Educational technologies and tools: use of digital games with students diagnosed with ADHD – literature review

Detalhes bibliográficos
Autor(a) principal: Costa, Kaellem Gomes da
Data de Publicação: 2022
Outros Autores: Dias, Maria Eduarda Carreiro, Santos, Poliana Bonfim
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/35438
Resumo: The present study discusses the importance of the benefits of the use of technologies in the education network. It highlights the divergence of students' behavior, as well as their learning complexities. In this case, hyperactivity is an element of Attention Deficit Hyperactivity Disorder (ADHD) that arises in childhood and can accompany the permanent individual, it is a neurobiological disorder of genetic predisposition, with hyperactivity, restlessness and impulsivity as one of the main symptoms. Based on this, this study will be guided by the following problem: How do technologies impact the teaching-learning process of children with ADHD in the early years? In such a way, the present research is justified by the importance given to the social and educational perspectives that it will manage to facilitate for pedagogical practice and educational management. The present research project has the general objective to discuss the use of technology in learning with elementary school children who have ADHD, presenting the following specific objectives: To know the methodologies applied in Teaching Learning with students diagnosed with ADHD, To analyze the pedagogical practice of the teacher with the use of technologies and highlight the pedagogical actions developed in the school environment with students diagnosed with ADHD. The present work is a bibliographic research that aims to analyze the theme regarding the aid of technology in the teaching-learning of students with ADHD in the early years.
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spelling Educational technologies and tools: use of digital games with students diagnosed with ADHD – literature reviewTecnologías y herramientas educativas: uso de juegos digitales con estudiantes con diagnóstico de TDAH – revisión de literaturaTecnologias e ferramentas educacionais: uso de jogos digitais com alunos diagnosticados com TDAH – revisão de literaturaToolsTechnologyDigital gamesADHDTeaching.FerramentasTecnologiaJogos digitaisTDAHEnsino.HerramientasTecnologíaJuegos digitalesTDAHEnseñanza.The present study discusses the importance of the benefits of the use of technologies in the education network. It highlights the divergence of students' behavior, as well as their learning complexities. In this case, hyperactivity is an element of Attention Deficit Hyperactivity Disorder (ADHD) that arises in childhood and can accompany the permanent individual, it is a neurobiological disorder of genetic predisposition, with hyperactivity, restlessness and impulsivity as one of the main symptoms. Based on this, this study will be guided by the following problem: How do technologies impact the teaching-learning process of children with ADHD in the early years? In such a way, the present research is justified by the importance given to the social and educational perspectives that it will manage to facilitate for pedagogical practice and educational management. The present research project has the general objective to discuss the use of technology in learning with elementary school children who have ADHD, presenting the following specific objectives: To know the methodologies applied in Teaching Learning with students diagnosed with ADHD, To analyze the pedagogical practice of the teacher with the use of technologies and highlight the pedagogical actions developed in the school environment with students diagnosed with ADHD. The present work is a bibliographic research that aims to analyze the theme regarding the aid of technology in the teaching-learning of students with ADHD in the early years.El presente estudio discute la importancia de los beneficios del uso de las tecnologías en la red educativa. Destaca la divergencia del comportamiento de los estudiantes, así como sus complejidades de aprendizaje. En este caso, la hiperactividad es un elemento del Trastorno por Déficit de Atención con Hiperactividad (TDAH) que surge en la infancia y puede acompañar al individuo permanente, se trata de un trastorno neurobiológico de predisposición genética, con hiperactividad, inquietud e impulsividad como uno de los principales síntomas. En base a esto, este estudio estará orientado por el siguiente problema: ¿Cómo impactan las tecnologías en el proceso de enseñanza-aprendizaje de los niños con TDAH en los primeros años? De tal forma, la presente investigación se justifica por la importancia que se le da a las perspectivas socioeducativas que logrará facilitar para la práctica pedagógica y la gestión educativa. El presente proyecto de investigación tiene como objetivo general Discutir el uso de la tecnología en el aprendizaje con niños de primaria que presentan TDAH, presentando los siguientes objetivos específicos: Conocer las metodologías aplicadas en la Enseñanza Aprendizaje con estudiantes diagnosticados con TDAH, Analizar la práctica pedagógica de docente con el uso de las tecnologías y destacar las acciones pedagógicas desarrolladas en el ámbito escolar con alumnos diagnosticados con TDAH. El presente trabajo es una investigación bibliográfica que tiene como objetivo analizar el tema de la ayuda de la tecnología en la enseñanza-aprendizaje de los estudiantes con TDAH en los primeros años.O presente estudo discute a importância dos benefícios do uso de tecnologias na rede de ensino. Ressalta a divergência do comportamento dos alunos, bem como suas complexidades de aprendizagem. Nesse caso, a hiperatividade é um elemento do Transtorno déficit de atenção com hiperatividade (TDAH) surge na infância e pode acompanhar o indivíduo permanente, é um transtorno neurobiológico de predisposição genética, tendo como um dos principais sintomas a hiperatividade, inquietação e impulsividade. Com base nisso, este estudo se norteará pela seguinte problemática: De que forma as tecnologias impactam no processo de ensino aprendizagem de crianças com TDAH nos anos iniciais? De tal modo, que se justifica a presente pesquisa pela importância dada as perspectivas sociais e educacionais que ela conseguirá vir a facilitar para a prática pedagógica e gestão educacional. O presente projeto de pesquisa tem como objetivo geral discutir o uso da tecnologia na aprendizagem com crianças do ensino fundamental que possui TDAH apresentando os seguintes objetivos específicos: Conhecer as metodologias aplicadas no Ensino aprendizado com os alunos diagnosticado com TDAH, Analisar a prática pedagógica do docente com o uso das tecnologias e evidenciar as ações pedagógicas desenvolvida no âmbito escolar com os alunos diagnosticado com TDAH. O presente trabalho trata-se de uma pesquisa de carácter bibliográfico que tem como objetivo analisar a temática a respeito do auxílio da tecnologia no Ensino-aprendizagem do aluno com TDAH nos anos iniciais.Research, Society and Development2022-10-08info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/3543810.33448/rsd-v11i13.35438Research, Society and Development; Vol. 11 No. 13; e298111335438Research, Society and Development; Vol. 11 Núm. 13; e298111335438Research, Society and Development; v. 11 n. 13; e2981113354382525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/35438/29726Copyright (c) 2022 Kaellem Gomes da Costa; Maria Eduarda Carreiro Dias; Poliana Bonfim Santoshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccess Costa, Kaellem Gomes daDias, Maria Eduarda Carreiro Santos, Poliana Bonfim2022-10-17T13:43:46Zoai:ojs.pkp.sfu.ca:article/35438Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:50:21.633049Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Educational technologies and tools: use of digital games with students diagnosed with ADHD – literature review
Tecnologías y herramientas educativas: uso de juegos digitales con estudiantes con diagnóstico de TDAH – revisión de literatura
Tecnologias e ferramentas educacionais: uso de jogos digitais com alunos diagnosticados com TDAH – revisão de literatura
title Educational technologies and tools: use of digital games with students diagnosed with ADHD – literature review
spellingShingle Educational technologies and tools: use of digital games with students diagnosed with ADHD – literature review
Costa, Kaellem Gomes da
Tools
Technology
Digital games
ADHD
Teaching.
Ferramentas
Tecnologia
Jogos digitais
TDAH
Ensino.
Herramientas
Tecnología
Juegos digitales
TDAH
Enseñanza.
title_short Educational technologies and tools: use of digital games with students diagnosed with ADHD – literature review
title_full Educational technologies and tools: use of digital games with students diagnosed with ADHD – literature review
title_fullStr Educational technologies and tools: use of digital games with students diagnosed with ADHD – literature review
title_full_unstemmed Educational technologies and tools: use of digital games with students diagnosed with ADHD – literature review
title_sort Educational technologies and tools: use of digital games with students diagnosed with ADHD – literature review
author Costa, Kaellem Gomes da
author_facet Costa, Kaellem Gomes da
Dias, Maria Eduarda Carreiro
Santos, Poliana Bonfim
author_role author
author2 Dias, Maria Eduarda Carreiro
Santos, Poliana Bonfim
author2_role author
author
dc.contributor.author.fl_str_mv Costa, Kaellem Gomes da
Dias, Maria Eduarda Carreiro
Santos, Poliana Bonfim
dc.subject.por.fl_str_mv Tools
Technology
Digital games
ADHD
Teaching.
Ferramentas
Tecnologia
Jogos digitais
TDAH
Ensino.
Herramientas
Tecnología
Juegos digitales
TDAH
Enseñanza.
topic Tools
Technology
Digital games
ADHD
Teaching.
Ferramentas
Tecnologia
Jogos digitais
TDAH
Ensino.
Herramientas
Tecnología
Juegos digitales
TDAH
Enseñanza.
description The present study discusses the importance of the benefits of the use of technologies in the education network. It highlights the divergence of students' behavior, as well as their learning complexities. In this case, hyperactivity is an element of Attention Deficit Hyperactivity Disorder (ADHD) that arises in childhood and can accompany the permanent individual, it is a neurobiological disorder of genetic predisposition, with hyperactivity, restlessness and impulsivity as one of the main symptoms. Based on this, this study will be guided by the following problem: How do technologies impact the teaching-learning process of children with ADHD in the early years? In such a way, the present research is justified by the importance given to the social and educational perspectives that it will manage to facilitate for pedagogical practice and educational management. The present research project has the general objective to discuss the use of technology in learning with elementary school children who have ADHD, presenting the following specific objectives: To know the methodologies applied in Teaching Learning with students diagnosed with ADHD, To analyze the pedagogical practice of the teacher with the use of technologies and highlight the pedagogical actions developed in the school environment with students diagnosed with ADHD. The present work is a bibliographic research that aims to analyze the theme regarding the aid of technology in the teaching-learning of students with ADHD in the early years.
publishDate 2022
dc.date.none.fl_str_mv 2022-10-08
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/35438
10.33448/rsd-v11i13.35438
url https://rsdjournal.org/index.php/rsd/article/view/35438
identifier_str_mv 10.33448/rsd-v11i13.35438
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/35438/29726
dc.rights.driver.fl_str_mv Copyright (c) 2022 Kaellem Gomes da Costa; Maria Eduarda Carreiro Dias; Poliana Bonfim Santos
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Kaellem Gomes da Costa; Maria Eduarda Carreiro Dias; Poliana Bonfim Santos
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 11 No. 13; e298111335438
Research, Society and Development; Vol. 11 Núm. 13; e298111335438
Research, Society and Development; v. 11 n. 13; e298111335438
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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