Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://dx.doi.org/10.4013/SDRJ.2019.123.02 http://hdl.handle.net/11449/233040 |
Resumo: | The present article discusses video game simulation applied to research on driving a car. It presents an investigation into the eye movements and perceptual aspects of the research subjects on their interactions in the experimental condition. Investigations into how interactions occur in this interface are important for the development of research. From the perspective of cognitive ergonomics, the objective was to investigate the opinion of the participants on usability, risk, and visual attention and to register the eye movements necessary to control the vehicle in order to complement analyzes of the reported opinions. Applying simultaneous methods of analysis, especially able to explore brain activity such as through visual attention, is important to understand interactions in the human-machine interface. The results demonstrate that eye movements (duration and number of fixations in areas of interest) are similar to non-simulated traffic situations. The usability of the simulator control interfaces are considered to be little similar to non-simulated conditions and modify the mode of driving the vehicle. Despite the reduced immersion provided by the simulator, the perception of risk is present, although very subjective. The reported perception of where visual attention is maintained during vehicle driving is consistent with eye movement tracking records. |
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Repositório Institucional da UNESP |
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spelling |
Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attentionSimulator video gameUsabilityUsability Visual attentionVisual attentionThe present article discusses video game simulation applied to research on driving a car. It presents an investigation into the eye movements and perceptual aspects of the research subjects on their interactions in the experimental condition. Investigations into how interactions occur in this interface are important for the development of research. From the perspective of cognitive ergonomics, the objective was to investigate the opinion of the participants on usability, risk, and visual attention and to register the eye movements necessary to control the vehicle in order to complement analyzes of the reported opinions. Applying simultaneous methods of analysis, especially able to explore brain activity such as through visual attention, is important to understand interactions in the human-machine interface. The results demonstrate that eye movements (duration and number of fixations in areas of interest) are similar to non-simulated traffic situations. The usability of the simulator control interfaces are considered to be little similar to non-simulated conditions and modify the mode of driving the vehicle. Despite the reduced immersion provided by the simulator, the perception of risk is present, although very subjective. The reported perception of where visual attention is maintained during vehicle driving is consistent with eye movement tracking records.Laboratory of Information Vision and Action Department of Physical Education Faculty of Sciences São Paulo State UniversityLaboratory of Ergonomics and Interfaces Department of Architecture Arts and Communication São Paulo State UniversityLaboratory of Information Vision and Action Department of Physical Education Faculty of Sciences São Paulo State UniversityLaboratory of Ergonomics and Interfaces Department of Architecture Arts and Communication São Paulo State UniversityUniversidade Estadual Paulista (UNESP)de Angelo, Juliana Cristina [UNESP]de Souza Ribeiro, Alexandre [UNESP]Gotardi, Giseli Chiozi [UNESP]Medola, Fausto Orsi [UNESP]Rodrigues, Sérgio Tosi [UNESP]2022-05-01T00:16:34Z2022-05-01T00:16:34Z2019-09-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article312-322http://dx.doi.org/10.4013/SDRJ.2019.123.02Strategic Design Research Journal, v. 12, n. 3, p. 312-322, 2019.1984-2988http://hdl.handle.net/11449/23304010.4013/SDRJ.2019.123.022-s2.0-85092300125Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengStrategic Design Research Journalinfo:eu-repo/semantics/openAccess2024-04-24T18:53:43Zoai:repositorio.unesp.br:11449/233040Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-06T00:13:50.374354Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention |
title |
Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention |
spellingShingle |
Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention de Angelo, Juliana Cristina [UNESP] Simulator video game Usability Usability Visual attention Visual attention |
title_short |
Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention |
title_full |
Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention |
title_fullStr |
Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention |
title_full_unstemmed |
Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention |
title_sort |
Video game simulation on car driving: Analysis of participants' gaze behavior and perception of usability, risk, and visual attention |
author |
de Angelo, Juliana Cristina [UNESP] |
author_facet |
de Angelo, Juliana Cristina [UNESP] de Souza Ribeiro, Alexandre [UNESP] Gotardi, Giseli Chiozi [UNESP] Medola, Fausto Orsi [UNESP] Rodrigues, Sérgio Tosi [UNESP] |
author_role |
author |
author2 |
de Souza Ribeiro, Alexandre [UNESP] Gotardi, Giseli Chiozi [UNESP] Medola, Fausto Orsi [UNESP] Rodrigues, Sérgio Tosi [UNESP] |
author2_role |
author author author author |
dc.contributor.none.fl_str_mv |
Universidade Estadual Paulista (UNESP) |
dc.contributor.author.fl_str_mv |
de Angelo, Juliana Cristina [UNESP] de Souza Ribeiro, Alexandre [UNESP] Gotardi, Giseli Chiozi [UNESP] Medola, Fausto Orsi [UNESP] Rodrigues, Sérgio Tosi [UNESP] |
dc.subject.por.fl_str_mv |
Simulator video game Usability Usability Visual attention Visual attention |
topic |
Simulator video game Usability Usability Visual attention Visual attention |
description |
The present article discusses video game simulation applied to research on driving a car. It presents an investigation into the eye movements and perceptual aspects of the research subjects on their interactions in the experimental condition. Investigations into how interactions occur in this interface are important for the development of research. From the perspective of cognitive ergonomics, the objective was to investigate the opinion of the participants on usability, risk, and visual attention and to register the eye movements necessary to control the vehicle in order to complement analyzes of the reported opinions. Applying simultaneous methods of analysis, especially able to explore brain activity such as through visual attention, is important to understand interactions in the human-machine interface. The results demonstrate that eye movements (duration and number of fixations in areas of interest) are similar to non-simulated traffic situations. The usability of the simulator control interfaces are considered to be little similar to non-simulated conditions and modify the mode of driving the vehicle. Despite the reduced immersion provided by the simulator, the perception of risk is present, although very subjective. The reported perception of where visual attention is maintained during vehicle driving is consistent with eye movement tracking records. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-09-01 2022-05-01T00:16:34Z 2022-05-01T00:16:34Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://dx.doi.org/10.4013/SDRJ.2019.123.02 Strategic Design Research Journal, v. 12, n. 3, p. 312-322, 2019. 1984-2988 http://hdl.handle.net/11449/233040 10.4013/SDRJ.2019.123.02 2-s2.0-85092300125 |
url |
http://dx.doi.org/10.4013/SDRJ.2019.123.02 http://hdl.handle.net/11449/233040 |
identifier_str_mv |
Strategic Design Research Journal, v. 12, n. 3, p. 312-322, 2019. 1984-2988 10.4013/SDRJ.2019.123.02 2-s2.0-85092300125 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Strategic Design Research Journal |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
312-322 |
dc.source.none.fl_str_mv |
Scopus reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
|
_version_ |
1808129597991026688 |