3DLBP and HAOG fusion for face recognition utilizing kinect as a 3D scanner

Detalhes bibliográficos
Autor(a) principal: Cardia Neto, João Baptista [UNESP]
Data de Publicação: 2015
Outros Autores: Marana, Aparecido Nilceu [UNESP]
Tipo de documento: Artigo de conferência
Idioma: eng
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.1145/2695664.2695807
http://hdl.handle.net/11449/177738
Resumo: Pose and illumination variability are two major problems with 2D face recognition. Since 3D data is less sensible to illumination changes and can be used to adjust pose variations, it has been adopted to improve performance on face recognition systems. The main problem with utilizing 3D data is the high cost of the traditional 3D scanners. The Kinect is a low cost device that can be used to obtain the 3D data from an environment in a fast manner, but with lower accuracy than the traditional scanners. Recently, a 3D Local Binary Pattern (3DLBP) method was proposed for 3D face recognition by using high resolution scanners. The main goal of this work is to assess the performance of 3DLBP method, fused with Histogram of Averaged Oriented Gradients (HAOG) face descriptor method, for face recognition when Kinect is used as the 3D face scanner. Another goal is to compare the 3DLBP method, fused with HAOG descriptor, with other methods proposed in the literature for face recognition by using Kinect. Experimental results on EURECOM face dataset showed that the data generated by Kinect are discriminative enough to allow face recognition and that 3DLBP performs better than the other methods. Copyright is held by the owner/author(s).
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spelling 3DLBP and HAOG fusion for face recognition utilizing kinect as a 3D scanner3D face recognition3DLBPHAOGKinectPose and illumination variability are two major problems with 2D face recognition. Since 3D data is less sensible to illumination changes and can be used to adjust pose variations, it has been adopted to improve performance on face recognition systems. The main problem with utilizing 3D data is the high cost of the traditional 3D scanners. The Kinect is a low cost device that can be used to obtain the 3D data from an environment in a fast manner, but with lower accuracy than the traditional scanners. Recently, a 3D Local Binary Pattern (3DLBP) method was proposed for 3D face recognition by using high resolution scanners. The main goal of this work is to assess the performance of 3DLBP method, fused with Histogram of Averaged Oriented Gradients (HAOG) face descriptor method, for face recognition when Kinect is used as the 3D face scanner. Another goal is to compare the 3DLBP method, fused with HAOG descriptor, with other methods proposed in the literature for face recognition by using Kinect. Experimental results on EURECOM face dataset showed that the data generated by Kinect are discriminative enough to allow face recognition and that 3DLBP performs better than the other methods. Copyright is held by the owner/author(s).Graduate Program in Computer Science UNESP - São Paulo State UniversityDepartment of Computing Faculty of Sciences UNESP - São Paulo State UniversityGraduate Program in Computer Science UNESP - São Paulo State UniversityDepartment of Computing Faculty of Sciences UNESP - São Paulo State UniversityUniversidade Estadual Paulista (Unesp)Cardia Neto, João Baptista [UNESP]Marana, Aparecido Nilceu [UNESP]2018-12-11T17:26:53Z2018-12-11T17:26:53Z2015-04-13info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject66-73http://dx.doi.org/10.1145/2695664.2695807Proceedings of the ACM Symposium on Applied Computing, v. 13-17-April-2015, p. 66-73.http://hdl.handle.net/11449/17773810.1145/2695664.26958072-s2.0-84955478290Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengProceedings of the ACM Symposium on Applied Computinginfo:eu-repo/semantics/openAccess2024-04-23T16:11:27Zoai:repositorio.unesp.br:11449/177738Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T21:20:19.482753Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv 3DLBP and HAOG fusion for face recognition utilizing kinect as a 3D scanner
title 3DLBP and HAOG fusion for face recognition utilizing kinect as a 3D scanner
spellingShingle 3DLBP and HAOG fusion for face recognition utilizing kinect as a 3D scanner
Cardia Neto, João Baptista [UNESP]
3D face recognition
3DLBP
HAOG
Kinect
title_short 3DLBP and HAOG fusion for face recognition utilizing kinect as a 3D scanner
title_full 3DLBP and HAOG fusion for face recognition utilizing kinect as a 3D scanner
title_fullStr 3DLBP and HAOG fusion for face recognition utilizing kinect as a 3D scanner
title_full_unstemmed 3DLBP and HAOG fusion for face recognition utilizing kinect as a 3D scanner
title_sort 3DLBP and HAOG fusion for face recognition utilizing kinect as a 3D scanner
author Cardia Neto, João Baptista [UNESP]
author_facet Cardia Neto, João Baptista [UNESP]
Marana, Aparecido Nilceu [UNESP]
author_role author
author2 Marana, Aparecido Nilceu [UNESP]
author2_role author
dc.contributor.none.fl_str_mv Universidade Estadual Paulista (Unesp)
dc.contributor.author.fl_str_mv Cardia Neto, João Baptista [UNESP]
Marana, Aparecido Nilceu [UNESP]
dc.subject.por.fl_str_mv 3D face recognition
3DLBP
HAOG
Kinect
topic 3D face recognition
3DLBP
HAOG
Kinect
description Pose and illumination variability are two major problems with 2D face recognition. Since 3D data is less sensible to illumination changes and can be used to adjust pose variations, it has been adopted to improve performance on face recognition systems. The main problem with utilizing 3D data is the high cost of the traditional 3D scanners. The Kinect is a low cost device that can be used to obtain the 3D data from an environment in a fast manner, but with lower accuracy than the traditional scanners. Recently, a 3D Local Binary Pattern (3DLBP) method was proposed for 3D face recognition by using high resolution scanners. The main goal of this work is to assess the performance of 3DLBP method, fused with Histogram of Averaged Oriented Gradients (HAOG) face descriptor method, for face recognition when Kinect is used as the 3D face scanner. Another goal is to compare the 3DLBP method, fused with HAOG descriptor, with other methods proposed in the literature for face recognition by using Kinect. Experimental results on EURECOM face dataset showed that the data generated by Kinect are discriminative enough to allow face recognition and that 3DLBP performs better than the other methods. Copyright is held by the owner/author(s).
publishDate 2015
dc.date.none.fl_str_mv 2015-04-13
2018-12-11T17:26:53Z
2018-12-11T17:26:53Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.1145/2695664.2695807
Proceedings of the ACM Symposium on Applied Computing, v. 13-17-April-2015, p. 66-73.
http://hdl.handle.net/11449/177738
10.1145/2695664.2695807
2-s2.0-84955478290
url http://dx.doi.org/10.1145/2695664.2695807
http://hdl.handle.net/11449/177738
identifier_str_mv Proceedings of the ACM Symposium on Applied Computing, v. 13-17-April-2015, p. 66-73.
10.1145/2695664.2695807
2-s2.0-84955478290
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Proceedings of the ACM Symposium on Applied Computing
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 66-73
dc.source.none.fl_str_mv Scopus
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
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