The essential capacity of games in education: Minecraft study
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/10603 |
Resumo: | This work proposes the use of gamification in teaching in order to optimize and enhance learning through digital culture, in which digital games are present, as a way of promoting a space in which the student awakens his own role, as well as reflections on the significant potential of games as an interdisciplinary practice introduced in the school environment. We used the principles of learning good games for analysis purposes and outlined this qualitative study in the analysis of the language of a game aimed at the educational environment. Among the findings, we highlight the Minecraft game that provides various types of experience, learning and levels of playfulness and interaction. We highlight the interdisciplinarity that the use of Minecraft can provide in basic education. In addition, playfulness is a relevant instrument for fruitful learning. This research lasted for three months, being of a qualitative nature, starting from a literature review, constituting itself as a bibliographic research. |
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The essential capacity of games in education: Minecraft studyLa capacidad esencial de los juegos en educación: estudio MinecraftA capacidade essencial dos jogos na educação: estudo do MinecraftJuegos electrónicosMinecraftEra digitalGamificación.Jogos EletrônicosMinecraftEra DigitalGameficação. Electronic GamesMinecraftDigital ageGamification.This work proposes the use of gamification in teaching in order to optimize and enhance learning through digital culture, in which digital games are present, as a way of promoting a space in which the student awakens his own role, as well as reflections on the significant potential of games as an interdisciplinary practice introduced in the school environment. We used the principles of learning good games for analysis purposes and outlined this qualitative study in the analysis of the language of a game aimed at the educational environment. Among the findings, we highlight the Minecraft game that provides various types of experience, learning and levels of playfulness and interaction. We highlight the interdisciplinarity that the use of Minecraft can provide in basic education. In addition, playfulness is a relevant instrument for fruitful learning. This research lasted for three months, being of a qualitative nature, starting from a literature review, constituting itself as a bibliographic research.Este trabajo propone el uso de la gamificación en la docencia con el fin de optimizar y potenciar el aprendizaje a través de la cultura digital, en la que los juegos digitales están presentes, como una forma de promover un espacio en el que el alumno despierte su propio rol, así como reflexiones. sobre el importante potencial de los juegos como práctica interdisciplinar introducida en el ámbito escolar. Utilizamos los principios del aprendizaje de buenos juegos con fines de análisis y esbozamos este estudio cualitativo en el análisis del lenguaje de un juego dirigido al entorno educativo. Entre los hallazgos, destacamos el juego Minecraft que brinda varios tipos de experiencia, aprendizaje y niveles de diversión e interacción. Destacamos la interdisciplinariedad que puede aportar el uso de Minecraft en la educación básica. Además, la alegría es un instrumento relevante para un aprendizaje fructífero. Esta investigación tuvo una duración de tres meses, siendo de carácter cualitativo, partiendo de una revisión de la literatura, constituyéndose como una investigación bibliográfica.Este trabalho propõe à utilização da gameficação no ensino com o objetivo de otimizar e potencializar a aprendizagem por meio da cultura digital, na qual os jogos digitais estão presentes, como forma de promover um espaço no qual o aluno desperta seu próprio papel, bem como reflexões sobre o potencial significativo dos jogos como prática interdisciplinar introduzida no ambiente escolar. Utilizamos os princípios de aprendizagem de bons jogos para fins de análise e delineamos este estudo qualitativo na análise da linguagem de um jogo voltado ambiente educacional. Dentre os achados, destacamos o jogo Minecraft que proporciona vários tipos de experiência, aprendizado e níveis de ludicidade e interação. Destaca-se a interdisciplinaridade que a utilização do Minecraft pode proporcionar na educação básica. Além disso, o lúdico constitui-se relevante instrumento de aprendizagem profícua. Esta pesquisa teve duração de três meses, sendo de natureza qualitativa, a partir de revisão de literatura, constituindo-se como uma pesquisa bibliográfica.Research, Society and Development2020-12-04info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/1060310.33448/rsd-v9i11.10603Research, Society and Development; Vol. 9 No. 11; e80691110603Research, Society and Development; Vol. 9 Núm. 11; e80691110603Research, Society and Development; v. 9 n. 11; e806911106032525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/10603/9369Copyright (c) 2020 Danilo da Costa; João Carlos Gonçalves; Jonas Rodrigo Gonçalveshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCosta, Danilo daGonçalves, João Carlos Gonçalves, Jonas Rodrigo 2020-12-10T23:37:57Zoai:ojs.pkp.sfu.ca:article/10603Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:32:38.420230Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
The essential capacity of games in education: Minecraft study La capacidad esencial de los juegos en educación: estudio Minecraft A capacidade essencial dos jogos na educação: estudo do Minecraft |
title |
The essential capacity of games in education: Minecraft study |
spellingShingle |
The essential capacity of games in education: Minecraft study Costa, Danilo da Juegos electrónicos Minecraft Era digital Gamificación. Jogos Eletrônicos Minecraft Era Digital Gameficação. Electronic Games Minecraft Digital age Gamification. |
title_short |
The essential capacity of games in education: Minecraft study |
title_full |
The essential capacity of games in education: Minecraft study |
title_fullStr |
The essential capacity of games in education: Minecraft study |
title_full_unstemmed |
The essential capacity of games in education: Minecraft study |
title_sort |
The essential capacity of games in education: Minecraft study |
author |
Costa, Danilo da |
author_facet |
Costa, Danilo da Gonçalves, João Carlos Gonçalves, Jonas Rodrigo |
author_role |
author |
author2 |
Gonçalves, João Carlos Gonçalves, Jonas Rodrigo |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Costa, Danilo da Gonçalves, João Carlos Gonçalves, Jonas Rodrigo |
dc.subject.por.fl_str_mv |
Juegos electrónicos Minecraft Era digital Gamificación. Jogos Eletrônicos Minecraft Era Digital Gameficação. Electronic Games Minecraft Digital age Gamification. |
topic |
Juegos electrónicos Minecraft Era digital Gamificación. Jogos Eletrônicos Minecraft Era Digital Gameficação. Electronic Games Minecraft Digital age Gamification. |
description |
This work proposes the use of gamification in teaching in order to optimize and enhance learning through digital culture, in which digital games are present, as a way of promoting a space in which the student awakens his own role, as well as reflections on the significant potential of games as an interdisciplinary practice introduced in the school environment. We used the principles of learning good games for analysis purposes and outlined this qualitative study in the analysis of the language of a game aimed at the educational environment. Among the findings, we highlight the Minecraft game that provides various types of experience, learning and levels of playfulness and interaction. We highlight the interdisciplinarity that the use of Minecraft can provide in basic education. In addition, playfulness is a relevant instrument for fruitful learning. This research lasted for three months, being of a qualitative nature, starting from a literature review, constituting itself as a bibliographic research. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-12-04 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/10603 10.33448/rsd-v9i11.10603 |
url |
https://rsdjournal.org/index.php/rsd/article/view/10603 |
identifier_str_mv |
10.33448/rsd-v9i11.10603 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/10603/9369 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 Danilo da Costa; João Carlos Gonçalves; Jonas Rodrigo Gonçalves https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 Danilo da Costa; João Carlos Gonçalves; Jonas Rodrigo Gonçalves https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 9 No. 11; e80691110603 Research, Society and Development; Vol. 9 Núm. 11; e80691110603 Research, Society and Development; v. 9 n. 11; e80691110603 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
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1797052743368572928 |