The relation between the hero in electronic games and in film
Autor(a) principal: | |
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Data de Publicação: | 2012 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Crítica Cultural (Online) |
Texto Completo: | https://portaldeperiodicos.animaeducacao.com.br/index.php/Critica_Cultural/article/view/1198 |
Resumo: | Electronic games have acquired an ever greater importance not only as entertainment media, but also as potent and wide ranging cultural objects. In the present paper we begin a debate on the building of the hero in electronic digital games, while comparing that character to the Hollywood hero. From that starting point, we think the relations between the public of the games and that of cinema, and how each public relates to the hero in one media and the other. We find differences and similarities, and we stress the issue of the challenge, a formal element in games, which is important because it demands action and ability from the player so that the game can happen and the plot, when there is one, can develop. |
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The relation between the hero in electronic games and in filmA relação do herói no cinema e nos jogos eletrônicosElectronic gamesDigital cultureCinemaCommunicationLanguagesJogos eletrônicosCultura digitalCinemaComunicaçãoLinguagensElectronic games have acquired an ever greater importance not only as entertainment media, but also as potent and wide ranging cultural objects. In the present paper we begin a debate on the building of the hero in electronic digital games, while comparing that character to the Hollywood hero. From that starting point, we think the relations between the public of the games and that of cinema, and how each public relates to the hero in one media and the other. We find differences and similarities, and we stress the issue of the challenge, a formal element in games, which is important because it demands action and ability from the player so that the game can happen and the plot, when there is one, can develop. Os jogos eletrônicos estão assumindo uma posição cada vez mais importante não apenas como mídia de entretenimento, mas também como objetos culturais amplos e potentes. Nesse artigo, me proponho a iniciar uma discussão acerca da construção do herói nos jogos eletrônicos digitais relacionando-o ao herói no cinema hollywoodiano. A partir daí pretendo pensar sobre as relações entre os públicos dos jogos e os do cinema e quais as formas que eles se relacionam com seus heróis em uma mídia e outra. Dessa forma admitimos que há semelhanças e diferenças; entre elas e principalmente, a questão do desafio, elemento formal dos jogos que se destaca por exigir uma ação e uma habilidade do jogador para que o jogo em si se realize e a trama, se houver uma, possa se desenvolver.Universidade do Sul de Santa Catarina2012-12-12info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://portaldeperiodicos.animaeducacao.com.br/index.php/Critica_Cultural/article/view/119810.19177/rcc.v7e22012344-355Revista Crítica Cultural; v. 7 n. 2 (2012); 344-3551980-64931980-6493reponame:Crítica Cultural (Online)instname:Universidade do Sul de Santa Catarina (UNISUL)instacron:UNISULporhttps://portaldeperiodicos.animaeducacao.com.br/index.php/Critica_Cultural/article/view/1198/990Silva, Fabian AntunesVugman, Fernando S.info:eu-repo/semantics/openAccess2016-09-30T20:27:12Zoai:portaldeperiodicos.animaeducacao.com.br:article/1198Revistahttps://portaldeperiodicos.animaeducacao.com.br/index.php/Critica_CulturalPRIhttps://portaldeperiodicos.animaeducacao.com.br/index.php/Critica_Cultural/oairamayana.lira@gmail.com1980-64931980-6493opendoar:2016-09-30T20:27:12Crítica Cultural (Online) - Universidade do Sul de Santa Catarina (UNISUL)false |
dc.title.none.fl_str_mv |
The relation between the hero in electronic games and in film A relação do herói no cinema e nos jogos eletrônicos |
title |
The relation between the hero in electronic games and in film |
spellingShingle |
The relation between the hero in electronic games and in film Silva, Fabian Antunes Electronic games Digital culture Cinema Communication Languages Jogos eletrônicos Cultura digital Cinema Comunicação Linguagens |
title_short |
The relation between the hero in electronic games and in film |
title_full |
The relation between the hero in electronic games and in film |
title_fullStr |
The relation between the hero in electronic games and in film |
title_full_unstemmed |
The relation between the hero in electronic games and in film |
title_sort |
The relation between the hero in electronic games and in film |
author |
Silva, Fabian Antunes |
author_facet |
Silva, Fabian Antunes Vugman, Fernando S. |
author_role |
author |
author2 |
Vugman, Fernando S. |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Silva, Fabian Antunes Vugman, Fernando S. |
dc.subject.por.fl_str_mv |
Electronic games Digital culture Cinema Communication Languages Jogos eletrônicos Cultura digital Cinema Comunicação Linguagens |
topic |
Electronic games Digital culture Cinema Communication Languages Jogos eletrônicos Cultura digital Cinema Comunicação Linguagens |
description |
Electronic games have acquired an ever greater importance not only as entertainment media, but also as potent and wide ranging cultural objects. In the present paper we begin a debate on the building of the hero in electronic digital games, while comparing that character to the Hollywood hero. From that starting point, we think the relations between the public of the games and that of cinema, and how each public relates to the hero in one media and the other. We find differences and similarities, and we stress the issue of the challenge, a formal element in games, which is important because it demands action and ability from the player so that the game can happen and the plot, when there is one, can develop. |
publishDate |
2012 |
dc.date.none.fl_str_mv |
2012-12-12 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://portaldeperiodicos.animaeducacao.com.br/index.php/Critica_Cultural/article/view/1198 10.19177/rcc.v7e22012344-355 |
url |
https://portaldeperiodicos.animaeducacao.com.br/index.php/Critica_Cultural/article/view/1198 |
identifier_str_mv |
10.19177/rcc.v7e22012344-355 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://portaldeperiodicos.animaeducacao.com.br/index.php/Critica_Cultural/article/view/1198/990 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade do Sul de Santa Catarina |
publisher.none.fl_str_mv |
Universidade do Sul de Santa Catarina |
dc.source.none.fl_str_mv |
Revista Crítica Cultural; v. 7 n. 2 (2012); 344-355 1980-6493 1980-6493 reponame:Crítica Cultural (Online) instname:Universidade do Sul de Santa Catarina (UNISUL) instacron:UNISUL |
instname_str |
Universidade do Sul de Santa Catarina (UNISUL) |
instacron_str |
UNISUL |
institution |
UNISUL |
reponame_str |
Crítica Cultural (Online) |
collection |
Crítica Cultural (Online) |
repository.name.fl_str_mv |
Crítica Cultural (Online) - Universidade do Sul de Santa Catarina (UNISUL) |
repository.mail.fl_str_mv |
ramayana.lira@gmail.com |
_version_ |
1800220552275689472 |