players have affinity for games and 79.5% have affinity for team games. In relation to the EGameFlow scale, in the domain clarity of objectives, the average was 6.43 and, in the domain improvement of knowledge, the average was 6.50, with the other domains greater than or equal to 5.19. The students' profile, their affinity for individual or group games, and their affinity for a particular type of game were able to predict EGameFlow's domains; With this, they should be used as strategies for building future games. It was concluded that the general level of student satisfaction with the NeuroGame-Card game was positive as an educational strategy for teaching the physical examination of the twelve pairs of cranial nerves.
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spelling Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy Evaluación de la satisfacción con respecto al juego educativo NeuroGame-Card como estrategia de enseñanza de EnfermeríaAvaliação da satisfação quanto ao jogo educativo NeuroGame-Card como estratégia de ensino em EnfermagemEnsinoEducaçãoNeurologiaEnfermagemJogos.TeachingEducationNeurologyNursingGaming.EnseñanzaEducaciónNeurologíaEnfermeríaJuego.The objective of this study was to evaluate the satisfaction of nursing students regarding the neurogame-card game that focuses on a teaching strategy of the twelve cranial nerve pairs. This is an analytical-descriptive study, with a quantitative approach, developed with a sample of 44 participants/students/players. For data collection, which occurred from October to December 2018, all students performed a game match and then the EGameFlow scale was used to assess satisfaction, together with a game profile and affinity instrument, after the approval of the Research Ethics Committee. All students (100%) they thought that games help with learning and should be used as a teaching strategy. As for the results, it was found that 86.4% of the players have affinity for games and 79.5% have affinity for team games. In relation to the EGameFlow scale, in the domain clarity of objectives, the average was 6.43 and, in the domain improvement of knowledge, the average was 6.50, with the other domains greater than or equal to 5.19. The students' profile, their affinity for individual or group games, and their affinity for a particular type of game were able to predict EGameFlow's domains; With this, they should be used as strategies for building future games. It was concluded that the general level of student satisfaction with the NeuroGame-Card game was positive as an educational strategy for teaching the physical examination of the twelve pairs of cranial nerves.El objetivo de este estudio era evaluar la satisfacción de los estudiantes de enfermería con respecto al juego de cartas neurojuegos que se centra en una estrategia de enseñanza de los doce pares nerviosos craneales. Se trata de un estudio analítico-descriptivo, con un enfoque cuantitativo, desarrollado con una muestra de 44 participantes/estudiantes/jugadores. Para la recopilación de datos, que se produjo de octubre a diciembre de 2018, todos los estudiantes realizaron una coincidencia de juego y luego la escala EGameFlow se utilizó para evaluar la satisfacción, junto con un perfil de juego y un instrumento de afinidad, después de la aprobación del Comité de Ética de Investigación. Todos los estudiantes (100%) pensaron que los juegos ayudan con el aprendizaje y deben ser utilizados como una estrategia de enseñanza. En cuanto a los resultados, se encontró que el 86,4% de los jugadores tienen afinidad por los juegos y el 79,5% tienen afinidad por los partidos de equipo. En relación con la escala EGameFlow, en la claridad de los objetivos del dominio, la media fue de 6,43 y, en la mejora del dominio del conocimiento, la media fue de 6,50, con los demás dominios superiores o iguales a 5,19. El perfil de los estudiantes, su afinidad por los juegos individuales o grupales, y su afinidad por un tipo de juego en particular fueron capaces de predecir los dominios de EGameFlow; Con esto, deben ser utilizados como estrategias para construir juegos futuros. Se concluyó que el nivel general de satisfacción del estudiante con el juego NeuroGame-Card era positivo como una estrategia educativa para enseñar el examen físico de los doce pares de nervios craneales.O objetivo deste estudo foi avaliar a satisfação dos estudantes de Enfermagem quanto ao jogo NeuroGame-Card que enfoca uma estratégia de ensino dos doze pares de nervos cranianos. Trata-se de um estudo analítico-descritivo, de abordagem quantitativa, desenvolvido com uma amostra de 44 participantes/estudantes/jogadores. Para a coleta de dados, que ocorreu no período de outubro a dezembro de 2018, todos os estudantes realizaram uma partida do jogo e, logo em seguida, utilizou-se a escala EGameFlow para a avaliação da satisfação, juntamente com um instrumento de perfil e de afinidade por jogos, após a aprovação do Comitê de Ética em Pesquisa. Todos os estudantes (100%) achavam que os jogos ajudam no aprendizado e que deveriam ser utilizados como estratégia de ensino. Quanto aos resultados, constatou-se que 86,4% dos jogadores têm afinidade por jogos e 79,5% possuem afinidade por jogos em equipe. Já em relação à escala EGameFlow, no domínio clareza dos objetivos, a média foi 6,43 e, no domínio melhoria do conhecimento, a média foi 6,50, com os demais domínios maior ou igual a 5,19. O perfil dos estudantes, sua afinidade por jogos individuais ou em grupo e sua afinidade por determinado tipo de jogo foram capazes de predizer os domínios do EGameFlow;. Com isso, devem ser utilizadas como estratégias de construção de futuros jogos. Conclui-se que o nível geral de satisfação dos estudantes com o jogo NeuroGame-Card foi positivo como estratégia educacional para o ensino do exame físico dos doze pares de nervos cranianos.Research, Society and Development2021-06-11info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/1636810.33448/rsd-v10i7.16368Research, Society and Development; Vol. 10 No. 7; e14510716368Research, Society and Development; Vol. 10 Núm. 7; e14510716368Research, Society and Development; v. 10 n. 7; e145107163682525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/16368/14459Copyright (c) 2021 Lóren Maria da Cruz Rodrigues; Raphael Silva Rodrigues; Suely Amorim de Araújo; Clesnan Mendes-Rodrigues; Valéria Nasser Figueiredo; Patrícia Costa dos Santos da Silvahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessRodrigues, Lóren Maria da Cruz Rodrigues, Raphael SilvaAraújo, Suely Amorim de Mendes-Rodrigues, Clesnan Figueiredo, Valéria Nasser Silva, Patrícia Costa dos Santos da 2021-07-18T21:07:03Zoai:ojs.pkp.sfu.ca:article/16368Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:36:55.954033Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy
Evaluación de la satisfacción con respecto al juego educativo NeuroGame-Card como estrategia de enseñanza de Enfermería
Avaliação da satisfação quanto ao jogo educativo NeuroGame-Card como estratégia de ensino em Enfermagem
title Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy
spellingShingle Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy
Rodrigues, Lóren Maria da Cruz
Ensino
Educação
Neurologia
Enfermagem
Jogos.
Teaching
Education
Neurology
Nursing
Gaming.
Enseñanza
Educación
Neurología
Enfermería
Juego.
title_short Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy
title_full Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy
title_fullStr Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy
title_full_unstemmed Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy
title_sort Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy
author Rodrigues, Lóren Maria da Cruz
author_facet Rodrigues, Lóren Maria da Cruz
Rodrigues, Raphael Silva
Araújo, Suely Amorim de
Mendes-Rodrigues, Clesnan
Figueiredo, Valéria Nasser
Silva, Patrícia Costa dos Santos da
author_role author
author2 Rodrigues, Raphael Silva
Araújo, Suely Amorim de
Mendes-Rodrigues, Clesnan
Figueiredo, Valéria Nasser
Silva, Patrícia Costa dos Santos da
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Rodrigues, Lóren Maria da Cruz
Rodrigues, Raphael Silva
Araújo, Suely Amorim de
Mendes-Rodrigues, Clesnan
Figueiredo, Valéria Nasser
Silva, Patrícia Costa dos Santos da
dc.subject.por.fl_str_mv Ensino
Educação
Neurologia
Enfermagem
Jogos.
Teaching
Education
Neurology
Nursing
Gaming.
Enseñanza
Educación
Neurología
Enfermería
Juego.
topic Ensino
Educação
Neurologia
Enfermagem
Jogos.
Teaching
Education
Neurology
Nursing
Gaming.
Enseñanza
Educación
Neurología
Enfermería
Juego.
description The objective of this study was to evaluate the satisfaction of nursing students regarding the neurogame-card game that focuses on a teaching strategy of the twelve cranial nerve pairs. This is an analytical-descriptive study, with a quantitative approach, developed with a sample of 44 participants/students/players. For data collection, which occurred from October to December 2018, all students performed a game match and then the EGameFlow scale was used to assess satisfaction, together with a game profile and affinity instrument, after the approval of the Research Ethics Committee. All students (100%) they thought that games help with learning and should be used as a teaching strategy. As for the results, it was found that 86.4% of the players have affinity for games and 79.5% have affinity for team games. In relation to the EGameFlow scale, in the domain clarity of objectives, the average was 6.43 and, in the domain improvement of knowledge, the average was 6.50, with the other domains greater than or equal to 5.19. The students' profile, their affinity for individual or group games, and their affinity for a particular type of game were able to predict EGameFlow's domains; With this, they should be used as strategies for building future games. It was concluded that the general level of student satisfaction with the NeuroGame-Card game was positive as an educational strategy for teaching the physical examination of the twelve pairs of cranial nerves.
publishDate 2021
dc.date.none.fl_str_mv 2021-06-11
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/16368
10.33448/rsd-v10i7.16368
url https://rsdjournal.org/index.php/rsd/article/view/16368
identifier_str_mv 10.33448/rsd-v10i7.16368
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/16368/14459
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 10 No. 7; e14510716368
Research, Society and Development; Vol. 10 Núm. 7; e14510716368
Research, Society and Development; v. 10 n. 7; e14510716368
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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