Development of a method for capturing human motion using a RGB-D camera

Detalhes bibliográficos
Autor(a) principal: Da Motta, Everton Simoes [UNESP]
Data de Publicação: 2017
Outros Autores: Sementille, Antonio Carlos [UNESP], Aguilar, Ivan Abdo [UNESP]
Tipo de documento: Artigo de conferência
Idioma: eng
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.1109/SVR.2017.21
http://hdl.handle.net/11449/179936
Resumo: Human motion capture systems are being increasingly studied in the area of computer vision and also by major entertainment industries. These systems are able to track the position and orientation of joints of the body and its trajectory in space over a period of time. They are used in various applications such as digital games, animation of virtual characters for film and television, gesture recognition, medical rehabilitation, etc. The emergence of new low-cost and good resolution devices that provide depth information has prompted new research. However, systems that are based only on depth information (usually realtime systems) do not present a high accuracy in movement tracking. Considering this context, this thesis project presents the development of a method for capturing human movements using only one RGB-D sensor, combining captured texture from the image and depth information in order to obtain a higher accuracy of the inferred motion, which are associated with a virtual skeleton. This method is not intended for real-time applications (like video games), but those that require greater accuracy, such as the animation of virtual characters, for film, and medical rehabilitation.
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spelling Development of a method for capturing human motion using a RGB-D cameraHuman motion captureMotion captureOptical capture systemsVirtual skeletonsHuman motion capture systems are being increasingly studied in the area of computer vision and also by major entertainment industries. These systems are able to track the position and orientation of joints of the body and its trajectory in space over a period of time. They are used in various applications such as digital games, animation of virtual characters for film and television, gesture recognition, medical rehabilitation, etc. The emergence of new low-cost and good resolution devices that provide depth information has prompted new research. However, systems that are based only on depth information (usually realtime systems) do not present a high accuracy in movement tracking. Considering this context, this thesis project presents the development of a method for capturing human movements using only one RGB-D sensor, combining captured texture from the image and depth information in order to obtain a higher accuracy of the inferred motion, which are associated with a virtual skeleton. This method is not intended for real-time applications (like video games), but those that require greater accuracy, such as the animation of virtual characters, for film, and medical rehabilitation.UNESP-Sao Paulo State UniversityUNESP-Sao Paulo State UniversityUniversidade Estadual Paulista (Unesp)Da Motta, Everton Simoes [UNESP]Sementille, Antonio Carlos [UNESP]Aguilar, Ivan Abdo [UNESP]2018-12-11T17:37:21Z2018-12-11T17:37:21Z2017-11-16info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject97-106http://dx.doi.org/10.1109/SVR.2017.21Proceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017, v. 2017-November, p. 97-106.http://hdl.handle.net/11449/17993610.1109/SVR.2017.212-s2.0-85048360761Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengProceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017info:eu-repo/semantics/openAccess2024-04-23T16:11:33Zoai:repositorio.unesp.br:11449/179936Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T22:52:29.865490Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Development of a method for capturing human motion using a RGB-D camera
title Development of a method for capturing human motion using a RGB-D camera
spellingShingle Development of a method for capturing human motion using a RGB-D camera
Da Motta, Everton Simoes [UNESP]
Human motion capture
Motion capture
Optical capture systems
Virtual skeletons
title_short Development of a method for capturing human motion using a RGB-D camera
title_full Development of a method for capturing human motion using a RGB-D camera
title_fullStr Development of a method for capturing human motion using a RGB-D camera
title_full_unstemmed Development of a method for capturing human motion using a RGB-D camera
title_sort Development of a method for capturing human motion using a RGB-D camera
author Da Motta, Everton Simoes [UNESP]
author_facet Da Motta, Everton Simoes [UNESP]
Sementille, Antonio Carlos [UNESP]
Aguilar, Ivan Abdo [UNESP]
author_role author
author2 Sementille, Antonio Carlos [UNESP]
Aguilar, Ivan Abdo [UNESP]
author2_role author
author
dc.contributor.none.fl_str_mv Universidade Estadual Paulista (Unesp)
dc.contributor.author.fl_str_mv Da Motta, Everton Simoes [UNESP]
Sementille, Antonio Carlos [UNESP]
Aguilar, Ivan Abdo [UNESP]
dc.subject.por.fl_str_mv Human motion capture
Motion capture
Optical capture systems
Virtual skeletons
topic Human motion capture
Motion capture
Optical capture systems
Virtual skeletons
description Human motion capture systems are being increasingly studied in the area of computer vision and also by major entertainment industries. These systems are able to track the position and orientation of joints of the body and its trajectory in space over a period of time. They are used in various applications such as digital games, animation of virtual characters for film and television, gesture recognition, medical rehabilitation, etc. The emergence of new low-cost and good resolution devices that provide depth information has prompted new research. However, systems that are based only on depth information (usually realtime systems) do not present a high accuracy in movement tracking. Considering this context, this thesis project presents the development of a method for capturing human movements using only one RGB-D sensor, combining captured texture from the image and depth information in order to obtain a higher accuracy of the inferred motion, which are associated with a virtual skeleton. This method is not intended for real-time applications (like video games), but those that require greater accuracy, such as the animation of virtual characters, for film, and medical rehabilitation.
publishDate 2017
dc.date.none.fl_str_mv 2017-11-16
2018-12-11T17:37:21Z
2018-12-11T17:37:21Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.1109/SVR.2017.21
Proceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017, v. 2017-November, p. 97-106.
http://hdl.handle.net/11449/179936
10.1109/SVR.2017.21
2-s2.0-85048360761
url http://dx.doi.org/10.1109/SVR.2017.21
http://hdl.handle.net/11449/179936
identifier_str_mv Proceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017, v. 2017-November, p. 97-106.
10.1109/SVR.2017.21
2-s2.0-85048360761
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Proceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 97-106
dc.source.none.fl_str_mv Scopus
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
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