Development of a method for capturing human motion using a RGB-D camera
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | , |
Tipo de documento: | Artigo de conferência |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://dx.doi.org/10.1109/SVR.2017.21 http://hdl.handle.net/11449/179936 |
Resumo: | Human motion capture systems are being increasingly studied in the area of computer vision and also by major entertainment industries. These systems are able to track the position and orientation of joints of the body and its trajectory in space over a period of time. They are used in various applications such as digital games, animation of virtual characters for film and television, gesture recognition, medical rehabilitation, etc. The emergence of new low-cost and good resolution devices that provide depth information has prompted new research. However, systems that are based only on depth information (usually realtime systems) do not present a high accuracy in movement tracking. Considering this context, this thesis project presents the development of a method for capturing human movements using only one RGB-D sensor, combining captured texture from the image and depth information in order to obtain a higher accuracy of the inferred motion, which are associated with a virtual skeleton. This method is not intended for real-time applications (like video games), but those that require greater accuracy, such as the animation of virtual characters, for film, and medical rehabilitation. |
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Repositório Institucional da UNESP |
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Development of a method for capturing human motion using a RGB-D cameraHuman motion captureMotion captureOptical capture systemsVirtual skeletonsHuman motion capture systems are being increasingly studied in the area of computer vision and also by major entertainment industries. These systems are able to track the position and orientation of joints of the body and its trajectory in space over a period of time. They are used in various applications such as digital games, animation of virtual characters for film and television, gesture recognition, medical rehabilitation, etc. The emergence of new low-cost and good resolution devices that provide depth information has prompted new research. However, systems that are based only on depth information (usually realtime systems) do not present a high accuracy in movement tracking. Considering this context, this thesis project presents the development of a method for capturing human movements using only one RGB-D sensor, combining captured texture from the image and depth information in order to obtain a higher accuracy of the inferred motion, which are associated with a virtual skeleton. This method is not intended for real-time applications (like video games), but those that require greater accuracy, such as the animation of virtual characters, for film, and medical rehabilitation.UNESP-Sao Paulo State UniversityUNESP-Sao Paulo State UniversityUniversidade Estadual Paulista (Unesp)Da Motta, Everton Simoes [UNESP]Sementille, Antonio Carlos [UNESP]Aguilar, Ivan Abdo [UNESP]2018-12-11T17:37:21Z2018-12-11T17:37:21Z2017-11-16info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject97-106http://dx.doi.org/10.1109/SVR.2017.21Proceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017, v. 2017-November, p. 97-106.http://hdl.handle.net/11449/17993610.1109/SVR.2017.212-s2.0-85048360761Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengProceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017info:eu-repo/semantics/openAccess2024-04-23T16:11:33Zoai:repositorio.unesp.br:11449/179936Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T22:52:29.865490Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Development of a method for capturing human motion using a RGB-D camera |
title |
Development of a method for capturing human motion using a RGB-D camera |
spellingShingle |
Development of a method for capturing human motion using a RGB-D camera Da Motta, Everton Simoes [UNESP] Human motion capture Motion capture Optical capture systems Virtual skeletons |
title_short |
Development of a method for capturing human motion using a RGB-D camera |
title_full |
Development of a method for capturing human motion using a RGB-D camera |
title_fullStr |
Development of a method for capturing human motion using a RGB-D camera |
title_full_unstemmed |
Development of a method for capturing human motion using a RGB-D camera |
title_sort |
Development of a method for capturing human motion using a RGB-D camera |
author |
Da Motta, Everton Simoes [UNESP] |
author_facet |
Da Motta, Everton Simoes [UNESP] Sementille, Antonio Carlos [UNESP] Aguilar, Ivan Abdo [UNESP] |
author_role |
author |
author2 |
Sementille, Antonio Carlos [UNESP] Aguilar, Ivan Abdo [UNESP] |
author2_role |
author author |
dc.contributor.none.fl_str_mv |
Universidade Estadual Paulista (Unesp) |
dc.contributor.author.fl_str_mv |
Da Motta, Everton Simoes [UNESP] Sementille, Antonio Carlos [UNESP] Aguilar, Ivan Abdo [UNESP] |
dc.subject.por.fl_str_mv |
Human motion capture Motion capture Optical capture systems Virtual skeletons |
topic |
Human motion capture Motion capture Optical capture systems Virtual skeletons |
description |
Human motion capture systems are being increasingly studied in the area of computer vision and also by major entertainment industries. These systems are able to track the position and orientation of joints of the body and its trajectory in space over a period of time. They are used in various applications such as digital games, animation of virtual characters for film and television, gesture recognition, medical rehabilitation, etc. The emergence of new low-cost and good resolution devices that provide depth information has prompted new research. However, systems that are based only on depth information (usually realtime systems) do not present a high accuracy in movement tracking. Considering this context, this thesis project presents the development of a method for capturing human movements using only one RGB-D sensor, combining captured texture from the image and depth information in order to obtain a higher accuracy of the inferred motion, which are associated with a virtual skeleton. This method is not intended for real-time applications (like video games), but those that require greater accuracy, such as the animation of virtual characters, for film, and medical rehabilitation. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-11-16 2018-12-11T17:37:21Z 2018-12-11T17:37:21Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://dx.doi.org/10.1109/SVR.2017.21 Proceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017, v. 2017-November, p. 97-106. http://hdl.handle.net/11449/179936 10.1109/SVR.2017.21 2-s2.0-85048360761 |
url |
http://dx.doi.org/10.1109/SVR.2017.21 http://hdl.handle.net/11449/179936 |
identifier_str_mv |
Proceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017, v. 2017-November, p. 97-106. 10.1109/SVR.2017.21 2-s2.0-85048360761 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Proceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
97-106 |
dc.source.none.fl_str_mv |
Scopus reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
|
_version_ |
1808129469373743104 |