Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention

Detalhes bibliográficos
Autor(a) principal: de Angelo, Juliana Cristina [UNESP]
Data de Publicação: 2019
Outros Autores: de Souza Ribeiro, Alexandre [UNESP], Gotardi, Giseli Chiozi [UNESP], Medola, Fausto Orsi [UNESP], Rodrigues, Sérgio Tosi [UNESP]
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.4013/SDRJ.2019.123.02
http://hdl.handle.net/11449/233040
Resumo: The present article discusses video game simulation applied to research on driving a car. It presents an investigation into the eye movements and perceptual aspects of the research subjects on their interactions in the experimental condition. Investigations into how interactions occur in this interface are important for the development of research. From the perspective of cognitive ergonomics, the objective was to investigate the opinion of the participants on usability, risk, and visual attention and to register the eye movements necessary to control the vehicle in order to complement analyzes of the reported opinions. Applying simultaneous methods of analysis, especially able to explore brain activity such as through visual attention, is important to understand interactions in the human-machine interface. The results demonstrate that eye movements (duration and number of fixations in areas of interest) are similar to non-simulated traffic situations. The usability of the simulator control interfaces are considered to be little similar to non-simulated conditions and modify the mode of driving the vehicle. Despite the reduced immersion provided by the simulator, the perception of risk is present, although very subjective. The reported perception of where visual attention is maintained during vehicle driving is consistent with eye movement tracking records.
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spelling Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attentionSimulator video gameUsabilityUsability Visual attentionVisual attentionThe present article discusses video game simulation applied to research on driving a car. It presents an investigation into the eye movements and perceptual aspects of the research subjects on their interactions in the experimental condition. Investigations into how interactions occur in this interface are important for the development of research. From the perspective of cognitive ergonomics, the objective was to investigate the opinion of the participants on usability, risk, and visual attention and to register the eye movements necessary to control the vehicle in order to complement analyzes of the reported opinions. Applying simultaneous methods of analysis, especially able to explore brain activity such as through visual attention, is important to understand interactions in the human-machine interface. The results demonstrate that eye movements (duration and number of fixations in areas of interest) are similar to non-simulated traffic situations. The usability of the simulator control interfaces are considered to be little similar to non-simulated conditions and modify the mode of driving the vehicle. Despite the reduced immersion provided by the simulator, the perception of risk is present, although very subjective. The reported perception of where visual attention is maintained during vehicle driving is consistent with eye movement tracking records.Laboratory of Information Vision and Action Department of Physical Education Faculty of Sciences São Paulo State UniversityLaboratory of Ergonomics and Interfaces Department of Architecture Arts and Communication São Paulo State UniversityLaboratory of Information Vision and Action Department of Physical Education Faculty of Sciences São Paulo State UniversityLaboratory of Ergonomics and Interfaces Department of Architecture Arts and Communication São Paulo State UniversityUniversidade Estadual Paulista (UNESP)de Angelo, Juliana Cristina [UNESP]de Souza Ribeiro, Alexandre [UNESP]Gotardi, Giseli Chiozi [UNESP]Medola, Fausto Orsi [UNESP]Rodrigues, Sérgio Tosi [UNESP]2022-05-01T00:16:34Z2022-05-01T00:16:34Z2019-09-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article312-322http://dx.doi.org/10.4013/SDRJ.2019.123.02Strategic Design Research Journal, v. 12, n. 3, p. 312-322, 2019.1984-2988http://hdl.handle.net/11449/23304010.4013/SDRJ.2019.123.022-s2.0-85092300125Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengStrategic Design Research Journalinfo:eu-repo/semantics/openAccess2024-04-24T18:53:43Zoai:repositorio.unesp.br:11449/233040Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-06T00:13:50.374354Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention
title Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention
spellingShingle Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention
de Angelo, Juliana Cristina [UNESP]
Simulator video game
Usability
Usability Visual attention
Visual attention
title_short Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention
title_full Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention
title_fullStr Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention
title_full_unstemmed Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention
title_sort Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention
author de Angelo, Juliana Cristina [UNESP]
author_facet de Angelo, Juliana Cristina [UNESP]
de Souza Ribeiro, Alexandre [UNESP]
Gotardi, Giseli Chiozi [UNESP]
Medola, Fausto Orsi [UNESP]
Rodrigues, Sérgio Tosi [UNESP]
author_role author
author2 de Souza Ribeiro, Alexandre [UNESP]
Gotardi, Giseli Chiozi [UNESP]
Medola, Fausto Orsi [UNESP]
Rodrigues, Sérgio Tosi [UNESP]
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Universidade Estadual Paulista (UNESP)
dc.contributor.author.fl_str_mv de Angelo, Juliana Cristina [UNESP]
de Souza Ribeiro, Alexandre [UNESP]
Gotardi, Giseli Chiozi [UNESP]
Medola, Fausto Orsi [UNESP]
Rodrigues, Sérgio Tosi [UNESP]
dc.subject.por.fl_str_mv Simulator video game
Usability
Usability Visual attention
Visual attention
topic Simulator video game
Usability
Usability Visual attention
Visual attention
description The present article discusses video game simulation applied to research on driving a car. It presents an investigation into the eye movements and perceptual aspects of the research subjects on their interactions in the experimental condition. Investigations into how interactions occur in this interface are important for the development of research. From the perspective of cognitive ergonomics, the objective was to investigate the opinion of the participants on usability, risk, and visual attention and to register the eye movements necessary to control the vehicle in order to complement analyzes of the reported opinions. Applying simultaneous methods of analysis, especially able to explore brain activity such as through visual attention, is important to understand interactions in the human-machine interface. The results demonstrate that eye movements (duration and number of fixations in areas of interest) are similar to non-simulated traffic situations. The usability of the simulator control interfaces are considered to be little similar to non-simulated conditions and modify the mode of driving the vehicle. Despite the reduced immersion provided by the simulator, the perception of risk is present, although very subjective. The reported perception of where visual attention is maintained during vehicle driving is consistent with eye movement tracking records.
publishDate 2019
dc.date.none.fl_str_mv 2019-09-01
2022-05-01T00:16:34Z
2022-05-01T00:16:34Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.4013/SDRJ.2019.123.02
Strategic Design Research Journal, v. 12, n. 3, p. 312-322, 2019.
1984-2988
http://hdl.handle.net/11449/233040
10.4013/SDRJ.2019.123.02
2-s2.0-85092300125
url http://dx.doi.org/10.4013/SDRJ.2019.123.02
http://hdl.handle.net/11449/233040
identifier_str_mv Strategic Design Research Journal, v. 12, n. 3, p. 312-322, 2019.
1984-2988
10.4013/SDRJ.2019.123.02
2-s2.0-85092300125
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Strategic Design Research Journal
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 312-322
dc.source.none.fl_str_mv Scopus
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
repository.mail.fl_str_mv
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