Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/16368 |
Resumo: | The objective of this study was to evaluate the satisfaction of nursing students regarding the neurogame-card game that focuses on a teaching strategy of the twelve cranial nerve pairs. This is an analytical-descriptive study, with a quantitative approach, developed with a sample of 44 participants/students/players. For data collection, which occurred from October to December 2018, all students performed a game match and then the EGameFlow scale was used to assess satisfaction, together with a game profile and affinity instrument, after the approval of the Research Ethics Committee. All students (100%) they thought that games help with learning and should be used as a teaching strategy. As for the results, it was found that 86.4% of the players have affinity for games and 79.5% have affinity for team games. In relation to the EGameFlow scale, in the domain clarity of objectives, the average was 6.43 and, in the domain improvement of knowledge, the average was 6.50, with the other domains greater than or equal to 5.19. The students' profile, their affinity for individual or group games, and their affinity for a particular type of game were able to predict EGameFlow's domains; With this, they should be used as strategies for building future games. It was concluded that the general level of student satisfaction with the NeuroGame-Card game was positive as an educational strategy for teaching the physical examination of the twelve pairs of cranial nerves. |
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Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy Evaluación de la satisfacción con respecto al juego educativo NeuroGame-Card como estrategia de enseñanza de EnfermeríaAvaliação da satisfação quanto ao jogo educativo NeuroGame-Card como estratégia de ensino em EnfermagemEnsinoEducaçãoNeurologiaEnfermagemJogos.TeachingEducationNeurologyNursingGaming.EnseñanzaEducaciónNeurologíaEnfermeríaJuego.The objective of this study was to evaluate the satisfaction of nursing students regarding the neurogame-card game that focuses on a teaching strategy of the twelve cranial nerve pairs. This is an analytical-descriptive study, with a quantitative approach, developed with a sample of 44 participants/students/players. For data collection, which occurred from October to December 2018, all students performed a game match and then the EGameFlow scale was used to assess satisfaction, together with a game profile and affinity instrument, after the approval of the Research Ethics Committee. All students (100%) they thought that games help with learning and should be used as a teaching strategy. As for the results, it was found that 86.4% of the players have affinity for games and 79.5% have affinity for team games. In relation to the EGameFlow scale, in the domain clarity of objectives, the average was 6.43 and, in the domain improvement of knowledge, the average was 6.50, with the other domains greater than or equal to 5.19. The students' profile, their affinity for individual or group games, and their affinity for a particular type of game were able to predict EGameFlow's domains; With this, they should be used as strategies for building future games. It was concluded that the general level of student satisfaction with the NeuroGame-Card game was positive as an educational strategy for teaching the physical examination of the twelve pairs of cranial nerves.El objetivo de este estudio era evaluar la satisfacción de los estudiantes de enfermería con respecto al juego de cartas neurojuegos que se centra en una estrategia de enseñanza de los doce pares nerviosos craneales. Se trata de un estudio analítico-descriptivo, con un enfoque cuantitativo, desarrollado con una muestra de 44 participantes/estudiantes/jugadores. Para la recopilación de datos, que se produjo de octubre a diciembre de 2018, todos los estudiantes realizaron una coincidencia de juego y luego la escala EGameFlow se utilizó para evaluar la satisfacción, junto con un perfil de juego y un instrumento de afinidad, después de la aprobación del Comité de Ética de Investigación. Todos los estudiantes (100%) pensaron que los juegos ayudan con el aprendizaje y deben ser utilizados como una estrategia de enseñanza. En cuanto a los resultados, se encontró que el 86,4% de los jugadores tienen afinidad por los juegos y el 79,5% tienen afinidad por los partidos de equipo. En relación con la escala EGameFlow, en la claridad de los objetivos del dominio, la media fue de 6,43 y, en la mejora del dominio del conocimiento, la media fue de 6,50, con los demás dominios superiores o iguales a 5,19. El perfil de los estudiantes, su afinidad por los juegos individuales o grupales, y su afinidad por un tipo de juego en particular fueron capaces de predecir los dominios de EGameFlow; Con esto, deben ser utilizados como estrategias para construir juegos futuros. Se concluyó que el nivel general de satisfacción del estudiante con el juego NeuroGame-Card era positivo como una estrategia educativa para enseñar el examen físico de los doce pares de nervios craneales.O objetivo deste estudo foi avaliar a satisfação dos estudantes de Enfermagem quanto ao jogo NeuroGame-Card que enfoca uma estratégia de ensino dos doze pares de nervos cranianos. Trata-se de um estudo analítico-descritivo, de abordagem quantitativa, desenvolvido com uma amostra de 44 participantes/estudantes/jogadores. Para a coleta de dados, que ocorreu no período de outubro a dezembro de 2018, todos os estudantes realizaram uma partida do jogo e, logo em seguida, utilizou-se a escala EGameFlow para a avaliação da satisfação, juntamente com um instrumento de perfil e de afinidade por jogos, após a aprovação do Comitê de Ética em Pesquisa. Todos os estudantes (100%) achavam que os jogos ajudam no aprendizado e que deveriam ser utilizados como estratégia de ensino. Quanto aos resultados, constatou-se que 86,4% dos jogadores têm afinidade por jogos e 79,5% possuem afinidade por jogos em equipe. Já em relação à escala EGameFlow, no domínio clareza dos objetivos, a média foi 6,43 e, no domínio melhoria do conhecimento, a média foi 6,50, com os demais domínios maior ou igual a 5,19. O perfil dos estudantes, sua afinidade por jogos individuais ou em grupo e sua afinidade por determinado tipo de jogo foram capazes de predizer os domínios do EGameFlow;. Com isso, devem ser utilizadas como estratégias de construção de futuros jogos. Conclui-se que o nível geral de satisfação dos estudantes com o jogo NeuroGame-Card foi positivo como estratégia educacional para o ensino do exame físico dos doze pares de nervos cranianos.Research, Society and Development2021-06-11info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/1636810.33448/rsd-v10i7.16368Research, Society and Development; Vol. 10 No. 7; e14510716368Research, Society and Development; Vol. 10 Núm. 7; e14510716368Research, Society and Development; v. 10 n. 7; e145107163682525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/16368/14459Copyright (c) 2021 Lóren Maria da Cruz Rodrigues; Raphael Silva Rodrigues; Suely Amorim de Araújo; Clesnan Mendes-Rodrigues; Valéria Nasser Figueiredo; Patrícia Costa dos Santos da Silvahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessRodrigues, Lóren Maria da Cruz Rodrigues, Raphael SilvaAraújo, Suely Amorim de Mendes-Rodrigues, Clesnan Figueiredo, Valéria Nasser Silva, Patrícia Costa dos Santos da 2021-07-18T21:07:03Zoai:ojs.pkp.sfu.ca:article/16368Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:36:55.954033Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy Evaluación de la satisfacción con respecto al juego educativo NeuroGame-Card como estrategia de enseñanza de Enfermería Avaliação da satisfação quanto ao jogo educativo NeuroGame-Card como estratégia de ensino em Enfermagem |
title |
Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy |
spellingShingle |
Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy Rodrigues, Lóren Maria da Cruz Ensino Educação Neurologia Enfermagem Jogos. Teaching Education Neurology Nursing Gaming. Enseñanza Educación Neurología Enfermería Juego. |
title_short |
Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy |
title_full |
Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy |
title_fullStr |
Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy |
title_full_unstemmed |
Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy |
title_sort |
Evaluation of satisfaction regarding the NeuroGame-Card educational game as a Nursing teaching strategy |
author |
Rodrigues, Lóren Maria da Cruz |
author_facet |
Rodrigues, Lóren Maria da Cruz Rodrigues, Raphael Silva Araújo, Suely Amorim de Mendes-Rodrigues, Clesnan Figueiredo, Valéria Nasser Silva, Patrícia Costa dos Santos da |
author_role |
author |
author2 |
Rodrigues, Raphael Silva Araújo, Suely Amorim de Mendes-Rodrigues, Clesnan Figueiredo, Valéria Nasser Silva, Patrícia Costa dos Santos da |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Rodrigues, Lóren Maria da Cruz Rodrigues, Raphael Silva Araújo, Suely Amorim de Mendes-Rodrigues, Clesnan Figueiredo, Valéria Nasser Silva, Patrícia Costa dos Santos da |
dc.subject.por.fl_str_mv |
Ensino Educação Neurologia Enfermagem Jogos. Teaching Education Neurology Nursing Gaming. Enseñanza Educación Neurología Enfermería Juego. |
topic |
Ensino Educação Neurologia Enfermagem Jogos. Teaching Education Neurology Nursing Gaming. Enseñanza Educación Neurología Enfermería Juego. |
description |
The objective of this study was to evaluate the satisfaction of nursing students regarding the neurogame-card game that focuses on a teaching strategy of the twelve cranial nerve pairs. This is an analytical-descriptive study, with a quantitative approach, developed with a sample of 44 participants/students/players. For data collection, which occurred from October to December 2018, all students performed a game match and then the EGameFlow scale was used to assess satisfaction, together with a game profile and affinity instrument, after the approval of the Research Ethics Committee. All students (100%) they thought that games help with learning and should be used as a teaching strategy. As for the results, it was found that 86.4% of the players have affinity for games and 79.5% have affinity for team games. In relation to the EGameFlow scale, in the domain clarity of objectives, the average was 6.43 and, in the domain improvement of knowledge, the average was 6.50, with the other domains greater than or equal to 5.19. The students' profile, their affinity for individual or group games, and their affinity for a particular type of game were able to predict EGameFlow's domains; With this, they should be used as strategies for building future games. It was concluded that the general level of student satisfaction with the NeuroGame-Card game was positive as an educational strategy for teaching the physical examination of the twelve pairs of cranial nerves. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-06-11 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/16368 10.33448/rsd-v10i7.16368 |
url |
https://rsdjournal.org/index.php/rsd/article/view/16368 |
identifier_str_mv |
10.33448/rsd-v10i7.16368 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/16368/14459 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 10 No. 7; e14510716368 Research, Society and Development; Vol. 10 Núm. 7; e14510716368 Research, Society and Development; v. 10 n. 7; e14510716368 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
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1797052679691698176 |