The essential capacity of games in education: Minecraft study

Detalhes bibliográficos
Autor(a) principal: Costa, Danilo da
Data de Publicação: 2020
Outros Autores: Gonçalves, João Carlos, Gonçalves, Jonas Rodrigo
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/10603
Resumo: This work proposes the use of gamification in teaching in order to optimize and enhance learning through digital culture, in which digital games are present, as a way of promoting a space in which the student awakens his own role, as well as reflections on the significant potential of games as an interdisciplinary practice introduced in the school environment. We used the principles of learning good games for analysis purposes and outlined this qualitative study in the analysis of the language of a game aimed at the educational environment. Among the findings, we highlight the Minecraft game that provides various types of experience, learning and levels of playfulness and interaction. We highlight the interdisciplinarity that the use of Minecraft can provide in basic education. In addition, playfulness is a relevant instrument for fruitful learning. This research lasted for three months, being of a qualitative nature, starting from a literature review, constituting itself as a bibliographic research.
id UNIFEI_dcd518fb7fb9838b84e8f5c38102929d
oai_identifier_str oai:ojs.pkp.sfu.ca:article/10603
network_acronym_str UNIFEI
network_name_str Research, Society and Development
repository_id_str
spelling The essential capacity of games in education: Minecraft studyLa capacidad esencial de los juegos en educación: estudio MinecraftA capacidade essencial dos jogos na educação: estudo do MinecraftJuegos electrónicosMinecraftEra digitalGamificación.Jogos EletrônicosMinecraftEra DigitalGameficação. Electronic GamesMinecraftDigital ageGamification.This work proposes the use of gamification in teaching in order to optimize and enhance learning through digital culture, in which digital games are present, as a way of promoting a space in which the student awakens his own role, as well as reflections on the significant potential of games as an interdisciplinary practice introduced in the school environment. We used the principles of learning good games for analysis purposes and outlined this qualitative study in the analysis of the language of a game aimed at the educational environment. Among the findings, we highlight the Minecraft game that provides various types of experience, learning and levels of playfulness and interaction. We highlight the interdisciplinarity that the use of Minecraft can provide in basic education. In addition, playfulness is a relevant instrument for fruitful learning. This research lasted for three months, being of a qualitative nature, starting from a literature review, constituting itself as a bibliographic research.Este trabajo propone el uso de la gamificación en la docencia con el fin de optimizar y potenciar el aprendizaje a través de la cultura digital, en la que los juegos digitales están presentes, como una forma de promover un espacio en el que el alumno despierte su propio rol, así como reflexiones. sobre el importante potencial de los juegos como práctica interdisciplinar introducida en el ámbito escolar. Utilizamos los principios del aprendizaje de buenos juegos con fines de análisis y esbozamos este estudio cualitativo en el análisis del lenguaje de un juego dirigido al entorno educativo. Entre los hallazgos, destacamos el juego Minecraft que brinda varios tipos de experiencia, aprendizaje y niveles de diversión e interacción. Destacamos la interdisciplinariedad que puede aportar el uso de Minecraft en la educación básica. Además, la alegría es un instrumento relevante para un aprendizaje fructífero. Esta investigación tuvo una duración de tres meses, siendo de carácter cualitativo, partiendo de una revisión de la literatura, constituyéndose como una investigación bibliográfica.Este trabalho propõe à utilização da gameficação no ensino com o objetivo de otimizar e potencializar a aprendizagem por meio da cultura digital, na qual os jogos digitais estão presentes, como forma de promover um espaço no qual o aluno desperta seu próprio papel, bem como reflexões sobre o potencial significativo dos jogos como prática interdisciplinar introduzida no ambiente escolar. Utilizamos os princípios de aprendizagem de bons jogos para fins de análise e delineamos este estudo qualitativo na análise da linguagem de um jogo voltado ambiente educacional. Dentre os achados, destacamos o jogo Minecraft que proporciona vários tipos de experiência, aprendizado e níveis de ludicidade e interação. Destaca-se a interdisciplinaridade que a utilização do Minecraft pode proporcionar na educação básica. Além disso, o lúdico constitui-se relevante instrumento de aprendizagem profícua. Esta pesquisa teve duração de três meses, sendo de natureza qualitativa, a partir de revisão de literatura, constituindo-se como uma pesquisa bibliográfica.Research, Society and Development2020-12-04info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/1060310.33448/rsd-v9i11.10603Research, Society and Development; Vol. 9 No. 11; e80691110603Research, Society and Development; Vol. 9 Núm. 11; e80691110603Research, Society and Development; v. 9 n. 11; e806911106032525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/10603/9369Copyright (c) 2020 Danilo da Costa; João Carlos Gonçalves; Jonas Rodrigo Gonçalveshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCosta, Danilo daGonçalves, João Carlos Gonçalves, Jonas Rodrigo 2020-12-10T23:37:57Zoai:ojs.pkp.sfu.ca:article/10603Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:32:38.420230Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv The essential capacity of games in education: Minecraft study
La capacidad esencial de los juegos en educación: estudio Minecraft
A capacidade essencial dos jogos na educação: estudo do Minecraft
title The essential capacity of games in education: Minecraft study
spellingShingle The essential capacity of games in education: Minecraft study
Costa, Danilo da
Juegos electrónicos
Minecraft
Era digital
Gamificación.
Jogos Eletrônicos
Minecraft
Era Digital
Gameficação.
Electronic Games
Minecraft
Digital age
Gamification.
title_short The essential capacity of games in education: Minecraft study
title_full The essential capacity of games in education: Minecraft study
title_fullStr The essential capacity of games in education: Minecraft study
title_full_unstemmed The essential capacity of games in education: Minecraft study
title_sort The essential capacity of games in education: Minecraft study
author Costa, Danilo da
author_facet Costa, Danilo da
Gonçalves, João Carlos
Gonçalves, Jonas Rodrigo
author_role author
author2 Gonçalves, João Carlos
Gonçalves, Jonas Rodrigo
author2_role author
author
dc.contributor.author.fl_str_mv Costa, Danilo da
Gonçalves, João Carlos
Gonçalves, Jonas Rodrigo
dc.subject.por.fl_str_mv Juegos electrónicos
Minecraft
Era digital
Gamificación.
Jogos Eletrônicos
Minecraft
Era Digital
Gameficação.
Electronic Games
Minecraft
Digital age
Gamification.
topic Juegos electrónicos
Minecraft
Era digital
Gamificación.
Jogos Eletrônicos
Minecraft
Era Digital
Gameficação.
Electronic Games
Minecraft
Digital age
Gamification.
description This work proposes the use of gamification in teaching in order to optimize and enhance learning through digital culture, in which digital games are present, as a way of promoting a space in which the student awakens his own role, as well as reflections on the significant potential of games as an interdisciplinary practice introduced in the school environment. We used the principles of learning good games for analysis purposes and outlined this qualitative study in the analysis of the language of a game aimed at the educational environment. Among the findings, we highlight the Minecraft game that provides various types of experience, learning and levels of playfulness and interaction. We highlight the interdisciplinarity that the use of Minecraft can provide in basic education. In addition, playfulness is a relevant instrument for fruitful learning. This research lasted for three months, being of a qualitative nature, starting from a literature review, constituting itself as a bibliographic research.
publishDate 2020
dc.date.none.fl_str_mv 2020-12-04
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/10603
10.33448/rsd-v9i11.10603
url https://rsdjournal.org/index.php/rsd/article/view/10603
identifier_str_mv 10.33448/rsd-v9i11.10603
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/10603/9369
dc.rights.driver.fl_str_mv Copyright (c) 2020 Danilo da Costa; João Carlos Gonçalves; Jonas Rodrigo Gonçalves
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 Danilo da Costa; João Carlos Gonçalves; Jonas Rodrigo Gonçalves
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 9 No. 11; e80691110603
Research, Society and Development; Vol. 9 Núm. 11; e80691110603
Research, Society and Development; v. 9 n. 11; e80691110603
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
_version_ 1797052743368572928